Add v1.0.3.1
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@@ -0,0 +1,94 @@
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using System;
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using Cpp2IlInjected;
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using UnityEngine;
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namespace UnityStandardAssets.ImageEffects
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{
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// Token: 0x020005C2 RID: 1474
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[Token(Token = "0x20005C2")]
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[ExecuteInEditMode]
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[RequireComponent(typeof(Camera))]
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[AddComponentMenu("Image Effects/Other/Screen Overlay")]
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public class ScreenOverlay : PostEffectsBase
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{
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// Token: 0x06002F45 RID: 12101 RVA: 0x00064CC0 File Offset: 0x00062EC0
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[Token(Token = "0x6002F45")]
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[Address(RVA = "0x439770", Offset = "0x438570", VA = "0x180439770", Slot = "4")]
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public override bool CheckResources()
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{
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int num = 0;
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bool flag = base.CheckSupport(num != 0);
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Material material = this.overlayMaterial;
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Shader shader = this.overlayShader;
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Material material2 = base.CheckShaderAndCreateMaterial(shader, material);
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this.overlayMaterial = material2;
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bool isSupported = this.isSupported;
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if (!isSupported)
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{
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base.ReportAutoDisable();
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}
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return isSupported;
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}
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// Token: 0x06002F46 RID: 12102 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6002F46")]
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[Address(RVA = "0x4397D0", Offset = "0x4385D0", VA = "0x1804397D0")]
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private void OnRenderImage(RenderTexture source, RenderTexture destination)
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06002F47 RID: 12103 RVA: 0x00064D0C File Offset: 0x00062F0C
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[Token(Token = "0x6002F47")]
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[Address(RVA = "0x439980", Offset = "0x438780", VA = "0x180439980")]
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public ScreenOverlay()
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{
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}
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// Token: 0x04003923 RID: 14627
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[FieldOffset(Offset = "0x28")]
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[Token(Token = "0x4003923")]
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public ScreenOverlay.OverlayBlendMode blendMode = (ScreenOverlay.OverlayBlendMode)((ulong)3L);
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// Token: 0x04003924 RID: 14628
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[FieldOffset(Offset = "0x2C")]
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[Token(Token = "0x4003924")]
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public float intensity = 1f;
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// Token: 0x04003925 RID: 14629
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[FieldOffset(Offset = "0x30")]
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[Token(Token = "0x4003925")]
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public Texture2D texture;
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// Token: 0x04003926 RID: 14630
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[FieldOffset(Offset = "0x38")]
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[Token(Token = "0x4003926")]
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public Shader overlayShader;
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// Token: 0x04003927 RID: 14631
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[FieldOffset(Offset = "0x40")]
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[Token(Token = "0x4003927")]
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private Material overlayMaterial;
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// Token: 0x020005C3 RID: 1475
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[Token(Token = "0x20005C3")]
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public enum OverlayBlendMode
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{
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// Token: 0x04003929 RID: 14633
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[Token(Token = "0x4003929")]
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Additive,
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// Token: 0x0400392A RID: 14634
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[Token(Token = "0x400392A")]
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ScreenBlend,
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// Token: 0x0400392B RID: 14635
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[Token(Token = "0x400392B")]
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Multiply,
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// Token: 0x0400392C RID: 14636
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[Token(Token = "0x400392C")]
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Overlay,
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// Token: 0x0400392D RID: 14637
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[Token(Token = "0x400392D")]
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AlphaBlend
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}
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}
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}
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