Add v1.0.3.1

This commit is contained in:
2023-09-06 22:00:49 +02:00
commit 3aebbbf8f0
2051 changed files with 757425 additions and 0 deletions

View File

@@ -0,0 +1,138 @@
using System;
using Cpp2IlInjected;
using UnityEngine;
namespace UnityStandardAssets.ImageEffects
{
// Token: 0x020005D3 RID: 1491
[Token(Token = "0x20005D3")]
[ExecuteInEditMode]
[AddComponentMenu("Image Effects/Camera/Vignette and Chromatic Aberration")]
[RequireComponent(typeof(Camera))]
public class VignetteAndChromaticAberration : PostEffectsBase
{
// Token: 0x06002F6A RID: 12138 RVA: 0x00065160 File Offset: 0x00063360
[Token(Token = "0x6002F6A")]
[Address(RVA = "0x9370B0", Offset = "0x935EB0", VA = "0x1809370B0", Slot = "4")]
public override bool CheckResources()
{
int num = 0;
bool flag = base.CheckSupport(num != 0);
Material vignetteMaterial = this.m_VignetteMaterial;
Shader shader = this.vignetteShader;
Material material = base.CheckShaderAndCreateMaterial(shader, vignetteMaterial);
this.m_VignetteMaterial = material;
Material separableBlurMaterial = this.m_SeparableBlurMaterial;
Shader shader2 = this.separableBlurShader;
Material material2 = base.CheckShaderAndCreateMaterial(shader2, separableBlurMaterial);
this.m_SeparableBlurMaterial = material2;
Material chromAberrationMaterial = this.m_ChromAberrationMaterial;
Shader shader3 = this.chromAberrationShader;
Material material3 = base.CheckShaderAndCreateMaterial(shader3, chromAberrationMaterial);
this.m_ChromAberrationMaterial = material3;
bool isSupported = this.isSupported;
if (!isSupported)
{
base.ReportAutoDisable();
}
return isSupported;
}
// Token: 0x06002F6B RID: 12139 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6002F6B")]
[Address(RVA = "0x937160", Offset = "0x935F60", VA = "0x180937160")]
private void OnRenderImage(RenderTexture source, RenderTexture destination)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06002F6C RID: 12140 RVA: 0x000651F4 File Offset: 0x000633F4
[Token(Token = "0x6002F6C")]
[Address(RVA = "0x937800", Offset = "0x936600", VA = "0x180937800")]
public VignetteAndChromaticAberration()
{
}
// Token: 0x0400398B RID: 14731
[FieldOffset(Offset = "0x28")]
[Token(Token = "0x400398B")]
public VignetteAndChromaticAberration.AberrationMode mode;
// Token: 0x0400398C RID: 14732
[FieldOffset(Offset = "0x2C")]
[Token(Token = "0x400398C")]
public float intensity = 0.036f;
// Token: 0x0400398D RID: 14733
[FieldOffset(Offset = "0x30")]
[Token(Token = "0x400398D")]
public float chromaticAberration = 0.2f;
// Token: 0x0400398E RID: 14734
[FieldOffset(Offset = "0x34")]
[Token(Token = "0x400398E")]
public float axialAberration = 0.5f;
// Token: 0x0400398F RID: 14735
[FieldOffset(Offset = "0x38")]
[Token(Token = "0x400398F")]
public float blur;
// Token: 0x04003990 RID: 14736
[FieldOffset(Offset = "0x3C")]
[Token(Token = "0x4003990")]
public float blurSpread = 0.75f;
// Token: 0x04003991 RID: 14737
[FieldOffset(Offset = "0x40")]
[Token(Token = "0x4003991")]
public float luminanceDependency = 0.25f;
// Token: 0x04003992 RID: 14738
[FieldOffset(Offset = "0x44")]
[Token(Token = "0x4003992")]
public float blurDistance = 2.5f;
// Token: 0x04003993 RID: 14739
[FieldOffset(Offset = "0x48")]
[Token(Token = "0x4003993")]
public Shader vignetteShader;
// Token: 0x04003994 RID: 14740
[FieldOffset(Offset = "0x50")]
[Token(Token = "0x4003994")]
public Shader separableBlurShader;
// Token: 0x04003995 RID: 14741
[FieldOffset(Offset = "0x58")]
[Token(Token = "0x4003995")]
public Shader chromAberrationShader;
// Token: 0x04003996 RID: 14742
[FieldOffset(Offset = "0x60")]
[Token(Token = "0x4003996")]
private Material m_VignetteMaterial;
// Token: 0x04003997 RID: 14743
[FieldOffset(Offset = "0x68")]
[Token(Token = "0x4003997")]
private Material m_SeparableBlurMaterial;
// Token: 0x04003998 RID: 14744
[FieldOffset(Offset = "0x70")]
[Token(Token = "0x4003998")]
private Material m_ChromAberrationMaterial;
// Token: 0x020005D4 RID: 1492
[Token(Token = "0x20005D4")]
public enum AberrationMode
{
// Token: 0x0400399A RID: 14746
[Token(Token = "0x400399A")]
Simple,
// Token: 0x0400399B RID: 14747
[Token(Token = "0x400399B")]
Advanced
}
}
}