Add v1.0.3.1
This commit is contained in:
286
Cpp2IL/Assembly-CSharp/UIMagicBar.cs
Normal file
286
Cpp2IL/Assembly-CSharp/UIMagicBar.cs
Normal file
@@ -0,0 +1,286 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using Cpp2IlInjected;
|
||||
using MEC;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
|
||||
// Token: 0x020002CE RID: 718
|
||||
[Token(Token = "0x20002CE")]
|
||||
public class UIMagicBar : MonoBehaviour
|
||||
{
|
||||
// Token: 0x06001ACC RID: 6860 RVA: 0x000020D3 File Offset: 0x000002D3
|
||||
[Token(Token = "0x6001ACC")]
|
||||
[Address(RVA = "0x101A7E0", Offset = "0x10195E0", VA = "0x18101A7E0")]
|
||||
public void Init()
|
||||
{
|
||||
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
|
||||
}
|
||||
|
||||
// Token: 0x06001ACD RID: 6861 RVA: 0x0003FFA8 File Offset: 0x0003E1A8
|
||||
[Token(Token = "0x6001ACD")]
|
||||
[Address(RVA = "0xAD5270", Offset = "0xAD4070", VA = "0x180AD5270")]
|
||||
public void UpdateChargeBarShow(bool isDirty)
|
||||
{
|
||||
this.markChargeBarDirty = isDirty;
|
||||
}
|
||||
|
||||
// Token: 0x06001ACE RID: 6862 RVA: 0x0003FFBC File Offset: 0x0003E1BC
|
||||
[Token(Token = "0x6001ACE")]
|
||||
[Address(RVA = "0x101A940", Offset = "0x1019740", VA = "0x18101A940")]
|
||||
public void SetMagicSprites(PlayerEffectPlay.Magic magicType)
|
||||
{
|
||||
Image image = this.elementSmall;
|
||||
int num = magicType - PlayerEffectPlay.Magic.Ice;
|
||||
int num2 = 0;
|
||||
this.chargeBlinkAlpha = 1f;
|
||||
this.chargeBlinkSize = 1.25f;
|
||||
this.elementBgSmokeCos = (float)num2;
|
||||
this.elementBgSmokeAlpha = (float)num2;
|
||||
if (num != 0)
|
||||
{
|
||||
if (num != 0)
|
||||
{
|
||||
if (num != 1)
|
||||
{
|
||||
Sprite elementSmall_Null = Game.GetUIElementSprites().ElementSmall_Null;
|
||||
image.sprite = elementSmall_Null;
|
||||
Image image2 = this.chargeMask;
|
||||
Sprite chargeBur_Null = Game.GetUIElementSprites().ChargeBur_Null;
|
||||
image2.sprite = chargeBur_Null;
|
||||
Image image3 = this.chargeBar;
|
||||
Sprite chargeBur_Null2 = Game.GetUIElementSprites().ChargeBur_Null;
|
||||
image3.sprite = chargeBur_Null2;
|
||||
Image image4 = this.chargeBarBg;
|
||||
Sprite chargeBurBG_Null = Game.GetUIElementSprites().ChargeBurBG_Null;
|
||||
image4.sprite = chargeBurBG_Null;
|
||||
Image image5 = this.chargeBlink;
|
||||
Sprite elementSmall_Null2 = Game.GetUIElementSprites().ElementSmall_Null;
|
||||
image5.sprite = elementSmall_Null2;
|
||||
Image image6 = this.chargeBarBlink;
|
||||
Sprite chargeBur_Null3 = Game.GetUIElementSprites().ChargeBur_Null;
|
||||
image6.sprite = chargeBur_Null3;
|
||||
Image image7 = this.elementBgSmoke;
|
||||
Sprite elementBGSmoke_Null = Game.GetUIElementSprites().ElementBGSmoke_Null;
|
||||
image7.sprite = elementBGSmoke_Null;
|
||||
return;
|
||||
}
|
||||
Sprite elementSmall_Lightning = Game.GetUIElementSprites().ElementSmall_Lightning;
|
||||
image.sprite = elementSmall_Lightning;
|
||||
Image image8 = this.chargeMask;
|
||||
Sprite chargeBur_Lightning = Game.GetUIElementSprites().ChargeBur_Lightning;
|
||||
image8.sprite = chargeBur_Lightning;
|
||||
Image image9 = this.chargeBar;
|
||||
Sprite chargeBur_Lightning2 = Game.GetUIElementSprites().ChargeBur_Lightning;
|
||||
image9.sprite = chargeBur_Lightning2;
|
||||
Image image10 = this.chargeBarBg;
|
||||
Sprite chargeBurBG_Lightning = Game.GetUIElementSprites().ChargeBurBG_Lightning;
|
||||
image10.sprite = chargeBurBG_Lightning;
|
||||
Image image11 = this.chargeBlink;
|
||||
Sprite elementSmall_Lightning2 = Game.GetUIElementSprites().ElementSmall_Lightning;
|
||||
image11.sprite = elementSmall_Lightning2;
|
||||
Image image12 = this.chargeBarBlink;
|
||||
Sprite chargeBur_Lightning3 = Game.GetUIElementSprites().ChargeBur_Lightning;
|
||||
image12.sprite = chargeBur_Lightning3;
|
||||
Image image13 = this.elementBgSmoke;
|
||||
UIElementSprite uielementSprites = Game.GetUIElementSprites();
|
||||
}
|
||||
Sprite elementSmall_Fire = Game.GetUIElementSprites().ElementSmall_Fire;
|
||||
image.sprite = elementSmall_Fire;
|
||||
Image image14 = this.chargeMask;
|
||||
Sprite chargeBur_Fire = Game.GetUIElementSprites().ChargeBur_Fire;
|
||||
image14.sprite = chargeBur_Fire;
|
||||
Image image15 = this.chargeBar;
|
||||
Sprite chargeBur_Fire2 = Game.GetUIElementSprites().ChargeBur_Fire;
|
||||
image15.sprite = chargeBur_Fire2;
|
||||
Image image16 = this.chargeBarBg;
|
||||
Sprite chargeBurBG_Fire = Game.GetUIElementSprites().ChargeBurBG_Fire;
|
||||
image16.sprite = chargeBurBG_Fire;
|
||||
Image image17 = this.chargeBlink;
|
||||
Sprite elementSmall_Fire2 = Game.GetUIElementSprites().ElementSmall_Fire;
|
||||
image17.sprite = elementSmall_Fire2;
|
||||
Image image18 = this.chargeBarBlink;
|
||||
Sprite chargeBur_Fire3 = Game.GetUIElementSprites().ChargeBur_Fire;
|
||||
image18.sprite = chargeBur_Fire3;
|
||||
Image image19 = this.elementBgSmoke;
|
||||
UIElementSprite uielementSprites2 = Game.GetUIElementSprites();
|
||||
}
|
||||
Sprite elementSmall_Ice = Game.GetUIElementSprites().ElementSmall_Ice;
|
||||
image.sprite = elementSmall_Ice;
|
||||
Image image20 = this.chargeMask;
|
||||
Sprite chargeBur_Ice = Game.GetUIElementSprites().ChargeBur_Ice;
|
||||
image20.sprite = chargeBur_Ice;
|
||||
Image image21 = this.chargeBar;
|
||||
Sprite chargeBur_Ice2 = Game.GetUIElementSprites().ChargeBur_Ice;
|
||||
image21.sprite = chargeBur_Ice2;
|
||||
Image image22 = this.chargeBarBg;
|
||||
Sprite chargeBurBG_Ice = Game.GetUIElementSprites().ChargeBurBG_Ice;
|
||||
image22.sprite = chargeBurBG_Ice;
|
||||
Image image23 = this.chargeBlink;
|
||||
Sprite elementSmall_Ice2 = Game.GetUIElementSprites().ElementSmall_Ice;
|
||||
image23.sprite = elementSmall_Ice2;
|
||||
Image image24 = this.chargeBarBlink;
|
||||
Sprite chargeBur_Ice3 = Game.GetUIElementSprites().ChargeBur_Ice;
|
||||
image24.sprite = chargeBur_Ice3;
|
||||
Image image25 = this.elementBgSmoke;
|
||||
UIElementSprite uielementSprites3 = Game.GetUIElementSprites();
|
||||
throw new NullReferenceException();
|
||||
}
|
||||
|
||||
// Token: 0x06001ACF RID: 6863 RVA: 0x000020D3 File Offset: 0x000002D3
|
||||
[Token(Token = "0x6001ACF")]
|
||||
[Address(RVA = "0x101A780", Offset = "0x1019580", VA = "0x18101A780")]
|
||||
public void Dispose()
|
||||
{
|
||||
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
|
||||
}
|
||||
|
||||
// Token: 0x06001AD0 RID: 6864 RVA: 0x000020D3 File Offset: 0x000002D3
|
||||
[Token(Token = "0x6001AD0")]
|
||||
[Address(RVA = "0x101AED0", Offset = "0x1019CD0", VA = "0x18101AED0")]
|
||||
private IEnumerator<float> Tick()
|
||||
{
|
||||
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
|
||||
}
|
||||
|
||||
// Token: 0x06001AD1 RID: 6865 RVA: 0x000020D3 File Offset: 0x000002D3
|
||||
[Token(Token = "0x6001AD1")]
|
||||
[Address(RVA = "0x101B340", Offset = "0x101A140", VA = "0x18101B340")]
|
||||
private void UpdateChargeBar()
|
||||
{
|
||||
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
|
||||
}
|
||||
|
||||
// Token: 0x06001AD2 RID: 6866 RVA: 0x000020D3 File Offset: 0x000002D3
|
||||
[Token(Token = "0x6001AD2")]
|
||||
[Address(RVA = "0x101AF40", Offset = "0x1019D40", VA = "0x18101AF40")]
|
||||
private void UpdateBlinkEffect()
|
||||
{
|
||||
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
|
||||
}
|
||||
|
||||
// Token: 0x06001AD3 RID: 6867 RVA: 0x000020D3 File Offset: 0x000002D3
|
||||
[Token(Token = "0x6001AD3")]
|
||||
[Address(RVA = "0x101B550", Offset = "0x101A350", VA = "0x18101B550")]
|
||||
private void UpdateSmokeEffect()
|
||||
{
|
||||
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
|
||||
}
|
||||
|
||||
// Token: 0x06001AD4 RID: 6868 RVA: 0x0004034C File Offset: 0x0003E54C
|
||||
[Token(Token = "0x6001AD4")]
|
||||
[Address(RVA = "0x101B290", Offset = "0x101A090", VA = "0x18101B290")]
|
||||
private void UpdateCDMask()
|
||||
{
|
||||
Image image = this.cdMask;
|
||||
CharacterBaseData playerCharData = Game.GetPlayerCharData();
|
||||
PlayerEffectPlay.Magic g_Magic = Game.GetPlayerManager().playerEffect.g_Magic;
|
||||
float cdscale = playerCharData.GetCDScale(g_Magic);
|
||||
image.fillAmount = 1f;
|
||||
}
|
||||
|
||||
// Token: 0x06001AD5 RID: 6869 RVA: 0x00040398 File Offset: 0x0003E598
|
||||
[Token(Token = "0x6001AD5")]
|
||||
[Address(RVA = "0x101B740", Offset = "0x101A540", VA = "0x18101B740")]
|
||||
public UIMagicBar()
|
||||
{
|
||||
}
|
||||
|
||||
// Token: 0x040024B9 RID: 9401
|
||||
[FieldOffset(Offset = "0x18")]
|
||||
[Token(Token = "0x40024B9")]
|
||||
[SerializeField]
|
||||
private Image chargeMask;
|
||||
|
||||
// Token: 0x040024BA RID: 9402
|
||||
[FieldOffset(Offset = "0x20")]
|
||||
[Token(Token = "0x40024BA")]
|
||||
[SerializeField]
|
||||
private Image chargeBar;
|
||||
|
||||
// Token: 0x040024BB RID: 9403
|
||||
[FieldOffset(Offset = "0x28")]
|
||||
[Token(Token = "0x40024BB")]
|
||||
[SerializeField]
|
||||
private Image chargeBarBg;
|
||||
|
||||
// Token: 0x040024BC RID: 9404
|
||||
[FieldOffset(Offset = "0x30")]
|
||||
[Token(Token = "0x40024BC")]
|
||||
[SerializeField]
|
||||
private Image chargeBlink;
|
||||
|
||||
// Token: 0x040024BD RID: 9405
|
||||
[FieldOffset(Offset = "0x38")]
|
||||
[Token(Token = "0x40024BD")]
|
||||
[SerializeField]
|
||||
private Image chargeBarBlink;
|
||||
|
||||
// Token: 0x040024BE RID: 9406
|
||||
[FieldOffset(Offset = "0x40")]
|
||||
[Token(Token = "0x40024BE")]
|
||||
[SerializeField]
|
||||
private Image elementSmall;
|
||||
|
||||
// Token: 0x040024BF RID: 9407
|
||||
[FieldOffset(Offset = "0x48")]
|
||||
[Token(Token = "0x40024BF")]
|
||||
[SerializeField]
|
||||
private Image elementBgSmoke;
|
||||
|
||||
// Token: 0x040024C0 RID: 9408
|
||||
[FieldOffset(Offset = "0x50")]
|
||||
[Token(Token = "0x40024C0")]
|
||||
[SerializeField]
|
||||
private Image cdMask;
|
||||
|
||||
// Token: 0x040024C1 RID: 9409
|
||||
[FieldOffset(Offset = "0x58")]
|
||||
[Token(Token = "0x40024C1")]
|
||||
private bool markChargeBarDirty;
|
||||
|
||||
// Token: 0x040024C2 RID: 9410
|
||||
[FieldOffset(Offset = "0x5C")]
|
||||
[Token(Token = "0x40024C2")]
|
||||
private float elementBgSmokeAlpha;
|
||||
|
||||
// Token: 0x040024C3 RID: 9411
|
||||
[FieldOffset(Offset = "0x60")]
|
||||
[Token(Token = "0x40024C3")]
|
||||
private float elementBgSmokeSize = 1f;
|
||||
|
||||
// Token: 0x040024C4 RID: 9412
|
||||
[FieldOffset(Offset = "0x64")]
|
||||
[Token(Token = "0x40024C4")]
|
||||
private float elementBgSmokeCos;
|
||||
|
||||
// Token: 0x040024C5 RID: 9413
|
||||
[FieldOffset(Offset = "0x68")]
|
||||
[Token(Token = "0x40024C5")]
|
||||
private float elementBgSmokeRot;
|
||||
|
||||
// Token: 0x040024C6 RID: 9414
|
||||
[FieldOffset(Offset = "0x6C")]
|
||||
[Token(Token = "0x40024C6")]
|
||||
private float chargeBarAlpha;
|
||||
|
||||
// Token: 0x040024C7 RID: 9415
|
||||
[FieldOffset(Offset = "0x70")]
|
||||
[Token(Token = "0x40024C7")]
|
||||
private float chargeBlinkAlpha;
|
||||
|
||||
// Token: 0x040024C8 RID: 9416
|
||||
[FieldOffset(Offset = "0x74")]
|
||||
[Token(Token = "0x40024C8")]
|
||||
private float chargeBlinkCos;
|
||||
|
||||
// Token: 0x040024C9 RID: 9417
|
||||
[FieldOffset(Offset = "0x78")]
|
||||
[Token(Token = "0x40024C9")]
|
||||
private float chargeBlinkSize = 1f;
|
||||
|
||||
// Token: 0x040024CA RID: 9418
|
||||
[FieldOffset(Offset = "0x7C")]
|
||||
[Token(Token = "0x40024CA")]
|
||||
private CoroutineHandle processor;
|
||||
}
|
||||
Reference in New Issue
Block a user