Add v1.0.3.1

This commit is contained in:
2023-09-06 22:00:49 +02:00
commit 3aebbbf8f0
2051 changed files with 757425 additions and 0 deletions

View File

@@ -0,0 +1,94 @@
using System;
using Cpp2IlInjected;
using UnityEngine;
namespace UnityStandardAssets.ImageEffects
{
// Token: 0x020005C2 RID: 1474
[Token(Token = "0x20005C2")]
[ExecuteInEditMode]
[RequireComponent(typeof(Camera))]
[AddComponentMenu("Image Effects/Other/Screen Overlay")]
public class ScreenOverlay : PostEffectsBase
{
// Token: 0x06002F45 RID: 12101 RVA: 0x00064CC0 File Offset: 0x00062EC0
[Token(Token = "0x6002F45")]
[Address(RVA = "0x439770", Offset = "0x438570", VA = "0x180439770", Slot = "4")]
public override bool CheckResources()
{
int num = 0;
bool flag = base.CheckSupport(num != 0);
Material material = this.overlayMaterial;
Shader shader = this.overlayShader;
Material material2 = base.CheckShaderAndCreateMaterial(shader, material);
this.overlayMaterial = material2;
bool isSupported = this.isSupported;
if (!isSupported)
{
base.ReportAutoDisable();
}
return isSupported;
}
// Token: 0x06002F46 RID: 12102 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6002F46")]
[Address(RVA = "0x4397D0", Offset = "0x4385D0", VA = "0x1804397D0")]
private void OnRenderImage(RenderTexture source, RenderTexture destination)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06002F47 RID: 12103 RVA: 0x00064D0C File Offset: 0x00062F0C
[Token(Token = "0x6002F47")]
[Address(RVA = "0x439980", Offset = "0x438780", VA = "0x180439980")]
public ScreenOverlay()
{
}
// Token: 0x04003923 RID: 14627
[FieldOffset(Offset = "0x28")]
[Token(Token = "0x4003923")]
public ScreenOverlay.OverlayBlendMode blendMode = (ScreenOverlay.OverlayBlendMode)((ulong)3L);
// Token: 0x04003924 RID: 14628
[FieldOffset(Offset = "0x2C")]
[Token(Token = "0x4003924")]
public float intensity = 1f;
// Token: 0x04003925 RID: 14629
[FieldOffset(Offset = "0x30")]
[Token(Token = "0x4003925")]
public Texture2D texture;
// Token: 0x04003926 RID: 14630
[FieldOffset(Offset = "0x38")]
[Token(Token = "0x4003926")]
public Shader overlayShader;
// Token: 0x04003927 RID: 14631
[FieldOffset(Offset = "0x40")]
[Token(Token = "0x4003927")]
private Material overlayMaterial;
// Token: 0x020005C3 RID: 1475
[Token(Token = "0x20005C3")]
public enum OverlayBlendMode
{
// Token: 0x04003929 RID: 14633
[Token(Token = "0x4003929")]
Additive,
// Token: 0x0400392A RID: 14634
[Token(Token = "0x400392A")]
ScreenBlend,
// Token: 0x0400392B RID: 14635
[Token(Token = "0x400392B")]
Multiply,
// Token: 0x0400392C RID: 14636
[Token(Token = "0x400392C")]
Overlay,
// Token: 0x0400392D RID: 14637
[Token(Token = "0x400392D")]
AlphaBlend
}
}
}