Add v1.0.3.1
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@@ -0,0 +1,171 @@
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using System;
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using Cpp2IlInjected;
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using UnityEngine.Rendering;
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namespace UnityEngine.PostProcessing
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{
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// Token: 0x0200050A RID: 1290
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[Token(Token = "0x200050A")]
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public sealed class AmbientOcclusionComponent : PostProcessingComponentCommandBuffer<AmbientOcclusionModel>
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{
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// Token: 0x1700031F RID: 799
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// (get) Token: 0x06002CDD RID: 11485 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x1700031F")]
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private AmbientOcclusionComponent.OcclusionSource occlusionSource
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{
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[Token(Token = "0x6002CDD")]
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[Address(RVA = "0x11E4D30", Offset = "0x11E3B30", VA = "0x1811E4D30")]
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get
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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}
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// Token: 0x17000320 RID: 800
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// (get) Token: 0x06002CDE RID: 11486 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x17000320")]
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private bool ambientOnlySupported
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{
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[Token(Token = "0x6002CDE")]
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[Address(RVA = "0x11E4C90", Offset = "0x11E3A90", VA = "0x1811E4C90")]
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get
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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}
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// Token: 0x17000321 RID: 801
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// (get) Token: 0x06002CDF RID: 11487 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x17000321")]
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public override bool active
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{
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[Token(Token = "0x6002CDF")]
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[Address(RVA = "0x11E4C20", Offset = "0x11E3A20", VA = "0x1811E4C20", Slot = "5")]
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get
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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}
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// Token: 0x06002CE0 RID: 11488 RVA: 0x000610DC File Offset: 0x0005F2DC
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[Token(Token = "0x6002CE0")]
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[Address(RVA = "0x11E3F30", Offset = "0x11E2D30", VA = "0x1811E3F30", Slot = "4")]
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public override DepthTextureMode GetCameraFlags()
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{
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AmbientOcclusionComponent.OcclusionSource occlusionSource = this.occlusionSource;
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if (this.occlusionSource != AmbientOcclusionComponent.OcclusionSource.GBuffer)
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{
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}
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return DepthTextureMode.Depth;
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}
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// Token: 0x06002CE1 RID: 11489 RVA: 0x000610FC File Offset: 0x0005F2FC
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[Token(Token = "0x6002CE1")]
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[Address(RVA = "0x11E3F70", Offset = "0x11E2D70", VA = "0x1811E3F70", Slot = "11")]
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public override string GetName()
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{
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return "Ambient Occlusion";
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}
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// Token: 0x06002CE2 RID: 11490 RVA: 0x00061110 File Offset: 0x0005F310
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[Token(Token = "0x6002CE2")]
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[Address(RVA = "0x11E3ED0", Offset = "0x11E2CD0", VA = "0x1811E3ED0", Slot = "10")]
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public override CameraEvent GetCameraEvent()
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{
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if (this.ambientOnlySupported && !this.context.profile.debugViews.IsModeActive(BuiltinDebugViewsModel.Mode.AmbientOcclusion))
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{
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return CameraEvent.BeforeReflections;
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}
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return CameraEvent.BeforeImageEffectsOpaque;
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}
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// Token: 0x06002CE3 RID: 11491 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6002CE3")]
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[Address(RVA = "0x11E3FA0", Offset = "0x11E2DA0", VA = "0x1811E3FA0", Slot = "12")]
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public override void PopulateCommandBuffer(CommandBuffer cb)
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06002CE4 RID: 11492 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6002CE4")]
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[Address(RVA = "0x11E4B20", Offset = "0x11E3920", VA = "0x1811E4B20")]
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public AmbientOcclusionComponent()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x04003507 RID: 13575
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[Token(Token = "0x4003507")]
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private const string k_BlitShaderString = "Hidden/Post FX/Blit";
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// Token: 0x04003508 RID: 13576
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[Token(Token = "0x4003508")]
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private const string k_ShaderString = "Hidden/Post FX/Ambient Occlusion";
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// Token: 0x04003509 RID: 13577
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[FieldOffset(Offset = "0x20")]
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[Token(Token = "0x4003509")]
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private readonly RenderTargetIdentifier[] m_MRT;
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// Token: 0x0200050B RID: 1291
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[Token(Token = "0x200050B")]
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private static class Uniforms
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{
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// Token: 0x0400350A RID: 13578
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[Token(Token = "0x400350A")]
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internal static readonly int _Intensity = Shader.PropertyToID("_Intensity");
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// Token: 0x0400350B RID: 13579
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[Token(Token = "0x400350B")]
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internal static readonly int _Radius = Shader.PropertyToID("_Radius");
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// Token: 0x0400350C RID: 13580
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[Token(Token = "0x400350C")]
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internal static readonly int _FogParams = Shader.PropertyToID("_FogParams");
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// Token: 0x0400350D RID: 13581
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[Token(Token = "0x400350D")]
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internal static readonly int _Downsample = Shader.PropertyToID("_Downsample");
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// Token: 0x0400350E RID: 13582
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[Token(Token = "0x400350E")]
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internal static readonly int _SampleCount = Shader.PropertyToID("_SampleCount");
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// Token: 0x0400350F RID: 13583
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[Token(Token = "0x400350F")]
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internal static readonly int _OcclusionTexture1 = Shader.PropertyToID("_OcclusionTexture1");
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// Token: 0x04003510 RID: 13584
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[Token(Token = "0x4003510")]
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internal static readonly int _OcclusionTexture2 = Shader.PropertyToID("_OcclusionTexture2");
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// Token: 0x04003511 RID: 13585
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[Token(Token = "0x4003511")]
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internal static readonly int _OcclusionTexture = Shader.PropertyToID("_OcclusionTexture");
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// Token: 0x04003512 RID: 13586
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[Token(Token = "0x4003512")]
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internal static readonly int _MainTex = Shader.PropertyToID("_MainTex");
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// Token: 0x04003513 RID: 13587
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[Token(Token = "0x4003513")]
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internal static readonly int _TempRT = Shader.PropertyToID("_TempRT");
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}
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// Token: 0x0200050C RID: 1292
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[Token(Token = "0x200050C")]
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private enum OcclusionSource
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{
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// Token: 0x04003515 RID: 13589
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[Token(Token = "0x4003515")]
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DepthTexture,
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// Token: 0x04003516 RID: 13590
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[Token(Token = "0x4003516")]
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DepthNormalsTexture,
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// Token: 0x04003517 RID: 13591
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[Token(Token = "0x4003517")]
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GBuffer
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}
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}
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}
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