Add v1.0.3.1

This commit is contained in:
2023-09-06 22:00:49 +02:00
commit 3aebbbf8f0
2051 changed files with 757425 additions and 0 deletions

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using System;
using Cpp2IlInjected;
using UnityEngine;
namespace UnityStandardAssets.ImageEffects
{
// Token: 0x020005D5 RID: 1493
[Token(Token = "0x20005D5")]
[ExecuteInEditMode]
[AddComponentMenu("Image Effects/Displacement/Vortex")]
public class Vortex : ImageEffectBase
{
// Token: 0x06002F6D RID: 12141 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6002F6D")]
[Address(RVA = "0x75A6D0", Offset = "0x7594D0", VA = "0x18075A6D0")]
private void OnRenderImage(RenderTexture source, RenderTexture destination)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06002F6E RID: 12142 RVA: 0x0006524C File Offset: 0x0006344C
[Token(Token = "0x6002F6E")]
[Address(RVA = "0x93FB40", Offset = "0x93E940", VA = "0x18093FB40")]
public Vortex()
{
this.radius.y = 0.4f;
this.angle = 50f;
this.center = (ulong)1056964608L;
this.center.y = 0.5f;
base..ctor();
}
// Token: 0x0400399C RID: 14748
[FieldOffset(Offset = "0x28")]
[Token(Token = "0x400399C")]
public Vector2 radius = (ulong)1053609165L;
// Token: 0x0400399D RID: 14749
[FieldOffset(Offset = "0x30")]
[Token(Token = "0x400399D")]
public float angle;
// Token: 0x0400399E RID: 14750
[FieldOffset(Offset = "0x34")]
[Token(Token = "0x400399E")]
public Vector2 center;
}
}