Add v1.0.3.1

This commit is contained in:
2023-09-06 22:00:49 +02:00
commit 3aebbbf8f0
2051 changed files with 757425 additions and 0 deletions

View File

@@ -0,0 +1,78 @@
using System;
using Cpp2IlInjected;
using UnityEngine;
// Token: 0x020002B0 RID: 688
[Token(Token = "0x20002B0")]
public class UIEnemyHPUpdater
{
// Token: 0x060019FC RID: 6652 RVA: 0x0003E6E8 File Offset: 0x0003C8E8
[Token(Token = "0x60019FC")]
[Address(RVA = "0x760E50", Offset = "0x75FC50", VA = "0x180760E50")]
public UIEnemyHPUpdater(EnemyHpHandler hpBarUI, Action<UIEnemyHPUpdater> recycleHandler)
{
this.hpBarUI = hpBarUI;
this.recycleHandler = recycleHandler;
int num = 0;
hpBarUI.UpdateTransparency((float)num);
hpBarUI.gameObject.SetActive(true);
}
// Token: 0x060019FD RID: 6653 RVA: 0x0003E73C File Offset: 0x0003C93C
[Token(Token = "0x60019FD")]
[Address(RVA = "0x760A70", Offset = "0x75F870", VA = "0x180760A70")]
public void Init(EnemiesManager.EnemyData data)
{
this.data = data;
this.hpPercentLerp = 1f;
this.appearanceTimer = 10f;
}
// Token: 0x060019FE RID: 6654 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60019FE")]
[Address(RVA = "0x760AA0", Offset = "0x75F8A0", VA = "0x180760AA0")]
public void UpdateInformation()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x060019FF RID: 6655 RVA: 0x0003E768 File Offset: 0x0003C968
[Token(Token = "0x60019FF")]
[Address(RVA = "0x760A00", Offset = "0x75F800", VA = "0x180760A00")]
public void Dispose()
{
this.data.Npc.<HasHPBarAttached>k__BackingField = false;
GameObject gameObject = this.hpBarUI.gameObject;
int num = 0;
gameObject.SetActive(num != 0);
}
// Token: 0x040023C6 RID: 9158
[FieldOffset(Offset = "0x10")]
[Token(Token = "0x40023C6")]
private EnemiesManager.EnemyData data;
// Token: 0x040023C7 RID: 9159
[FieldOffset(Offset = "0x18")]
[Token(Token = "0x40023C7")]
private EnemyHpHandler hpBarUI;
// Token: 0x040023C8 RID: 9160
[Token(Token = "0x40023C8")]
private const float APPEARANCE_DURATION = 10f;
// Token: 0x040023C9 RID: 9161
[FieldOffset(Offset = "0x20")]
[Token(Token = "0x40023C9")]
private float appearanceTimer = 10f;
// Token: 0x040023CA RID: 9162
[FieldOffset(Offset = "0x24")]
[Token(Token = "0x40023CA")]
private float hpPercentLerp = 1f;
// Token: 0x040023CB RID: 9163
[FieldOffset(Offset = "0x28")]
[Token(Token = "0x40023CB")]
private Action<UIEnemyHPUpdater> recycleHandler;
}