Add v1.0.3.1
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@@ -0,0 +1,29 @@
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using System;
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using Cpp2IlInjected;
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using UnityEngine;
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namespace UnityStandardAssets.ImageEffects
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{
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// Token: 0x020005C7 RID: 1479
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[Token(Token = "0x20005C7")]
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[ExecuteInEditMode]
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[AddComponentMenu("Image Effects/Color Adjustments/Sepia Tone")]
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public class SepiaTone : ImageEffectBase
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{
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// Token: 0x06002F54 RID: 12116 RVA: 0x00064EFC File Offset: 0x000630FC
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[Token(Token = "0x6002F54")]
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[Address(RVA = "0x11F0C40", Offset = "0x11EFA40", VA = "0x1811F0C40")]
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private void OnRenderImage(RenderTexture source, RenderTexture destination)
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{
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Material material = base.material;
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Graphics.Blit(source, destination, material);
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}
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// Token: 0x06002F55 RID: 12117 RVA: 0x00064F18 File Offset: 0x00063118
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[Token(Token = "0x6002F55")]
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[Address(RVA = "0x3FBF80", Offset = "0x3FAD80", VA = "0x1803FBF80")]
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public SepiaTone()
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{
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}
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}
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}
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