Add v1.0.3.1
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125
Cpp2IL/Assembly-CSharp/UnityStandardAssets/ImageEffects/Blur.cs
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125
Cpp2IL/Assembly-CSharp/UnityStandardAssets/ImageEffects/Blur.cs
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using System;
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using Cpp2IlInjected;
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using UnityEngine;
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namespace UnityStandardAssets.ImageEffects
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{
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// Token: 0x020005A1 RID: 1441
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[Token(Token = "0x20005A1")]
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[ExecuteInEditMode]
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[AddComponentMenu("Image Effects/Blur/Blur")]
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public class Blur : MonoBehaviour
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{
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// Token: 0x17000381 RID: 897
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// (get) Token: 0x06002EB2 RID: 11954 RVA: 0x00063A7C File Offset: 0x00061C7C
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[Token(Token = "0x17000381")]
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protected Material material
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{
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[Token(Token = "0x6002EB2")]
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[Address(RVA = "0xDE3AB0", Offset = "0xDE28B0", VA = "0x180DE3AB0")]
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get
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{
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Material material = Blur.m_Material;
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int num = 0;
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if (material == num)
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{
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Blur.m_Material = new Material(this.blurShader);
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Blur.m_Material.hideFlags = HideFlags.DontSave;
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}
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return Blur.m_Material;
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}
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}
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// Token: 0x06002EB3 RID: 11955 RVA: 0x00063AC4 File Offset: 0x00061CC4
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[Token(Token = "0x6002EB3")]
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[Address(RVA = "0xDE34E0", Offset = "0xDE22E0", VA = "0x180DE34E0")]
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protected void OnDisable()
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{
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if (Blur.m_Material)
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{
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UnityEngine.Object.DestroyImmediate(Blur.m_Material);
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return;
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}
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}
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// Token: 0x06002EB4 RID: 11956 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6002EB4")]
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[Address(RVA = "0xDE39D0", Offset = "0xDE27D0", VA = "0x180DE39D0")]
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protected void Start()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06002EB5 RID: 11957 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6002EB5")]
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[Address(RVA = "0xDE3360", Offset = "0xDE2160", VA = "0x180DE3360")]
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public void FourTapCone(RenderTexture source, RenderTexture dest, int iteration)
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06002EB6 RID: 11958 RVA: 0x00063AEC File Offset: 0x00061CEC
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[Token(Token = "0x6002EB6")]
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[Address(RVA = "0xDE3200", Offset = "0xDE2000", VA = "0x180DE3200")]
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private void DownSample4x(RenderTexture source, RenderTexture dest)
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{
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Material material = this.material;
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Vector2[] array = new Vector2[4];
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int length = array.Length;
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array[0] = (ulong)3212836864L;
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array[0] = (ulong)3212836864L;
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array[1] = (ulong)3212836864L;
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array[1] = (ulong)1065353216L;
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array[2] = (ulong)1065353216L;
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array[2] = (ulong)1065353216L;
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array[3] = (ulong)1065353216L;
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array[3] = (ulong)3212836864L;
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Graphics.BlitMultiTap(source, dest, material, array);
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}
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// Token: 0x06002EB7 RID: 11959 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6002EB7")]
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[Address(RVA = "0xDE35E0", Offset = "0xDE23E0", VA = "0x180DE35E0")]
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private void OnRenderImage(RenderTexture source, RenderTexture destination)
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06002EB8 RID: 11960 RVA: 0x00063B9C File Offset: 0x00061D9C
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[Token(Token = "0x6002EB8")]
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[Address(RVA = "0xDE3A90", Offset = "0xDE2890", VA = "0x180DE3A90")]
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public Blur()
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{
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}
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// Token: 0x06002EB9 RID: 11961 RVA: 0x000020D3 File Offset: 0x000002D3
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// Note: this type is marked as 'beforefieldinit'.
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[Token(Token = "0x6002EB9")]
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[Address(RVA = "0x297F00", Offset = "0x296D00", VA = "0x180297F00")]
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static Blur()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x0400380A RID: 14346
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[FieldOffset(Offset = "0x18")]
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[Token(Token = "0x400380A")]
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[Range(0f, 10f)]
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public int iterations = (int)((ulong)3L);
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// Token: 0x0400380B RID: 14347
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[FieldOffset(Offset = "0x1C")]
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[Token(Token = "0x400380B")]
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[Range(0f, 1f)]
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public float blurSpread = 0.6f;
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// Token: 0x0400380C RID: 14348
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[FieldOffset(Offset = "0x20")]
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[Token(Token = "0x400380C")]
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public Shader blurShader;
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// Token: 0x0400380D RID: 14349
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[Token(Token = "0x400380D")]
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private static Material m_Material;
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}
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}
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