Add v1.0.3.1
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@@ -0,0 +1,146 @@
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using System;
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using Cpp2IlInjected;
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using UnityEngine;
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namespace UnityStandardAssets.ImageEffects
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{
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// Token: 0x020005BD RID: 1469
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[Token(Token = "0x20005BD")]
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[ExecuteInEditMode]
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[RequireComponent(typeof(Camera))]
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[AddComponentMenu("Image Effects/Noise/Noise And Grain (Filmic)")]
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public class NoiseAndGrain : PostEffectsBase
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{
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// Token: 0x06002F1F RID: 12063 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6002F1F")]
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[Address(RVA = "0xED1750", Offset = "0xED0550", VA = "0x180ED1750", Slot = "4")]
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public override bool CheckResources()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06002F20 RID: 12064 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6002F20")]
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[Address(RVA = "0xED1BE0", Offset = "0xED09E0", VA = "0x180ED1BE0")]
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private void OnRenderImage(RenderTexture source, RenderTexture destination)
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06002F21 RID: 12065 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6002F21")]
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[Address(RVA = "0xED17F0", Offset = "0xED05F0", VA = "0x180ED17F0")]
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private static void DrawNoiseQuadGrid(RenderTexture source, RenderTexture dest, Material fxMaterial, Texture2D noise, int passNr)
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06002F22 RID: 12066 RVA: 0x000648E8 File Offset: 0x00062AE8
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[Token(Token = "0x6002F22")]
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[Address(RVA = "0xED2570", Offset = "0xED1370", VA = "0x180ED2570")]
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public NoiseAndGrain()
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{
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ulong num;
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this.intensities.z = (float)num;
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ulong num2;
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this.tiling.z = (float)num2;
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this.intensityMultiplier = 0.25f;
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this.generalIntensity = 0.5f;
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this.blackIntensity = 1f;
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this.whiteIntensity = 1f;
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this.midGrey = 0.2f;
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this.monochromeTiling = 64f;
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this.filterMode = (FilterMode)((ulong)1L);
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base..ctor();
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}
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// Token: 0x040038F9 RID: 14585
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[FieldOffset(Offset = "0x28")]
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[Token(Token = "0x40038F9")]
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public float intensityMultiplier;
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// Token: 0x040038FA RID: 14586
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[FieldOffset(Offset = "0x2C")]
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[Token(Token = "0x40038FA")]
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public float generalIntensity;
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// Token: 0x040038FB RID: 14587
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[FieldOffset(Offset = "0x30")]
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[Token(Token = "0x40038FB")]
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public float blackIntensity;
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// Token: 0x040038FC RID: 14588
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[FieldOffset(Offset = "0x34")]
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[Token(Token = "0x40038FC")]
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public float whiteIntensity;
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// Token: 0x040038FD RID: 14589
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[FieldOffset(Offset = "0x38")]
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[Token(Token = "0x40038FD")]
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public float midGrey;
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// Token: 0x040038FE RID: 14590
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[FieldOffset(Offset = "0x3C")]
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[Token(Token = "0x40038FE")]
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public bool dx11Grain;
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// Token: 0x040038FF RID: 14591
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[FieldOffset(Offset = "0x40")]
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[Token(Token = "0x40038FF")]
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public float softness;
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// Token: 0x04003900 RID: 14592
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[FieldOffset(Offset = "0x44")]
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[Token(Token = "0x4003900")]
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public bool monochrome;
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// Token: 0x04003901 RID: 14593
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[FieldOffset(Offset = "0x48")]
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[Token(Token = "0x4003901")]
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public Vector3 intensities;
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// Token: 0x04003902 RID: 14594
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[FieldOffset(Offset = "0x54")]
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[Token(Token = "0x4003902")]
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public Vector3 tiling;
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// Token: 0x04003903 RID: 14595
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[FieldOffset(Offset = "0x60")]
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[Token(Token = "0x4003903")]
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public float monochromeTiling;
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// Token: 0x04003904 RID: 14596
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[FieldOffset(Offset = "0x64")]
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[Token(Token = "0x4003904")]
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public FilterMode filterMode;
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// Token: 0x04003905 RID: 14597
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[FieldOffset(Offset = "0x68")]
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[Token(Token = "0x4003905")]
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public Texture2D noiseTexture;
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// Token: 0x04003906 RID: 14598
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[FieldOffset(Offset = "0x70")]
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[Token(Token = "0x4003906")]
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public Shader noiseShader;
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// Token: 0x04003907 RID: 14599
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[FieldOffset(Offset = "0x78")]
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[Token(Token = "0x4003907")]
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private Material noiseMaterial;
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// Token: 0x04003908 RID: 14600
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[FieldOffset(Offset = "0x80")]
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[Token(Token = "0x4003908")]
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public Shader dx11NoiseShader;
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// Token: 0x04003909 RID: 14601
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[FieldOffset(Offset = "0x88")]
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[Token(Token = "0x4003909")]
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private Material dx11NoiseMaterial;
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// Token: 0x0400390A RID: 14602
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[Token(Token = "0x400390A")]
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private static float TILE_AMOUNT;
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}
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}
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