Add v1.0.3.1

This commit is contained in:
2023-09-06 22:00:49 +02:00
commit 3aebbbf8f0
2051 changed files with 757425 additions and 0 deletions

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using System;
using System.Collections;
using Cpp2IlInjected;
using UnityEngine;
using UnitySA.Utility;
namespace UnitySA.Characters.FirstPerson
{
// Token: 0x020005D6 RID: 1494
[Token(Token = "0x20005D6")]
[RequireComponent(typeof(CharacterController))]
[RequireComponent(typeof(AudioSource))]
public class FPCtrl : MonoBehaviour
{
// Token: 0x06002F6F RID: 12143 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6002F6F")]
[Address(RVA = "0x4BCFD0", Offset = "0x4BBDD0", VA = "0x1804BCFD0")]
private void Start()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06002F70 RID: 12144 RVA: 0x000652A4 File Offset: 0x000634A4
[Token(Token = "0x6002F70")]
[Address(RVA = "0x4BD490", Offset = "0x4BC290", VA = "0x1804BD490")]
private void Update()
{
MLook mouseLook = this.m_MouseLook;
Transform transform = base.transform;
Transform transform2 = this.m_Camera.transform;
mouseLook.LookRotation(transform, transform2);
if (!this.m_Jump)
{
bool buttonDown = Input.GetButtonDown("Jump");
this.m_Jump = buttonDown;
}
int num = 0;
if ((this.m_PreviouslyGrounded ? 1 : 0) == num && this.m_CharacterController.isGrounded)
{
IEnumerator enumerator = this.m_JumpBob.DoBobCycle();
Coroutine coroutine = base.StartCoroutine(enumerator);
this.m_MoveDir.y = (float)num;
this.m_Jumping = num != 0;
}
if (!this.m_CharacterController.isGrounded && (this.m_Jumping ? 1 : 0) == num && (this.m_PreviouslyGrounded ? 1 : 0) != num)
{
this.m_MoveDir.y = (float)num;
}
bool isGrounded = this.m_CharacterController.isGrounded;
this.m_PreviouslyGrounded = isGrounded;
}
// Token: 0x06002F71 RID: 12145 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6002F71")]
[Address(RVA = "0x4BC4B0", Offset = "0x4BB2B0", VA = "0x1804BC4B0")]
private void FixedUpdate()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06002F72 RID: 12146 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6002F72")]
[Address(RVA = "0x4BCE20", Offset = "0x4BBC20", VA = "0x1804BCE20")]
private void ProgressStepCycle(float speed)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06002F73 RID: 12147 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6002F73")]
[Address(RVA = "0x4BD220", Offset = "0x4BC020", VA = "0x1804BD220")]
private void UpdateCameraPosition(float speed)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06002F74 RID: 12148 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6002F74")]
[Address(RVA = "0x4BCA70", Offset = "0x4BB870", VA = "0x1804BCA70")]
private void GetInput(out float speed)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06002F75 RID: 12149 RVA: 0x00065380 File Offset: 0x00063580
[Token(Token = "0x6002F75")]
[Address(RVA = "0x4BCF70", Offset = "0x4BBD70", VA = "0x1804BCF70")]
private void RotateView()
{
MLook mouseLook = this.m_MouseLook;
Transform transform = base.transform;
Transform transform2 = this.m_Camera.transform;
mouseLook.LookRotation(transform, transform2);
}
// Token: 0x06002F76 RID: 12150 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6002F76")]
[Address(RVA = "0x4BCC70", Offset = "0x4BBA70", VA = "0x1804BCC70")]
private void OnControllerColliderHit(ControllerColliderHit hit)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06002F77 RID: 12151 RVA: 0x000653B8 File Offset: 0x000635B8
[Token(Token = "0x6002F77")]
[Address(RVA = "0x4BD5D0", Offset = "0x4BC3D0", VA = "0x1804BD5D0")]
public FPCtrl()
{
CurveCtrlBob curveCtrlBob = new CurveCtrlBob();
this.m_HeadBob = curveCtrlBob;
LerpCtrlBob lerpCtrlBob = new LerpCtrlBob();
this.m_JumpBob = lerpCtrlBob;
float z = Vector3.zero.z;
this.m_MoveDir.z = z;
base..ctor();
}
// Token: 0x0400399F RID: 14751
[FieldOffset(Offset = "0x18")]
[Token(Token = "0x400399F")]
[SerializeField]
private bool m_IsWalking;
// Token: 0x040039A0 RID: 14752
[FieldOffset(Offset = "0x1C")]
[Token(Token = "0x40039A0")]
[SerializeField]
private float m_WalkSpeed;
// Token: 0x040039A1 RID: 14753
[FieldOffset(Offset = "0x20")]
[Token(Token = "0x40039A1")]
[SerializeField]
private float m_RunSpeed;
// Token: 0x040039A2 RID: 14754
[FieldOffset(Offset = "0x24")]
[Token(Token = "0x40039A2")]
[SerializeField]
[Range(0f, 1f)]
private float m_RunstepLenghten;
// Token: 0x040039A3 RID: 14755
[FieldOffset(Offset = "0x28")]
[Token(Token = "0x40039A3")]
[SerializeField]
private float m_JumpSpeed;
// Token: 0x040039A4 RID: 14756
[FieldOffset(Offset = "0x2C")]
[Token(Token = "0x40039A4")]
[SerializeField]
private float m_StickToGroundForce;
// Token: 0x040039A5 RID: 14757
[FieldOffset(Offset = "0x30")]
[Token(Token = "0x40039A5")]
[SerializeField]
private float m_GravityMultiplier;
// Token: 0x040039A6 RID: 14758
[FieldOffset(Offset = "0x38")]
[Token(Token = "0x40039A6")]
[SerializeField]
private MLook m_MouseLook;
// Token: 0x040039A7 RID: 14759
[FieldOffset(Offset = "0x40")]
[Token(Token = "0x40039A7")]
[SerializeField]
private bool m_UseFovKick;
// Token: 0x040039A8 RID: 14760
[FieldOffset(Offset = "0x48")]
[Token(Token = "0x40039A8")]
[SerializeField]
private FOVZoom m_FovKick = new FOVZoom
{
FOVIncrease = 3f,
TimeToIncrease = 1f,
TimeToDecrease = 1f
};
// Token: 0x040039A9 RID: 14761
[FieldOffset(Offset = "0x50")]
[Token(Token = "0x40039A9")]
[SerializeField]
private bool m_UseHeadBob;
// Token: 0x040039AA RID: 14762
[FieldOffset(Offset = "0x58")]
[Token(Token = "0x40039AA")]
[SerializeField]
private CurveCtrlBob m_HeadBob;
// Token: 0x040039AB RID: 14763
[FieldOffset(Offset = "0x60")]
[Token(Token = "0x40039AB")]
[SerializeField]
private LerpCtrlBob m_JumpBob;
// Token: 0x040039AC RID: 14764
[FieldOffset(Offset = "0x68")]
[Token(Token = "0x40039AC")]
[SerializeField]
private float m_StepInterval;
// Token: 0x040039AD RID: 14765
[FieldOffset(Offset = "0x70")]
[Token(Token = "0x40039AD")]
private Camera m_Camera;
// Token: 0x040039AE RID: 14766
[FieldOffset(Offset = "0x78")]
[Token(Token = "0x40039AE")]
private bool m_Jump;
// Token: 0x040039AF RID: 14767
[FieldOffset(Offset = "0x7C")]
[Token(Token = "0x40039AF")]
private float m_YRotation;
// Token: 0x040039B0 RID: 14768
[FieldOffset(Offset = "0x80")]
[Token(Token = "0x40039B0")]
private Vector2 m_Input;
// Token: 0x040039B1 RID: 14769
[FieldOffset(Offset = "0x88")]
[Token(Token = "0x40039B1")]
private Vector3 m_MoveDir;
// Token: 0x040039B2 RID: 14770
[FieldOffset(Offset = "0x98")]
[Token(Token = "0x40039B2")]
private CharacterController m_CharacterController;
// Token: 0x040039B3 RID: 14771
[FieldOffset(Offset = "0xA0")]
[Token(Token = "0x40039B3")]
private CollisionFlags m_CollisionFlags;
// Token: 0x040039B4 RID: 14772
[FieldOffset(Offset = "0xA4")]
[Token(Token = "0x40039B4")]
private bool m_PreviouslyGrounded;
// Token: 0x040039B5 RID: 14773
[FieldOffset(Offset = "0xA8")]
[Token(Token = "0x40039B5")]
private Vector3 m_OriginalCameraPosition;
// Token: 0x040039B6 RID: 14774
[FieldOffset(Offset = "0xB4")]
[Token(Token = "0x40039B6")]
private float m_StepCycle;
// Token: 0x040039B7 RID: 14775
[FieldOffset(Offset = "0xB8")]
[Token(Token = "0x40039B7")]
private float m_NextStep;
// Token: 0x040039B8 RID: 14776
[FieldOffset(Offset = "0xBC")]
[Token(Token = "0x40039B8")]
private bool m_Jumping;
}
}

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using System;
using Cpp2IlInjected;
using UnityEngine;
namespace UnitySA.Characters.FirstPerson
{
// Token: 0x020005D7 RID: 1495
[Token(Token = "0x20005D7")]
[Serializable]
public class MLook
{
// Token: 0x06002F78 RID: 12152 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6002F78")]
[Address(RVA = "0x400850", Offset = "0x3FF650", VA = "0x180400850")]
public void Init(Transform character, Transform camera)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06002F79 RID: 12153 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6002F79")]
[Address(RVA = "0x400910", Offset = "0x3FF710", VA = "0x180400910")]
public void LookRotation(Transform character, Transform camera)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06002F7A RID: 12154 RVA: 0x0006542C File Offset: 0x0006362C
[Token(Token = "0x6002F7A")]
[Address(RVA = "0x400C60", Offset = "0x3FFA60", VA = "0x180400C60")]
public void SetCursorLock(bool value)
{
this.lockCursor = value;
if (!value)
{
Cursor.lockState = CursorLockMode.None;
Cursor.visible = true;
return;
}
}
// Token: 0x06002F7B RID: 12155 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6002F7B")]
[Address(RVA = "0x400C90", Offset = "0x3FFA90", VA = "0x180400C90")]
public void UpdateCursorLock()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06002F7C RID: 12156 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6002F7C")]
[Address(RVA = "0x4008B0", Offset = "0x3FF6B0", VA = "0x1804008B0")]
private void InternalLockUpdate()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06002F7D RID: 12157 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6002F7D")]
[Address(RVA = "0x400790", Offset = "0x3FF590", VA = "0x180400790")]
private Quaternion ClampRotationAroundXAxis(Quaternion q)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06002F7E RID: 12158 RVA: 0x00065454 File Offset: 0x00063654
[Token(Token = "0x6002F7E")]
[Address(RVA = "0x400CF0", Offset = "0x3FFAF0", VA = "0x180400CF0")]
public MLook()
{
}
// Token: 0x040039B9 RID: 14777
[FieldOffset(Offset = "0x10")]
[Token(Token = "0x40039B9")]
public float XSensitivity = 2f;
// Token: 0x040039BA RID: 14778
[FieldOffset(Offset = "0x14")]
[Token(Token = "0x40039BA")]
public float YSensitivity = 2f;
// Token: 0x040039BB RID: 14779
[FieldOffset(Offset = "0x18")]
[Token(Token = "0x40039BB")]
public bool clampVerticalRotation = true;
// Token: 0x040039BC RID: 14780
[FieldOffset(Offset = "0x1C")]
[Token(Token = "0x40039BC")]
public float MinimumX = -90f;
// Token: 0x040039BD RID: 14781
[FieldOffset(Offset = "0x20")]
[Token(Token = "0x40039BD")]
public float MaximumX = 90f;
// Token: 0x040039BE RID: 14782
[FieldOffset(Offset = "0x24")]
[Token(Token = "0x40039BE")]
public bool smooth;
// Token: 0x040039BF RID: 14783
[FieldOffset(Offset = "0x28")]
[Token(Token = "0x40039BF")]
public float smoothTime = 5f;
// Token: 0x040039C0 RID: 14784
[FieldOffset(Offset = "0x2C")]
[Token(Token = "0x40039C0")]
public bool lockCursor = true;
// Token: 0x040039C1 RID: 14785
[FieldOffset(Offset = "0x30")]
[Token(Token = "0x40039C1")]
private Quaternion m_CharacterTargetRot;
// Token: 0x040039C2 RID: 14786
[FieldOffset(Offset = "0x40")]
[Token(Token = "0x40039C2")]
private Quaternion m_CameraTargetRot;
// Token: 0x040039C3 RID: 14787
[FieldOffset(Offset = "0x50")]
[Token(Token = "0x40039C3")]
private bool m_cursorIsLocked = true;
}
}