Add v1.0.3.1
This commit is contained in:
516
Cpp2IL/Assembly-CSharp/UISkin.cs
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516
Cpp2IL/Assembly-CSharp/UISkin.cs
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@@ -0,0 +1,516 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using Cpp2IlInjected;
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using DG.Tweening;
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using MarsSDK;
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using UnityEngine;
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using UnityEngine.UI;
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// Token: 0x0200024E RID: 590
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[Token(Token = "0x200024E")]
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public class UISkin : GameCanvasBase
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{
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// Token: 0x060016C4 RID: 5828 RVA: 0x00036C8C File Offset: 0x00034E8C
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[Token(Token = "0x60016C4")]
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[Address(RVA = "0x18AB0B0", Offset = "0x18A9EB0", VA = "0x1818AB0B0", Slot = "11")]
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public override void Init()
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{
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GameTextDataAdvance gameTextDataAdvance = Game.GetAchievementText();
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this.achievementText = gameTextDataAdvance;
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this.InitIcons();
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this.InitHandlers();
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this.switchPageTip.Init();
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}
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// Token: 0x060016C5 RID: 5829 RVA: 0x00036CC8 File Offset: 0x00034EC8
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[Token(Token = "0x60016C5")]
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[Address(RVA = "0x18AAD80", Offset = "0x18A9B80", VA = "0x1818AAD80")]
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private void InitIcons()
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{
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Dictionary<GameSkin, UISkinIcon> dictionary = new Dictionary();
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this.iconMap = dictionary;
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IGamePlatform <Platform>k__BackingField = Game.<Platform>k__BackingField;
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int num = 0;
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bool useAchievement = Game.useAchievement;
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if (num < (useAchievement ? 1 : 0))
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{
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GameObject gameObject = Resources.Load<GameObject>(string.Format("SkinUI/{0}", num));
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int num2 = 0;
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if (gameObject == num2)
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{
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GameSkin gameSkin;
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GameObject gameObject2 = Resources.Load<GameObject>(string.Format("SkinUI/{0}", gameSkin));
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}
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RectTransform rectTransform = this.skinIconRoot;
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GameObject gameObject3 = UnityEngine.Object.Instantiate<GameObject>(gameObject, rectTransform).GetComponent<UISkinIcon>().gameObject;
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int num3 = 0;
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gameObject3.SetActive(num3 != 0);
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Dictionary<GameSkin, UISkinIcon> dictionary2 = this.iconMap;
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throw new NullReferenceException();
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}
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}
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// Token: 0x060016C6 RID: 5830 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x60016C6")]
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[Address(RVA = "0x18AA530", Offset = "0x18A9330", VA = "0x1818AA530")]
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private void InitHandlers()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x060016C7 RID: 5831 RVA: 0x00036D6C File Offset: 0x00034F6C
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[Token(Token = "0x60016C7")]
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[Address(RVA = "0x18A9B30", Offset = "0x18A8930", VA = "0x1818A9B30", Slot = "12")]
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protected override void Appear(Action completeHandler)
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{
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this.UpdateActiveSkins();
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GameSkin[] array = this.activeSkins;
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int num = 0;
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if (num < array.Length)
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{
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GameSkin gameSkin = array[num];
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GameCollection collection = Game.Collection;
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if (gameSkin != collection.currentSkin)
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{
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GameSkin[] array2 = this.activeSkins;
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num++;
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}
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}
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this.selectionIndex = num;
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UISkinIcon[] array3 = this.activeIcons;
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if (num < array3.Length)
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{
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UISkinIcon uiskinIcon = array3[num];
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uiskinIcon.index = num;
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int num2 = 0;
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uiskinIcon.UpdatePosition(num2);
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UISkinIcon[] array4 = this.activeIcons;
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num++;
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while (array4 != 0)
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{
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}
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}
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this.UpdateUnlockStats();
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GameSkin[] array5 = this.activeSkins;
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Func<GameSkin, string> func = new Func(this.GetUnlockConditionText);
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string[] array6 = Enumerable.ToArray<string>(Enumerable.Select<GameSkin, string>(array5, func));
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this.unlockConditionText = array6;
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this.UpdateSkinText();
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UINavigator navigator = this.navigator;
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UILabelHandler uilabelHandler = this.cancel;
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navigator.SetDefaultHandler(uilabelHandler);
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GameObject gameObject = this.submissionEffect.gameObject;
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int num3 = 0;
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gameObject.SetActive(num3 != 0);
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UISkinIcon[] array7 = this.activeIcons;
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UISwitchArrowController uiswitchArrowController = this.arrowController;
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int num4 = this.selectionIndex;
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int length = array7.Length;
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uiswitchArrowController.pageAmount = length;
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uiswitchArrowController.UpdateArrowState(num4);
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base.Appear(completeHandler);
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}
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// Token: 0x060016C8 RID: 5832 RVA: 0x00036EAC File Offset: 0x000350AC
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[Token(Token = "0x60016C8")]
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[Address(RVA = "0x18AA4F0", Offset = "0x18A92F0", VA = "0x1818AA4F0", Slot = "13")]
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protected override void Hide(Action completeHandler)
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{
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Sequence sequence = this.sequence;
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if (sequence != 0)
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{
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int num = 0;
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sequence.Kill(num != 0);
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}
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base.Hide(completeHandler);
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}
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// Token: 0x060016C9 RID: 5833 RVA: 0x00036ED4 File Offset: 0x000350D4
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[Token(Token = "0x60016C9")]
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[Address(RVA = "0x18ABC60", Offset = "0x18AAA60", VA = "0x1818ABC60", Slot = "19")]
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public override void SwitchLeftward()
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{
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UISwitchArrowController uiswitchArrowController = this.arrowController;
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Func<int> trySwitchLeftward = uiswitchArrowController.trySwitchLeftward;
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if (trySwitchLeftward != 0)
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{
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int num = trySwitchLeftward();
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if (num != -1)
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{
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uiswitchArrowController.switchArrows[0].PerformClickEffect();
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uiswitchArrowController.UpdateArrowState(num);
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}
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}
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}
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// Token: 0x060016CA RID: 5834 RVA: 0x00036F1C File Offset: 0x0003511C
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[Token(Token = "0x60016CA")]
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[Address(RVA = "0x18AC000", Offset = "0x18AAE00", VA = "0x1818AC000")]
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private int TrySwitchLeftward()
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{
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int num = this.selectionIndex;
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if (num != 0)
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{
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this.selectionIndex = num;
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this.SwitchSkinPreviews();
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return this.selectionIndex;
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}
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return -1;
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}
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// Token: 0x060016CB RID: 5835 RVA: 0x00036F4C File Offset: 0x0003514C
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[Token(Token = "0x60016CB")]
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[Address(RVA = "0x18ABD00", Offset = "0x18AAB00", VA = "0x1818ABD00", Slot = "20")]
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public override void SwitchRightward()
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{
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UISwitchArrowController uiswitchArrowController = this.arrowController;
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Func<int> trySwitchRightward = uiswitchArrowController.trySwitchRightward;
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if (trySwitchRightward != 0)
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{
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int num = trySwitchRightward();
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if (num != -1)
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{
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uiswitchArrowController.switchArrows[1].PerformClickEffect();
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uiswitchArrowController.UpdateArrowState(num);
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}
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}
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}
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// Token: 0x060016CC RID: 5836 RVA: 0x00036F94 File Offset: 0x00035194
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[Token(Token = "0x60016CC")]
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[Address(RVA = "0x18AC040", Offset = "0x18AAE40", VA = "0x1818AC040")]
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private int TrySwitchRightward()
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{
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int length = this.activeSkins.Length;
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int num = this.selectionIndex;
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if (num != length)
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{
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int num2 = num + 1;
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this.selectionIndex = num2;
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this.SwitchSkinPreviews();
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return this.selectionIndex;
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}
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return -1;
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}
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// Token: 0x060016CD RID: 5837 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x60016CD")]
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[Address(RVA = "0x18ABDA0", Offset = "0x18AABA0", VA = "0x1818ABDA0")]
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private void SwitchSkinPreviews()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x060016CE RID: 5838 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x60016CE")]
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[Address(RVA = "0x18AB140", Offset = "0x18A9F40", VA = "0x1818AB140")]
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private void JoinSelectionArrowEffect(Sequence sequence, float duration)
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x060016CF RID: 5839 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x60016CF")]
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[Address(RVA = "0x18AB7F0", Offset = "0x18AA5F0", VA = "0x1818AB7F0", Slot = "18")]
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public override void Move(Direction2D direction)
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x060016D0 RID: 5840 RVA: 0x00036FD8 File Offset: 0x000351D8
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[Token(Token = "0x60016D0")]
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[Address(RVA = "0x18AB820", Offset = "0x18AA620", VA = "0x1818AB820")]
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private void OnHandlerSelected(UIHandlerBase handler)
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{
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UINavigationEffect uinavigationEffect = this.navigationEffect;
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Vector2 anchoredPosition = handler.rectTransform.anchoredPosition;
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uinavigationEffect.UpdatePos(anchoredPosition);
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UINavigationEffect uinavigationEffect2 = this.navigationEffect;
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if (handler.index != 0)
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{
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}
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UILabelHandler uilabelHandler = this.cancel;
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uinavigationEffect2.UpdateArrowPos(uilabelHandler);
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this.navigationEffect.Appear();
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Game.PlayHandlerSE(UIHandlerSFX.Navigation);
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}
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// Token: 0x060016D1 RID: 5841 RVA: 0x00037034 File Offset: 0x00035234
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[Token(Token = "0x60016D1")]
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[Address(RVA = "0x768910", Offset = "0x767710", VA = "0x180768910")]
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private void OnHandlerDeselected(UIHandlerBase handler)
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{
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this.navigationEffect.Hide();
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}
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// Token: 0x060016D2 RID: 5842 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x60016D2")]
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[Address(RVA = "0x18ABA00", Offset = "0x18AA800", VA = "0x1818ABA00", Slot = "21")]
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public override void Submit()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x060016D3 RID: 5843 RVA: 0x00037054 File Offset: 0x00035254
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[Token(Token = "0x60016D3")]
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[Address(RVA = "0x18AB910", Offset = "0x18AA710", VA = "0x1818AB910")]
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private void PerformSubmissionEffect()
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{
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RectTransform rectTransform = this.submissionEffect.rectTransform;
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Vector2 anchoredPosition = this.navigator.currentHandler.rectTransform.anchoredPosition;
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rectTransform.anchoredPosition = anchoredPosition;
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this.submissionEffect.gameObject.SetActive(true);
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Game.PlayHandlerScaleEffect(this.navigator.currentHandler);
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}
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// Token: 0x060016D4 RID: 5844 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x60016D4")]
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[Address(RVA = "0x18AB5F0", Offset = "0x18AA3F0", VA = "0x1818AB5F0", Slot = "25")]
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public override void Localize(LocalizationData data)
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x060016D5 RID: 5845 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x60016D5")]
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[Address(RVA = "0x18AC100", Offset = "0x18AAF00", VA = "0x1818AC100")]
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private void UpdateActiveSkins()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x060016D6 RID: 5846 RVA: 0x000370B4 File Offset: 0x000352B4
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[Token(Token = "0x60016D6")]
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[Address(RVA = "0x18AC640", Offset = "0x18AB440", VA = "0x1818AC640")]
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private void UpdateSelection()
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{
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GameSkin[] array = this.activeSkins;
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int num = 0;
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int num2 = 0;
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if (num2 < array.Length)
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{
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GameSkin gameSkin = array[num];
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GameCollection collection = Game.Collection;
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if (gameSkin != collection.currentSkin)
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{
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GameSkin[] array2 = this.activeSkins;
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num++;
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}
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this.selectionIndex = num;
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return;
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}
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this.selectionIndex = (int)((ulong)0L);
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}
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// Token: 0x060016D7 RID: 5847 RVA: 0x00037118 File Offset: 0x00035318
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[Token(Token = "0x60016D7")]
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[Address(RVA = "0x18AC730", Offset = "0x18AB530", VA = "0x1818AC730")]
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private void UpdateSkinIndices()
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{
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UISkinIcon[] array = this.activeIcons;
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int num = 0;
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if (num < array.Length)
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{
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UISkinIcon uiskinIcon = array[num];
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uiskinIcon.index = num;
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int num2 = 0;
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uiskinIcon.UpdatePosition(num2);
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UISkinIcon[] array2 = this.activeIcons;
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num++;
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}
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}
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// Token: 0x060016D8 RID: 5848 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x60016D8")]
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[Address(RVA = "0x18ACA00", Offset = "0x18AB800", VA = "0x1818ACA00")]
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private void UpdateUnlockStats()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x060016D9 RID: 5849 RVA: 0x00037164 File Offset: 0x00035364
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[Token(Token = "0x60016D9")]
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[Address(RVA = "0x18AC930", Offset = "0x18AB730", VA = "0x1818AC930")]
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private void UpdateUnlockConditionText()
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{
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/*
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An exception occurred when decompiling this method (060016D9)
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ICSharpCode.Decompiler.DecompilerException: Error decompiling System.Void UISkin::UpdateUnlockConditionText()
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---> System.Exception: Basic block has to end with unconditional control flow.
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{; Block_0:; stloc:valuetype GameSkin[](var_0_06, ldfld:valuetype GameSkin[](UISkin::activeSkins, ldloc:UISkin(this))); stloc:class [mscorlib]System.Func`2<valuetype GameSkin, string>(var_1_13, newobj:Func`2[exp:class [mscorlib]System.Func`2<valuetype GameSkin, string>](Func`2::.ctor, ldloc:UISkin[exp:object](this), ldftn:native int(UISkin::GetUnlockConditionText))); stloc:string[](var_2_20, call:string[](Enumerable::ToArray, call:IEnumerable`1(Enumerable::Select, ldloc:valuetype GameSkin[][exp:IEnumerable`1](var_0_06), ldloc:class [mscorlib]System.Func`2<valuetype GameSkin, string>[exp:Func`2](var_1_13)))); stfld:string[](UISkin::unlockConditionText, ldloc:UISkin(this), ldloc:string[](var_2_20)); };
|
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at ICSharpCode.Decompiler.ILAst.ILAstOptimizer.FlattenBasicBlocks(ILNode node) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\ILAst\ILAstOptimizer.cs:line 1810
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at ICSharpCode.Decompiler.ILAst.ILAstOptimizer.Optimize(DecompilerContext context, ILBlock method, AutoPropertyProvider autoPropertyProvider, StateMachineKind& stateMachineKind, MethodDef& inlinedMethod, AsyncMethodDebugInfo& asyncInfo, ILAstOptimizationStep abortBeforeStep) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\ILAst\ILAstOptimizer.cs:line 344
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||||
at ICSharpCode.Decompiler.Ast.AstMethodBodyBuilder.CreateMethodBody(IEnumerable`1 parameters, MethodDebugInfoBuilder& builder) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\Ast\AstMethodBodyBuilder.cs:line 123
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||||
at ICSharpCode.Decompiler.Ast.AstMethodBodyBuilder.CreateMethodBody(MethodDef methodDef, DecompilerContext context, AutoPropertyProvider autoPropertyProvider, IEnumerable`1 parameters, Boolean valueParameterIsKeyword, StringBuilder sb, MethodDebugInfoBuilder& stmtsBuilder) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\Ast\AstMethodBodyBuilder.cs:line 88
|
||||
--- End of inner exception stack trace ---
|
||||
at ICSharpCode.Decompiler.Ast.AstMethodBodyBuilder.CreateMethodBody(MethodDef methodDef, DecompilerContext context, AutoPropertyProvider autoPropertyProvider, IEnumerable`1 parameters, Boolean valueParameterIsKeyword, StringBuilder sb, MethodDebugInfoBuilder& stmtsBuilder) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\Ast\AstMethodBodyBuilder.cs:line 92
|
||||
at ICSharpCode.Decompiler.Ast.AstBuilder.AddMethodBody(EntityDeclaration methodNode, EntityDeclaration& updatedNode, MethodDef method, IEnumerable`1 parameters, Boolean valueParameterIsKeyword, MethodKind methodKind) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\Ast\AstBuilder.cs:line 1618
|
||||
*/;
|
||||
}
|
||||
|
||||
// Token: 0x060016DA RID: 5850 RVA: 0x000020D3 File Offset: 0x000002D3
|
||||
[Token(Token = "0x60016DA")]
|
||||
[Address(RVA = "0x18AC7C0", Offset = "0x18AB5C0", VA = "0x1818AC7C0")]
|
||||
private void UpdateSkinText()
|
||||
{
|
||||
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
|
||||
}
|
||||
|
||||
// Token: 0x060016DB RID: 5851 RVA: 0x000020D3 File Offset: 0x000002D3
|
||||
[Token(Token = "0x60016DB")]
|
||||
[Address(RVA = "0x18AA230", Offset = "0x18A9030", VA = "0x1818AA230")]
|
||||
private bool HasSkinUnlocked(GameSkin skin)
|
||||
{
|
||||
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
|
||||
}
|
||||
|
||||
// Token: 0x060016DC RID: 5852 RVA: 0x000020D3 File Offset: 0x000002D3
|
||||
[Token(Token = "0x60016DC")]
|
||||
[Address(RVA = "0x18A9DE0", Offset = "0x18A8BE0", VA = "0x1818A9DE0")]
|
||||
private string GetUnlockConditionText(GameSkin skin)
|
||||
{
|
||||
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
|
||||
}
|
||||
|
||||
// Token: 0x060016DD RID: 5853 RVA: 0x00037198 File Offset: 0x00035398
|
||||
[Token(Token = "0x60016DD")]
|
||||
[Address(RVA = "0x769BF0", Offset = "0x7689F0", VA = "0x180769BF0")]
|
||||
public UISkin()
|
||||
{
|
||||
}
|
||||
|
||||
// Token: 0x0400213B RID: 8507
|
||||
[FieldOffset(Offset = "0x58")]
|
||||
[Token(Token = "0x400213B")]
|
||||
[SerializeField]
|
||||
private Text title;
|
||||
|
||||
// Token: 0x0400213C RID: 8508
|
||||
[FieldOffset(Offset = "0x60")]
|
||||
[Token(Token = "0x400213C")]
|
||||
[SerializeField]
|
||||
private Text skinName;
|
||||
|
||||
// Token: 0x0400213D RID: 8509
|
||||
[FieldOffset(Offset = "0x68")]
|
||||
[Token(Token = "0x400213D")]
|
||||
[SerializeField]
|
||||
private Text unlockCondition;
|
||||
|
||||
// Token: 0x0400213E RID: 8510
|
||||
[FieldOffset(Offset = "0x70")]
|
||||
[Token(Token = "0x400213E")]
|
||||
[SerializeField]
|
||||
private UISwitchPageTip switchPageTip;
|
||||
|
||||
// Token: 0x0400213F RID: 8511
|
||||
[FieldOffset(Offset = "0x78")]
|
||||
[Token(Token = "0x400213F")]
|
||||
[SerializeField]
|
||||
private RectTransform skinIconRoot;
|
||||
|
||||
// Token: 0x04002140 RID: 8512
|
||||
[FieldOffset(Offset = "0x80")]
|
||||
[Token(Token = "0x4002140")]
|
||||
[SerializeField]
|
||||
private int selectionIndex;
|
||||
|
||||
// Token: 0x04002141 RID: 8513
|
||||
[FieldOffset(Offset = "0x88")]
|
||||
[Token(Token = "0x4002141")]
|
||||
[SerializeField]
|
||||
private GameSkin[] activeSkins;
|
||||
|
||||
// Token: 0x04002142 RID: 8514
|
||||
[FieldOffset(Offset = "0x90")]
|
||||
[Token(Token = "0x4002142")]
|
||||
[SerializeField]
|
||||
private UISkinIcon[] activeIcons;
|
||||
|
||||
// Token: 0x04002143 RID: 8515
|
||||
[FieldOffset(Offset = "0x98")]
|
||||
[Token(Token = "0x4002143")]
|
||||
[SerializeField]
|
||||
private CanvasGroup selectionTransparency;
|
||||
|
||||
// Token: 0x04002144 RID: 8516
|
||||
[FieldOffset(Offset = "0xA0")]
|
||||
[Token(Token = "0x4002144")]
|
||||
[SerializeField]
|
||||
private Image[] selectionArrows;
|
||||
|
||||
// Token: 0x04002145 RID: 8517
|
||||
[FieldOffset(Offset = "0xA8")]
|
||||
[Token(Token = "0x4002145")]
|
||||
[SerializeField]
|
||||
private UISwitchArrowController arrowController;
|
||||
|
||||
// Token: 0x04002146 RID: 8518
|
||||
[FieldOffset(Offset = "0xB0")]
|
||||
[Token(Token = "0x4002146")]
|
||||
[SerializeField]
|
||||
private UILabelHandler cancel;
|
||||
|
||||
// Token: 0x04002147 RID: 8519
|
||||
[FieldOffset(Offset = "0xB8")]
|
||||
[Token(Token = "0x4002147")]
|
||||
[SerializeField]
|
||||
private UILabelHandler confirm;
|
||||
|
||||
// Token: 0x04002148 RID: 8520
|
||||
[FieldOffset(Offset = "0xC0")]
|
||||
[Token(Token = "0x4002148")]
|
||||
[SerializeField]
|
||||
private UINavigationEffect navigationEffect;
|
||||
|
||||
// Token: 0x04002149 RID: 8521
|
||||
[FieldOffset(Offset = "0xC8")]
|
||||
[Token(Token = "0x4002149")]
|
||||
[SerializeField]
|
||||
private Image submissionEffect;
|
||||
|
||||
// Token: 0x0400214A RID: 8522
|
||||
[Token(Token = "0x400214A")]
|
||||
private const int SKIN_NAME_INDEX = 600;
|
||||
|
||||
// Token: 0x0400214B RID: 8523
|
||||
[Token(Token = "0x400214B")]
|
||||
private const float DURATION = 0.3f;
|
||||
|
||||
// Token: 0x0400214C RID: 8524
|
||||
[Token(Token = "0x400214C")]
|
||||
private const float OFFSET = 55f;
|
||||
|
||||
// Token: 0x0400214D RID: 8525
|
||||
[FieldOffset(Offset = "0xD0")]
|
||||
[Token(Token = "0x400214D")]
|
||||
private Vector2[] selectionArrowPos;
|
||||
|
||||
// Token: 0x0400214E RID: 8526
|
||||
[FieldOffset(Offset = "0xD8")]
|
||||
[Token(Token = "0x400214E")]
|
||||
private Sequence sequence;
|
||||
|
||||
// Token: 0x0400214F RID: 8527
|
||||
[FieldOffset(Offset = "0xE0")]
|
||||
[Token(Token = "0x400214F")]
|
||||
private bool[] unlockFlags;
|
||||
|
||||
// Token: 0x04002150 RID: 8528
|
||||
[FieldOffset(Offset = "0xE8")]
|
||||
[Token(Token = "0x4002150")]
|
||||
private string[] unlockConditionText;
|
||||
|
||||
// Token: 0x04002151 RID: 8529
|
||||
[FieldOffset(Offset = "0xF0")]
|
||||
[Token(Token = "0x4002151")]
|
||||
private GameTextDataAdvance achievementText;
|
||||
|
||||
// Token: 0x04002152 RID: 8530
|
||||
[FieldOffset(Offset = "0xF8")]
|
||||
[Token(Token = "0x4002152")]
|
||||
private Dictionary<GameSkin, UISkinIcon> iconMap;
|
||||
}
|
||||
Reference in New Issue
Block a user