Add v1.0.3.1
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160
Cpp2IL/Assembly-CSharp/UITestMode.cs
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160
Cpp2IL/Assembly-CSharp/UITestMode.cs
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using System;
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using System.Collections.Generic;
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using System.Text;
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using Cpp2IlInjected;
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using MEC;
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using UnityEngine;
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using UnityEngine.UI;
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// Token: 0x020002E6 RID: 742
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[Token(Token = "0x20002E6")]
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public class UITestMode : MonoBehaviour
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{
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// Token: 0x06001BCA RID: 7114 RVA: 0x00041D58 File Offset: 0x0003FF58
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[Token(Token = "0x6001BCA")]
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[Address(RVA = "0x18B3720", Offset = "0x18B2520", VA = "0x1818B3720")]
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public void Init()
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{
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UnityEngine.Object.Destroy(base.gameObject);
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}
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// Token: 0x06001BCB RID: 7115 RVA: 0x00041D70 File Offset: 0x0003FF70
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[Token(Token = "0x6001BCB")]
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[Address(RVA = "0x18B3690", Offset = "0x18B2490", VA = "0x1818B3690")]
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private void InitTestMembers()
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{
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GameObject gameObject = base.gameObject;
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int num = 0;
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gameObject.SetActive(num != 0);
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int num2;
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UITestMode.<Tick>d__7 <Tick>d__ = new UITestMode.<Tick>d__7(num2);
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num2 = 0;
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<Tick>d__.<>4__this = this;
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CoroutineHandle coroutineHandle = MECExtensionMethods1.RunCoroutine(<Tick>d__);
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this.processor = coroutineHandle;
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}
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// Token: 0x06001BCC RID: 7116 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6001BCC")]
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[Address(RVA = "0x18B3780", Offset = "0x18B2580", VA = "0x1818B3780")]
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private IEnumerator<float> Tick()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06001BCD RID: 7117 RVA: 0x00041DB4 File Offset: 0x0003FFB4
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[Token(Token = "0x6001BCD")]
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[Address(RVA = "0x18B2FB0", Offset = "0x18B1DB0", VA = "0x1818B2FB0")]
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private string GetInfoText()
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{
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StringBuilder stringBuilder = this.infoText.Clear();
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StringBuilder stringBuilder2 = this.infoText;
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GameCollection collection = Game.Collection;
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AchievementsSystem achievementsSystem = Game.GetAchievementsSystem();
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int num;
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float num2;
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string text = string.Format("秒詠唱: {0} ({1:F2} s)", num, num2);
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StringBuilder stringBuilder3 = stringBuilder2.AppendLine(text);
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StringBuilder stringBuilder4 = this.infoText;
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int meleeSpellcasting = Game.Collection.meleeSpellcasting;
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string text2 = string.Format("近戰詠唱: {0}", meleeSpellcasting);
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StringBuilder stringBuilder5 = stringBuilder4.AppendLine(text2);
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StringBuilder stringBuilder6 = this.infoText;
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int manaAbsorbed = Game.Collection.manaAbsorbed;
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string text3 = string.Format("吸魔: {0}", manaAbsorbed);
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StringBuilder stringBuilder7 = stringBuilder6.AppendLine(text3);
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StringBuilder stringBuilder8 = this.infoText;
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int treasureChestCollection = Game.GameSave.props.treasureChestCollection;
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string text4 = string.Format("寶箱開啟: {0} / 45", treasureChestCollection);
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StringBuilder stringBuilder9 = stringBuilder8.AppendLine(text4);
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StringBuilder stringBuilder10 = this.infoText;
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int level02InactiveLightAmount = Game.GetAchievementsSystem().GetLevel02InactiveLightAmount();
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int num3;
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string text5 = string.Format("燈光剩餘: {0}", num3);
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StringBuilder stringBuilder11 = stringBuilder10.AppendLine(text5);
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StringBuilder stringBuilder12 = this.infoText;
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int level04ActiveFogAmount = Game.GetAchievementsSystem().GetLevel04ActiveFogAmount();
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int num4;
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string text6 = string.Format("黑霧剩餘: {0}", num4);
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StringBuilder stringBuilder13 = stringBuilder12.AppendLine(text6);
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StringBuilder stringBuilder14 = this.infoText;
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int airKillCounter = Game.GetAchievementsSystem().airKillCounter;
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string text7 = string.Format("空中殺敵: {0}", airKillCounter);
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StringBuilder stringBuilder15 = stringBuilder14.AppendLine(text7);
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StringBuilder stringBuilder16 = this.infoText;
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int enemiesDefeated = Game.Collection.enemiesDefeated;
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string text8 = string.Format("殺敵總數: {0}", enemiesDefeated);
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StringBuilder stringBuilder17 = stringBuilder16.AppendLine(text8);
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StringBuilder stringBuilder18 = this.infoText;
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int soulAcquired = Game.Collection.soulAcquired;
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string text9 = string.Format("累計魂素: {0}", soulAcquired);
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StringBuilder stringBuilder19 = stringBuilder18.AppendLine(text9);
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StringBuilder stringBuilder20 = this.infoText;
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ulong num5 = Game.GetPlayedSeconds();
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num5 -= text9;
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num5 += text9;
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long num6 = (long)(num5 * (ulong)3600L);
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num5 -= (ulong)num6;
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long num7 = text9 * (ulong)60L;
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num5 -= (ulong)num7;
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ulong num8;
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ulong num9;
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string text10 = string.Format("{0:00}:{1:00}:{2:00}", num8, num9, num9);
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string text11 = "遊戲時間: " + text10;
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StringBuilder stringBuilder21 = stringBuilder20.AppendLine(text11);
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return this.infoText.ToString();
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}
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// Token: 0x06001BCE RID: 7118 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6001BCE")]
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[Address(RVA = "0x18B3570", Offset = "0x18B2370", VA = "0x1818B3570")]
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private string GetPlayTimeText()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06001BCF RID: 7119 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6001BCF")]
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[Address(RVA = "0x18B2F50", Offset = "0x18B1D50", VA = "0x1818B2F50")]
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public void Dispose()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06001BD0 RID: 7120 RVA: 0x00042004 File Offset: 0x00040204
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[Token(Token = "0x6001BD0")]
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[Address(RVA = "0x18B37F0", Offset = "0x18B25F0", VA = "0x1818B37F0")]
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public UITestMode()
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{
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StringBuilder stringBuilder = new StringBuilder();
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this.infoText = stringBuilder;
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base..ctor();
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}
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// Token: 0x04002567 RID: 9575
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[FieldOffset(Offset = "0x18")]
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[Token(Token = "0x4002567")]
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[SerializeField]
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private Text info;
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// Token: 0x04002568 RID: 9576
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[FieldOffset(Offset = "0x20")]
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[Token(Token = "0x4002568")]
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[SerializeField]
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private Text fps;
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// Token: 0x04002569 RID: 9577
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[FieldOffset(Offset = "0x28")]
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[Token(Token = "0x4002569")]
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private StringBuilder infoText;
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// Token: 0x0400256A RID: 9578
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[FieldOffset(Offset = "0x30")]
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[Token(Token = "0x400256A")]
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private bool enableTestInfo;
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// Token: 0x0400256B RID: 9579
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[FieldOffset(Offset = "0x34")]
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[Token(Token = "0x400256B")]
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private CoroutineHandle processor;
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}
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