Add v1.0.3.1

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2023-09-06 22:00:49 +02:00
commit 3aebbbf8f0
2051 changed files with 757425 additions and 0 deletions

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using System;
using System.Collections.Generic;
using System.Linq;
using Cpp2IlInjected;
using DG.Tweening;
using MarsSDK;
using UnityEngine;
using UnityEngine.UI;
// Token: 0x0200024E RID: 590
[Token(Token = "0x200024E")]
public class UISkin : GameCanvasBase
{
// Token: 0x060016C4 RID: 5828 RVA: 0x00036C8C File Offset: 0x00034E8C
[Token(Token = "0x60016C4")]
[Address(RVA = "0x18AB0B0", Offset = "0x18A9EB0", VA = "0x1818AB0B0", Slot = "11")]
public override void Init()
{
GameTextDataAdvance gameTextDataAdvance = Game.GetAchievementText();
this.achievementText = gameTextDataAdvance;
this.InitIcons();
this.InitHandlers();
this.switchPageTip.Init();
}
// Token: 0x060016C5 RID: 5829 RVA: 0x00036CC8 File Offset: 0x00034EC8
[Token(Token = "0x60016C5")]
[Address(RVA = "0x18AAD80", Offset = "0x18A9B80", VA = "0x1818AAD80")]
private void InitIcons()
{
Dictionary<GameSkin, UISkinIcon> dictionary = new Dictionary();
this.iconMap = dictionary;
IGamePlatform <Platform>k__BackingField = Game.<Platform>k__BackingField;
int num = 0;
bool useAchievement = Game.useAchievement;
if (num < (useAchievement ? 1 : 0))
{
GameObject gameObject = Resources.Load<GameObject>(string.Format("SkinUI/{0}", num));
int num2 = 0;
if (gameObject == num2)
{
GameSkin gameSkin;
GameObject gameObject2 = Resources.Load<GameObject>(string.Format("SkinUI/{0}", gameSkin));
}
RectTransform rectTransform = this.skinIconRoot;
GameObject gameObject3 = UnityEngine.Object.Instantiate<GameObject>(gameObject, rectTransform).GetComponent<UISkinIcon>().gameObject;
int num3 = 0;
gameObject3.SetActive(num3 != 0);
Dictionary<GameSkin, UISkinIcon> dictionary2 = this.iconMap;
throw new NullReferenceException();
}
}
// Token: 0x060016C6 RID: 5830 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60016C6")]
[Address(RVA = "0x18AA530", Offset = "0x18A9330", VA = "0x1818AA530")]
private void InitHandlers()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x060016C7 RID: 5831 RVA: 0x00036D6C File Offset: 0x00034F6C
[Token(Token = "0x60016C7")]
[Address(RVA = "0x18A9B30", Offset = "0x18A8930", VA = "0x1818A9B30", Slot = "12")]
protected override void Appear(Action completeHandler)
{
this.UpdateActiveSkins();
GameSkin[] array = this.activeSkins;
int num = 0;
if (num < array.Length)
{
GameSkin gameSkin = array[num];
GameCollection collection = Game.Collection;
if (gameSkin != collection.currentSkin)
{
GameSkin[] array2 = this.activeSkins;
num++;
}
}
this.selectionIndex = num;
UISkinIcon[] array3 = this.activeIcons;
if (num < array3.Length)
{
UISkinIcon uiskinIcon = array3[num];
uiskinIcon.index = num;
int num2 = 0;
uiskinIcon.UpdatePosition(num2);
UISkinIcon[] array4 = this.activeIcons;
num++;
while (array4 != 0)
{
}
}
this.UpdateUnlockStats();
GameSkin[] array5 = this.activeSkins;
Func<GameSkin, string> func = new Func(this.GetUnlockConditionText);
string[] array6 = Enumerable.ToArray<string>(Enumerable.Select<GameSkin, string>(array5, func));
this.unlockConditionText = array6;
this.UpdateSkinText();
UINavigator navigator = this.navigator;
UILabelHandler uilabelHandler = this.cancel;
navigator.SetDefaultHandler(uilabelHandler);
GameObject gameObject = this.submissionEffect.gameObject;
int num3 = 0;
gameObject.SetActive(num3 != 0);
UISkinIcon[] array7 = this.activeIcons;
UISwitchArrowController uiswitchArrowController = this.arrowController;
int num4 = this.selectionIndex;
int length = array7.Length;
uiswitchArrowController.pageAmount = length;
uiswitchArrowController.UpdateArrowState(num4);
base.Appear(completeHandler);
}
// Token: 0x060016C8 RID: 5832 RVA: 0x00036EAC File Offset: 0x000350AC
[Token(Token = "0x60016C8")]
[Address(RVA = "0x18AA4F0", Offset = "0x18A92F0", VA = "0x1818AA4F0", Slot = "13")]
protected override void Hide(Action completeHandler)
{
Sequence sequence = this.sequence;
if (sequence != 0)
{
int num = 0;
sequence.Kill(num != 0);
}
base.Hide(completeHandler);
}
// Token: 0x060016C9 RID: 5833 RVA: 0x00036ED4 File Offset: 0x000350D4
[Token(Token = "0x60016C9")]
[Address(RVA = "0x18ABC60", Offset = "0x18AAA60", VA = "0x1818ABC60", Slot = "19")]
public override void SwitchLeftward()
{
UISwitchArrowController uiswitchArrowController = this.arrowController;
Func<int> trySwitchLeftward = uiswitchArrowController.trySwitchLeftward;
if (trySwitchLeftward != 0)
{
int num = trySwitchLeftward();
if (num != -1)
{
uiswitchArrowController.switchArrows[0].PerformClickEffect();
uiswitchArrowController.UpdateArrowState(num);
}
}
}
// Token: 0x060016CA RID: 5834 RVA: 0x00036F1C File Offset: 0x0003511C
[Token(Token = "0x60016CA")]
[Address(RVA = "0x18AC000", Offset = "0x18AAE00", VA = "0x1818AC000")]
private int TrySwitchLeftward()
{
int num = this.selectionIndex;
if (num != 0)
{
this.selectionIndex = num;
this.SwitchSkinPreviews();
return this.selectionIndex;
}
return -1;
}
// Token: 0x060016CB RID: 5835 RVA: 0x00036F4C File Offset: 0x0003514C
[Token(Token = "0x60016CB")]
[Address(RVA = "0x18ABD00", Offset = "0x18AAB00", VA = "0x1818ABD00", Slot = "20")]
public override void SwitchRightward()
{
UISwitchArrowController uiswitchArrowController = this.arrowController;
Func<int> trySwitchRightward = uiswitchArrowController.trySwitchRightward;
if (trySwitchRightward != 0)
{
int num = trySwitchRightward();
if (num != -1)
{
uiswitchArrowController.switchArrows[1].PerformClickEffect();
uiswitchArrowController.UpdateArrowState(num);
}
}
}
// Token: 0x060016CC RID: 5836 RVA: 0x00036F94 File Offset: 0x00035194
[Token(Token = "0x60016CC")]
[Address(RVA = "0x18AC040", Offset = "0x18AAE40", VA = "0x1818AC040")]
private int TrySwitchRightward()
{
int length = this.activeSkins.Length;
int num = this.selectionIndex;
if (num != length)
{
int num2 = num + 1;
this.selectionIndex = num2;
this.SwitchSkinPreviews();
return this.selectionIndex;
}
return -1;
}
// Token: 0x060016CD RID: 5837 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60016CD")]
[Address(RVA = "0x18ABDA0", Offset = "0x18AABA0", VA = "0x1818ABDA0")]
private void SwitchSkinPreviews()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x060016CE RID: 5838 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60016CE")]
[Address(RVA = "0x18AB140", Offset = "0x18A9F40", VA = "0x1818AB140")]
private void JoinSelectionArrowEffect(Sequence sequence, float duration)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x060016CF RID: 5839 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60016CF")]
[Address(RVA = "0x18AB7F0", Offset = "0x18AA5F0", VA = "0x1818AB7F0", Slot = "18")]
public override void Move(Direction2D direction)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x060016D0 RID: 5840 RVA: 0x00036FD8 File Offset: 0x000351D8
[Token(Token = "0x60016D0")]
[Address(RVA = "0x18AB820", Offset = "0x18AA620", VA = "0x1818AB820")]
private void OnHandlerSelected(UIHandlerBase handler)
{
UINavigationEffect uinavigationEffect = this.navigationEffect;
Vector2 anchoredPosition = handler.rectTransform.anchoredPosition;
uinavigationEffect.UpdatePos(anchoredPosition);
UINavigationEffect uinavigationEffect2 = this.navigationEffect;
if (handler.index != 0)
{
}
UILabelHandler uilabelHandler = this.cancel;
uinavigationEffect2.UpdateArrowPos(uilabelHandler);
this.navigationEffect.Appear();
Game.PlayHandlerSE(UIHandlerSFX.Navigation);
}
// Token: 0x060016D1 RID: 5841 RVA: 0x00037034 File Offset: 0x00035234
[Token(Token = "0x60016D1")]
[Address(RVA = "0x768910", Offset = "0x767710", VA = "0x180768910")]
private void OnHandlerDeselected(UIHandlerBase handler)
{
this.navigationEffect.Hide();
}
// Token: 0x060016D2 RID: 5842 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60016D2")]
[Address(RVA = "0x18ABA00", Offset = "0x18AA800", VA = "0x1818ABA00", Slot = "21")]
public override void Submit()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x060016D3 RID: 5843 RVA: 0x00037054 File Offset: 0x00035254
[Token(Token = "0x60016D3")]
[Address(RVA = "0x18AB910", Offset = "0x18AA710", VA = "0x1818AB910")]
private void PerformSubmissionEffect()
{
RectTransform rectTransform = this.submissionEffect.rectTransform;
Vector2 anchoredPosition = this.navigator.currentHandler.rectTransform.anchoredPosition;
rectTransform.anchoredPosition = anchoredPosition;
this.submissionEffect.gameObject.SetActive(true);
Game.PlayHandlerScaleEffect(this.navigator.currentHandler);
}
// Token: 0x060016D4 RID: 5844 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60016D4")]
[Address(RVA = "0x18AB5F0", Offset = "0x18AA3F0", VA = "0x1818AB5F0", Slot = "25")]
public override void Localize(LocalizationData data)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x060016D5 RID: 5845 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60016D5")]
[Address(RVA = "0x18AC100", Offset = "0x18AAF00", VA = "0x1818AC100")]
private void UpdateActiveSkins()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x060016D6 RID: 5846 RVA: 0x000370B4 File Offset: 0x000352B4
[Token(Token = "0x60016D6")]
[Address(RVA = "0x18AC640", Offset = "0x18AB440", VA = "0x1818AC640")]
private void UpdateSelection()
{
GameSkin[] array = this.activeSkins;
int num = 0;
int num2 = 0;
if (num2 < array.Length)
{
GameSkin gameSkin = array[num];
GameCollection collection = Game.Collection;
if (gameSkin != collection.currentSkin)
{
GameSkin[] array2 = this.activeSkins;
num++;
}
this.selectionIndex = num;
return;
}
this.selectionIndex = (int)((ulong)0L);
}
// Token: 0x060016D7 RID: 5847 RVA: 0x00037118 File Offset: 0x00035318
[Token(Token = "0x60016D7")]
[Address(RVA = "0x18AC730", Offset = "0x18AB530", VA = "0x1818AC730")]
private void UpdateSkinIndices()
{
UISkinIcon[] array = this.activeIcons;
int num = 0;
if (num < array.Length)
{
UISkinIcon uiskinIcon = array[num];
uiskinIcon.index = num;
int num2 = 0;
uiskinIcon.UpdatePosition(num2);
UISkinIcon[] array2 = this.activeIcons;
num++;
}
}
// Token: 0x060016D8 RID: 5848 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60016D8")]
[Address(RVA = "0x18ACA00", Offset = "0x18AB800", VA = "0x1818ACA00")]
private void UpdateUnlockStats()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x060016D9 RID: 5849 RVA: 0x00037164 File Offset: 0x00035364
[Token(Token = "0x60016D9")]
[Address(RVA = "0x18AC930", Offset = "0x18AB730", VA = "0x1818AC930")]
private void UpdateUnlockConditionText()
{
/*
An exception occurred when decompiling this method (060016D9)
ICSharpCode.Decompiler.DecompilerException: Error decompiling System.Void UISkin::UpdateUnlockConditionText()
---> System.Exception: Basic block has to end with unconditional control flow.
{; Block_0:; stloc:valuetype GameSkin[](var_0_06, ldfld:valuetype GameSkin[](UISkin::activeSkins, ldloc:UISkin(this))); stloc:class [mscorlib]System.Func`2<valuetype GameSkin, string>(var_1_13, newobj:Func`2[exp:class [mscorlib]System.Func`2<valuetype GameSkin, string>](Func`2::.ctor, ldloc:UISkin[exp:object](this), ldftn:native int(UISkin::GetUnlockConditionText))); stloc:string[](var_2_20, call:string[](Enumerable::ToArray, call:IEnumerable`1(Enumerable::Select, ldloc:valuetype GameSkin[][exp:IEnumerable`1](var_0_06), ldloc:class [mscorlib]System.Func`2<valuetype GameSkin, string>[exp:Func`2](var_1_13)))); stfld:string[](UISkin::unlockConditionText, ldloc:UISkin(this), ldloc:string[](var_2_20)); };
at ICSharpCode.Decompiler.ILAst.ILAstOptimizer.FlattenBasicBlocks(ILNode node) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\ILAst\ILAstOptimizer.cs:line 1810
at ICSharpCode.Decompiler.ILAst.ILAstOptimizer.Optimize(DecompilerContext context, ILBlock method, AutoPropertyProvider autoPropertyProvider, StateMachineKind& stateMachineKind, MethodDef& inlinedMethod, AsyncMethodDebugInfo& asyncInfo, ILAstOptimizationStep abortBeforeStep) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\ILAst\ILAstOptimizer.cs:line 344
at ICSharpCode.Decompiler.Ast.AstMethodBodyBuilder.CreateMethodBody(IEnumerable`1 parameters, MethodDebugInfoBuilder& builder) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\Ast\AstMethodBodyBuilder.cs:line 123
at ICSharpCode.Decompiler.Ast.AstMethodBodyBuilder.CreateMethodBody(MethodDef methodDef, DecompilerContext context, AutoPropertyProvider autoPropertyProvider, IEnumerable`1 parameters, Boolean valueParameterIsKeyword, StringBuilder sb, MethodDebugInfoBuilder& stmtsBuilder) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\Ast\AstMethodBodyBuilder.cs:line 88
--- End of inner exception stack trace ---
at ICSharpCode.Decompiler.Ast.AstMethodBodyBuilder.CreateMethodBody(MethodDef methodDef, DecompilerContext context, AutoPropertyProvider autoPropertyProvider, IEnumerable`1 parameters, Boolean valueParameterIsKeyword, StringBuilder sb, MethodDebugInfoBuilder& stmtsBuilder) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\Ast\AstMethodBodyBuilder.cs:line 92
at ICSharpCode.Decompiler.Ast.AstBuilder.AddMethodBody(EntityDeclaration methodNode, EntityDeclaration& updatedNode, MethodDef method, IEnumerable`1 parameters, Boolean valueParameterIsKeyword, MethodKind methodKind) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\Ast\AstBuilder.cs:line 1618
*/;
}
// Token: 0x060016DA RID: 5850 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60016DA")]
[Address(RVA = "0x18AC7C0", Offset = "0x18AB5C0", VA = "0x1818AC7C0")]
private void UpdateSkinText()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x060016DB RID: 5851 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60016DB")]
[Address(RVA = "0x18AA230", Offset = "0x18A9030", VA = "0x1818AA230")]
private bool HasSkinUnlocked(GameSkin skin)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x060016DC RID: 5852 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60016DC")]
[Address(RVA = "0x18A9DE0", Offset = "0x18A8BE0", VA = "0x1818A9DE0")]
private string GetUnlockConditionText(GameSkin skin)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x060016DD RID: 5853 RVA: 0x00037198 File Offset: 0x00035398
[Token(Token = "0x60016DD")]
[Address(RVA = "0x769BF0", Offset = "0x7689F0", VA = "0x180769BF0")]
public UISkin()
{
}
// Token: 0x0400213B RID: 8507
[FieldOffset(Offset = "0x58")]
[Token(Token = "0x400213B")]
[SerializeField]
private Text title;
// Token: 0x0400213C RID: 8508
[FieldOffset(Offset = "0x60")]
[Token(Token = "0x400213C")]
[SerializeField]
private Text skinName;
// Token: 0x0400213D RID: 8509
[FieldOffset(Offset = "0x68")]
[Token(Token = "0x400213D")]
[SerializeField]
private Text unlockCondition;
// Token: 0x0400213E RID: 8510
[FieldOffset(Offset = "0x70")]
[Token(Token = "0x400213E")]
[SerializeField]
private UISwitchPageTip switchPageTip;
// Token: 0x0400213F RID: 8511
[FieldOffset(Offset = "0x78")]
[Token(Token = "0x400213F")]
[SerializeField]
private RectTransform skinIconRoot;
// Token: 0x04002140 RID: 8512
[FieldOffset(Offset = "0x80")]
[Token(Token = "0x4002140")]
[SerializeField]
private int selectionIndex;
// Token: 0x04002141 RID: 8513
[FieldOffset(Offset = "0x88")]
[Token(Token = "0x4002141")]
[SerializeField]
private GameSkin[] activeSkins;
// Token: 0x04002142 RID: 8514
[FieldOffset(Offset = "0x90")]
[Token(Token = "0x4002142")]
[SerializeField]
private UISkinIcon[] activeIcons;
// Token: 0x04002143 RID: 8515
[FieldOffset(Offset = "0x98")]
[Token(Token = "0x4002143")]
[SerializeField]
private CanvasGroup selectionTransparency;
// Token: 0x04002144 RID: 8516
[FieldOffset(Offset = "0xA0")]
[Token(Token = "0x4002144")]
[SerializeField]
private Image[] selectionArrows;
// Token: 0x04002145 RID: 8517
[FieldOffset(Offset = "0xA8")]
[Token(Token = "0x4002145")]
[SerializeField]
private UISwitchArrowController arrowController;
// Token: 0x04002146 RID: 8518
[FieldOffset(Offset = "0xB0")]
[Token(Token = "0x4002146")]
[SerializeField]
private UILabelHandler cancel;
// Token: 0x04002147 RID: 8519
[FieldOffset(Offset = "0xB8")]
[Token(Token = "0x4002147")]
[SerializeField]
private UILabelHandler confirm;
// Token: 0x04002148 RID: 8520
[FieldOffset(Offset = "0xC0")]
[Token(Token = "0x4002148")]
[SerializeField]
private UINavigationEffect navigationEffect;
// Token: 0x04002149 RID: 8521
[FieldOffset(Offset = "0xC8")]
[Token(Token = "0x4002149")]
[SerializeField]
private Image submissionEffect;
// Token: 0x0400214A RID: 8522
[Token(Token = "0x400214A")]
private const int SKIN_NAME_INDEX = 600;
// Token: 0x0400214B RID: 8523
[Token(Token = "0x400214B")]
private const float DURATION = 0.3f;
// Token: 0x0400214C RID: 8524
[Token(Token = "0x400214C")]
private const float OFFSET = 55f;
// Token: 0x0400214D RID: 8525
[FieldOffset(Offset = "0xD0")]
[Token(Token = "0x400214D")]
private Vector2[] selectionArrowPos;
// Token: 0x0400214E RID: 8526
[FieldOffset(Offset = "0xD8")]
[Token(Token = "0x400214E")]
private Sequence sequence;
// Token: 0x0400214F RID: 8527
[FieldOffset(Offset = "0xE0")]
[Token(Token = "0x400214F")]
private bool[] unlockFlags;
// Token: 0x04002150 RID: 8528
[FieldOffset(Offset = "0xE8")]
[Token(Token = "0x4002150")]
private string[] unlockConditionText;
// Token: 0x04002151 RID: 8529
[FieldOffset(Offset = "0xF0")]
[Token(Token = "0x4002151")]
private GameTextDataAdvance achievementText;
// Token: 0x04002152 RID: 8530
[FieldOffset(Offset = "0xF8")]
[Token(Token = "0x4002152")]
private Dictionary<GameSkin, UISkinIcon> iconMap;
}