Add v1.0.3.1
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@@ -0,0 +1,289 @@
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using System;
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using Cpp2IlInjected;
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using UnityEngine;
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namespace UnityStandardAssets.ImageEffects
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{
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// Token: 0x0200059D RID: 1437
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[Token(Token = "0x200059D")]
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[ExecuteInEditMode]
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[AddComponentMenu("Image Effects/Bloom and Glow/BloomAndFlares (3.5, Deprecated)")]
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[RequireComponent(typeof(Camera))]
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public class BloomAndFlares : PostEffectsBase
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{
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// Token: 0x06002EA7 RID: 11943 RVA: 0x00063804 File Offset: 0x00061A04
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[Token(Token = "0x6002EA7")]
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[Address(RVA = "0xDE07B0", Offset = "0xDDF5B0", VA = "0x180DE07B0", Slot = "4")]
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public override bool CheckResources()
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{
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int num = 0;
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bool flag = base.CheckSupport(num != 0);
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Material material = this.screenBlend;
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Shader shader = this.screenBlendShader;
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Material material2 = base.CheckShaderAndCreateMaterial(shader, material);
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this.screenBlend = material2;
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Material material3 = this.lensFlareMaterial;
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Shader shader2 = this.lensFlareShader;
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Material material4 = base.CheckShaderAndCreateMaterial(shader2, material3);
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this.lensFlareMaterial = material4;
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Material material5 = this.vignetteMaterial;
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Shader shader3 = this.vignetteShader;
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Material material6 = base.CheckShaderAndCreateMaterial(shader3, material5);
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this.vignetteMaterial = material6;
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Material material7 = this.separableBlurMaterial;
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Shader shader4 = this.separableBlurShader;
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Material material8 = base.CheckShaderAndCreateMaterial(shader4, material7);
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this.separableBlurMaterial = material8;
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Material material9 = this.addBrightStuffBlendOneOneMaterial;
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Shader shader5 = this.addBrightStuffOneOneShader;
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Material material10 = base.CheckShaderAndCreateMaterial(shader5, material9);
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this.addBrightStuffBlendOneOneMaterial = material10;
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Material material11 = this.hollywoodFlaresMaterial;
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Shader shader6 = this.hollywoodFlaresShader;
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Material material12 = base.CheckShaderAndCreateMaterial(shader6, material11);
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this.hollywoodFlaresMaterial = material12;
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Material material13 = this.brightPassFilterMaterial;
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Shader shader7 = this.brightPassFilterShader;
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Material material14 = base.CheckShaderAndCreateMaterial(shader7, material13);
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this.brightPassFilterMaterial = material14;
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bool isSupported = this.isSupported;
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if (!isSupported)
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{
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base.ReportAutoDisable();
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}
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return isSupported;
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}
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// Token: 0x06002EA8 RID: 11944 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6002EA8")]
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[Address(RVA = "0xDE0940", Offset = "0xDDF740", VA = "0x180DE0940")]
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private void OnRenderImage(RenderTexture source, RenderTexture destination)
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06002EA9 RID: 11945 RVA: 0x00063928 File Offset: 0x00061B28
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[Token(Token = "0x6002EA9")]
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[Address(RVA = "0xDE0210", Offset = "0xDDF010", VA = "0x180DE0210")]
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private void AddTo(float intensity_, RenderTexture from, RenderTexture to)
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{
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this.addBrightStuffBlendOneOneMaterial.SetFloat("_Intensity", intensity_);
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Material material = this.addBrightStuffBlendOneOneMaterial;
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Graphics.Blit(from, to, material);
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}
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// Token: 0x06002EAA RID: 11946 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6002EAA")]
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[Address(RVA = "0xDE02D0", Offset = "0xDDF0D0", VA = "0x180DE02D0")]
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private void BlendFlares(RenderTexture from, RenderTexture to)
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06002EAB RID: 11947 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6002EAB")]
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[Address(RVA = "0xDE0640", Offset = "0xDDF440", VA = "0x180DE0640")]
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private void BrightFilter(float thresh, float useAlphaAsMask, RenderTexture from, RenderTexture to)
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06002EAC RID: 11948 RVA: 0x0006395C File Offset: 0x00061B5C
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[Token(Token = "0x6002EAC")]
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[Address(RVA = "0xDE1690", Offset = "0xDE0490", VA = "0x180DE1690")]
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private void Vignette(float amount, RenderTexture from, RenderTexture to)
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{
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if (!this.lensFlareVignetteMask)
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{
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this.vignetteMaterial.SetFloat("vignetteIntensity", amount);
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Material material = this.vignetteMaterial;
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Graphics.Blit(from, to, material);
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return;
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}
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Material material2 = this.screenBlend;
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Texture2D texture2D = this.lensFlareVignetteMask;
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material2.SetTexture("_ColorBuffer", texture2D);
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Material material3 = this.screenBlend;
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Graphics.Blit(from, to, material3, 3);
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throw new NullReferenceException();
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}
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// Token: 0x06002EAD RID: 11949 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6002EAD")]
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[Address(RVA = "0xDE1810", Offset = "0xDE0610", VA = "0x180DE1810")]
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public BloomAndFlares()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x040037DA RID: 14298
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[FieldOffset(Offset = "0x28")]
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[Token(Token = "0x40037DA")]
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public TweakMode34 tweakMode;
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// Token: 0x040037DB RID: 14299
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[FieldOffset(Offset = "0x2C")]
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[Token(Token = "0x40037DB")]
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public BloomScreenBlendMode screenBlendMode;
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// Token: 0x040037DC RID: 14300
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[FieldOffset(Offset = "0x30")]
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[Token(Token = "0x40037DC")]
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public HDRBloomMode hdr;
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// Token: 0x040037DD RID: 14301
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[FieldOffset(Offset = "0x34")]
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[Token(Token = "0x40037DD")]
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private bool doHdr;
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// Token: 0x040037DE RID: 14302
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[FieldOffset(Offset = "0x38")]
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[Token(Token = "0x40037DE")]
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public float sepBlurSpread;
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// Token: 0x040037DF RID: 14303
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[FieldOffset(Offset = "0x3C")]
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[Token(Token = "0x40037DF")]
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public float useSrcAlphaAsMask;
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// Token: 0x040037E0 RID: 14304
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[FieldOffset(Offset = "0x40")]
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[Token(Token = "0x40037E0")]
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public float bloomIntensity;
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// Token: 0x040037E1 RID: 14305
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[FieldOffset(Offset = "0x44")]
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[Token(Token = "0x40037E1")]
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public float bloomThreshold;
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// Token: 0x040037E2 RID: 14306
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[FieldOffset(Offset = "0x48")]
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[Token(Token = "0x40037E2")]
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public int bloomBlurIterations;
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// Token: 0x040037E3 RID: 14307
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[FieldOffset(Offset = "0x4C")]
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[Token(Token = "0x40037E3")]
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public bool lensflares;
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// Token: 0x040037E4 RID: 14308
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[FieldOffset(Offset = "0x50")]
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[Token(Token = "0x40037E4")]
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public int hollywoodFlareBlurIterations;
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// Token: 0x040037E5 RID: 14309
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[FieldOffset(Offset = "0x54")]
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[Token(Token = "0x40037E5")]
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public LensflareStyle34 lensflareMode;
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// Token: 0x040037E6 RID: 14310
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[FieldOffset(Offset = "0x58")]
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[Token(Token = "0x40037E6")]
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public float hollyStretchWidth;
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// Token: 0x040037E7 RID: 14311
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[FieldOffset(Offset = "0x5C")]
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[Token(Token = "0x40037E7")]
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public float lensflareIntensity;
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// Token: 0x040037E8 RID: 14312
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[FieldOffset(Offset = "0x60")]
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[Token(Token = "0x40037E8")]
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public float lensflareThreshold;
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// Token: 0x040037E9 RID: 14313
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[FieldOffset(Offset = "0x64")]
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[Token(Token = "0x40037E9")]
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public Color flareColorA;
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// Token: 0x040037EA RID: 14314
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[FieldOffset(Offset = "0x74")]
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[Token(Token = "0x40037EA")]
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public Color flareColorB;
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// Token: 0x040037EB RID: 14315
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[FieldOffset(Offset = "0x84")]
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[Token(Token = "0x40037EB")]
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public Color flareColorC;
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// Token: 0x040037EC RID: 14316
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[FieldOffset(Offset = "0x94")]
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[Token(Token = "0x40037EC")]
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public Color flareColorD;
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// Token: 0x040037ED RID: 14317
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[FieldOffset(Offset = "0xA8")]
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[Token(Token = "0x40037ED")]
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public Texture2D lensFlareVignetteMask;
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// Token: 0x040037EE RID: 14318
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[FieldOffset(Offset = "0xB0")]
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[Token(Token = "0x40037EE")]
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public Shader lensFlareShader;
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// Token: 0x040037EF RID: 14319
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[FieldOffset(Offset = "0xB8")]
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[Token(Token = "0x40037EF")]
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private Material lensFlareMaterial;
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// Token: 0x040037F0 RID: 14320
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[FieldOffset(Offset = "0xC0")]
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[Token(Token = "0x40037F0")]
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public Shader vignetteShader;
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// Token: 0x040037F1 RID: 14321
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[FieldOffset(Offset = "0xC8")]
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[Token(Token = "0x40037F1")]
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private Material vignetteMaterial;
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// Token: 0x040037F2 RID: 14322
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[FieldOffset(Offset = "0xD0")]
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[Token(Token = "0x40037F2")]
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public Shader separableBlurShader;
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// Token: 0x040037F3 RID: 14323
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[FieldOffset(Offset = "0xD8")]
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[Token(Token = "0x40037F3")]
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private Material separableBlurMaterial;
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// Token: 0x040037F4 RID: 14324
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[FieldOffset(Offset = "0xE0")]
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[Token(Token = "0x40037F4")]
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public Shader addBrightStuffOneOneShader;
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// Token: 0x040037F5 RID: 14325
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[FieldOffset(Offset = "0xE8")]
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[Token(Token = "0x40037F5")]
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private Material addBrightStuffBlendOneOneMaterial;
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// Token: 0x040037F6 RID: 14326
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[FieldOffset(Offset = "0xF0")]
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[Token(Token = "0x40037F6")]
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public Shader screenBlendShader;
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// Token: 0x040037F7 RID: 14327
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[FieldOffset(Offset = "0xF8")]
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[Token(Token = "0x40037F7")]
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private Material screenBlend;
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// Token: 0x040037F8 RID: 14328
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[FieldOffset(Offset = "0x100")]
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[Token(Token = "0x40037F8")]
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public Shader hollywoodFlaresShader;
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// Token: 0x040037F9 RID: 14329
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[FieldOffset(Offset = "0x108")]
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[Token(Token = "0x40037F9")]
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private Material hollywoodFlaresMaterial;
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// Token: 0x040037FA RID: 14330
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[FieldOffset(Offset = "0x110")]
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[Token(Token = "0x40037FA")]
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public Shader brightPassFilterShader;
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// Token: 0x040037FB RID: 14331
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[FieldOffset(Offset = "0x118")]
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[Token(Token = "0x40037FB")]
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private Material brightPassFilterMaterial;
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}
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}
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