Add v1.0.3.1
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@@ -0,0 +1,157 @@
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using System;
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using Cpp2IlInjected;
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namespace UnityEngine.PostProcessing
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{
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// Token: 0x02000558 RID: 1368
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[Token(Token = "0x2000558")]
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[Serializable]
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public class EyeAdaptationModel : PostProcessingModel
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{
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// Token: 0x17000358 RID: 856
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// (get) Token: 0x06002DBF RID: 11711 RVA: 0x000020D3 File Offset: 0x000002D3
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// (set) Token: 0x06002DC0 RID: 11712 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x17000358")]
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public EyeAdaptationModel.Settings settings
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{
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[Token(Token = "0x6002DBF")]
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[Address(RVA = "0xA6AAE0", Offset = "0xA698E0", VA = "0x180A6AAE0")]
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get
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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[Token(Token = "0x6002DC0")]
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[Address(RVA = "0xA6AB10", Offset = "0xA69910", VA = "0x180A6AB10")]
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set
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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}
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// Token: 0x06002DC1 RID: 11713 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6002DC1")]
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[Address(RVA = "0xA6AA50", Offset = "0xA69850", VA = "0x180A6AA50", Slot = "4")]
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public override void Reset()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06002DC2 RID: 11714 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6002DC2")]
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[Address(RVA = "0xA6AA90", Offset = "0xA69890", VA = "0x180A6AA90")]
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public EyeAdaptationModel()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x04003687 RID: 13959
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[FieldOffset(Offset = "0x18")]
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[Token(Token = "0x4003687")]
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[SerializeField]
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private EyeAdaptationModel.Settings m_Settings;
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// Token: 0x02000559 RID: 1369
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[Token(Token = "0x2000559")]
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public enum EyeAdaptationType
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{
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// Token: 0x04003689 RID: 13961
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[Token(Token = "0x4003689")]
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Progressive,
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// Token: 0x0400368A RID: 13962
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[Token(Token = "0x400368A")]
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Fixed
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}
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// Token: 0x0200055A RID: 1370
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[Token(Token = "0x200055A")]
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[Serializable]
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public struct Settings
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{
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// Token: 0x17000359 RID: 857
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// (get) Token: 0x06002DC3 RID: 11715 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x17000359")]
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public static EyeAdaptationModel.Settings defaultSettings
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{
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[Token(Token = "0x6002DC3")]
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[Address(RVA = "0x5FD5D0", Offset = "0x5FC3D0", VA = "0x1805FD5D0")]
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get
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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}
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// Token: 0x0400368B RID: 13963
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[FieldOffset(Offset = "0x0")]
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[Token(Token = "0x400368B")]
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[Range(1f, 99f)]
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[Tooltip("Filters the dark part of the histogram when computing the average luminance to avoid very dark pixels from contributing to the auto exposure. Unit is in percent.")]
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public float lowPercent;
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// Token: 0x0400368C RID: 13964
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[FieldOffset(Offset = "0x4")]
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[Token(Token = "0x400368C")]
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[Range(1f, 99f)]
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[Tooltip("Filters the bright part of the histogram when computing the average luminance to avoid very dark pixels from contributing to the auto exposure. Unit is in percent.")]
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public float highPercent;
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// Token: 0x0400368D RID: 13965
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[FieldOffset(Offset = "0x8")]
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[Token(Token = "0x400368D")]
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[Tooltip("Minimum average luminance to consider for auto exposure (in EV).")]
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public float minLuminance;
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// Token: 0x0400368E RID: 13966
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[FieldOffset(Offset = "0xC")]
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[Token(Token = "0x400368E")]
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[Tooltip("Maximum average luminance to consider for auto exposure (in EV).")]
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public float maxLuminance;
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// Token: 0x0400368F RID: 13967
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[FieldOffset(Offset = "0x10")]
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[Token(Token = "0x400368F")]
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[Min(0f)]
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[Tooltip("Exposure bias. Use this to offset the global exposure of the scene.")]
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public float keyValue;
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// Token: 0x04003690 RID: 13968
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[FieldOffset(Offset = "0x14")]
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[Token(Token = "0x4003690")]
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[Tooltip("Set this to true to let Unity handle the key value automatically based on average luminance.")]
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public bool dynamicKeyValue;
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// Token: 0x04003691 RID: 13969
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[FieldOffset(Offset = "0x18")]
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[Token(Token = "0x4003691")]
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[Tooltip("Use \"Progressive\" if you want the auto exposure to be animated. Use \"Fixed\" otherwise.")]
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public EyeAdaptationModel.EyeAdaptationType adaptationType;
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// Token: 0x04003692 RID: 13970
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[FieldOffset(Offset = "0x1C")]
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[Token(Token = "0x4003692")]
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[Min(0f)]
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[Tooltip("Adaptation speed from a dark to a light environment.")]
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public float speedUp;
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// Token: 0x04003693 RID: 13971
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[FieldOffset(Offset = "0x20")]
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[Token(Token = "0x4003693")]
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[Min(0f)]
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[Tooltip("Adaptation speed from a light to a dark environment.")]
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public float speedDown;
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// Token: 0x04003694 RID: 13972
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[FieldOffset(Offset = "0x24")]
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[Token(Token = "0x4003694")]
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[Tooltip("Lower bound for the brightness range of the generated histogram (in EV). The bigger the spread between min & max, the lower the precision will be.")]
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[Range(-16f, -1f)]
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public int logMin;
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// Token: 0x04003695 RID: 13973
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[FieldOffset(Offset = "0x28")]
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[Token(Token = "0x4003695")]
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[Tooltip("Upper bound for the brightness range of the generated histogram (in EV). The bigger the spread between min & max, the lower the precision will be.")]
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[Range(1f, 16f)]
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public int logMax;
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}
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}
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}
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