Add v1.0.3.1
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268
Cpp2IL/Assembly-CSharp/UnitySA/Characters/FirstPerson/FPCtrl.cs
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268
Cpp2IL/Assembly-CSharp/UnitySA/Characters/FirstPerson/FPCtrl.cs
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using System;
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using System.Collections;
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using Cpp2IlInjected;
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using UnityEngine;
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using UnitySA.Utility;
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namespace UnitySA.Characters.FirstPerson
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{
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// Token: 0x020005D6 RID: 1494
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[Token(Token = "0x20005D6")]
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[RequireComponent(typeof(CharacterController))]
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[RequireComponent(typeof(AudioSource))]
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public class FPCtrl : MonoBehaviour
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{
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// Token: 0x06002F6F RID: 12143 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6002F6F")]
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[Address(RVA = "0x4BCFD0", Offset = "0x4BBDD0", VA = "0x1804BCFD0")]
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private void Start()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06002F70 RID: 12144 RVA: 0x000652A4 File Offset: 0x000634A4
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[Token(Token = "0x6002F70")]
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[Address(RVA = "0x4BD490", Offset = "0x4BC290", VA = "0x1804BD490")]
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private void Update()
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{
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MLook mouseLook = this.m_MouseLook;
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Transform transform = base.transform;
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Transform transform2 = this.m_Camera.transform;
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mouseLook.LookRotation(transform, transform2);
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if (!this.m_Jump)
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{
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bool buttonDown = Input.GetButtonDown("Jump");
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this.m_Jump = buttonDown;
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}
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int num = 0;
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if ((this.m_PreviouslyGrounded ? 1 : 0) == num && this.m_CharacterController.isGrounded)
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{
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IEnumerator enumerator = this.m_JumpBob.DoBobCycle();
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Coroutine coroutine = base.StartCoroutine(enumerator);
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this.m_MoveDir.y = (float)num;
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this.m_Jumping = num != 0;
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}
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if (!this.m_CharacterController.isGrounded && (this.m_Jumping ? 1 : 0) == num && (this.m_PreviouslyGrounded ? 1 : 0) != num)
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{
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this.m_MoveDir.y = (float)num;
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}
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bool isGrounded = this.m_CharacterController.isGrounded;
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this.m_PreviouslyGrounded = isGrounded;
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}
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// Token: 0x06002F71 RID: 12145 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6002F71")]
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[Address(RVA = "0x4BC4B0", Offset = "0x4BB2B0", VA = "0x1804BC4B0")]
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private void FixedUpdate()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06002F72 RID: 12146 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6002F72")]
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[Address(RVA = "0x4BCE20", Offset = "0x4BBC20", VA = "0x1804BCE20")]
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private void ProgressStepCycle(float speed)
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06002F73 RID: 12147 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6002F73")]
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[Address(RVA = "0x4BD220", Offset = "0x4BC020", VA = "0x1804BD220")]
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private void UpdateCameraPosition(float speed)
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06002F74 RID: 12148 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6002F74")]
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[Address(RVA = "0x4BCA70", Offset = "0x4BB870", VA = "0x1804BCA70")]
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private void GetInput(out float speed)
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06002F75 RID: 12149 RVA: 0x00065380 File Offset: 0x00063580
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[Token(Token = "0x6002F75")]
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[Address(RVA = "0x4BCF70", Offset = "0x4BBD70", VA = "0x1804BCF70")]
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private void RotateView()
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{
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MLook mouseLook = this.m_MouseLook;
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Transform transform = base.transform;
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Transform transform2 = this.m_Camera.transform;
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mouseLook.LookRotation(transform, transform2);
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}
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// Token: 0x06002F76 RID: 12150 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6002F76")]
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[Address(RVA = "0x4BCC70", Offset = "0x4BBA70", VA = "0x1804BCC70")]
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private void OnControllerColliderHit(ControllerColliderHit hit)
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06002F77 RID: 12151 RVA: 0x000653B8 File Offset: 0x000635B8
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[Token(Token = "0x6002F77")]
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[Address(RVA = "0x4BD5D0", Offset = "0x4BC3D0", VA = "0x1804BD5D0")]
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public FPCtrl()
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{
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CurveCtrlBob curveCtrlBob = new CurveCtrlBob();
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this.m_HeadBob = curveCtrlBob;
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LerpCtrlBob lerpCtrlBob = new LerpCtrlBob();
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this.m_JumpBob = lerpCtrlBob;
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float z = Vector3.zero.z;
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this.m_MoveDir.z = z;
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base..ctor();
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}
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// Token: 0x0400399F RID: 14751
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[FieldOffset(Offset = "0x18")]
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[Token(Token = "0x400399F")]
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[SerializeField]
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private bool m_IsWalking;
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// Token: 0x040039A0 RID: 14752
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[FieldOffset(Offset = "0x1C")]
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[Token(Token = "0x40039A0")]
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[SerializeField]
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private float m_WalkSpeed;
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// Token: 0x040039A1 RID: 14753
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[FieldOffset(Offset = "0x20")]
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[Token(Token = "0x40039A1")]
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[SerializeField]
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private float m_RunSpeed;
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// Token: 0x040039A2 RID: 14754
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[FieldOffset(Offset = "0x24")]
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[Token(Token = "0x40039A2")]
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[SerializeField]
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[Range(0f, 1f)]
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private float m_RunstepLenghten;
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// Token: 0x040039A3 RID: 14755
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[FieldOffset(Offset = "0x28")]
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[Token(Token = "0x40039A3")]
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[SerializeField]
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private float m_JumpSpeed;
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// Token: 0x040039A4 RID: 14756
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[FieldOffset(Offset = "0x2C")]
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[Token(Token = "0x40039A4")]
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[SerializeField]
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private float m_StickToGroundForce;
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// Token: 0x040039A5 RID: 14757
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[FieldOffset(Offset = "0x30")]
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[Token(Token = "0x40039A5")]
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[SerializeField]
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private float m_GravityMultiplier;
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// Token: 0x040039A6 RID: 14758
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[FieldOffset(Offset = "0x38")]
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[Token(Token = "0x40039A6")]
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[SerializeField]
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private MLook m_MouseLook;
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// Token: 0x040039A7 RID: 14759
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[FieldOffset(Offset = "0x40")]
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[Token(Token = "0x40039A7")]
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[SerializeField]
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private bool m_UseFovKick;
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// Token: 0x040039A8 RID: 14760
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[FieldOffset(Offset = "0x48")]
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[Token(Token = "0x40039A8")]
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[SerializeField]
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private FOVZoom m_FovKick = new FOVZoom
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{
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FOVIncrease = 3f,
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TimeToIncrease = 1f,
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TimeToDecrease = 1f
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};
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// Token: 0x040039A9 RID: 14761
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[FieldOffset(Offset = "0x50")]
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[Token(Token = "0x40039A9")]
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[SerializeField]
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private bool m_UseHeadBob;
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// Token: 0x040039AA RID: 14762
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[FieldOffset(Offset = "0x58")]
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[Token(Token = "0x40039AA")]
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[SerializeField]
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private CurveCtrlBob m_HeadBob;
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// Token: 0x040039AB RID: 14763
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[FieldOffset(Offset = "0x60")]
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[Token(Token = "0x40039AB")]
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[SerializeField]
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private LerpCtrlBob m_JumpBob;
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// Token: 0x040039AC RID: 14764
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[FieldOffset(Offset = "0x68")]
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[Token(Token = "0x40039AC")]
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[SerializeField]
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private float m_StepInterval;
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// Token: 0x040039AD RID: 14765
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[FieldOffset(Offset = "0x70")]
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[Token(Token = "0x40039AD")]
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private Camera m_Camera;
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// Token: 0x040039AE RID: 14766
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[FieldOffset(Offset = "0x78")]
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[Token(Token = "0x40039AE")]
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private bool m_Jump;
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// Token: 0x040039AF RID: 14767
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[FieldOffset(Offset = "0x7C")]
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[Token(Token = "0x40039AF")]
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private float m_YRotation;
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// Token: 0x040039B0 RID: 14768
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[FieldOffset(Offset = "0x80")]
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[Token(Token = "0x40039B0")]
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private Vector2 m_Input;
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// Token: 0x040039B1 RID: 14769
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[FieldOffset(Offset = "0x88")]
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[Token(Token = "0x40039B1")]
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private Vector3 m_MoveDir;
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// Token: 0x040039B2 RID: 14770
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[FieldOffset(Offset = "0x98")]
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[Token(Token = "0x40039B2")]
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private CharacterController m_CharacterController;
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// Token: 0x040039B3 RID: 14771
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[FieldOffset(Offset = "0xA0")]
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[Token(Token = "0x40039B3")]
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private CollisionFlags m_CollisionFlags;
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// Token: 0x040039B4 RID: 14772
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[FieldOffset(Offset = "0xA4")]
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[Token(Token = "0x40039B4")]
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private bool m_PreviouslyGrounded;
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// Token: 0x040039B5 RID: 14773
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[FieldOffset(Offset = "0xA8")]
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[Token(Token = "0x40039B5")]
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private Vector3 m_OriginalCameraPosition;
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// Token: 0x040039B6 RID: 14774
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[FieldOffset(Offset = "0xB4")]
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[Token(Token = "0x40039B6")]
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private float m_StepCycle;
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// Token: 0x040039B7 RID: 14775
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[FieldOffset(Offset = "0xB8")]
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[Token(Token = "0x40039B7")]
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private float m_NextStep;
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// Token: 0x040039B8 RID: 14776
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[FieldOffset(Offset = "0xBC")]
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[Token(Token = "0x40039B8")]
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private bool m_Jumping;
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}
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}
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