Add v1.0.3.1

This commit is contained in:
2023-09-06 22:00:49 +02:00
commit 3aebbbf8f0
2051 changed files with 757425 additions and 0 deletions

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@@ -0,0 +1,191 @@
using System;
using System.Runtime.CompilerServices;
using Cpp2IlInjected;
namespace UnityEngine.PostProcessing
{
// Token: 0x0200052C RID: 1324
[Token(Token = "0x200052C")]
public sealed class TaaComponent : PostProcessingComponentRenderTexture<AntialiasingModel>
{
// Token: 0x17000333 RID: 819
// (get) Token: 0x06002D68 RID: 11624 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x17000333")]
public override bool active
{
[Token(Token = "0x6002D68")]
[Address(RVA = "0x12F7480", Offset = "0x12F6280", VA = "0x1812F7480", Slot = "5")]
get
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
}
// Token: 0x06002D69 RID: 11625 RVA: 0x00061FA8 File Offset: 0x000601A8
[Token(Token = "0x6002D69")]
[Address(RVA = "0x51C630", Offset = "0x51B430", VA = "0x18051C630", Slot = "4")]
public override DepthTextureMode GetCameraFlags()
{
return DepthTextureMode.Depth | DepthTextureMode.MotionVectors;
}
// Token: 0x17000334 RID: 820
// (get) Token: 0x06002D6A RID: 11626 RVA: 0x000020D3 File Offset: 0x000002D3
// (set) Token: 0x06002D6B RID: 11627 RVA: 0x00061FB8 File Offset: 0x000601B8
[Token(Token = "0x17000334")]
public Vector2 jitterVector
{
[Token(Token = "0x6002D6A")]
[Address(RVA = "0x12F7500", Offset = "0x12F6300", VA = "0x1812F7500")]
[CompilerGenerated]
get
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
[Token(Token = "0x6002D6B")]
[Address(RVA = "0x771F90", Offset = "0x770D90", VA = "0x180771F90")]
[CompilerGenerated]
private set
{
this.<jitterVector>k__BackingField = value;
}
}
// Token: 0x06002D6C RID: 11628 RVA: 0x00061FCC File Offset: 0x000601CC
[Token(Token = "0x6002D6C")]
[Address(RVA = "0x12F6EA0", Offset = "0x12F5CA0", VA = "0x1812F6EA0")]
public void ResetHistory()
{
this.m_ResetHistory = true;
}
// Token: 0x06002D6D RID: 11629 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6002D6D")]
[Address(RVA = "0x12F6EB0", Offset = "0x12F5CB0", VA = "0x1812F6EB0")]
public void SetProjectionMatrix(Func<Vector2, Matrix4x4> jitteredFunc)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06002D6E RID: 11630 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6002D6E")]
[Address(RVA = "0x12F6900", Offset = "0x12F5700", VA = "0x1812F6900")]
public void Render(RenderTexture source, RenderTexture destination)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06002D6F RID: 11631 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6002D6F")]
[Address(RVA = "0x12F60F0", Offset = "0x12F4EF0", VA = "0x1812F60F0")]
private float GetHaltonValue(int index, int radix)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06002D70 RID: 11632 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6002D70")]
[Address(RVA = "0x12F6030", Offset = "0x12F4E30", VA = "0x1812F6030")]
private Vector2 GenerateRandomOffset()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06002D71 RID: 11633 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6002D71")]
[Address(RVA = "0x12F62F0", Offset = "0x12F50F0", VA = "0x1812F62F0")]
private Matrix4x4 GetPerspectiveProjectionMatrix(Vector2 offset)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06002D72 RID: 11634 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6002D72")]
[Address(RVA = "0x12F6130", Offset = "0x12F4F30", VA = "0x1812F6130")]
private Matrix4x4 GetOrthographicProjectionMatrix(Vector2 offset)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06002D73 RID: 11635 RVA: 0x00061FE0 File Offset: 0x000601E0
[Token(Token = "0x6002D73")]
[Address(RVA = "0x12F6860", Offset = "0x12F5660", VA = "0x1812F6860", Slot = "7")]
public override void OnDisable()
{
RenderTexture historyTexture = this.m_HistoryTexture;
int num = 0;
if (historyTexture != num)
{
RenderTexture.ReleaseTemporary(this.m_HistoryTexture);
}
int num2 = 0;
this.m_HistoryTexture = num2;
this.m_SampleIndex = num2;
this.m_ResetHistory = true;
}
// Token: 0x06002D74 RID: 11636 RVA: 0x00062024 File Offset: 0x00060224
[Token(Token = "0x6002D74")]
[Address(RVA = "0x12F7410", Offset = "0x12F6210", VA = "0x1812F7410")]
public TaaComponent()
{
RenderBuffer[] array = new RenderBuffer[2];
this.m_MRT = array;
this.m_ResetHistory = true;
base..ctor();
}
// Token: 0x040035E7 RID: 13799
[Token(Token = "0x40035E7")]
private const string k_ShaderString = "Hidden/Post FX/Temporal Anti-aliasing";
// Token: 0x040035E8 RID: 13800
[Token(Token = "0x40035E8")]
private const int k_SampleCount = 8;
// Token: 0x040035E9 RID: 13801
[FieldOffset(Offset = "0x20")]
[Token(Token = "0x40035E9")]
private readonly RenderBuffer[] m_MRT;
// Token: 0x040035EA RID: 13802
[FieldOffset(Offset = "0x28")]
[Token(Token = "0x40035EA")]
private int m_SampleIndex;
// Token: 0x040035EB RID: 13803
[FieldOffset(Offset = "0x2C")]
[Token(Token = "0x40035EB")]
private bool m_ResetHistory;
// Token: 0x040035EC RID: 13804
[FieldOffset(Offset = "0x30")]
[Token(Token = "0x40035EC")]
private RenderTexture m_HistoryTexture;
// Token: 0x0200052D RID: 1325
[Token(Token = "0x200052D")]
private static class Uniforms
{
// Token: 0x040035EE RID: 13806
[Token(Token = "0x40035EE")]
internal static int _Jitter = Shader.PropertyToID("_Jitter");
// Token: 0x040035EF RID: 13807
[Token(Token = "0x40035EF")]
internal static int _SharpenParameters = Shader.PropertyToID("_SharpenParameters");
// Token: 0x040035F0 RID: 13808
[Token(Token = "0x40035F0")]
internal static int _FinalBlendParameters = Shader.PropertyToID("_FinalBlendParameters");
// Token: 0x040035F1 RID: 13809
[Token(Token = "0x40035F1")]
internal static int _HistoryTex = Shader.PropertyToID("_HistoryTex");
// Token: 0x040035F2 RID: 13810
[Token(Token = "0x40035F2")]
internal static int _MainTex = Shader.PropertyToID("_MainTex");
}
}
}