Add v1.0.3.1

This commit is contained in:
2023-09-06 22:00:49 +02:00
commit 3aebbbf8f0
2051 changed files with 757425 additions and 0 deletions

View File

@@ -0,0 +1,171 @@
using System;
using Cpp2IlInjected;
using UnityEngine.Rendering;
namespace UnityEngine.PostProcessing
{
// Token: 0x0200050A RID: 1290
[Token(Token = "0x200050A")]
public sealed class AmbientOcclusionComponent : PostProcessingComponentCommandBuffer<AmbientOcclusionModel>
{
// Token: 0x1700031F RID: 799
// (get) Token: 0x06002CDD RID: 11485 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x1700031F")]
private AmbientOcclusionComponent.OcclusionSource occlusionSource
{
[Token(Token = "0x6002CDD")]
[Address(RVA = "0x11E4D30", Offset = "0x11E3B30", VA = "0x1811E4D30")]
get
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
}
// Token: 0x17000320 RID: 800
// (get) Token: 0x06002CDE RID: 11486 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x17000320")]
private bool ambientOnlySupported
{
[Token(Token = "0x6002CDE")]
[Address(RVA = "0x11E4C90", Offset = "0x11E3A90", VA = "0x1811E4C90")]
get
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
}
// Token: 0x17000321 RID: 801
// (get) Token: 0x06002CDF RID: 11487 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x17000321")]
public override bool active
{
[Token(Token = "0x6002CDF")]
[Address(RVA = "0x11E4C20", Offset = "0x11E3A20", VA = "0x1811E4C20", Slot = "5")]
get
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
}
// Token: 0x06002CE0 RID: 11488 RVA: 0x000610DC File Offset: 0x0005F2DC
[Token(Token = "0x6002CE0")]
[Address(RVA = "0x11E3F30", Offset = "0x11E2D30", VA = "0x1811E3F30", Slot = "4")]
public override DepthTextureMode GetCameraFlags()
{
AmbientOcclusionComponent.OcclusionSource occlusionSource = this.occlusionSource;
if (this.occlusionSource != AmbientOcclusionComponent.OcclusionSource.GBuffer)
{
}
return DepthTextureMode.Depth;
}
// Token: 0x06002CE1 RID: 11489 RVA: 0x000610FC File Offset: 0x0005F2FC
[Token(Token = "0x6002CE1")]
[Address(RVA = "0x11E3F70", Offset = "0x11E2D70", VA = "0x1811E3F70", Slot = "11")]
public override string GetName()
{
return "Ambient Occlusion";
}
// Token: 0x06002CE2 RID: 11490 RVA: 0x00061110 File Offset: 0x0005F310
[Token(Token = "0x6002CE2")]
[Address(RVA = "0x11E3ED0", Offset = "0x11E2CD0", VA = "0x1811E3ED0", Slot = "10")]
public override CameraEvent GetCameraEvent()
{
if (this.ambientOnlySupported && !this.context.profile.debugViews.IsModeActive(BuiltinDebugViewsModel.Mode.AmbientOcclusion))
{
return CameraEvent.BeforeReflections;
}
return CameraEvent.BeforeImageEffectsOpaque;
}
// Token: 0x06002CE3 RID: 11491 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6002CE3")]
[Address(RVA = "0x11E3FA0", Offset = "0x11E2DA0", VA = "0x1811E3FA0", Slot = "12")]
public override void PopulateCommandBuffer(CommandBuffer cb)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06002CE4 RID: 11492 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6002CE4")]
[Address(RVA = "0x11E4B20", Offset = "0x11E3920", VA = "0x1811E4B20")]
public AmbientOcclusionComponent()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x04003507 RID: 13575
[Token(Token = "0x4003507")]
private const string k_BlitShaderString = "Hidden/Post FX/Blit";
// Token: 0x04003508 RID: 13576
[Token(Token = "0x4003508")]
private const string k_ShaderString = "Hidden/Post FX/Ambient Occlusion";
// Token: 0x04003509 RID: 13577
[FieldOffset(Offset = "0x20")]
[Token(Token = "0x4003509")]
private readonly RenderTargetIdentifier[] m_MRT;
// Token: 0x0200050B RID: 1291
[Token(Token = "0x200050B")]
private static class Uniforms
{
// Token: 0x0400350A RID: 13578
[Token(Token = "0x400350A")]
internal static readonly int _Intensity = Shader.PropertyToID("_Intensity");
// Token: 0x0400350B RID: 13579
[Token(Token = "0x400350B")]
internal static readonly int _Radius = Shader.PropertyToID("_Radius");
// Token: 0x0400350C RID: 13580
[Token(Token = "0x400350C")]
internal static readonly int _FogParams = Shader.PropertyToID("_FogParams");
// Token: 0x0400350D RID: 13581
[Token(Token = "0x400350D")]
internal static readonly int _Downsample = Shader.PropertyToID("_Downsample");
// Token: 0x0400350E RID: 13582
[Token(Token = "0x400350E")]
internal static readonly int _SampleCount = Shader.PropertyToID("_SampleCount");
// Token: 0x0400350F RID: 13583
[Token(Token = "0x400350F")]
internal static readonly int _OcclusionTexture1 = Shader.PropertyToID("_OcclusionTexture1");
// Token: 0x04003510 RID: 13584
[Token(Token = "0x4003510")]
internal static readonly int _OcclusionTexture2 = Shader.PropertyToID("_OcclusionTexture2");
// Token: 0x04003511 RID: 13585
[Token(Token = "0x4003511")]
internal static readonly int _OcclusionTexture = Shader.PropertyToID("_OcclusionTexture");
// Token: 0x04003512 RID: 13586
[Token(Token = "0x4003512")]
internal static readonly int _MainTex = Shader.PropertyToID("_MainTex");
// Token: 0x04003513 RID: 13587
[Token(Token = "0x4003513")]
internal static readonly int _TempRT = Shader.PropertyToID("_TempRT");
}
// Token: 0x0200050C RID: 1292
[Token(Token = "0x200050C")]
private enum OcclusionSource
{
// Token: 0x04003515 RID: 13589
[Token(Token = "0x4003515")]
DepthTexture,
// Token: 0x04003516 RID: 13590
[Token(Token = "0x4003516")]
DepthNormalsTexture,
// Token: 0x04003517 RID: 13591
[Token(Token = "0x4003517")]
GBuffer
}
}
}