Add v1.0.3.1
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80
Cpp2IL/Assembly-CSharp/UINumberSprite.cs
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80
Cpp2IL/Assembly-CSharp/UINumberSprite.cs
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using System;
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using Cpp2IlInjected;
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using UnityEngine;
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// Token: 0x020002AE RID: 686
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[Token(Token = "0x20002AE")]
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public class UINumberSprite : MonoBehaviour
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{
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// Token: 0x060019EF RID: 6639 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x60019EF")]
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[Address(RVA = "0x1023960", Offset = "0x1022760", VA = "0x181023960")]
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public Sprite GetSpriteNumber(int i)
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x060019F0 RID: 6640 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x60019F0")]
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[Address(RVA = "0x1023870", Offset = "0x1022670", VA = "0x181023870")]
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public Sprite GetIceSpriteNumber(int i)
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x060019F1 RID: 6641 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x60019F1")]
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[Address(RVA = "0x1023820", Offset = "0x1022620", VA = "0x181023820")]
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public Sprite GetFireSpriteNumber(int i)
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x060019F2 RID: 6642 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x60019F2")]
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[Address(RVA = "0x10238C0", Offset = "0x10226C0", VA = "0x1810238C0")]
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public Sprite GetLightningSpriteNumber(int i)
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x060019F3 RID: 6643 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x60019F3")]
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[Address(RVA = "0x1023910", Offset = "0x1022710", VA = "0x181023910")]
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public Sprite GetMoneySpriteNumber(int i)
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x060019F4 RID: 6644 RVA: 0x0003E618 File Offset: 0x0003C818
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[Token(Token = "0x60019F4")]
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[Address(RVA = "0x3088F0", Offset = "0x3076F0", VA = "0x1803088F0")]
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public UINumberSprite()
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{
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}
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// Token: 0x040023BE RID: 9150
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[FieldOffset(Offset = "0x18")]
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[Token(Token = "0x40023BE")]
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public Sprite[] sNumber;
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// Token: 0x040023BF RID: 9151
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[FieldOffset(Offset = "0x20")]
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[Token(Token = "0x40023BF")]
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public Sprite[] sIceNumber;
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// Token: 0x040023C0 RID: 9152
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[FieldOffset(Offset = "0x28")]
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[Token(Token = "0x40023C0")]
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public Sprite[] sFireNumber;
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// Token: 0x040023C1 RID: 9153
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[FieldOffset(Offset = "0x30")]
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[Token(Token = "0x40023C1")]
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public Sprite[] sLightningNumber;
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// Token: 0x040023C2 RID: 9154
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[FieldOffset(Offset = "0x38")]
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[Token(Token = "0x40023C2")]
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public Sprite[] sMoneyNumber;
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}
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