Add v1.0.3.1

This commit is contained in:
2023-09-06 22:00:49 +02:00
commit 3aebbbf8f0
2051 changed files with 757425 additions and 0 deletions

View File

@@ -0,0 +1,320 @@
using System;
using Cpp2IlInjected;
using UnityEngine;
namespace UnityStandardAssets.ImageEffects
{
// Token: 0x02000593 RID: 1427
[Token(Token = "0x2000593")]
[ExecuteInEditMode]
[RequireComponent(typeof(Camera))]
[AddComponentMenu("Image Effects/Bloom and Glow/Bloom")]
public class Bloom : PostEffectsBase
{
// Token: 0x06002E9F RID: 11935 RVA: 0x00063710 File Offset: 0x00061910
[Token(Token = "0x6002E9F")]
[Address(RVA = "0x8E28A0", Offset = "0x8E16A0", VA = "0x1808E28A0", Slot = "4")]
public override bool CheckResources()
{
int num = 0;
bool flag = base.CheckSupport(num != 0);
Material material = this.screenBlend;
Shader shader = this.screenBlendShader;
Material material2 = base.CheckShaderAndCreateMaterial(shader, material);
this.screenBlend = material2;
Material material3 = this.lensFlareMaterial;
Shader shader2 = this.lensFlareShader;
Material material4 = base.CheckShaderAndCreateMaterial(shader2, material3);
this.lensFlareMaterial = material4;
Material material5 = this.blurAndFlaresMaterial;
Shader shader3 = this.blurAndFlaresShader;
Material material6 = base.CheckShaderAndCreateMaterial(shader3, material5);
this.blurAndFlaresMaterial = material6;
Material material7 = this.brightPassFilterMaterial;
Shader shader4 = this.brightPassFilterShader;
Material material8 = base.CheckShaderAndCreateMaterial(shader4, material7);
this.brightPassFilterMaterial = material8;
bool isSupported = this.isSupported;
if (!isSupported)
{
base.ReportAutoDisable();
}
return isSupported;
}
// Token: 0x06002EA0 RID: 11936 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6002EA0")]
[Address(RVA = "0x8E29A0", Offset = "0x8E17A0", VA = "0x1808E29A0")]
public void OnRenderImage(RenderTexture source, RenderTexture destination)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06002EA1 RID: 11937 RVA: 0x000637C8 File Offset: 0x000619C8
[Token(Token = "0x6002EA1")]
[Address(RVA = "0x8E2220", Offset = "0x8E1020", VA = "0x1808E2220")]
private void AddTo(float intensity_, RenderTexture from, RenderTexture to)
{
this.screenBlend.SetFloat("_Intensity", intensity_);
to.MarkRestoreExpected();
Material material = this.screenBlend;
Graphics.Blit(from, to, material, 9);
}
// Token: 0x06002EA2 RID: 11938 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6002EA2")]
[Address(RVA = "0x8E2300", Offset = "0x8E1100", VA = "0x1808E2300")]
private void BlendFlares(RenderTexture from, RenderTexture to)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06002EA3 RID: 11939 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6002EA3")]
[Address(RVA = "0x8E2690", Offset = "0x8E1490", VA = "0x1808E2690")]
private void BrightFilter(float thresh, RenderTexture from, RenderTexture to)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06002EA4 RID: 11940 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6002EA4")]
[Address(RVA = "0x8E27A0", Offset = "0x8E15A0", VA = "0x1808E27A0")]
private void BrightFilter(Color threshColor, RenderTexture from, RenderTexture to)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06002EA5 RID: 11941 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6002EA5")]
[Address(RVA = "0x8E3BF0", Offset = "0x8E29F0", VA = "0x1808E3BF0")]
private void Vignette(float amount, RenderTexture from, RenderTexture to)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06002EA6 RID: 11942 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6002EA6")]
[Address(RVA = "0x8E3E20", Offset = "0x8E2C20", VA = "0x1808E3E20")]
public Bloom()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x0400379D RID: 14237
[FieldOffset(Offset = "0x28")]
[Token(Token = "0x400379D")]
public Bloom.TweakMode tweakMode;
// Token: 0x0400379E RID: 14238
[FieldOffset(Offset = "0x2C")]
[Token(Token = "0x400379E")]
public Bloom.BloomScreenBlendMode screenBlendMode;
// Token: 0x0400379F RID: 14239
[FieldOffset(Offset = "0x30")]
[Token(Token = "0x400379F")]
public Bloom.HDRBloomMode hdr;
// Token: 0x040037A0 RID: 14240
[FieldOffset(Offset = "0x34")]
[Token(Token = "0x40037A0")]
private bool doHdr;
// Token: 0x040037A1 RID: 14241
[FieldOffset(Offset = "0x38")]
[Token(Token = "0x40037A1")]
public float sepBlurSpread;
// Token: 0x040037A2 RID: 14242
[FieldOffset(Offset = "0x3C")]
[Token(Token = "0x40037A2")]
public Bloom.BloomQuality quality;
// Token: 0x040037A3 RID: 14243
[FieldOffset(Offset = "0x40")]
[Token(Token = "0x40037A3")]
public float bloomIntensity;
// Token: 0x040037A4 RID: 14244
[FieldOffset(Offset = "0x44")]
[Token(Token = "0x40037A4")]
public float bloomThreshold;
// Token: 0x040037A5 RID: 14245
[FieldOffset(Offset = "0x48")]
[Token(Token = "0x40037A5")]
public Color bloomThresholdColor;
// Token: 0x040037A6 RID: 14246
[FieldOffset(Offset = "0x58")]
[Token(Token = "0x40037A6")]
public int bloomBlurIterations;
// Token: 0x040037A7 RID: 14247
[FieldOffset(Offset = "0x5C")]
[Token(Token = "0x40037A7")]
public int hollywoodFlareBlurIterations;
// Token: 0x040037A8 RID: 14248
[FieldOffset(Offset = "0x60")]
[Token(Token = "0x40037A8")]
public float flareRotation;
// Token: 0x040037A9 RID: 14249
[FieldOffset(Offset = "0x64")]
[Token(Token = "0x40037A9")]
public Bloom.LensFlareStyle lensflareMode;
// Token: 0x040037AA RID: 14250
[FieldOffset(Offset = "0x68")]
[Token(Token = "0x40037AA")]
public float hollyStretchWidth;
// Token: 0x040037AB RID: 14251
[FieldOffset(Offset = "0x6C")]
[Token(Token = "0x40037AB")]
public float lensflareIntensity;
// Token: 0x040037AC RID: 14252
[FieldOffset(Offset = "0x70")]
[Token(Token = "0x40037AC")]
public float lensflareThreshold;
// Token: 0x040037AD RID: 14253
[FieldOffset(Offset = "0x74")]
[Token(Token = "0x40037AD")]
public float lensFlareSaturation;
// Token: 0x040037AE RID: 14254
[FieldOffset(Offset = "0x78")]
[Token(Token = "0x40037AE")]
public Color flareColorA;
// Token: 0x040037AF RID: 14255
[FieldOffset(Offset = "0x88")]
[Token(Token = "0x40037AF")]
public Color flareColorB;
// Token: 0x040037B0 RID: 14256
[FieldOffset(Offset = "0x98")]
[Token(Token = "0x40037B0")]
public Color flareColorC;
// Token: 0x040037B1 RID: 14257
[FieldOffset(Offset = "0xA8")]
[Token(Token = "0x40037B1")]
public Color flareColorD;
// Token: 0x040037B2 RID: 14258
[FieldOffset(Offset = "0xB8")]
[Token(Token = "0x40037B2")]
public Texture2D lensFlareVignetteMask;
// Token: 0x040037B3 RID: 14259
[FieldOffset(Offset = "0xC0")]
[Token(Token = "0x40037B3")]
public Shader lensFlareShader;
// Token: 0x040037B4 RID: 14260
[FieldOffset(Offset = "0xC8")]
[Token(Token = "0x40037B4")]
private Material lensFlareMaterial;
// Token: 0x040037B5 RID: 14261
[FieldOffset(Offset = "0xD0")]
[Token(Token = "0x40037B5")]
public Shader screenBlendShader;
// Token: 0x040037B6 RID: 14262
[FieldOffset(Offset = "0xD8")]
[Token(Token = "0x40037B6")]
private Material screenBlend;
// Token: 0x040037B7 RID: 14263
[FieldOffset(Offset = "0xE0")]
[Token(Token = "0x40037B7")]
public Shader blurAndFlaresShader;
// Token: 0x040037B8 RID: 14264
[FieldOffset(Offset = "0xE8")]
[Token(Token = "0x40037B8")]
private Material blurAndFlaresMaterial;
// Token: 0x040037B9 RID: 14265
[FieldOffset(Offset = "0xF0")]
[Token(Token = "0x40037B9")]
public Shader brightPassFilterShader;
// Token: 0x040037BA RID: 14266
[FieldOffset(Offset = "0xF8")]
[Token(Token = "0x40037BA")]
private Material brightPassFilterMaterial;
// Token: 0x02000594 RID: 1428
[Token(Token = "0x2000594")]
public enum LensFlareStyle
{
// Token: 0x040037BC RID: 14268
[Token(Token = "0x40037BC")]
Ghosting,
// Token: 0x040037BD RID: 14269
[Token(Token = "0x40037BD")]
Anamorphic,
// Token: 0x040037BE RID: 14270
[Token(Token = "0x40037BE")]
Combined
}
// Token: 0x02000595 RID: 1429
[Token(Token = "0x2000595")]
public enum TweakMode
{
// Token: 0x040037C0 RID: 14272
[Token(Token = "0x40037C0")]
Basic,
// Token: 0x040037C1 RID: 14273
[Token(Token = "0x40037C1")]
Complex
}
// Token: 0x02000596 RID: 1430
[Token(Token = "0x2000596")]
public enum HDRBloomMode
{
// Token: 0x040037C3 RID: 14275
[Token(Token = "0x40037C3")]
Auto,
// Token: 0x040037C4 RID: 14276
[Token(Token = "0x40037C4")]
On,
// Token: 0x040037C5 RID: 14277
[Token(Token = "0x40037C5")]
Off
}
// Token: 0x02000597 RID: 1431
[Token(Token = "0x2000597")]
public enum BloomScreenBlendMode
{
// Token: 0x040037C7 RID: 14279
[Token(Token = "0x40037C7")]
Screen,
// Token: 0x040037C8 RID: 14280
[Token(Token = "0x40037C8")]
Add
}
// Token: 0x02000598 RID: 1432
[Token(Token = "0x2000598")]
public enum BloomQuality
{
// Token: 0x040037CA RID: 14282
[Token(Token = "0x40037CA")]
Cheap,
// Token: 0x040037CB RID: 14283
[Token(Token = "0x40037CB")]
High
}
}
}