Add v1.0.3.1
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@@ -0,0 +1,52 @@
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using System;
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using Cpp2IlInjected;
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using UnityEngine;
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namespace UnityStandardAssets.ImageEffects
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{
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// Token: 0x020005C0 RID: 1472
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[Token(Token = "0x20005C0")]
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[ExecuteInEditMode]
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[RequireComponent(typeof(Camera))]
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internal class PostEffectsHelper : MonoBehaviour
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{
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// Token: 0x06002F3A RID: 12090 RVA: 0x00064C80 File Offset: 0x00062E80
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[Token(Token = "0x6002F3A")]
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[Address(RVA = "0xBDDF50", Offset = "0xBDCD50", VA = "0x180BDDF50")]
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private void OnRenderImage(RenderTexture source, RenderTexture destination)
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{
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Debug.Log("OnRenderImage in Helper called ...");
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}
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// Token: 0x06002F3B RID: 12091 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6002F3B")]
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[Address(RVA = "0xBDDAC0", Offset = "0xBDC8C0", VA = "0x180BDDAC0")]
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private static void DrawLowLevelPlaneAlignedWithCamera(float dist, RenderTexture source, RenderTexture dest, Material material, Camera cameraForProjectionMatrix)
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06002F3C RID: 12092 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6002F3C")]
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[Address(RVA = "0xBDD720", Offset = "0xBDC520", VA = "0x180BDD720")]
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private static void DrawBorder(RenderTexture dest, Material material)
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06002F3D RID: 12093 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6002F3D")]
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[Address(RVA = "0xBDDD80", Offset = "0xBDCB80", VA = "0x180BDDD80")]
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private static void DrawLowLevelQuad(float x1, float x2, float y1, float y2, RenderTexture source, RenderTexture dest, Material material)
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06002F3E RID: 12094 RVA: 0x00064C98 File Offset: 0x00062E98
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[Token(Token = "0x6002F3E")]
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[Address(RVA = "0x3088F0", Offset = "0x3076F0", VA = "0x1803088F0")]
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public PostEffectsHelper()
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{
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}
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}
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}
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