Add v1.0.3.1

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2023-09-06 22:00:49 +02:00
commit 3aebbbf8f0
2051 changed files with 757425 additions and 0 deletions

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using System;
using System.Collections.Generic;
using Cpp2IlInjected;
using MEC;
using UnityEngine;
using UnityEngine.UI;
// Token: 0x020002CE RID: 718
[Token(Token = "0x20002CE")]
public class UIMagicBar : MonoBehaviour
{
// Token: 0x06001ACC RID: 6860 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6001ACC")]
[Address(RVA = "0x101A7E0", Offset = "0x10195E0", VA = "0x18101A7E0")]
public void Init()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06001ACD RID: 6861 RVA: 0x0003FFA8 File Offset: 0x0003E1A8
[Token(Token = "0x6001ACD")]
[Address(RVA = "0xAD5270", Offset = "0xAD4070", VA = "0x180AD5270")]
public void UpdateChargeBarShow(bool isDirty)
{
this.markChargeBarDirty = isDirty;
}
// Token: 0x06001ACE RID: 6862 RVA: 0x0003FFBC File Offset: 0x0003E1BC
[Token(Token = "0x6001ACE")]
[Address(RVA = "0x101A940", Offset = "0x1019740", VA = "0x18101A940")]
public void SetMagicSprites(PlayerEffectPlay.Magic magicType)
{
Image image = this.elementSmall;
int num = magicType - PlayerEffectPlay.Magic.Ice;
int num2 = 0;
this.chargeBlinkAlpha = 1f;
this.chargeBlinkSize = 1.25f;
this.elementBgSmokeCos = (float)num2;
this.elementBgSmokeAlpha = (float)num2;
if (num != 0)
{
if (num != 0)
{
if (num != 1)
{
Sprite elementSmall_Null = Game.GetUIElementSprites().ElementSmall_Null;
image.sprite = elementSmall_Null;
Image image2 = this.chargeMask;
Sprite chargeBur_Null = Game.GetUIElementSprites().ChargeBur_Null;
image2.sprite = chargeBur_Null;
Image image3 = this.chargeBar;
Sprite chargeBur_Null2 = Game.GetUIElementSprites().ChargeBur_Null;
image3.sprite = chargeBur_Null2;
Image image4 = this.chargeBarBg;
Sprite chargeBurBG_Null = Game.GetUIElementSprites().ChargeBurBG_Null;
image4.sprite = chargeBurBG_Null;
Image image5 = this.chargeBlink;
Sprite elementSmall_Null2 = Game.GetUIElementSprites().ElementSmall_Null;
image5.sprite = elementSmall_Null2;
Image image6 = this.chargeBarBlink;
Sprite chargeBur_Null3 = Game.GetUIElementSprites().ChargeBur_Null;
image6.sprite = chargeBur_Null3;
Image image7 = this.elementBgSmoke;
Sprite elementBGSmoke_Null = Game.GetUIElementSprites().ElementBGSmoke_Null;
image7.sprite = elementBGSmoke_Null;
return;
}
Sprite elementSmall_Lightning = Game.GetUIElementSprites().ElementSmall_Lightning;
image.sprite = elementSmall_Lightning;
Image image8 = this.chargeMask;
Sprite chargeBur_Lightning = Game.GetUIElementSprites().ChargeBur_Lightning;
image8.sprite = chargeBur_Lightning;
Image image9 = this.chargeBar;
Sprite chargeBur_Lightning2 = Game.GetUIElementSprites().ChargeBur_Lightning;
image9.sprite = chargeBur_Lightning2;
Image image10 = this.chargeBarBg;
Sprite chargeBurBG_Lightning = Game.GetUIElementSprites().ChargeBurBG_Lightning;
image10.sprite = chargeBurBG_Lightning;
Image image11 = this.chargeBlink;
Sprite elementSmall_Lightning2 = Game.GetUIElementSprites().ElementSmall_Lightning;
image11.sprite = elementSmall_Lightning2;
Image image12 = this.chargeBarBlink;
Sprite chargeBur_Lightning3 = Game.GetUIElementSprites().ChargeBur_Lightning;
image12.sprite = chargeBur_Lightning3;
Image image13 = this.elementBgSmoke;
UIElementSprite uielementSprites = Game.GetUIElementSprites();
}
Sprite elementSmall_Fire = Game.GetUIElementSprites().ElementSmall_Fire;
image.sprite = elementSmall_Fire;
Image image14 = this.chargeMask;
Sprite chargeBur_Fire = Game.GetUIElementSprites().ChargeBur_Fire;
image14.sprite = chargeBur_Fire;
Image image15 = this.chargeBar;
Sprite chargeBur_Fire2 = Game.GetUIElementSprites().ChargeBur_Fire;
image15.sprite = chargeBur_Fire2;
Image image16 = this.chargeBarBg;
Sprite chargeBurBG_Fire = Game.GetUIElementSprites().ChargeBurBG_Fire;
image16.sprite = chargeBurBG_Fire;
Image image17 = this.chargeBlink;
Sprite elementSmall_Fire2 = Game.GetUIElementSprites().ElementSmall_Fire;
image17.sprite = elementSmall_Fire2;
Image image18 = this.chargeBarBlink;
Sprite chargeBur_Fire3 = Game.GetUIElementSprites().ChargeBur_Fire;
image18.sprite = chargeBur_Fire3;
Image image19 = this.elementBgSmoke;
UIElementSprite uielementSprites2 = Game.GetUIElementSprites();
}
Sprite elementSmall_Ice = Game.GetUIElementSprites().ElementSmall_Ice;
image.sprite = elementSmall_Ice;
Image image20 = this.chargeMask;
Sprite chargeBur_Ice = Game.GetUIElementSprites().ChargeBur_Ice;
image20.sprite = chargeBur_Ice;
Image image21 = this.chargeBar;
Sprite chargeBur_Ice2 = Game.GetUIElementSprites().ChargeBur_Ice;
image21.sprite = chargeBur_Ice2;
Image image22 = this.chargeBarBg;
Sprite chargeBurBG_Ice = Game.GetUIElementSprites().ChargeBurBG_Ice;
image22.sprite = chargeBurBG_Ice;
Image image23 = this.chargeBlink;
Sprite elementSmall_Ice2 = Game.GetUIElementSprites().ElementSmall_Ice;
image23.sprite = elementSmall_Ice2;
Image image24 = this.chargeBarBlink;
Sprite chargeBur_Ice3 = Game.GetUIElementSprites().ChargeBur_Ice;
image24.sprite = chargeBur_Ice3;
Image image25 = this.elementBgSmoke;
UIElementSprite uielementSprites3 = Game.GetUIElementSprites();
throw new NullReferenceException();
}
// Token: 0x06001ACF RID: 6863 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6001ACF")]
[Address(RVA = "0x101A780", Offset = "0x1019580", VA = "0x18101A780")]
public void Dispose()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06001AD0 RID: 6864 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6001AD0")]
[Address(RVA = "0x101AED0", Offset = "0x1019CD0", VA = "0x18101AED0")]
private IEnumerator<float> Tick()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06001AD1 RID: 6865 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6001AD1")]
[Address(RVA = "0x101B340", Offset = "0x101A140", VA = "0x18101B340")]
private void UpdateChargeBar()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06001AD2 RID: 6866 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6001AD2")]
[Address(RVA = "0x101AF40", Offset = "0x1019D40", VA = "0x18101AF40")]
private void UpdateBlinkEffect()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06001AD3 RID: 6867 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6001AD3")]
[Address(RVA = "0x101B550", Offset = "0x101A350", VA = "0x18101B550")]
private void UpdateSmokeEffect()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06001AD4 RID: 6868 RVA: 0x0004034C File Offset: 0x0003E54C
[Token(Token = "0x6001AD4")]
[Address(RVA = "0x101B290", Offset = "0x101A090", VA = "0x18101B290")]
private void UpdateCDMask()
{
Image image = this.cdMask;
CharacterBaseData playerCharData = Game.GetPlayerCharData();
PlayerEffectPlay.Magic g_Magic = Game.GetPlayerManager().playerEffect.g_Magic;
float cdscale = playerCharData.GetCDScale(g_Magic);
image.fillAmount = 1f;
}
// Token: 0x06001AD5 RID: 6869 RVA: 0x00040398 File Offset: 0x0003E598
[Token(Token = "0x6001AD5")]
[Address(RVA = "0x101B740", Offset = "0x101A540", VA = "0x18101B740")]
public UIMagicBar()
{
}
// Token: 0x040024B9 RID: 9401
[FieldOffset(Offset = "0x18")]
[Token(Token = "0x40024B9")]
[SerializeField]
private Image chargeMask;
// Token: 0x040024BA RID: 9402
[FieldOffset(Offset = "0x20")]
[Token(Token = "0x40024BA")]
[SerializeField]
private Image chargeBar;
// Token: 0x040024BB RID: 9403
[FieldOffset(Offset = "0x28")]
[Token(Token = "0x40024BB")]
[SerializeField]
private Image chargeBarBg;
// Token: 0x040024BC RID: 9404
[FieldOffset(Offset = "0x30")]
[Token(Token = "0x40024BC")]
[SerializeField]
private Image chargeBlink;
// Token: 0x040024BD RID: 9405
[FieldOffset(Offset = "0x38")]
[Token(Token = "0x40024BD")]
[SerializeField]
private Image chargeBarBlink;
// Token: 0x040024BE RID: 9406
[FieldOffset(Offset = "0x40")]
[Token(Token = "0x40024BE")]
[SerializeField]
private Image elementSmall;
// Token: 0x040024BF RID: 9407
[FieldOffset(Offset = "0x48")]
[Token(Token = "0x40024BF")]
[SerializeField]
private Image elementBgSmoke;
// Token: 0x040024C0 RID: 9408
[FieldOffset(Offset = "0x50")]
[Token(Token = "0x40024C0")]
[SerializeField]
private Image cdMask;
// Token: 0x040024C1 RID: 9409
[FieldOffset(Offset = "0x58")]
[Token(Token = "0x40024C1")]
private bool markChargeBarDirty;
// Token: 0x040024C2 RID: 9410
[FieldOffset(Offset = "0x5C")]
[Token(Token = "0x40024C2")]
private float elementBgSmokeAlpha;
// Token: 0x040024C3 RID: 9411
[FieldOffset(Offset = "0x60")]
[Token(Token = "0x40024C3")]
private float elementBgSmokeSize = 1f;
// Token: 0x040024C4 RID: 9412
[FieldOffset(Offset = "0x64")]
[Token(Token = "0x40024C4")]
private float elementBgSmokeCos;
// Token: 0x040024C5 RID: 9413
[FieldOffset(Offset = "0x68")]
[Token(Token = "0x40024C5")]
private float elementBgSmokeRot;
// Token: 0x040024C6 RID: 9414
[FieldOffset(Offset = "0x6C")]
[Token(Token = "0x40024C6")]
private float chargeBarAlpha;
// Token: 0x040024C7 RID: 9415
[FieldOffset(Offset = "0x70")]
[Token(Token = "0x40024C7")]
private float chargeBlinkAlpha;
// Token: 0x040024C8 RID: 9416
[FieldOffset(Offset = "0x74")]
[Token(Token = "0x40024C8")]
private float chargeBlinkCos;
// Token: 0x040024C9 RID: 9417
[FieldOffset(Offset = "0x78")]
[Token(Token = "0x40024C9")]
private float chargeBlinkSize = 1f;
// Token: 0x040024CA RID: 9418
[FieldOffset(Offset = "0x7C")]
[Token(Token = "0x40024CA")]
private CoroutineHandle processor;
}