Add v1.0.3.1

This commit is contained in:
2023-09-06 22:00:49 +02:00
commit 3aebbbf8f0
2051 changed files with 757425 additions and 0 deletions

View File

@@ -0,0 +1,597 @@
using System;
using System.Collections.Generic;
using Cpp2IlInjected;
using MEC;
using UnityEngine;
using UnityEngine.UI;
// Token: 0x0200029C RID: 668
[Token(Token = "0x200029C")]
public class UIAimingPoint : MonoBehaviour
{
// Token: 0x1700010F RID: 271
// (get) Token: 0x06001972 RID: 6514 RVA: 0x0003DAA4 File Offset: 0x0003BCA4
[Token(Token = "0x1700010F")]
public UIMagicLockController MagicLockController
{
[Token(Token = "0x6001972")]
[Address(RVA = "0x502B30", Offset = "0x501930", VA = "0x180502B30")]
get
{
return this.magicLockController;
}
}
// Token: 0x06001973 RID: 6515 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6001973")]
[Address(RVA = "0x75C000", Offset = "0x75AE00", VA = "0x18075C000")]
public void Init()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06001974 RID: 6516 RVA: 0x0003DAB8 File Offset: 0x0003BCB8
[Token(Token = "0x6001974")]
[Address(RVA = "0x75BC60", Offset = "0x75AA60", VA = "0x18075BC60")]
private void InitMagicLockSystem()
{
UIMagicLockController uimagicLockController = new UIMagicLockController();
this.magicLockController = uimagicLockController;
UIMagicLockController uimagicLockController2 = this.magicLockController;
GameObject gameObject = this.iceLockUIPrefab;
Transform transform = base.transform.Find("IceLockRoot");
uimagicLockController2.InitIceLockSystem(gameObject, transform);
UIMagicLockController uimagicLockController3 = this.magicLockController;
UIMagicLock uimagicLock = this.fireLockUIPrefab;
uimagicLockController3.uiFireLock = uimagicLock;
throw new NullReferenceException();
}
// Token: 0x06001975 RID: 6517 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6001975")]
[Address(RVA = "0x75B740", Offset = "0x75A540", VA = "0x18075B740")]
private void InitAimTarget()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06001976 RID: 6518 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6001976")]
[Address(RVA = "0x75BD40", Offset = "0x75AB40", VA = "0x18075BD40")]
private void InitPerspective()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06001977 RID: 6519 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6001977")]
[Address(RVA = "0x75BE80", Offset = "0x75AC80", VA = "0x18075BE80")]
private void InitSwitchDistance()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06001978 RID: 6520 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6001978")]
[Address(RVA = "0x75BB10", Offset = "0x75A910", VA = "0x18075BB10")]
private void InitMagicArray()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06001979 RID: 6521 RVA: 0x0003DB18 File Offset: 0x0003BD18
[Token(Token = "0x6001979")]
[Address(RVA = "0x75E130", Offset = "0x75CF30", VA = "0x18075E130")]
public void UpdateFirePoint(Transform source)
{
/*
An exception occurred when decompiling this method (06001979)
ICSharpCode.Decompiler.DecompilerException: Error decompiling System.Void UIAimingPoint::UpdateFirePoint(UnityEngine.Transform)
---> System.Exception: Basic block has to end with unconditional control flow.
{; Block_0:; stloc:Transform(var_0_0B, call:Transform(Common::FindChild, ldloc:Transform(source), ldstr:string("FirePoint"))); stfld:Transform(UIAimingPoint::firePointBone, ldloc:UIAimingPoint(this), ldloc:Transform(var_0_0B)); };
at ICSharpCode.Decompiler.ILAst.ILAstOptimizer.FlattenBasicBlocks(ILNode node) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\ILAst\ILAstOptimizer.cs:line 1810
at ICSharpCode.Decompiler.ILAst.ILAstOptimizer.Optimize(DecompilerContext context, ILBlock method, AutoPropertyProvider autoPropertyProvider, StateMachineKind& stateMachineKind, MethodDef& inlinedMethod, AsyncMethodDebugInfo& asyncInfo, ILAstOptimizationStep abortBeforeStep) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\ILAst\ILAstOptimizer.cs:line 344
at ICSharpCode.Decompiler.Ast.AstMethodBodyBuilder.CreateMethodBody(IEnumerable`1 parameters, MethodDebugInfoBuilder& builder) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\Ast\AstMethodBodyBuilder.cs:line 123
at ICSharpCode.Decompiler.Ast.AstMethodBodyBuilder.CreateMethodBody(MethodDef methodDef, DecompilerContext context, AutoPropertyProvider autoPropertyProvider, IEnumerable`1 parameters, Boolean valueParameterIsKeyword, StringBuilder sb, MethodDebugInfoBuilder& stmtsBuilder) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\Ast\AstMethodBodyBuilder.cs:line 88
--- End of inner exception stack trace ---
at ICSharpCode.Decompiler.Ast.AstMethodBodyBuilder.CreateMethodBody(MethodDef methodDef, DecompilerContext context, AutoPropertyProvider autoPropertyProvider, IEnumerable`1 parameters, Boolean valueParameterIsKeyword, StringBuilder sb, MethodDebugInfoBuilder& stmtsBuilder) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\Ast\AstMethodBodyBuilder.cs:line 92
at ICSharpCode.Decompiler.Ast.AstBuilder.AddMethodBody(EntityDeclaration methodNode, EntityDeclaration& updatedNode, MethodDef method, IEnumerable`1 parameters, Boolean valueParameterIsKeyword, MethodKind methodKind) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\Ast\AstBuilder.cs:line 1618
*/;
}
// Token: 0x0600197A RID: 6522 RVA: 0x0003DB38 File Offset: 0x0003BD38
[Token(Token = "0x600197A")]
[Address(RVA = "0x75C630", Offset = "0x75B430", VA = "0x18075C630")]
public void SetAimShotSizeAdd(float fSize = 0.5f)
{
this.aimShotSize = fSize;
if (fSize > 3f)
{
this.aimShotSize = 3f;
}
}
// Token: 0x0600197B RID: 6523 RVA: 0x0003DB60 File Offset: 0x0003BD60
[Token(Token = "0x600197B")]
[Address(RVA = "0x75C650", Offset = "0x75B450", VA = "0x18075C650")]
public void SetAimStatus(bool bStatus)
{
Game.GetLockPointsManager().isAimPointEnabled = bStatus;
this.isSmoothMode = false;
}
// Token: 0x0600197C RID: 6524 RVA: 0x0003DB88 File Offset: 0x0003BD88
[Token(Token = "0x600197C")]
[Address(RVA = "0x75C530", Offset = "0x75B330", VA = "0x18075C530")]
public void SetAimMagicEnable(bool isEnabled)
{
this.aimMagicEnable = isEnabled;
if (isEnabled)
{
this.aimMagicLife = 3f;
if (!Game.GetCameraController().magicArrayRoot.gameObject.activeSelf)
{
Game.GetCameraController().magicArrayRoot.gameObject.SetActive(true);
}
}
}
// Token: 0x0600197D RID: 6525 RVA: 0x0003DBE4 File Offset: 0x0003BDE4
[Token(Token = "0x600197D")]
[Address(RVA = "0x75CA10", Offset = "0x75B810", VA = "0x18075CA10")]
public void ShowShotAim(bool bSmooth = false)
{
this.isSmoothMode = bSmooth;
if (!bSmooth)
{
this.aimAlpha = 1f;
}
}
// Token: 0x0600197E RID: 6526 RVA: 0x0003DC08 File Offset: 0x0003BE08
[Token(Token = "0x600197E")]
[Address(RVA = "0x75B730", Offset = "0x75A530", VA = "0x18075B730")]
public void HideShotAim()
{
if (this.isSmoothMode)
{
this.isSmoothMode = false;
}
}
// Token: 0x0600197F RID: 6527 RVA: 0x0003DC28 File Offset: 0x0003BE28
[Token(Token = "0x600197F")]
[Address(RVA = "0x75CA20", Offset = "0x75B820", VA = "0x18075CA20")]
public void ShowSwitchDistance(bool isEnabled)
{
this.isSwitchDistanceEnabled = isEnabled;
if (isEnabled && !this.switchDistanceRoot.gameObject.activeSelf)
{
this.switchDistanceRoot.gameObject.SetActive(true);
return;
}
}
// Token: 0x06001980 RID: 6528 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6001980")]
[Address(RVA = "0x75E1F0", Offset = "0x75CFF0", VA = "0x18075E1F0")]
public void UpdateMagicAimIcon(PlayerEffectPlay.Magic magicType)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06001981 RID: 6529 RVA: 0x0003DC6C File Offset: 0x0003BE6C
[Token(Token = "0x6001981")]
[Address(RVA = "0x2B4380", Offset = "0x2B3180", VA = "0x1802B4380")]
public GameObject GetIceLockUITemplate()
{
return this.iceLockUIPrefab;
}
// Token: 0x06001982 RID: 6530 RVA: 0x0003DC80 File Offset: 0x0003BE80
[Token(Token = "0x6001982")]
[Address(RVA = "0x31E490", Offset = "0x31D290", VA = "0x18031E490")]
public Transform GetIceLockRoot()
{
return this.iceLockRoot;
}
// Token: 0x06001983 RID: 6531 RVA: 0x0003DC94 File Offset: 0x0003BE94
[Token(Token = "0x6001983")]
[Address(RVA = "0x75CA90", Offset = "0x75B890", VA = "0x18075CA90")]
public void SwitchPerspectiveLock(Vector2 direction)
{
LockPointsManager lockPointsManager = Game.GetLockPointsManager();
RectTransform rectTransform = this.perspectiveLockRoot;
int num = 0;
Vector2 anchoredPosition = rectTransform.anchoredPosition;
lockPointsManager.SwitchPerspectiveLockTarget(num, anchoredPosition);
}
// Token: 0x06001984 RID: 6532 RVA: 0x0003DCCC File Offset: 0x0003BECC
[Token(Token = "0x6001984")]
[Address(RVA = "0x75C6C0", Offset = "0x75B4C0", VA = "0x18075C6C0")]
public void SetPerspectiveLock()
{
bool isPerspectiveLockEnabled = Game.GetLockPointsManager().isPerspectiveLockEnabled;
LockPointsManager lockPointsManager = Game.GetLockPointsManager();
bool flag = !isPerspectiveLockEnabled;
lockPointsManager.isPerspectiveLockEnabled = flag;
if (Game.GetLockPointsManager().isPerspectiveLockEnabled)
{
if (!Game.GetLockPointsManager().TryUpdatePerspectiveLockTarget())
{
LockPointsManager lockPointsManager2 = Game.GetLockPointsManager();
lockPointsManager2.isPerspectiveLockEnabled = false;
Game.GetLockPointsManager().ClearPerspectiveLockTarget();
Game.GetCameraController().CameraReset();
}
this.perspectiveLockRoot.gameObject.SetActive(true);
Game.GetPlayerSound().PlayPerspectiveLock();
LockPoint perspectiveLockTarget = Game.GetLockPointsManager().perspectiveLockTarget;
int num = 0;
if (perspectiveLockTarget != num)
{
Transform transform = Game.GetLockPointsManager().perspectiveLockTarget.GetTransform();
}
int num2 = 0;
Game.GetCameraController().g_LockTarget = num2;
Game.GetPlayerManager().SetLockTarget(num2);
return;
}
Game.GetLockPointsManager().ClearPerspectiveLockTarget();
PlayerCamera cameraController = Game.GetCameraController();
int num3 = 0;
cameraController.g_LockTarget = num3;
WizardGirlManage playerManager = Game.GetPlayerManager();
int num4 = 0;
playerManager.SetLockTarget(num4);
Game.GetPlayerSound().PlayCancelPerspectiveLock();
}
// Token: 0x06001985 RID: 6533 RVA: 0x0003DE0C File Offset: 0x0003C00C
[Token(Token = "0x6001985")]
[Address(RVA = "0x75C480", Offset = "0x75B280", VA = "0x18075C480")]
public void Localize(LocalizationData data)
{
Text text = this.switchDistanceLabel;
string text2 = data.systemText.GetText(243);
text.text = text2;
GameFontPack fontPack = data.fontPack;
Text text3 = this.switchDistanceLabel;
Font medium = fontPack.medium;
text3.font = medium;
GameFontPack fontPack2 = data.fontPack;
Text text4 = this.switchDistanceKeyLabel;
Font regular = fontPack2.regular;
text4.font = regular;
}
// Token: 0x06001986 RID: 6534 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6001986")]
[Address(RVA = "0x75B630", Offset = "0x75A430", VA = "0x18075B630")]
public void Dispose()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06001987 RID: 6535 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6001987")]
[Address(RVA = "0x75CB30", Offset = "0x75B930", VA = "0x18075CB30")]
private IEnumerator<float> Tick()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06001988 RID: 6536 RVA: 0x0003DE80 File Offset: 0x0003C080
[Token(Token = "0x6001988")]
[Address(RVA = "0x75F600", Offset = "0x75E400", VA = "0x18075F600")]
private void UpdateUIWithControllerDevice(ControllerDevice controllerDevice)
{
this.UpdateSwitchDistanceImage();
}
// Token: 0x06001989 RID: 6537 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6001989")]
[Address(RVA = "0x75D6A0", Offset = "0x75C4A0", VA = "0x18075D6A0")]
private void UpdateAimUI()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x0600198A RID: 6538 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x600198A")]
[Address(RVA = "0x75F0A0", Offset = "0x75DEA0", VA = "0x18075F0A0")]
private void UpdateSwitchDistance()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x0600198B RID: 6539 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x600198B")]
[Address(RVA = "0x75E440", Offset = "0x75D240", VA = "0x18075E440")]
private void UpdatePerspectiveLock()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x0600198C RID: 6540 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x600198C")]
[Address(RVA = "0x75CF90", Offset = "0x75BD90", VA = "0x18075CF90")]
private void UpdateAimFrameUI()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x0600198D RID: 6541 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x600198D")]
[Address(RVA = "0x75CE90", Offset = "0x75BC90", VA = "0x18075CE90")]
private void UpdateAimCenterImage()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x0600198E RID: 6542 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x600198E")]
[Address(RVA = "0x75CBA0", Offset = "0x75B9A0", VA = "0x18075CBA0")]
private bool TryUpdateAimCenterPos()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x0600198F RID: 6543 RVA: 0x0003DE94 File Offset: 0x0003C094
[Token(Token = "0x600198F")]
[Address(RVA = "0x75E190", Offset = "0x75CF90", VA = "0x18075E190")]
private void UpdateLockUI()
{
Game.GetLockPointsManager().UpdateLockedOnPoint();
}
// Token: 0x06001990 RID: 6544 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6001990")]
[Address(RVA = "0x75ED70", Offset = "0x75DB70", VA = "0x18075ED70")]
private void UpdateSwitchDistanceImage()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06001991 RID: 6545 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6001991")]
[Address(RVA = "0x75F610", Offset = "0x75E410", VA = "0x18075F610")]
public UIAimingPoint()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x0400232C RID: 9004
[FieldOffset(Offset = "0x18")]
[Token(Token = "0x400232C")]
[SerializeField]
private GameObject iceLockUIPrefab;
// Token: 0x0400232D RID: 9005
[FieldOffset(Offset = "0x20")]
[Token(Token = "0x400232D")]
[SerializeField]
private UIMagicLock fireLockUIPrefab;
// Token: 0x0400232E RID: 9006
[FieldOffset(Offset = "0x28")]
[Token(Token = "0x400232E")]
private UIMagicLockController magicLockController;
// Token: 0x0400232F RID: 9007
[FieldOffset(Offset = "0x30")]
[Token(Token = "0x400232F")]
[SerializeField]
private Transform iceLockRoot;
// Token: 0x04002330 RID: 9008
[FieldOffset(Offset = "0x38")]
[Token(Token = "0x4002330")]
[SerializeField]
private Image aimImg;
// Token: 0x04002331 RID: 9009
[FieldOffset(Offset = "0x40")]
[Token(Token = "0x4002331")]
[SerializeField]
private Image aimCenterImg;
// Token: 0x04002332 RID: 9010
[FieldOffset(Offset = "0x48")]
[Token(Token = "0x4002332")]
private bool isSmoothMode;
// Token: 0x04002333 RID: 9011
[FieldOffset(Offset = "0x4C")]
[Token(Token = "0x4002333")]
private int frameCount;
// Token: 0x04002334 RID: 9012
[Token(Token = "0x4002334")]
private const int UPDATE_RATE = 3;
// Token: 0x04002335 RID: 9013
[FieldOffset(Offset = "0x50")]
[Token(Token = "0x4002335")]
private float aimAlpha;
// Token: 0x04002336 RID: 9014
[FieldOffset(Offset = "0x54")]
[Token(Token = "0x4002336")]
private float aimScaleMax;
// Token: 0x04002337 RID: 9015
[FieldOffset(Offset = "0x58")]
[Token(Token = "0x4002337")]
private float aimScaleMin;
// Token: 0x04002338 RID: 9016
[FieldOffset(Offset = "0x5C")]
[Token(Token = "0x4002338")]
private float aimScaleValue;
// Token: 0x04002339 RID: 9017
[FieldOffset(Offset = "0x60")]
[Token(Token = "0x4002339")]
private float aimShotSize;
// Token: 0x0400233A RID: 9018
[FieldOffset(Offset = "0x64")]
[Token(Token = "0x400233A")]
private float aimCenterAlpha;
// Token: 0x0400233B RID: 9019
[FieldOffset(Offset = "0x68")]
[Token(Token = "0x400233B")]
private readonly Color COLOR_MAGIC_FIRE;
// Token: 0x0400233C RID: 9020
[FieldOffset(Offset = "0x78")]
[Token(Token = "0x400233C")]
private readonly Color COLOR_MAGIC_NULL;
// Token: 0x0400233D RID: 9021
[FieldOffset(Offset = "0x88")]
[Token(Token = "0x400233D")]
private readonly Color COLOR_MAGIC_ICE;
// Token: 0x0400233E RID: 9022
[FieldOffset(Offset = "0x98")]
[Token(Token = "0x400233E")]
private float aimFrameAlpha;
// Token: 0x0400233F RID: 9023
[FieldOffset(Offset = "0x9C")]
[Token(Token = "0x400233F")]
private float aimFrameX;
// Token: 0x04002340 RID: 9024
[FieldOffset(Offset = "0xA0")]
[Token(Token = "0x4002340")]
private float aimFrameSize;
// Token: 0x04002341 RID: 9025
[FieldOffset(Offset = "0xA4")]
[Token(Token = "0x4002341")]
private Color aimFrameColor;
// Token: 0x04002342 RID: 9026
[FieldOffset(Offset = "0xB8")]
[Token(Token = "0x4002342")]
[SerializeField]
private RectTransform perspectiveLockRoot;
// Token: 0x04002343 RID: 9027
[FieldOffset(Offset = "0xC0")]
[Token(Token = "0x4002343")]
[SerializeField]
private Image perspectiveLockUp;
// Token: 0x04002344 RID: 9028
[FieldOffset(Offset = "0xC8")]
[Token(Token = "0x4002344")]
[SerializeField]
private Image perspectiveLockDown;
// Token: 0x04002345 RID: 9029
[FieldOffset(Offset = "0xD0")]
[Token(Token = "0x4002345")]
[SerializeField]
private Image perspectiveLockLeft;
// Token: 0x04002346 RID: 9030
[FieldOffset(Offset = "0xD8")]
[Token(Token = "0x4002346")]
[SerializeField]
private Image perspectiveLockRight;
// Token: 0x04002347 RID: 9031
[FieldOffset(Offset = "0xE0")]
[Token(Token = "0x4002347")]
private float perspectiveLockAlpha;
// Token: 0x04002348 RID: 9032
[FieldOffset(Offset = "0xE8")]
[Token(Token = "0x4002348")]
private Transform firePointBone;
// Token: 0x04002349 RID: 9033
[FieldOffset(Offset = "0xF0")]
[Token(Token = "0x4002349")]
private Transform aimTarget;
// Token: 0x0400234A RID: 9034
[FieldOffset(Offset = "0xF8")]
[Token(Token = "0x400234A")]
private LayerMask aimMask;
// Token: 0x0400234B RID: 9035
[FieldOffset(Offset = "0x100")]
[Token(Token = "0x400234B")]
[SerializeField]
private RectTransform switchDistanceRoot;
// Token: 0x0400234C RID: 9036
[FieldOffset(Offset = "0x108")]
[Token(Token = "0x400234C")]
[SerializeField]
private Text switchDistanceLabel;
// Token: 0x0400234D RID: 9037
[FieldOffset(Offset = "0x110")]
[Token(Token = "0x400234D")]
[SerializeField]
private Image switchDistanceLabelBtnImg;
// Token: 0x0400234E RID: 9038
[FieldOffset(Offset = "0x118")]
[Token(Token = "0x400234E")]
[SerializeField]
private Image switchDistanceControllerImg;
// Token: 0x0400234F RID: 9039
[FieldOffset(Offset = "0x120")]
[Token(Token = "0x400234F")]
[SerializeField]
private Image switchDistanceKeyImg;
// Token: 0x04002350 RID: 9040
[FieldOffset(Offset = "0x128")]
[Token(Token = "0x4002350")]
[SerializeField]
private Text switchDistanceKeyLabel;
// Token: 0x04002351 RID: 9041
[FieldOffset(Offset = "0x130")]
[Token(Token = "0x4002351")]
private bool isSwitchDistanceEnabled;
// Token: 0x04002352 RID: 9042
[FieldOffset(Offset = "0x134")]
[Token(Token = "0x4002352")]
private float switchDistanceAlpha;
// Token: 0x04002353 RID: 9043
[FieldOffset(Offset = "0x138")]
[Token(Token = "0x4002353")]
private float magicArrayAlpha;
// Token: 0x04002354 RID: 9044
[FieldOffset(Offset = "0x13C")]
[Token(Token = "0x4002354")]
private bool aimMagicEnable;
// Token: 0x04002355 RID: 9045
[FieldOffset(Offset = "0x140")]
[Token(Token = "0x4002355")]
private float aimMagicLife;
// Token: 0x04002356 RID: 9046
[FieldOffset(Offset = "0x144")]
[Token(Token = "0x4002356")]
private CoroutineHandle processor;
}