Add v1.0.3.1
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@@ -0,0 +1,59 @@
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using System;
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using Cpp2IlInjected;
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namespace UnityEngine.PostProcessing
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{
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// Token: 0x0200052E RID: 1326
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[Token(Token = "0x200052E")]
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public sealed class UserLutComponent : PostProcessingComponentRenderTexture<UserLutModel>
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{
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// Token: 0x17000335 RID: 821
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// (get) Token: 0x06002D76 RID: 11638 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x17000335")]
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public override bool active
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{
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[Token(Token = "0x6002D76")]
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[Address(RVA = "0x8C4700", Offset = "0x8C3500", VA = "0x1808C4700", Slot = "5")]
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get
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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}
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// Token: 0x06002D77 RID: 11639 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6002D77")]
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[Address(RVA = "0x8C4500", Offset = "0x8C3300", VA = "0x1808C4500", Slot = "10")]
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public override void Prepare(Material uberMaterial)
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06002D78 RID: 11640 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6002D78")]
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[Address(RVA = "0x8C4380", Offset = "0x8C3180", VA = "0x1808C4380")]
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public void OnGUI()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06002D79 RID: 11641 RVA: 0x000620A4 File Offset: 0x000602A4
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[Token(Token = "0x6002D79")]
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[Address(RVA = "0x8C46C0", Offset = "0x8C34C0", VA = "0x1808C46C0")]
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public UserLutComponent()
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{
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}
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// Token: 0x0200052F RID: 1327
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[Token(Token = "0x200052F")]
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private static class Uniforms
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{
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// Token: 0x040035F3 RID: 13811
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[Token(Token = "0x40035F3")]
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internal static readonly int _UserLut = Shader.PropertyToID("_UserLut");
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// Token: 0x040035F4 RID: 13812
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[Token(Token = "0x40035F4")]
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internal static readonly int _UserLut_Params = Shader.PropertyToID("_UserLut_Params");
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}
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}
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}
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