Add v1.0.3.1
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227
Cpp2IL/Assembly-CSharp/UIMagicSelector.cs
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227
Cpp2IL/Assembly-CSharp/UIMagicSelector.cs
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using System;
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using System.Collections.Generic;
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using Cpp2IlInjected;
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using MEC;
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using UnityEngine;
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using UnityEngine.UI;
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// Token: 0x020002C2 RID: 706
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[Token(Token = "0x20002C2")]
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public class UIMagicSelector : MonoBehaviour
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{
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// Token: 0x06001A66 RID: 6758 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6001A66")]
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[Address(RVA = "0x101D750", Offset = "0x101C550", VA = "0x18101D750")]
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public void Init()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06001A67 RID: 6759 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6001A67")]
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[Address(RVA = "0x101D990", Offset = "0x101C790", VA = "0x18101D990")]
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public void SetMagicSelectEnable(bool bEnable)
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06001A68 RID: 6760 RVA: 0x0003F23C File Offset: 0x0003D43C
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[Token(Token = "0x6001A68")]
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[Address(RVA = "0x5C6080", Offset = "0x5C4E80", VA = "0x1805C6080")]
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public bool GetMagicSelectEnable()
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{
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return this.isMagicSelectEnabled;
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}
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// Token: 0x06001A69 RID: 6761 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6001A69")]
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[Address(RVA = "0x101D910", Offset = "0x101C710", VA = "0x18101D910")]
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public bool IsMagicSelected()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06001A6A RID: 6762 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6001A6A")]
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[Address(RVA = "0x101DC10", Offset = "0x101CA10", VA = "0x18101DC10")]
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public void SwitchMagic(PlayerEffectPlay.Magic magicType)
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06001A6B RID: 6763 RVA: 0x0003F250 File Offset: 0x0003D450
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[Token(Token = "0x6001A6B")]
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[Address(RVA = "0x101D920", Offset = "0x101C720", VA = "0x18101D920")]
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public void Localize(LocalizationData data)
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{
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GameFontPack fontPack = data.fontPack;
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Text text = this.magicTitleLabel;
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Font regular = fontPack.regular;
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text.font = regular;
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GameFontPack fontPack2 = data.fontPack;
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Text text2 = this.magicDescription;
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Font regular2 = fontPack2.regular;
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text2.font = regular2;
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}
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// Token: 0x06001A6C RID: 6764 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6001A6C")]
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[Address(RVA = "0x101D590", Offset = "0x101C390", VA = "0x18101D590")]
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public void Dispose()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06001A6D RID: 6765 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6001A6D")]
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[Address(RVA = "0x101DE50", Offset = "0x101CC50", VA = "0x18101DE50")]
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private IEnumerator<float> Tick()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06001A6E RID: 6766 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6001A6E")]
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[Address(RVA = "0x101DEC0", Offset = "0x101CCC0", VA = "0x18101DEC0")]
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public void UpdateMagicPointer(Vector2 value)
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06001A6F RID: 6767 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6001A6F")]
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[Address(RVA = "0x101E030", Offset = "0x101CE30", VA = "0x18101E030")]
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private void UpdateMagicSelectUI()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06001A70 RID: 6768 RVA: 0x0003F2A0 File Offset: 0x0003D4A0
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[Token(Token = "0x6001A70")]
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[Address(RVA = "0x101D5F0", Offset = "0x101C3F0", VA = "0x18101D5F0")]
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private int GetCurrentMagicID(float degree)
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{
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for (;;)
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{
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if (degree <= 135f)
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{
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int num = 0;
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if (degree <= (float)num)
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{
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if (Game.GameSave.stats.thunderMagicLevel > 0)
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{
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break;
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}
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}
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else if (Game.GameSave.stats.iceMagicLevel > 0)
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{
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return 1;
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}
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}
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else if (Game.GameSave.stats.fireMagicLevel > 0)
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{
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return 2;
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}
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}
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return 3;
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}
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// Token: 0x06001A71 RID: 6769 RVA: 0x0003F304 File Offset: 0x0003D504
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[Token(Token = "0x6001A71")]
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[Address(RVA = "0x3088F0", Offset = "0x3076F0", VA = "0x1803088F0")]
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public UIMagicSelector()
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{
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}
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// Token: 0x04002460 RID: 9312
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[FieldOffset(Offset = "0x18")]
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[Token(Token = "0x4002460")]
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[SerializeField]
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private UIMagicHandler[] magicHandlers;
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// Token: 0x04002461 RID: 9313
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[FieldOffset(Offset = "0x20")]
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[Token(Token = "0x4002461")]
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[SerializeField]
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private Image magicSelectBg;
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// Token: 0x04002462 RID: 9314
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[FieldOffset(Offset = "0x28")]
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[Token(Token = "0x4002462")]
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[SerializeField]
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private RectTransform magicSelectArrowRot;
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// Token: 0x04002463 RID: 9315
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[FieldOffset(Offset = "0x30")]
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[Token(Token = "0x4002463")]
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[SerializeField]
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private Image magicSelectArrow;
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// Token: 0x04002464 RID: 9316
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[FieldOffset(Offset = "0x38")]
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[Token(Token = "0x4002464")]
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[SerializeField]
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private Image magicSelectCenterBlack;
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// Token: 0x04002465 RID: 9317
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[FieldOffset(Offset = "0x40")]
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[Token(Token = "0x4002465")]
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[SerializeField]
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private Image magicSelectReelArray;
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// Token: 0x04002466 RID: 9318
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[FieldOffset(Offset = "0x48")]
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[Token(Token = "0x4002466")]
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[SerializeField]
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private Text magicTitleLabel;
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// Token: 0x04002467 RID: 9319
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[FieldOffset(Offset = "0x50")]
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[Token(Token = "0x4002467")]
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[SerializeField]
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private Text magicDescription;
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// Token: 0x04002468 RID: 9320
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[FieldOffset(Offset = "0x58")]
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[Token(Token = "0x4002468")]
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private bool isMagicSelectEnabled;
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// Token: 0x04002469 RID: 9321
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[FieldOffset(Offset = "0x5C")]
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[Token(Token = "0x4002469")]
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private float magicSelectAlpha;
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// Token: 0x0400246A RID: 9322
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[FieldOffset(Offset = "0x60")]
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[Token(Token = "0x400246A")]
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private float cursorX;
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// Token: 0x0400246B RID: 9323
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[FieldOffset(Offset = "0x64")]
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[Token(Token = "0x400246B")]
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private float cursorY;
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// Token: 0x0400246C RID: 9324
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[FieldOffset(Offset = "0x68")]
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[Token(Token = "0x400246C")]
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private float arrowDegree;
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// Token: 0x0400246D RID: 9325
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[FieldOffset(Offset = "0x6C")]
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[Token(Token = "0x400246D")]
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private int preMagicID;
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// Token: 0x0400246E RID: 9326
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[FieldOffset(Offset = "0x70")]
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[Token(Token = "0x400246E")]
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private int curMagicID;
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// Token: 0x0400246F RID: 9327
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[FieldOffset(Offset = "0x74")]
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[Token(Token = "0x400246F")]
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private CoroutineHandle processor;
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// Token: 0x04002470 RID: 9328
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[Token(Token = "0x4002470")]
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private const float MAGIC_SPEED = 6f;
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}
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