Add v1.0.3.1
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56
Cpp2IL/Assembly-CSharp/UISettingsKeyboard.cs
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56
Cpp2IL/Assembly-CSharp/UISettingsKeyboard.cs
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using System;
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using Cpp2IlInjected;
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using UnityEngine;
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using UnityEngine.UI;
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// Token: 0x02000249 RID: 585
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[Token(Token = "0x2000249")]
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public class UISettingsKeyboard : UIKeyBindingBase
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{
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// Token: 0x170000E5 RID: 229
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// (get) Token: 0x06001698 RID: 5784 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x170000E5")]
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protected override bool IsGamepad
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{
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[Token(Token = "0x6001698")]
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[Address(RVA = "0x290BB0", Offset = "0x28F9B0", VA = "0x180290BB0", Slot = "22")]
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get
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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}
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// Token: 0x06001699 RID: 5785 RVA: 0x00035DA0 File Offset: 0x00033FA0
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[Token(Token = "0x6001699")]
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[Address(RVA = "0x18A4F20", Offset = "0x18A3D20", VA = "0x1818A4F20", Slot = "20")]
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public override void Localize(LocalizationData data)
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{
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string text = data.systemText.GetText(94);
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this.titleText = text;
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Text[] array = this.additionalValueLabels;
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int num = 0;
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int length = array.Length;
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if (num < length)
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{
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GameFontPack fontPack = data.fontPack;
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Text text2 = array[num];
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Font regular = fontPack.regular;
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text2.font = regular;
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num++;
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}
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base.UpdateTextAndFont(data);
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}
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// Token: 0x0600169A RID: 5786 RVA: 0x00035E0C File Offset: 0x0003400C
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[Token(Token = "0x600169A")]
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[Address(RVA = "0x384B20", Offset = "0x383920", VA = "0x180384B20")]
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public UISettingsKeyboard()
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{
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}
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// Token: 0x04002127 RID: 8487
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[FieldOffset(Offset = "0xA8")]
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[Token(Token = "0x4002127")]
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[SerializeField]
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private Text[] additionalValueLabels;
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}
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