Add v1.0.3.1
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238
Cpp2IL/Assembly-CSharp/UIJumpNumber.cs
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238
Cpp2IL/Assembly-CSharp/UIJumpNumber.cs
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using System;
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using Cpp2IlInjected;
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using UnityEngine;
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using UnityEngine.UI;
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// Token: 0x020002BB RID: 699
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[Token(Token = "0x20002BB")]
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public class UIJumpNumber : MonoBehaviour
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{
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// Token: 0x06001A43 RID: 6723 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6001A43")]
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[Address(RVA = "0x10140F0", Offset = "0x1012EF0", VA = "0x1810140F0")]
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public void InitData()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06001A44 RID: 6724 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6001A44")]
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[Address(RVA = "0x1015200", Offset = "0x1014000", VA = "0x181015200")]
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private void Update()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06001A45 RID: 6725 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6001A45")]
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[Address(RVA = "0x1014460", Offset = "0x1013260", VA = "0x181014460")]
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public void SetNumber(int Num, PlayerEffectPlay.Magic iElement = PlayerEffectPlay.Magic.Null)
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06001A46 RID: 6726 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6001A46")]
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[Address(RVA = "0x1015100", Offset = "0x1013F00", VA = "0x181015100")]
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public void SetPos(Vector3 worldPos)
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06001A47 RID: 6727 RVA: 0x0003EDE0 File Offset: 0x0003CFE0
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[Token(Token = "0x6001A47")]
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[Address(RVA = "0x10150E0", Offset = "0x1013EE0", VA = "0x1810150E0")]
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public void SetParent(Transform parent)
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{
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this.g_Pos.parentInternal = parent;
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}
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// Token: 0x06001A48 RID: 6728 RVA: 0x0003EE00 File Offset: 0x0003D000
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[Token(Token = "0x6001A48")]
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[Address(RVA = "0x1015D90", Offset = "0x1014B90", VA = "0x181015D90")]
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public UIJumpNumber()
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{
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}
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// Token: 0x04002400 RID: 9216
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[FieldOffset(Offset = "0x18")]
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[Token(Token = "0x4002400")]
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private RectTransform g_Pos;
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// Token: 0x04002401 RID: 9217
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[FieldOffset(Offset = "0x20")]
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[Token(Token = "0x4002401")]
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private RectTransform[] g_Num;
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// Token: 0x04002402 RID: 9218
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[FieldOffset(Offset = "0x28")]
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[Token(Token = "0x4002402")]
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private Image[] g_Img;
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// Token: 0x04002403 RID: 9219
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[FieldOffset(Offset = "0x30")]
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[Token(Token = "0x4002403")]
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private int g_iNum;
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// Token: 0x04002404 RID: 9220
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[FieldOffset(Offset = "0x34")]
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[Token(Token = "0x4002404")]
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private int g_iN0;
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// Token: 0x04002405 RID: 9221
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[FieldOffset(Offset = "0x38")]
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[Token(Token = "0x4002405")]
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private int g_iN1;
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// Token: 0x04002406 RID: 9222
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[FieldOffset(Offset = "0x3C")]
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[Token(Token = "0x4002406")]
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private int g_iN2;
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// Token: 0x04002407 RID: 9223
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[FieldOffset(Offset = "0x40")]
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[Token(Token = "0x4002407")]
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private int g_iN3;
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// Token: 0x04002408 RID: 9224
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[FieldOffset(Offset = "0x44")]
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[Token(Token = "0x4002408")]
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private bool g_bShow0;
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// Token: 0x04002409 RID: 9225
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[FieldOffset(Offset = "0x45")]
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[Token(Token = "0x4002409")]
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private bool g_bShow1;
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// Token: 0x0400240A RID: 9226
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[FieldOffset(Offset = "0x46")]
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[Token(Token = "0x400240A")]
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private bool g_bShow2;
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// Token: 0x0400240B RID: 9227
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[FieldOffset(Offset = "0x47")]
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[Token(Token = "0x400240B")]
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private bool g_bShow3;
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// Token: 0x0400240C RID: 9228
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[FieldOffset(Offset = "0x48")]
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[Token(Token = "0x400240C")]
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private PlayerEffectPlay.Magic g_iElement;
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// Token: 0x0400240D RID: 9229
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[FieldOffset(Offset = "0x4C")]
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[Token(Token = "0x400240D")]
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private Vector3 g_v3WorldPos;
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// Token: 0x0400240E RID: 9230
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[FieldOffset(Offset = "0x58")]
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[Token(Token = "0x400240E")]
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private Vector2 g_v2ShowPos;
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// Token: 0x0400240F RID: 9231
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[FieldOffset(Offset = "0x60")]
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[Token(Token = "0x400240F")]
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private Vector2 g_v2ModifyPos;
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// Token: 0x04002410 RID: 9232
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[FieldOffset(Offset = "0x68")]
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[Token(Token = "0x4002410")]
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private float g_fJump0;
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// Token: 0x04002411 RID: 9233
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[FieldOffset(Offset = "0x6C")]
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[Token(Token = "0x4002411")]
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private float g_fJump1;
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// Token: 0x04002412 RID: 9234
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[FieldOffset(Offset = "0x70")]
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[Token(Token = "0x4002412")]
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private float g_fJump2;
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// Token: 0x04002413 RID: 9235
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[FieldOffset(Offset = "0x74")]
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[Token(Token = "0x4002413")]
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private float g_fJump3;
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// Token: 0x04002414 RID: 9236
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[FieldOffset(Offset = "0x78")]
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[Token(Token = "0x4002414")]
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private float g_fY0;
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// Token: 0x04002415 RID: 9237
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[FieldOffset(Offset = "0x7C")]
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[Token(Token = "0x4002415")]
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private float g_fY1;
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// Token: 0x04002416 RID: 9238
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[FieldOffset(Offset = "0x80")]
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[Token(Token = "0x4002416")]
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private float g_fY2;
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// Token: 0x04002417 RID: 9239
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[FieldOffset(Offset = "0x84")]
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[Token(Token = "0x4002417")]
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private float g_fY3;
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// Token: 0x04002418 RID: 9240
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[FieldOffset(Offset = "0x88")]
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[Token(Token = "0x4002418")]
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private Vector3 g_v3RandomDir;
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// Token: 0x04002419 RID: 9241
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[FieldOffset(Offset = "0x94")]
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[Token(Token = "0x4002419")]
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private float g_v3RandomMoveSpeed;
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// Token: 0x0400241A RID: 9242
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[FieldOffset(Offset = "0x98")]
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[Token(Token = "0x400241A")]
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private float g_fJump = 10f;
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// Token: 0x0400241B RID: 9243
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[Token(Token = "0x400241B")]
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private const float g_fNullJump = 10f;
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// Token: 0x0400241C RID: 9244
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[Token(Token = "0x400241C")]
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private const float g_fElementJump = 15f;
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// Token: 0x0400241D RID: 9245
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[FieldOffset(Offset = "0x9C")]
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[Token(Token = "0x400241D")]
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private float g_fScale;
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// Token: 0x0400241E RID: 9246
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[FieldOffset(Offset = "0xA0")]
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[Token(Token = "0x400241E")]
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private float g_fSinScale;
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// Token: 0x0400241F RID: 9247
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[Token(Token = "0x400241F")]
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private const float g_fScaleMax = 0.5f;
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// Token: 0x04002420 RID: 9248
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[FieldOffset(Offset = "0xA4")]
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[Token(Token = "0x4002420")]
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private float g_fShowInterval = 0.03f;
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// Token: 0x04002421 RID: 9249
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[FieldOffset(Offset = "0xA8")]
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[Token(Token = "0x4002421")]
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private float g_fLife = 0.5f;
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// Token: 0x04002422 RID: 9250
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[FieldOffset(Offset = "0xAC")]
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[Token(Token = "0x4002422")]
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private float g_fLifeVal;
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// Token: 0x04002423 RID: 9251
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[FieldOffset(Offset = "0xB0")]
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[Token(Token = "0x4002423")]
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private float g_fAlpha;
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// Token: 0x04002424 RID: 9252
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[FieldOffset(Offset = "0xB4")]
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[Token(Token = "0x4002424")]
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private bool g_bShow;
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}
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