Add v1.0.3.1

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2023-09-06 22:00:49 +02:00
commit 3aebbbf8f0
2051 changed files with 757425 additions and 0 deletions

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using System;
using System.Collections.Generic;
using System.Text;
using Cpp2IlInjected;
using MEC;
using UnityEngine;
using UnityEngine.UI;
// Token: 0x020002E6 RID: 742
[Token(Token = "0x20002E6")]
public class UITestMode : MonoBehaviour
{
// Token: 0x06001BCA RID: 7114 RVA: 0x00041D58 File Offset: 0x0003FF58
[Token(Token = "0x6001BCA")]
[Address(RVA = "0x18B3720", Offset = "0x18B2520", VA = "0x1818B3720")]
public void Init()
{
UnityEngine.Object.Destroy(base.gameObject);
}
// Token: 0x06001BCB RID: 7115 RVA: 0x00041D70 File Offset: 0x0003FF70
[Token(Token = "0x6001BCB")]
[Address(RVA = "0x18B3690", Offset = "0x18B2490", VA = "0x1818B3690")]
private void InitTestMembers()
{
GameObject gameObject = base.gameObject;
int num = 0;
gameObject.SetActive(num != 0);
int num2;
UITestMode.<Tick>d__7 <Tick>d__ = new UITestMode.<Tick>d__7(num2);
num2 = 0;
<Tick>d__.<>4__this = this;
CoroutineHandle coroutineHandle = MECExtensionMethods1.RunCoroutine(<Tick>d__);
this.processor = coroutineHandle;
}
// Token: 0x06001BCC RID: 7116 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6001BCC")]
[Address(RVA = "0x18B3780", Offset = "0x18B2580", VA = "0x1818B3780")]
private IEnumerator<float> Tick()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06001BCD RID: 7117 RVA: 0x00041DB4 File Offset: 0x0003FFB4
[Token(Token = "0x6001BCD")]
[Address(RVA = "0x18B2FB0", Offset = "0x18B1DB0", VA = "0x1818B2FB0")]
private string GetInfoText()
{
StringBuilder stringBuilder = this.infoText.Clear();
StringBuilder stringBuilder2 = this.infoText;
GameCollection collection = Game.Collection;
AchievementsSystem achievementsSystem = Game.GetAchievementsSystem();
int num;
float num2;
string text = string.Format("秒詠唱: {0} ({1:F2} s)", num, num2);
StringBuilder stringBuilder3 = stringBuilder2.AppendLine(text);
StringBuilder stringBuilder4 = this.infoText;
int meleeSpellcasting = Game.Collection.meleeSpellcasting;
string text2 = string.Format("近戰詠唱: {0}", meleeSpellcasting);
StringBuilder stringBuilder5 = stringBuilder4.AppendLine(text2);
StringBuilder stringBuilder6 = this.infoText;
int manaAbsorbed = Game.Collection.manaAbsorbed;
string text3 = string.Format("吸魔: {0}", manaAbsorbed);
StringBuilder stringBuilder7 = stringBuilder6.AppendLine(text3);
StringBuilder stringBuilder8 = this.infoText;
int treasureChestCollection = Game.GameSave.props.treasureChestCollection;
string text4 = string.Format("寶箱開啟: {0} / 45", treasureChestCollection);
StringBuilder stringBuilder9 = stringBuilder8.AppendLine(text4);
StringBuilder stringBuilder10 = this.infoText;
int level02InactiveLightAmount = Game.GetAchievementsSystem().GetLevel02InactiveLightAmount();
int num3;
string text5 = string.Format("燈光剩餘: {0}", num3);
StringBuilder stringBuilder11 = stringBuilder10.AppendLine(text5);
StringBuilder stringBuilder12 = this.infoText;
int level04ActiveFogAmount = Game.GetAchievementsSystem().GetLevel04ActiveFogAmount();
int num4;
string text6 = string.Format("黑霧剩餘: {0}", num4);
StringBuilder stringBuilder13 = stringBuilder12.AppendLine(text6);
StringBuilder stringBuilder14 = this.infoText;
int airKillCounter = Game.GetAchievementsSystem().airKillCounter;
string text7 = string.Format("空中殺敵: {0}", airKillCounter);
StringBuilder stringBuilder15 = stringBuilder14.AppendLine(text7);
StringBuilder stringBuilder16 = this.infoText;
int enemiesDefeated = Game.Collection.enemiesDefeated;
string text8 = string.Format("殺敵總數: {0}", enemiesDefeated);
StringBuilder stringBuilder17 = stringBuilder16.AppendLine(text8);
StringBuilder stringBuilder18 = this.infoText;
int soulAcquired = Game.Collection.soulAcquired;
string text9 = string.Format("累計魂素: {0}", soulAcquired);
StringBuilder stringBuilder19 = stringBuilder18.AppendLine(text9);
StringBuilder stringBuilder20 = this.infoText;
ulong num5 = Game.GetPlayedSeconds();
num5 -= text9;
num5 += text9;
long num6 = (long)(num5 * (ulong)3600L);
num5 -= (ulong)num6;
long num7 = text9 * (ulong)60L;
num5 -= (ulong)num7;
ulong num8;
ulong num9;
string text10 = string.Format("{0:00}:{1:00}:{2:00}", num8, num9, num9);
string text11 = "遊戲時間: " + text10;
StringBuilder stringBuilder21 = stringBuilder20.AppendLine(text11);
return this.infoText.ToString();
}
// Token: 0x06001BCE RID: 7118 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6001BCE")]
[Address(RVA = "0x18B3570", Offset = "0x18B2370", VA = "0x1818B3570")]
private string GetPlayTimeText()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06001BCF RID: 7119 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6001BCF")]
[Address(RVA = "0x18B2F50", Offset = "0x18B1D50", VA = "0x1818B2F50")]
public void Dispose()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06001BD0 RID: 7120 RVA: 0x00042004 File Offset: 0x00040204
[Token(Token = "0x6001BD0")]
[Address(RVA = "0x18B37F0", Offset = "0x18B25F0", VA = "0x1818B37F0")]
public UITestMode()
{
StringBuilder stringBuilder = new StringBuilder();
this.infoText = stringBuilder;
base..ctor();
}
// Token: 0x04002567 RID: 9575
[FieldOffset(Offset = "0x18")]
[Token(Token = "0x4002567")]
[SerializeField]
private Text info;
// Token: 0x04002568 RID: 9576
[FieldOffset(Offset = "0x20")]
[Token(Token = "0x4002568")]
[SerializeField]
private Text fps;
// Token: 0x04002569 RID: 9577
[FieldOffset(Offset = "0x28")]
[Token(Token = "0x4002569")]
private StringBuilder infoText;
// Token: 0x0400256A RID: 9578
[FieldOffset(Offset = "0x30")]
[Token(Token = "0x400256A")]
private bool enableTestInfo;
// Token: 0x0400256B RID: 9579
[FieldOffset(Offset = "0x34")]
[Token(Token = "0x400256B")]
private CoroutineHandle processor;
}