Add v1.0.3.1

This commit is contained in:
2023-09-06 22:00:49 +02:00
commit 3aebbbf8f0
2051 changed files with 757425 additions and 0 deletions

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using System;
using Cpp2IlInjected;
using UnityEngine;
namespace UnityStandardAssets.ImageEffects
{
// Token: 0x020005C7 RID: 1479
[Token(Token = "0x20005C7")]
[ExecuteInEditMode]
[AddComponentMenu("Image Effects/Color Adjustments/Sepia Tone")]
public class SepiaTone : ImageEffectBase
{
// Token: 0x06002F54 RID: 12116 RVA: 0x00064EFC File Offset: 0x000630FC
[Token(Token = "0x6002F54")]
[Address(RVA = "0x11F0C40", Offset = "0x11EFA40", VA = "0x1811F0C40")]
private void OnRenderImage(RenderTexture source, RenderTexture destination)
{
Material material = base.material;
Graphics.Blit(source, destination, material);
}
// Token: 0x06002F55 RID: 12117 RVA: 0x00064F18 File Offset: 0x00063118
[Token(Token = "0x6002F55")]
[Address(RVA = "0x3FBF80", Offset = "0x3FAD80", VA = "0x1803FBF80")]
public SepiaTone()
{
}
}
}