Add v1.0.3.1

This commit is contained in:
2023-09-06 22:00:49 +02:00
commit 3aebbbf8f0
2051 changed files with 757425 additions and 0 deletions

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using System;
using Cpp2IlInjected;
using UnityEngine;
namespace UnityStandardAssets.ImageEffects
{
// Token: 0x020005BB RID: 1467
[Token(Token = "0x20005BB")]
[AddComponentMenu("")]
public class ImageEffects
{
// Token: 0x06002F17 RID: 12055 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6002F17")]
[Address(RVA = "0x10D2AE0", Offset = "0x10D18E0", VA = "0x1810D2AE0")]
public static void RenderDistortion(Material material, RenderTexture source, RenderTexture destination, float angle, Vector2 center, Vector2 radius)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06002F18 RID: 12056 RVA: 0x00064854 File Offset: 0x00062A54
[Token(Token = "0x6002F18")]
[Address(RVA = "0x10D2A70", Offset = "0x10D1870", VA = "0x1810D2A70")]
[Obsolete]
public static void Blit(RenderTexture source, RenderTexture dest)
{
Graphics.Blit(source, dest);
}
// Token: 0x06002F19 RID: 12057 RVA: 0x00064868 File Offset: 0x00062A68
[Token(Token = "0x6002F19")]
[Address(RVA = "0x10D29F0", Offset = "0x10D17F0", VA = "0x1810D29F0")]
[Obsolete]
public static void BlitWithMaterial(Material material, RenderTexture source, RenderTexture dest)
{
Graphics.Blit(source, dest, material);
}
// Token: 0x06002F1A RID: 12058 RVA: 0x00064880 File Offset: 0x00062A80
[Token(Token = "0x6002F1A")]
[Address(RVA = "0x3D8B20", Offset = "0x3D7920", VA = "0x1803D8B20")]
public ImageEffects()
{
}
}
}