Add v1.0.3.1
This commit is contained in:
235
Cpp2IL/Assembly-CSharp/VoiceBoss04.cs
Normal file
235
Cpp2IL/Assembly-CSharp/VoiceBoss04.cs
Normal file
@@ -0,0 +1,235 @@
|
||||
using System;
|
||||
using Cpp2IlInjected;
|
||||
using UnityEngine;
|
||||
|
||||
// Token: 0x02000025 RID: 37
|
||||
[Token(Token = "0x2000025")]
|
||||
public class VoiceBoss04 : MonoBehaviour
|
||||
{
|
||||
// Token: 0x0600011E RID: 286 RVA: 0x00005818 File Offset: 0x00003A18
|
||||
[Token(Token = "0x600011E")]
|
||||
[Address(RVA = "0x9394A0", Offset = "0x9382A0", VA = "0x1809394A0")]
|
||||
public void InitData(Transform Parent)
|
||||
{
|
||||
/*
|
||||
An exception occurred when decompiling this method (0600011E)
|
||||
|
||||
ICSharpCode.Decompiler.DecompilerException: Error decompiling System.Void VoiceBoss04::InitData(UnityEngine.Transform)
|
||||
|
||||
---> System.Exception: Basic block has to end with unconditional control flow.
|
||||
{; Block_0:; stloc:SoundEffect(var_0_0C, call:SoundEffect(Common::GetSoundEffectOfPrefabs, ldfld:GameObject(VoiceBoss04::SE_Damage, ldloc:VoiceBoss04(this)), ldloc:Transform(Parent))); stfld:SoundEffect(VoiceBoss04::g_SEDamage, ldloc:VoiceBoss04(this), ldloc:SoundEffect(var_0_0C)); stloc:SoundEffect(var_1_20, call:SoundEffect(Common::GetSoundEffectOfPrefabs, ldfld:GameObject(VoiceBoss04::SE_DamageFly, ldloc:VoiceBoss04(this)), ldloc:Transform(Parent))); stfld:SoundEffect(VoiceBoss04::g_SEDamageFly, ldloc:VoiceBoss04(this), ldloc:SoundEffect(var_1_20)); stloc:SoundEffect(var_2_34, call:SoundEffect(Common::GetSoundEffectOfPrefabs, ldfld:GameObject(VoiceBoss04::SE_Defense, ldloc:VoiceBoss04(this)), ldloc:Transform(Parent))); stfld:SoundEffect(VoiceBoss04::g_SEDefense, ldloc:VoiceBoss04(this), ldloc:SoundEffect(var_2_34)); stloc:SoundEffect(var_3_48, call:SoundEffect(Common::GetSoundEffectOfPrefabs, ldfld:GameObject(VoiceBoss04::SE_Dead, ldloc:VoiceBoss04(this)), ldloc:Transform(Parent))); stfld:SoundEffect(VoiceBoss04::g_SEDead, ldloc:VoiceBoss04(this), ldloc:SoundEffect(var_3_48)); stloc:SoundEffect(var_4_5C, call:SoundEffect(Common::GetSoundEffectOfPrefabs, ldfld:GameObject(VoiceBoss04::SE_Dodge, ldloc:VoiceBoss04(this)), ldloc:Transform(Parent))); stfld:SoundEffect(VoiceBoss04::g_SEDodge, ldloc:VoiceBoss04(this), ldloc:SoundEffect(var_4_5C)); stloc:SoundEffect(var_5_72, call:SoundEffect(Common::GetSoundEffectOfPrefabs, ldfld:GameObject(VoiceBoss04::SE_Jump, ldloc:VoiceBoss04(this)), ldloc:Transform(Parent))); stfld:SoundEffect(VoiceBoss04::g_SEJump, ldloc:VoiceBoss04(this), ldloc:SoundEffect(var_5_72)); stloc:SoundEffect(var_6_88, call:SoundEffect(Common::GetSoundEffectOfPrefabs, ldfld:GameObject(VoiceBoss04::SE_AttackCharge, ldloc:VoiceBoss04(this)), ldloc:Transform(Parent))); stfld:SoundEffect(VoiceBoss04::g_SEAttackCharge, ldloc:VoiceBoss04(this), ldloc:SoundEffect(var_6_88)); stloc:SoundEffect(var_7_9E, call:SoundEffect(Common::GetSoundEffectOfPrefabs, ldfld:GameObject(VoiceBoss04::SE_AttackS, ldloc:VoiceBoss04(this)), ldloc:Transform(Parent))); stfld:SoundEffect(VoiceBoss04::g_SEAttackS, ldloc:VoiceBoss04(this), ldloc:SoundEffect(var_7_9E)); stloc:SoundEffect(var_8_B4, call:SoundEffect(Common::GetSoundEffectOfPrefabs, ldfld:GameObject(VoiceBoss04::SE_AttackM, ldloc:VoiceBoss04(this)), ldloc:Transform(Parent))); stfld:SoundEffect(VoiceBoss04::g_SEAttackM, ldloc:VoiceBoss04(this), ldloc:SoundEffect(var_8_B4)); stloc:SoundEffect(var_9_CA, call:SoundEffect(Common::GetSoundEffectOfPrefabs, ldfld:GameObject(VoiceBoss04::SE_AttackL, ldloc:VoiceBoss04(this)), ldloc:Transform(Parent))); stfld:SoundEffect(VoiceBoss04::g_SEAttackL, ldloc:VoiceBoss04(this), ldloc:SoundEffect(var_9_CA)); stloc:SoundEffect(var_10_E0, call:SoundEffect(Common::GetSoundEffectOfPrefabs, ldfld:GameObject(VoiceBoss04::SE_AttackThrow, ldloc:VoiceBoss04(this)), ldloc:Transform(Parent))); stfld:SoundEffect(VoiceBoss04::g_SEAttackThrow, ldloc:VoiceBoss04(this), ldloc:SoundEffect(var_10_E0)); };
|
||||
at ICSharpCode.Decompiler.ILAst.ILAstOptimizer.FlattenBasicBlocks(ILNode node) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\ILAst\ILAstOptimizer.cs:line 1810
|
||||
at ICSharpCode.Decompiler.ILAst.ILAstOptimizer.Optimize(DecompilerContext context, ILBlock method, AutoPropertyProvider autoPropertyProvider, StateMachineKind& stateMachineKind, MethodDef& inlinedMethod, AsyncMethodDebugInfo& asyncInfo, ILAstOptimizationStep abortBeforeStep) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\ILAst\ILAstOptimizer.cs:line 344
|
||||
at ICSharpCode.Decompiler.Ast.AstMethodBodyBuilder.CreateMethodBody(IEnumerable`1 parameters, MethodDebugInfoBuilder& builder) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\Ast\AstMethodBodyBuilder.cs:line 123
|
||||
at ICSharpCode.Decompiler.Ast.AstMethodBodyBuilder.CreateMethodBody(MethodDef methodDef, DecompilerContext context, AutoPropertyProvider autoPropertyProvider, IEnumerable`1 parameters, Boolean valueParameterIsKeyword, StringBuilder sb, MethodDebugInfoBuilder& stmtsBuilder) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\Ast\AstMethodBodyBuilder.cs:line 88
|
||||
--- End of inner exception stack trace ---
|
||||
at ICSharpCode.Decompiler.Ast.AstMethodBodyBuilder.CreateMethodBody(MethodDef methodDef, DecompilerContext context, AutoPropertyProvider autoPropertyProvider, IEnumerable`1 parameters, Boolean valueParameterIsKeyword, StringBuilder sb, MethodDebugInfoBuilder& stmtsBuilder) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\Ast\AstMethodBodyBuilder.cs:line 92
|
||||
at ICSharpCode.Decompiler.Ast.AstBuilder.AddMethodBody(EntityDeclaration methodNode, EntityDeclaration& updatedNode, MethodDef method, IEnumerable`1 parameters, Boolean valueParameterIsKeyword, MethodKind methodKind) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\Ast\AstBuilder.cs:line 1618
|
||||
*/;
|
||||
}
|
||||
|
||||
// Token: 0x0600011F RID: 287 RVA: 0x00005910 File Offset: 0x00003B10
|
||||
[Token(Token = "0x600011F")]
|
||||
[Address(RVA = "0x939470", Offset = "0x938270", VA = "0x180939470")]
|
||||
public void PlayVoiceDamage()
|
||||
{
|
||||
this.g_SEDamage.PlayRandom(1f, 1f);
|
||||
}
|
||||
|
||||
// Token: 0x06000120 RID: 288 RVA: 0x00005938 File Offset: 0x00003B38
|
||||
[Token(Token = "0x6000120")]
|
||||
[Address(RVA = "0x9392B0", Offset = "0x9380B0", VA = "0x1809392B0")]
|
||||
public void PlayVoiceDamageFly()
|
||||
{
|
||||
this.g_SEDamageFly.PlayRandom(1f, 1f);
|
||||
}
|
||||
|
||||
// Token: 0x06000121 RID: 289 RVA: 0x00005960 File Offset: 0x00003B60
|
||||
[Token(Token = "0x6000121")]
|
||||
[Address(RVA = "0x939620", Offset = "0x938420", VA = "0x180939620")]
|
||||
public void PlayVoiceDefense()
|
||||
{
|
||||
this.g_SEDefense.PlayRandom(1f, 1f);
|
||||
}
|
||||
|
||||
// Token: 0x06000122 RID: 290 RVA: 0x00005988 File Offset: 0x00003B88
|
||||
[Token(Token = "0x6000122")]
|
||||
[Address(RVA = "0x9399C0", Offset = "0x9387C0", VA = "0x1809399C0")]
|
||||
public void PlayVoiceDead(int i)
|
||||
{
|
||||
this.g_SEDead.Play(i, 1f, 1f);
|
||||
}
|
||||
|
||||
// Token: 0x06000123 RID: 291 RVA: 0x000059B4 File Offset: 0x00003BB4
|
||||
[Token(Token = "0x6000123")]
|
||||
[Address(RVA = "0x939310", Offset = "0x938110", VA = "0x180939310")]
|
||||
public void PlayVoiceDodge()
|
||||
{
|
||||
this.g_SEDodge.PlayRandom(1f, 1f);
|
||||
}
|
||||
|
||||
// Token: 0x06000124 RID: 292 RVA: 0x000059DC File Offset: 0x00003BDC
|
||||
[Token(Token = "0x6000124")]
|
||||
[Address(RVA = "0x9392E0", Offset = "0x9380E0", VA = "0x1809392E0")]
|
||||
public void PlayVoiceJump()
|
||||
{
|
||||
this.g_SEJump.PlayRandom(1f, 1f);
|
||||
}
|
||||
|
||||
// Token: 0x06000125 RID: 293 RVA: 0x00005A04 File Offset: 0x00003C04
|
||||
[Token(Token = "0x6000125")]
|
||||
[Address(RVA = "0x939D70", Offset = "0x938B70", VA = "0x180939D70")]
|
||||
public void PlayVoiceAttackCharge()
|
||||
{
|
||||
this.g_SEAttackCharge.PlayRandom(1f, 1f);
|
||||
}
|
||||
|
||||
// Token: 0x06000126 RID: 294 RVA: 0x00005A2C File Offset: 0x00003C2C
|
||||
[Token(Token = "0x6000126")]
|
||||
[Address(RVA = "0x938770", Offset = "0x937570", VA = "0x180938770")]
|
||||
public void PlayVoiceAttackS()
|
||||
{
|
||||
this.g_SEAttackS.PlayRandom(1f, 1f);
|
||||
}
|
||||
|
||||
// Token: 0x06000127 RID: 295 RVA: 0x00005A54 File Offset: 0x00003C54
|
||||
[Token(Token = "0x6000127")]
|
||||
[Address(RVA = "0x939680", Offset = "0x938480", VA = "0x180939680")]
|
||||
public void PlayVoiceAttackM()
|
||||
{
|
||||
this.g_SEAttackM.PlayRandom(1f, 1f);
|
||||
}
|
||||
|
||||
// Token: 0x06000128 RID: 296 RVA: 0x00005A7C File Offset: 0x00003C7C
|
||||
[Token(Token = "0x6000128")]
|
||||
[Address(RVA = "0x939650", Offset = "0x938450", VA = "0x180939650")]
|
||||
public void PlayVoiceAttackL()
|
||||
{
|
||||
this.g_SEAttackL.PlayRandom(1f, 1f);
|
||||
}
|
||||
|
||||
// Token: 0x06000129 RID: 297 RVA: 0x00005AA4 File Offset: 0x00003CA4
|
||||
[Token(Token = "0x6000129")]
|
||||
[Address(RVA = "0x939DA0", Offset = "0x938BA0", VA = "0x180939DA0")]
|
||||
public void PlayVoiceAttackThrow()
|
||||
{
|
||||
this.g_SEAttackThrow.PlayRandom(1f, 1f);
|
||||
}
|
||||
|
||||
// Token: 0x0600012A RID: 298 RVA: 0x00005ACC File Offset: 0x00003CCC
|
||||
[Token(Token = "0x600012A")]
|
||||
[Address(RVA = "0x3088F0", Offset = "0x3076F0", VA = "0x1803088F0")]
|
||||
public VoiceBoss04()
|
||||
{
|
||||
}
|
||||
|
||||
// Token: 0x04000187 RID: 391
|
||||
[FieldOffset(Offset = "0x18")]
|
||||
[Token(Token = "0x4000187")]
|
||||
public GameObject SE_Damage;
|
||||
|
||||
// Token: 0x04000188 RID: 392
|
||||
[FieldOffset(Offset = "0x20")]
|
||||
[Token(Token = "0x4000188")]
|
||||
public GameObject SE_DamageFly;
|
||||
|
||||
// Token: 0x04000189 RID: 393
|
||||
[FieldOffset(Offset = "0x28")]
|
||||
[Token(Token = "0x4000189")]
|
||||
public GameObject SE_Defense;
|
||||
|
||||
// Token: 0x0400018A RID: 394
|
||||
[FieldOffset(Offset = "0x30")]
|
||||
[Token(Token = "0x400018A")]
|
||||
public GameObject SE_Dead;
|
||||
|
||||
// Token: 0x0400018B RID: 395
|
||||
[FieldOffset(Offset = "0x38")]
|
||||
[Token(Token = "0x400018B")]
|
||||
public GameObject SE_Dodge;
|
||||
|
||||
// Token: 0x0400018C RID: 396
|
||||
[FieldOffset(Offset = "0x40")]
|
||||
[Token(Token = "0x400018C")]
|
||||
public GameObject SE_Jump;
|
||||
|
||||
// Token: 0x0400018D RID: 397
|
||||
[FieldOffset(Offset = "0x48")]
|
||||
[Token(Token = "0x400018D")]
|
||||
public GameObject SE_AttackCharge;
|
||||
|
||||
// Token: 0x0400018E RID: 398
|
||||
[FieldOffset(Offset = "0x50")]
|
||||
[Token(Token = "0x400018E")]
|
||||
public GameObject SE_AttackS;
|
||||
|
||||
// Token: 0x0400018F RID: 399
|
||||
[FieldOffset(Offset = "0x58")]
|
||||
[Token(Token = "0x400018F")]
|
||||
public GameObject SE_AttackM;
|
||||
|
||||
// Token: 0x04000190 RID: 400
|
||||
[FieldOffset(Offset = "0x60")]
|
||||
[Token(Token = "0x4000190")]
|
||||
public GameObject SE_AttackL;
|
||||
|
||||
// Token: 0x04000191 RID: 401
|
||||
[FieldOffset(Offset = "0x68")]
|
||||
[Token(Token = "0x4000191")]
|
||||
public GameObject SE_AttackThrow;
|
||||
|
||||
// Token: 0x04000192 RID: 402
|
||||
[FieldOffset(Offset = "0x70")]
|
||||
[Token(Token = "0x4000192")]
|
||||
private SoundEffect g_SEDamage;
|
||||
|
||||
// Token: 0x04000193 RID: 403
|
||||
[FieldOffset(Offset = "0x78")]
|
||||
[Token(Token = "0x4000193")]
|
||||
private SoundEffect g_SEDamageFly;
|
||||
|
||||
// Token: 0x04000194 RID: 404
|
||||
[FieldOffset(Offset = "0x80")]
|
||||
[Token(Token = "0x4000194")]
|
||||
private SoundEffect g_SEDefense;
|
||||
|
||||
// Token: 0x04000195 RID: 405
|
||||
[FieldOffset(Offset = "0x88")]
|
||||
[Token(Token = "0x4000195")]
|
||||
private SoundEffect g_SEDead;
|
||||
|
||||
// Token: 0x04000196 RID: 406
|
||||
[FieldOffset(Offset = "0x90")]
|
||||
[Token(Token = "0x4000196")]
|
||||
private SoundEffect g_SEDodge;
|
||||
|
||||
// Token: 0x04000197 RID: 407
|
||||
[FieldOffset(Offset = "0x98")]
|
||||
[Token(Token = "0x4000197")]
|
||||
private SoundEffect g_SEJump;
|
||||
|
||||
// Token: 0x04000198 RID: 408
|
||||
[FieldOffset(Offset = "0xA0")]
|
||||
[Token(Token = "0x4000198")]
|
||||
private SoundEffect g_SEAttackCharge;
|
||||
|
||||
// Token: 0x04000199 RID: 409
|
||||
[FieldOffset(Offset = "0xA8")]
|
||||
[Token(Token = "0x4000199")]
|
||||
private SoundEffect g_SEAttackS;
|
||||
|
||||
// Token: 0x0400019A RID: 410
|
||||
[FieldOffset(Offset = "0xB0")]
|
||||
[Token(Token = "0x400019A")]
|
||||
private SoundEffect g_SEAttackM;
|
||||
|
||||
// Token: 0x0400019B RID: 411
|
||||
[FieldOffset(Offset = "0xB8")]
|
||||
[Token(Token = "0x400019B")]
|
||||
private SoundEffect g_SEAttackL;
|
||||
|
||||
// Token: 0x0400019C RID: 412
|
||||
[FieldOffset(Offset = "0xC0")]
|
||||
[Token(Token = "0x400019C")]
|
||||
private SoundEffect g_SEAttackThrow;
|
||||
}
|
||||
Reference in New Issue
Block a user