Add v1.0.3.1
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@@ -0,0 +1,45 @@
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using System;
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using Cpp2IlInjected;
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using UnityEngine;
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namespace UnityStandardAssets.ImageEffects
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{
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// Token: 0x020005BB RID: 1467
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[Token(Token = "0x20005BB")]
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[AddComponentMenu("")]
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public class ImageEffects
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{
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// Token: 0x06002F17 RID: 12055 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6002F17")]
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[Address(RVA = "0x10D2AE0", Offset = "0x10D18E0", VA = "0x1810D2AE0")]
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public static void RenderDistortion(Material material, RenderTexture source, RenderTexture destination, float angle, Vector2 center, Vector2 radius)
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06002F18 RID: 12056 RVA: 0x00064854 File Offset: 0x00062A54
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[Token(Token = "0x6002F18")]
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[Address(RVA = "0x10D2A70", Offset = "0x10D1870", VA = "0x1810D2A70")]
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[Obsolete]
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public static void Blit(RenderTexture source, RenderTexture dest)
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{
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Graphics.Blit(source, dest);
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}
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// Token: 0x06002F19 RID: 12057 RVA: 0x00064868 File Offset: 0x00062A68
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[Token(Token = "0x6002F19")]
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[Address(RVA = "0x10D29F0", Offset = "0x10D17F0", VA = "0x1810D29F0")]
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[Obsolete]
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public static void BlitWithMaterial(Material material, RenderTexture source, RenderTexture dest)
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{
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Graphics.Blit(source, dest, material);
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}
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// Token: 0x06002F1A RID: 12058 RVA: 0x00064880 File Offset: 0x00062A80
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[Token(Token = "0x6002F1A")]
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[Address(RVA = "0x3D8B20", Offset = "0x3D7920", VA = "0x1803D8B20")]
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public ImageEffects()
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{
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}
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}
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}
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