Add v1.0.3.1

This commit is contained in:
2023-09-06 22:00:49 +02:00
commit 3aebbbf8f0
2051 changed files with 757425 additions and 0 deletions

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@@ -0,0 +1,125 @@
using System;
using Cpp2IlInjected;
using UnityEngine;
namespace UnityStandardAssets.ImageEffects
{
// Token: 0x020005A1 RID: 1441
[Token(Token = "0x20005A1")]
[ExecuteInEditMode]
[AddComponentMenu("Image Effects/Blur/Blur")]
public class Blur : MonoBehaviour
{
// Token: 0x17000381 RID: 897
// (get) Token: 0x06002EB2 RID: 11954 RVA: 0x00063A7C File Offset: 0x00061C7C
[Token(Token = "0x17000381")]
protected Material material
{
[Token(Token = "0x6002EB2")]
[Address(RVA = "0xDE3AB0", Offset = "0xDE28B0", VA = "0x180DE3AB0")]
get
{
Material material = Blur.m_Material;
int num = 0;
if (material == num)
{
Blur.m_Material = new Material(this.blurShader);
Blur.m_Material.hideFlags = HideFlags.DontSave;
}
return Blur.m_Material;
}
}
// Token: 0x06002EB3 RID: 11955 RVA: 0x00063AC4 File Offset: 0x00061CC4
[Token(Token = "0x6002EB3")]
[Address(RVA = "0xDE34E0", Offset = "0xDE22E0", VA = "0x180DE34E0")]
protected void OnDisable()
{
if (Blur.m_Material)
{
UnityEngine.Object.DestroyImmediate(Blur.m_Material);
return;
}
}
// Token: 0x06002EB4 RID: 11956 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6002EB4")]
[Address(RVA = "0xDE39D0", Offset = "0xDE27D0", VA = "0x180DE39D0")]
protected void Start()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06002EB5 RID: 11957 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6002EB5")]
[Address(RVA = "0xDE3360", Offset = "0xDE2160", VA = "0x180DE3360")]
public void FourTapCone(RenderTexture source, RenderTexture dest, int iteration)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06002EB6 RID: 11958 RVA: 0x00063AEC File Offset: 0x00061CEC
[Token(Token = "0x6002EB6")]
[Address(RVA = "0xDE3200", Offset = "0xDE2000", VA = "0x180DE3200")]
private void DownSample4x(RenderTexture source, RenderTexture dest)
{
Material material = this.material;
Vector2[] array = new Vector2[4];
int length = array.Length;
array[0] = (ulong)3212836864L;
array[0] = (ulong)3212836864L;
array[1] = (ulong)3212836864L;
array[1] = (ulong)1065353216L;
array[2] = (ulong)1065353216L;
array[2] = (ulong)1065353216L;
array[3] = (ulong)1065353216L;
array[3] = (ulong)3212836864L;
Graphics.BlitMultiTap(source, dest, material, array);
}
// Token: 0x06002EB7 RID: 11959 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6002EB7")]
[Address(RVA = "0xDE35E0", Offset = "0xDE23E0", VA = "0x180DE35E0")]
private void OnRenderImage(RenderTexture source, RenderTexture destination)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06002EB8 RID: 11960 RVA: 0x00063B9C File Offset: 0x00061D9C
[Token(Token = "0x6002EB8")]
[Address(RVA = "0xDE3A90", Offset = "0xDE2890", VA = "0x180DE3A90")]
public Blur()
{
}
// Token: 0x06002EB9 RID: 11961 RVA: 0x000020D3 File Offset: 0x000002D3
// Note: this type is marked as 'beforefieldinit'.
[Token(Token = "0x6002EB9")]
[Address(RVA = "0x297F00", Offset = "0x296D00", VA = "0x180297F00")]
static Blur()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x0400380A RID: 14346
[FieldOffset(Offset = "0x18")]
[Token(Token = "0x400380A")]
[Range(0f, 10f)]
public int iterations = (int)((ulong)3L);
// Token: 0x0400380B RID: 14347
[FieldOffset(Offset = "0x1C")]
[Token(Token = "0x400380B")]
[Range(0f, 1f)]
public float blurSpread = 0.6f;
// Token: 0x0400380C RID: 14348
[FieldOffset(Offset = "0x20")]
[Token(Token = "0x400380C")]
public Shader blurShader;
// Token: 0x0400380D RID: 14349
[Token(Token = "0x400380D")]
private static Material m_Material;
}
}