Add v1.0.3.1

This commit is contained in:
2023-09-06 22:00:49 +02:00
commit 3aebbbf8f0
2051 changed files with 757425 additions and 0 deletions

View File

@@ -0,0 +1,289 @@
using System;
using Cpp2IlInjected;
using UnityEngine;
namespace UnityStandardAssets.ImageEffects
{
// Token: 0x0200059D RID: 1437
[Token(Token = "0x200059D")]
[ExecuteInEditMode]
[AddComponentMenu("Image Effects/Bloom and Glow/BloomAndFlares (3.5, Deprecated)")]
[RequireComponent(typeof(Camera))]
public class BloomAndFlares : PostEffectsBase
{
// Token: 0x06002EA7 RID: 11943 RVA: 0x00063804 File Offset: 0x00061A04
[Token(Token = "0x6002EA7")]
[Address(RVA = "0xDE07B0", Offset = "0xDDF5B0", VA = "0x180DE07B0", Slot = "4")]
public override bool CheckResources()
{
int num = 0;
bool flag = base.CheckSupport(num != 0);
Material material = this.screenBlend;
Shader shader = this.screenBlendShader;
Material material2 = base.CheckShaderAndCreateMaterial(shader, material);
this.screenBlend = material2;
Material material3 = this.lensFlareMaterial;
Shader shader2 = this.lensFlareShader;
Material material4 = base.CheckShaderAndCreateMaterial(shader2, material3);
this.lensFlareMaterial = material4;
Material material5 = this.vignetteMaterial;
Shader shader3 = this.vignetteShader;
Material material6 = base.CheckShaderAndCreateMaterial(shader3, material5);
this.vignetteMaterial = material6;
Material material7 = this.separableBlurMaterial;
Shader shader4 = this.separableBlurShader;
Material material8 = base.CheckShaderAndCreateMaterial(shader4, material7);
this.separableBlurMaterial = material8;
Material material9 = this.addBrightStuffBlendOneOneMaterial;
Shader shader5 = this.addBrightStuffOneOneShader;
Material material10 = base.CheckShaderAndCreateMaterial(shader5, material9);
this.addBrightStuffBlendOneOneMaterial = material10;
Material material11 = this.hollywoodFlaresMaterial;
Shader shader6 = this.hollywoodFlaresShader;
Material material12 = base.CheckShaderAndCreateMaterial(shader6, material11);
this.hollywoodFlaresMaterial = material12;
Material material13 = this.brightPassFilterMaterial;
Shader shader7 = this.brightPassFilterShader;
Material material14 = base.CheckShaderAndCreateMaterial(shader7, material13);
this.brightPassFilterMaterial = material14;
bool isSupported = this.isSupported;
if (!isSupported)
{
base.ReportAutoDisable();
}
return isSupported;
}
// Token: 0x06002EA8 RID: 11944 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6002EA8")]
[Address(RVA = "0xDE0940", Offset = "0xDDF740", VA = "0x180DE0940")]
private void OnRenderImage(RenderTexture source, RenderTexture destination)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06002EA9 RID: 11945 RVA: 0x00063928 File Offset: 0x00061B28
[Token(Token = "0x6002EA9")]
[Address(RVA = "0xDE0210", Offset = "0xDDF010", VA = "0x180DE0210")]
private void AddTo(float intensity_, RenderTexture from, RenderTexture to)
{
this.addBrightStuffBlendOneOneMaterial.SetFloat("_Intensity", intensity_);
Material material = this.addBrightStuffBlendOneOneMaterial;
Graphics.Blit(from, to, material);
}
// Token: 0x06002EAA RID: 11946 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6002EAA")]
[Address(RVA = "0xDE02D0", Offset = "0xDDF0D0", VA = "0x180DE02D0")]
private void BlendFlares(RenderTexture from, RenderTexture to)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06002EAB RID: 11947 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6002EAB")]
[Address(RVA = "0xDE0640", Offset = "0xDDF440", VA = "0x180DE0640")]
private void BrightFilter(float thresh, float useAlphaAsMask, RenderTexture from, RenderTexture to)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06002EAC RID: 11948 RVA: 0x0006395C File Offset: 0x00061B5C
[Token(Token = "0x6002EAC")]
[Address(RVA = "0xDE1690", Offset = "0xDE0490", VA = "0x180DE1690")]
private void Vignette(float amount, RenderTexture from, RenderTexture to)
{
if (!this.lensFlareVignetteMask)
{
this.vignetteMaterial.SetFloat("vignetteIntensity", amount);
Material material = this.vignetteMaterial;
Graphics.Blit(from, to, material);
return;
}
Material material2 = this.screenBlend;
Texture2D texture2D = this.lensFlareVignetteMask;
material2.SetTexture("_ColorBuffer", texture2D);
Material material3 = this.screenBlend;
Graphics.Blit(from, to, material3, 3);
throw new NullReferenceException();
}
// Token: 0x06002EAD RID: 11949 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6002EAD")]
[Address(RVA = "0xDE1810", Offset = "0xDE0610", VA = "0x180DE1810")]
public BloomAndFlares()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x040037DA RID: 14298
[FieldOffset(Offset = "0x28")]
[Token(Token = "0x40037DA")]
public TweakMode34 tweakMode;
// Token: 0x040037DB RID: 14299
[FieldOffset(Offset = "0x2C")]
[Token(Token = "0x40037DB")]
public BloomScreenBlendMode screenBlendMode;
// Token: 0x040037DC RID: 14300
[FieldOffset(Offset = "0x30")]
[Token(Token = "0x40037DC")]
public HDRBloomMode hdr;
// Token: 0x040037DD RID: 14301
[FieldOffset(Offset = "0x34")]
[Token(Token = "0x40037DD")]
private bool doHdr;
// Token: 0x040037DE RID: 14302
[FieldOffset(Offset = "0x38")]
[Token(Token = "0x40037DE")]
public float sepBlurSpread;
// Token: 0x040037DF RID: 14303
[FieldOffset(Offset = "0x3C")]
[Token(Token = "0x40037DF")]
public float useSrcAlphaAsMask;
// Token: 0x040037E0 RID: 14304
[FieldOffset(Offset = "0x40")]
[Token(Token = "0x40037E0")]
public float bloomIntensity;
// Token: 0x040037E1 RID: 14305
[FieldOffset(Offset = "0x44")]
[Token(Token = "0x40037E1")]
public float bloomThreshold;
// Token: 0x040037E2 RID: 14306
[FieldOffset(Offset = "0x48")]
[Token(Token = "0x40037E2")]
public int bloomBlurIterations;
// Token: 0x040037E3 RID: 14307
[FieldOffset(Offset = "0x4C")]
[Token(Token = "0x40037E3")]
public bool lensflares;
// Token: 0x040037E4 RID: 14308
[FieldOffset(Offset = "0x50")]
[Token(Token = "0x40037E4")]
public int hollywoodFlareBlurIterations;
// Token: 0x040037E5 RID: 14309
[FieldOffset(Offset = "0x54")]
[Token(Token = "0x40037E5")]
public LensflareStyle34 lensflareMode;
// Token: 0x040037E6 RID: 14310
[FieldOffset(Offset = "0x58")]
[Token(Token = "0x40037E6")]
public float hollyStretchWidth;
// Token: 0x040037E7 RID: 14311
[FieldOffset(Offset = "0x5C")]
[Token(Token = "0x40037E7")]
public float lensflareIntensity;
// Token: 0x040037E8 RID: 14312
[FieldOffset(Offset = "0x60")]
[Token(Token = "0x40037E8")]
public float lensflareThreshold;
// Token: 0x040037E9 RID: 14313
[FieldOffset(Offset = "0x64")]
[Token(Token = "0x40037E9")]
public Color flareColorA;
// Token: 0x040037EA RID: 14314
[FieldOffset(Offset = "0x74")]
[Token(Token = "0x40037EA")]
public Color flareColorB;
// Token: 0x040037EB RID: 14315
[FieldOffset(Offset = "0x84")]
[Token(Token = "0x40037EB")]
public Color flareColorC;
// Token: 0x040037EC RID: 14316
[FieldOffset(Offset = "0x94")]
[Token(Token = "0x40037EC")]
public Color flareColorD;
// Token: 0x040037ED RID: 14317
[FieldOffset(Offset = "0xA8")]
[Token(Token = "0x40037ED")]
public Texture2D lensFlareVignetteMask;
// Token: 0x040037EE RID: 14318
[FieldOffset(Offset = "0xB0")]
[Token(Token = "0x40037EE")]
public Shader lensFlareShader;
// Token: 0x040037EF RID: 14319
[FieldOffset(Offset = "0xB8")]
[Token(Token = "0x40037EF")]
private Material lensFlareMaterial;
// Token: 0x040037F0 RID: 14320
[FieldOffset(Offset = "0xC0")]
[Token(Token = "0x40037F0")]
public Shader vignetteShader;
// Token: 0x040037F1 RID: 14321
[FieldOffset(Offset = "0xC8")]
[Token(Token = "0x40037F1")]
private Material vignetteMaterial;
// Token: 0x040037F2 RID: 14322
[FieldOffset(Offset = "0xD0")]
[Token(Token = "0x40037F2")]
public Shader separableBlurShader;
// Token: 0x040037F3 RID: 14323
[FieldOffset(Offset = "0xD8")]
[Token(Token = "0x40037F3")]
private Material separableBlurMaterial;
// Token: 0x040037F4 RID: 14324
[FieldOffset(Offset = "0xE0")]
[Token(Token = "0x40037F4")]
public Shader addBrightStuffOneOneShader;
// Token: 0x040037F5 RID: 14325
[FieldOffset(Offset = "0xE8")]
[Token(Token = "0x40037F5")]
private Material addBrightStuffBlendOneOneMaterial;
// Token: 0x040037F6 RID: 14326
[FieldOffset(Offset = "0xF0")]
[Token(Token = "0x40037F6")]
public Shader screenBlendShader;
// Token: 0x040037F7 RID: 14327
[FieldOffset(Offset = "0xF8")]
[Token(Token = "0x40037F7")]
private Material screenBlend;
// Token: 0x040037F8 RID: 14328
[FieldOffset(Offset = "0x100")]
[Token(Token = "0x40037F8")]
public Shader hollywoodFlaresShader;
// Token: 0x040037F9 RID: 14329
[FieldOffset(Offset = "0x108")]
[Token(Token = "0x40037F9")]
private Material hollywoodFlaresMaterial;
// Token: 0x040037FA RID: 14330
[FieldOffset(Offset = "0x110")]
[Token(Token = "0x40037FA")]
public Shader brightPassFilterShader;
// Token: 0x040037FB RID: 14331
[FieldOffset(Offset = "0x118")]
[Token(Token = "0x40037FB")]
private Material brightPassFilterMaterial;
}
}