Add v1.0.3.1
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@@ -0,0 +1,67 @@
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using System;
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using Cpp2IlInjected;
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using UnityEngine;
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namespace UnityStandardAssets.ImageEffects
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{
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// Token: 0x020005D1 RID: 1489
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[Token(Token = "0x20005D1")]
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internal class Triangles
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{
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// Token: 0x06002F62 RID: 12130 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6002F62")]
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[Address(RVA = "0x75A140", Offset = "0x758F40", VA = "0x18075A140")]
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private static bool HasMeshes()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06002F63 RID: 12131 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6002F63")]
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[Address(RVA = "0x7596C0", Offset = "0x7584C0", VA = "0x1807596C0")]
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private static void Cleanup()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06002F64 RID: 12132 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6002F64")]
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[Address(RVA = "0x759D70", Offset = "0x758B70", VA = "0x180759D70")]
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private static Mesh[] GetMeshes(int totalWidth, int totalHeight)
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06002F65 RID: 12133 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6002F65")]
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[Address(RVA = "0x759920", Offset = "0x758720", VA = "0x180759920")]
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private static Mesh GetMesh(int triCount, int triOffset, int totalWidth, int totalHeight)
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06002F66 RID: 12134 RVA: 0x000650F4 File Offset: 0x000632F4
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[Token(Token = "0x6002F66")]
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[Address(RVA = "0x3D8B20", Offset = "0x3D7920", VA = "0x1803D8B20")]
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public Triangles()
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{
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}
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// Token: 0x06002F67 RID: 12135 RVA: 0x000020D3 File Offset: 0x000002D3
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// Note: this type is marked as 'beforefieldinit'.
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[Token(Token = "0x6002F67")]
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[Address(RVA = "0x297F00", Offset = "0x296D00", VA = "0x180297F00")]
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static Triangles()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x04003986 RID: 14726
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[Token(Token = "0x4003986")]
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private static Mesh[] meshes;
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// Token: 0x04003987 RID: 14727
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[Token(Token = "0x4003987")]
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private static int currentTris;
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}
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}
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