Add v1.0.3.1
This commit is contained in:
@@ -0,0 +1,48 @@
|
||||
using System;
|
||||
using Cpp2IlInjected;
|
||||
using UnityEngine;
|
||||
|
||||
namespace UnityStandardAssets.ImageEffects
|
||||
{
|
||||
// Token: 0x020005D5 RID: 1493
|
||||
[Token(Token = "0x20005D5")]
|
||||
[ExecuteInEditMode]
|
||||
[AddComponentMenu("Image Effects/Displacement/Vortex")]
|
||||
public class Vortex : ImageEffectBase
|
||||
{
|
||||
// Token: 0x06002F6D RID: 12141 RVA: 0x000020D3 File Offset: 0x000002D3
|
||||
[Token(Token = "0x6002F6D")]
|
||||
[Address(RVA = "0x75A6D0", Offset = "0x7594D0", VA = "0x18075A6D0")]
|
||||
private void OnRenderImage(RenderTexture source, RenderTexture destination)
|
||||
{
|
||||
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
|
||||
}
|
||||
|
||||
// Token: 0x06002F6E RID: 12142 RVA: 0x0006524C File Offset: 0x0006344C
|
||||
[Token(Token = "0x6002F6E")]
|
||||
[Address(RVA = "0x93FB40", Offset = "0x93E940", VA = "0x18093FB40")]
|
||||
public Vortex()
|
||||
{
|
||||
this.radius.y = 0.4f;
|
||||
this.angle = 50f;
|
||||
this.center = (ulong)1056964608L;
|
||||
this.center.y = 0.5f;
|
||||
base..ctor();
|
||||
}
|
||||
|
||||
// Token: 0x0400399C RID: 14748
|
||||
[FieldOffset(Offset = "0x28")]
|
||||
[Token(Token = "0x400399C")]
|
||||
public Vector2 radius = (ulong)1053609165L;
|
||||
|
||||
// Token: 0x0400399D RID: 14749
|
||||
[FieldOffset(Offset = "0x30")]
|
||||
[Token(Token = "0x400399D")]
|
||||
public float angle;
|
||||
|
||||
// Token: 0x0400399E RID: 14750
|
||||
[FieldOffset(Offset = "0x34")]
|
||||
[Token(Token = "0x400399E")]
|
||||
public Vector2 center;
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user