Add v1.0.3.1
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@@ -0,0 +1,104 @@
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using System;
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using Cpp2IlInjected;
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using UnityEngine;
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namespace UnityStandardAssets.ImageEffects
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{
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// Token: 0x020005A2 RID: 1442
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[Token(Token = "0x20005A2")]
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[ExecuteInEditMode]
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[AddComponentMenu("Image Effects/Blur/Blur (Optimized)")]
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[RequireComponent(typeof(Camera))]
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public class BlurOptimized : PostEffectsBase
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{
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// Token: 0x06002EBA RID: 11962 RVA: 0x00063BC4 File Offset: 0x00061DC4
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[Token(Token = "0x6002EBA")]
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[Address(RVA = "0x439770", Offset = "0x438570", VA = "0x180439770", Slot = "4")]
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public override bool CheckResources()
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{
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int num = 0;
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bool flag = base.CheckSupport(num != 0);
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Material material = this.blurMaterial;
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Shader shader = this.blurShader;
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Material material2 = base.CheckShaderAndCreateMaterial(shader, material);
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this.blurMaterial = material2;
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bool isSupported = this.isSupported;
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if (!isSupported)
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{
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base.ReportAutoDisable();
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}
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return isSupported;
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}
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// Token: 0x06002EBB RID: 11963 RVA: 0x00063C10 File Offset: 0x00061E10
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[Token(Token = "0x6002EBB")]
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[Address(RVA = "0xDE2CE0", Offset = "0xDE1AE0", VA = "0x180DE2CE0")]
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public void OnDisable()
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{
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if (this.blurMaterial)
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{
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UnityEngine.Object.DestroyImmediate(this.blurMaterial);
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}
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}
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// Token: 0x06002EBC RID: 11964 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6002EBC")]
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[Address(RVA = "0xDE2D70", Offset = "0xDE1B70", VA = "0x180DE2D70")]
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public void OnRenderImage(RenderTexture source, RenderTexture destination)
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06002EBD RID: 11965 RVA: 0x00063C38 File Offset: 0x00061E38
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[Token(Token = "0x6002EBD")]
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[Address(RVA = "0xDE31E0", Offset = "0xDE1FE0", VA = "0x180DE31E0")]
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public BlurOptimized()
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{
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}
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// Token: 0x0400380E RID: 14350
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[FieldOffset(Offset = "0x28")]
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[Token(Token = "0x400380E")]
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[Attribute(Name = "RangeAttribute", RVA = "0xDF060", Offset = "0xDE460")]
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public int downsample = (int)((ulong)1L);
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// Token: 0x0400380F RID: 14351
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[FieldOffset(Offset = "0x2C")]
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[Token(Token = "0x400380F")]
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[Range(0f, 10f)]
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public float blurSize = 3f;
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// Token: 0x04003810 RID: 14352
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[FieldOffset(Offset = "0x30")]
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[Token(Token = "0x4003810")]
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[Range(1f, 4f)]
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public int blurIterations = (int)((ulong)2L);
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// Token: 0x04003811 RID: 14353
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[FieldOffset(Offset = "0x34")]
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[Token(Token = "0x4003811")]
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public BlurOptimized.BlurType blurType;
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// Token: 0x04003812 RID: 14354
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[FieldOffset(Offset = "0x38")]
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[Token(Token = "0x4003812")]
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public Shader blurShader;
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// Token: 0x04003813 RID: 14355
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[FieldOffset(Offset = "0x40")]
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[Token(Token = "0x4003813")]
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private Material blurMaterial;
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// Token: 0x020005A3 RID: 1443
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[Token(Token = "0x20005A3")]
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public enum BlurType
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{
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// Token: 0x04003815 RID: 14357
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[Token(Token = "0x4003815")]
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StandardGauss,
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// Token: 0x04003816 RID: 14358
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[Token(Token = "0x4003816")]
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SgxGauss
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}
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}
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}
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