Add v1.0.3.1

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2023-09-06 22:00:49 +02:00
commit 3aebbbf8f0
2051 changed files with 757425 additions and 0 deletions

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using System;
using Cpp2IlInjected;
using UnityEngine;
namespace UnityStandardAssets.ImageEffects
{
// Token: 0x020005BD RID: 1469
[Token(Token = "0x20005BD")]
[ExecuteInEditMode]
[RequireComponent(typeof(Camera))]
[AddComponentMenu("Image Effects/Noise/Noise And Grain (Filmic)")]
public class NoiseAndGrain : PostEffectsBase
{
// Token: 0x06002F1F RID: 12063 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6002F1F")]
[Address(RVA = "0xED1750", Offset = "0xED0550", VA = "0x180ED1750", Slot = "4")]
public override bool CheckResources()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06002F20 RID: 12064 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6002F20")]
[Address(RVA = "0xED1BE0", Offset = "0xED09E0", VA = "0x180ED1BE0")]
private void OnRenderImage(RenderTexture source, RenderTexture destination)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06002F21 RID: 12065 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6002F21")]
[Address(RVA = "0xED17F0", Offset = "0xED05F0", VA = "0x180ED17F0")]
private static void DrawNoiseQuadGrid(RenderTexture source, RenderTexture dest, Material fxMaterial, Texture2D noise, int passNr)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06002F22 RID: 12066 RVA: 0x000648E8 File Offset: 0x00062AE8
[Token(Token = "0x6002F22")]
[Address(RVA = "0xED2570", Offset = "0xED1370", VA = "0x180ED2570")]
public NoiseAndGrain()
{
ulong num;
this.intensities.z = (float)num;
ulong num2;
this.tiling.z = (float)num2;
this.intensityMultiplier = 0.25f;
this.generalIntensity = 0.5f;
this.blackIntensity = 1f;
this.whiteIntensity = 1f;
this.midGrey = 0.2f;
this.monochromeTiling = 64f;
this.filterMode = (FilterMode)((ulong)1L);
base..ctor();
}
// Token: 0x040038F9 RID: 14585
[FieldOffset(Offset = "0x28")]
[Token(Token = "0x40038F9")]
public float intensityMultiplier;
// Token: 0x040038FA RID: 14586
[FieldOffset(Offset = "0x2C")]
[Token(Token = "0x40038FA")]
public float generalIntensity;
// Token: 0x040038FB RID: 14587
[FieldOffset(Offset = "0x30")]
[Token(Token = "0x40038FB")]
public float blackIntensity;
// Token: 0x040038FC RID: 14588
[FieldOffset(Offset = "0x34")]
[Token(Token = "0x40038FC")]
public float whiteIntensity;
// Token: 0x040038FD RID: 14589
[FieldOffset(Offset = "0x38")]
[Token(Token = "0x40038FD")]
public float midGrey;
// Token: 0x040038FE RID: 14590
[FieldOffset(Offset = "0x3C")]
[Token(Token = "0x40038FE")]
public bool dx11Grain;
// Token: 0x040038FF RID: 14591
[FieldOffset(Offset = "0x40")]
[Token(Token = "0x40038FF")]
public float softness;
// Token: 0x04003900 RID: 14592
[FieldOffset(Offset = "0x44")]
[Token(Token = "0x4003900")]
public bool monochrome;
// Token: 0x04003901 RID: 14593
[FieldOffset(Offset = "0x48")]
[Token(Token = "0x4003901")]
public Vector3 intensities;
// Token: 0x04003902 RID: 14594
[FieldOffset(Offset = "0x54")]
[Token(Token = "0x4003902")]
public Vector3 tiling;
// Token: 0x04003903 RID: 14595
[FieldOffset(Offset = "0x60")]
[Token(Token = "0x4003903")]
public float monochromeTiling;
// Token: 0x04003904 RID: 14596
[FieldOffset(Offset = "0x64")]
[Token(Token = "0x4003904")]
public FilterMode filterMode;
// Token: 0x04003905 RID: 14597
[FieldOffset(Offset = "0x68")]
[Token(Token = "0x4003905")]
public Texture2D noiseTexture;
// Token: 0x04003906 RID: 14598
[FieldOffset(Offset = "0x70")]
[Token(Token = "0x4003906")]
public Shader noiseShader;
// Token: 0x04003907 RID: 14599
[FieldOffset(Offset = "0x78")]
[Token(Token = "0x4003907")]
private Material noiseMaterial;
// Token: 0x04003908 RID: 14600
[FieldOffset(Offset = "0x80")]
[Token(Token = "0x4003908")]
public Shader dx11NoiseShader;
// Token: 0x04003909 RID: 14601
[FieldOffset(Offset = "0x88")]
[Token(Token = "0x4003909")]
private Material dx11NoiseMaterial;
// Token: 0x0400390A RID: 14602
[Token(Token = "0x400390A")]
private static float TILE_AMOUNT;
}
}