Add v1.0.3.1

This commit is contained in:
2023-09-06 22:00:49 +02:00
commit 3aebbbf8f0
2051 changed files with 757425 additions and 0 deletions

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using System;
using Cpp2IlInjected;
using UnityEngine;
namespace UnityStandardAssets.ImageEffects
{
// Token: 0x020005A2 RID: 1442
[Token(Token = "0x20005A2")]
[ExecuteInEditMode]
[AddComponentMenu("Image Effects/Blur/Blur (Optimized)")]
[RequireComponent(typeof(Camera))]
public class BlurOptimized : PostEffectsBase
{
// Token: 0x06002EBA RID: 11962 RVA: 0x00063BC4 File Offset: 0x00061DC4
[Token(Token = "0x6002EBA")]
[Address(RVA = "0x439770", Offset = "0x438570", VA = "0x180439770", Slot = "4")]
public override bool CheckResources()
{
int num = 0;
bool flag = base.CheckSupport(num != 0);
Material material = this.blurMaterial;
Shader shader = this.blurShader;
Material material2 = base.CheckShaderAndCreateMaterial(shader, material);
this.blurMaterial = material2;
bool isSupported = this.isSupported;
if (!isSupported)
{
base.ReportAutoDisable();
}
return isSupported;
}
// Token: 0x06002EBB RID: 11963 RVA: 0x00063C10 File Offset: 0x00061E10
[Token(Token = "0x6002EBB")]
[Address(RVA = "0xDE2CE0", Offset = "0xDE1AE0", VA = "0x180DE2CE0")]
public void OnDisable()
{
if (this.blurMaterial)
{
UnityEngine.Object.DestroyImmediate(this.blurMaterial);
}
}
// Token: 0x06002EBC RID: 11964 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6002EBC")]
[Address(RVA = "0xDE2D70", Offset = "0xDE1B70", VA = "0x180DE2D70")]
public void OnRenderImage(RenderTexture source, RenderTexture destination)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06002EBD RID: 11965 RVA: 0x00063C38 File Offset: 0x00061E38
[Token(Token = "0x6002EBD")]
[Address(RVA = "0xDE31E0", Offset = "0xDE1FE0", VA = "0x180DE31E0")]
public BlurOptimized()
{
}
// Token: 0x0400380E RID: 14350
[FieldOffset(Offset = "0x28")]
[Token(Token = "0x400380E")]
[Attribute(Name = "RangeAttribute", RVA = "0xDF060", Offset = "0xDE460")]
public int downsample = (int)((ulong)1L);
// Token: 0x0400380F RID: 14351
[FieldOffset(Offset = "0x2C")]
[Token(Token = "0x400380F")]
[Range(0f, 10f)]
public float blurSize = 3f;
// Token: 0x04003810 RID: 14352
[FieldOffset(Offset = "0x30")]
[Token(Token = "0x4003810")]
[Range(1f, 4f)]
public int blurIterations = (int)((ulong)2L);
// Token: 0x04003811 RID: 14353
[FieldOffset(Offset = "0x34")]
[Token(Token = "0x4003811")]
public BlurOptimized.BlurType blurType;
// Token: 0x04003812 RID: 14354
[FieldOffset(Offset = "0x38")]
[Token(Token = "0x4003812")]
public Shader blurShader;
// Token: 0x04003813 RID: 14355
[FieldOffset(Offset = "0x40")]
[Token(Token = "0x4003813")]
private Material blurMaterial;
// Token: 0x020005A3 RID: 1443
[Token(Token = "0x20005A3")]
public enum BlurType
{
// Token: 0x04003815 RID: 14357
[Token(Token = "0x4003815")]
StandardGauss,
// Token: 0x04003816 RID: 14358
[Token(Token = "0x4003816")]
SgxGauss
}
}
}