Add v1.0.3.1
This commit is contained in:
354
Cpp2IL/Assembly-CSharp/VoiceBoss06.cs
Normal file
354
Cpp2IL/Assembly-CSharp/VoiceBoss06.cs
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@@ -0,0 +1,354 @@
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using System;
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using Cpp2IlInjected;
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using UnityEngine;
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// Token: 0x02000026 RID: 38
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[Token(Token = "0x2000026")]
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public class VoiceBoss06 : MonoBehaviour
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{
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// Token: 0x0600012B RID: 299 RVA: 0x00005AE0 File Offset: 0x00003CE0
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[Token(Token = "0x600012B")]
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[Address(RVA = "0x939DD0", Offset = "0x938BD0", VA = "0x180939DD0")]
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public void InitData(Transform Parent)
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{
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/*
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An exception occurred when decompiling this method (0600012B)
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ICSharpCode.Decompiler.DecompilerException: Error decompiling System.Void VoiceBoss06::InitData(UnityEngine.Transform)
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---> System.Exception: Basic block has to end with unconditional control flow.
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{; Block_0:; stloc:SoundEffect(var_0_0C, call:SoundEffect(Common::GetSoundEffectOfPrefabs, ldfld:GameObject(VoiceBoss06::SE_Attack01, ldloc:VoiceBoss06(this)), ldloc:Transform(Parent))); stfld:SoundEffect(VoiceBoss06::g_SEAttack01, ldloc:VoiceBoss06(this), ldloc:SoundEffect(var_0_0C)); stloc:SoundEffect(var_1_20, call:SoundEffect(Common::GetSoundEffectOfPrefabs, ldfld:GameObject(VoiceBoss06::SE_Attack02, ldloc:VoiceBoss06(this)), ldloc:Transform(Parent))); stfld:SoundEffect(VoiceBoss06::g_SEAttack02, ldloc:VoiceBoss06(this), ldloc:SoundEffect(var_1_20)); stloc:SoundEffect(var_2_34, call:SoundEffect(Common::GetSoundEffectOfPrefabs, ldfld:GameObject(VoiceBoss06::SE_Attack03, ldloc:VoiceBoss06(this)), ldloc:Transform(Parent))); stfld:SoundEffect(VoiceBoss06::g_SEAttack03, ldloc:VoiceBoss06(this), ldloc:SoundEffect(var_2_34)); stloc:SoundEffect(var_3_48, call:SoundEffect(Common::GetSoundEffectOfPrefabs, ldfld:GameObject(VoiceBoss06::SE_Attack04, ldloc:VoiceBoss06(this)), ldloc:Transform(Parent))); stfld:SoundEffect(VoiceBoss06::g_SEAttack04, ldloc:VoiceBoss06(this), ldloc:SoundEffect(var_3_48)); stloc:SoundEffect(var_4_5C, call:SoundEffect(Common::GetSoundEffectOfPrefabs, ldfld:GameObject(VoiceBoss06::SE_Attack05, ldloc:VoiceBoss06(this)), ldloc:Transform(Parent))); stfld:SoundEffect(VoiceBoss06::g_SEAttack05, ldloc:VoiceBoss06(this), ldloc:SoundEffect(var_4_5C)); stloc:SoundEffect(var_5_72, call:SoundEffect(Common::GetSoundEffectOfPrefabs, ldfld:GameObject(VoiceBoss06::SE_Dodge, ldloc:VoiceBoss06(this)), ldloc:Transform(Parent))); stfld:SoundEffect(VoiceBoss06::g_SEDodge, ldloc:VoiceBoss06(this), ldloc:SoundEffect(var_5_72)); stloc:SoundEffect(var_6_88, call:SoundEffect(Common::GetSoundEffectOfPrefabs, ldfld:GameObject(VoiceBoss06::SE_SwitchMagic, ldloc:VoiceBoss06(this)), ldloc:Transform(Parent))); stfld:SoundEffect(VoiceBoss06::g_SESwitchMagic, ldloc:VoiceBoss06(this), ldloc:SoundEffect(var_6_88)); stloc:SoundEffect(var_7_9E, call:SoundEffect(Common::GetSoundEffectOfPrefabs, ldfld:GameObject(VoiceBoss06::SE_Charge, ldloc:VoiceBoss06(this)), ldloc:Transform(Parent))); stfld:SoundEffect(VoiceBoss06::g_SECharge, ldloc:VoiceBoss06(this), ldloc:SoundEffect(var_7_9E)); stloc:SoundEffect(var_8_B4, call:SoundEffect(Common::GetSoundEffectOfPrefabs, ldfld:GameObject(VoiceBoss06::SE_ChargeShot, ldloc:VoiceBoss06(this)), ldloc:Transform(Parent))); stfld:SoundEffect(VoiceBoss06::g_SEChargeShot, ldloc:VoiceBoss06(this), ldloc:SoundEffect(var_8_B4)); stloc:SoundEffect(var_9_CA, call:SoundEffect(Common::GetSoundEffectOfPrefabs, ldfld:GameObject(VoiceBoss06::SE_Damage, ldloc:VoiceBoss06(this)), ldloc:Transform(Parent))); stfld:SoundEffect(VoiceBoss06::g_SEDamage, ldloc:VoiceBoss06(this), ldloc:SoundEffect(var_9_CA)); stloc:SoundEffect(var_10_E0, call:SoundEffect(Common::GetSoundEffectOfPrefabs, ldfld:GameObject(VoiceBoss06::SE_DamageFly, ldloc:VoiceBoss06(this)), ldloc:Transform(Parent))); stfld:SoundEffect(VoiceBoss06::g_SEDamageFly, ldloc:VoiceBoss06(this), ldloc:SoundEffect(var_10_E0)); stloc:SoundEffect(var_11_F6, call:SoundEffect(Common::GetSoundEffectOfPrefabs, ldfld:GameObject(VoiceBoss06::SE_Death, ldloc:VoiceBoss06(this)), ldloc:Transform(Parent))); stfld:SoundEffect(VoiceBoss06::g_SEDeath, ldloc:VoiceBoss06(this), ldloc:SoundEffect(var_11_F6)); };
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at ICSharpCode.Decompiler.ILAst.ILAstOptimizer.FlattenBasicBlocks(ILNode node) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\ILAst\ILAstOptimizer.cs:line 1810
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at ICSharpCode.Decompiler.ILAst.ILAstOptimizer.Optimize(DecompilerContext context, ILBlock method, AutoPropertyProvider autoPropertyProvider, StateMachineKind& stateMachineKind, MethodDef& inlinedMethod, AsyncMethodDebugInfo& asyncInfo, ILAstOptimizationStep abortBeforeStep) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\ILAst\ILAstOptimizer.cs:line 344
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at ICSharpCode.Decompiler.Ast.AstMethodBodyBuilder.CreateMethodBody(IEnumerable`1 parameters, MethodDebugInfoBuilder& builder) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\Ast\AstMethodBodyBuilder.cs:line 123
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at ICSharpCode.Decompiler.Ast.AstMethodBodyBuilder.CreateMethodBody(MethodDef methodDef, DecompilerContext context, AutoPropertyProvider autoPropertyProvider, IEnumerable`1 parameters, Boolean valueParameterIsKeyword, StringBuilder sb, MethodDebugInfoBuilder& stmtsBuilder) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\Ast\AstMethodBodyBuilder.cs:line 88
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--- End of inner exception stack trace ---
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at ICSharpCode.Decompiler.Ast.AstMethodBodyBuilder.CreateMethodBody(MethodDef methodDef, DecompilerContext context, AutoPropertyProvider autoPropertyProvider, IEnumerable`1 parameters, Boolean valueParameterIsKeyword, StringBuilder sb, MethodDebugInfoBuilder& stmtsBuilder) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\Ast\AstMethodBodyBuilder.cs:line 92
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at ICSharpCode.Decompiler.Ast.AstBuilder.AddMethodBody(EntityDeclaration methodNode, EntityDeclaration& updatedNode, MethodDef method, IEnumerable`1 parameters, Boolean valueParameterIsKeyword, MethodKind methodKind) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\Ast\AstBuilder.cs:line 1618
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*/;
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}
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// Token: 0x0600012C RID: 300 RVA: 0x00005BEC File Offset: 0x00003DEC
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[Token(Token = "0x600012C")]
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[Address(RVA = "0x9392B0", Offset = "0x9380B0", VA = "0x1809392B0")]
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public void PlayVoiceAttack01()
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{
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this.g_SEAttack01.PlayRandom(1f, 1f);
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}
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// Token: 0x0600012D RID: 301 RVA: 0x00005C14 File Offset: 0x00003E14
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[Token(Token = "0x600012D")]
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[Address(RVA = "0x939620", Offset = "0x938420", VA = "0x180939620")]
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public void PlayVoiceAttack02()
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{
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this.g_SEAttack02.PlayRandom(1f, 1f);
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}
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// Token: 0x0600012E RID: 302 RVA: 0x00005C3C File Offset: 0x00003E3C
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[Token(Token = "0x600012E")]
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[Address(RVA = "0x939730", Offset = "0x938530", VA = "0x180939730")]
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public void PlayVoiceAttack03()
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{
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this.g_SEAttack03.PlayRandom(1f, 1f);
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}
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// Token: 0x0600012F RID: 303 RVA: 0x00005C64 File Offset: 0x00003E64
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[Token(Token = "0x600012F")]
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[Address(RVA = "0x939310", Offset = "0x938110", VA = "0x180939310")]
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public void PlayVoiceAttack04()
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{
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this.g_SEAttack04.PlayRandom(1f, 1f);
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}
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// Token: 0x06000130 RID: 304 RVA: 0x00005C8C File Offset: 0x00003E8C
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[Token(Token = "0x6000130")]
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[Address(RVA = "0x9392E0", Offset = "0x9380E0", VA = "0x1809392E0")]
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public void PlayVoiceAttack05()
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{
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this.g_SEAttack05.PlayRandom(1f, 1f);
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}
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// Token: 0x06000131 RID: 305 RVA: 0x00005CB4 File Offset: 0x00003EB4
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[Token(Token = "0x6000131")]
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[Address(RVA = "0x939D70", Offset = "0x938B70", VA = "0x180939D70")]
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public void PlayVoiceDodge()
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{
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this.g_SEDodge.PlayRandom(1f, 1f);
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}
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// Token: 0x06000132 RID: 306 RVA: 0x00005CDC File Offset: 0x00003EDC
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[Token(Token = "0x6000132")]
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[Address(RVA = "0x938770", Offset = "0x937570", VA = "0x180938770")]
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public void PlayVoiceSwitchMagic()
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{
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this.g_SESwitchMagic.PlayRandom(1f, 1f);
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}
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// Token: 0x06000133 RID: 307 RVA: 0x00005D04 File Offset: 0x00003F04
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[Token(Token = "0x6000133")]
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[Address(RVA = "0x939DA0", Offset = "0x938BA0", VA = "0x180939DA0")]
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public void PlayVoiceDamage()
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{
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this.g_SEDamage.PlayRandom(1f, 1f);
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}
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// Token: 0x06000134 RID: 308 RVA: 0x00005D2C File Offset: 0x00003F2C
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[Token(Token = "0x6000134")]
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[Address(RVA = "0x939F70", Offset = "0x938D70", VA = "0x180939F70")]
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public void PlayVoiceChargeArcaneLong()
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{
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SoundEffect soundEffect = this.g_SECharge;
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int num = 0;
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soundEffect.Play(num, 1f, 1f);
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}
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// Token: 0x06000135 RID: 309 RVA: 0x00005D5C File Offset: 0x00003F5C
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[Token(Token = "0x6000135")]
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[Address(RVA = "0x93A070", Offset = "0x938E70", VA = "0x18093A070")]
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public void PlayVoiceChargeIceLong()
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{
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this.g_SECharge.Play(1, 1f, 1f);
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}
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// Token: 0x06000136 RID: 310 RVA: 0x00005D88 File Offset: 0x00003F88
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[Token(Token = "0x6000136")]
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[Address(RVA = "0x939FF0", Offset = "0x938DF0", VA = "0x180939FF0")]
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public void PlayVoiceChargeFireLong()
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{
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this.g_SECharge.Play(2, 1f, 1f);
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}
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// Token: 0x06000137 RID: 311 RVA: 0x00005DB4 File Offset: 0x00003FB4
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[Token(Token = "0x6000137")]
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[Address(RVA = "0x93A0F0", Offset = "0x938EF0", VA = "0x18093A0F0")]
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public void PlayVoiceChargeLightningLong()
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{
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this.g_SECharge.Play(3, 1f, 1f);
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}
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// Token: 0x06000138 RID: 312 RVA: 0x00005DE0 File Offset: 0x00003FE0
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[Token(Token = "0x6000138")]
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[Address(RVA = "0x939FB0", Offset = "0x938DB0", VA = "0x180939FB0")]
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public void PlayVoiceChargeArcaneShort()
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{
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this.g_SECharge.Play(4, 1f, 1f);
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}
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// Token: 0x06000139 RID: 313 RVA: 0x00005E0C File Offset: 0x0000400C
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[Token(Token = "0x6000139")]
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[Address(RVA = "0x93A0B0", Offset = "0x938EB0", VA = "0x18093A0B0")]
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public void PlayVoiceChargeIceShort()
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{
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this.g_SECharge.Play(5, 1f, 1f);
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}
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// Token: 0x0600013A RID: 314 RVA: 0x00005E38 File Offset: 0x00004038
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[Token(Token = "0x600013A")]
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[Address(RVA = "0x93A030", Offset = "0x938E30", VA = "0x18093A030")]
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public void PlayVoiceChargeFireShort()
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{
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this.g_SECharge.Play(6, 1f, 1f);
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}
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// Token: 0x0600013B RID: 315 RVA: 0x00005E64 File Offset: 0x00004064
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[Token(Token = "0x600013B")]
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[Address(RVA = "0x93A130", Offset = "0x938F30", VA = "0x18093A130")]
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public void PlayVoiceChargeLightningShort()
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{
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this.g_SECharge.Play(7, 1f, 1f);
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}
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// Token: 0x0600013C RID: 316 RVA: 0x00005E90 File Offset: 0x00004090
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[Token(Token = "0x600013C")]
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[Address(RVA = "0x93A170", Offset = "0x938F70", VA = "0x18093A170")]
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public void PlayVoiceChargeShot(int i)
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{
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if (i == 0)
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{
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SoundEffect soundEffect = this.g_SEChargeShot;
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int num = 0;
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soundEffect.Play(num, 1f, 1f);
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return;
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}
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if (i != 0)
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{
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if (i != 0)
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{
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if (i == 1)
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{
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uint num2;
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this.g_SEChargeShot.Play((int)num2, 1f, 1f);
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}
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return;
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}
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uint num3;
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this.g_SEChargeShot.Play((int)num3, 1f, 1f);
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return;
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}
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else
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{
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int num4 = UnityEngine.Random.Range(0, 2);
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SoundEffect soundEffect2 = this.g_SEChargeShot;
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if (num4 != 0)
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{
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uint num5;
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soundEffect2.Play((int)num5, 1f, 1f);
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return;
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}
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uint num6;
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soundEffect2.Play((int)num6, 1f, 1f);
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return;
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}
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}
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// Token: 0x0600013D RID: 317 RVA: 0x00005F40 File Offset: 0x00004140
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[Token(Token = "0x600013D")]
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[Address(RVA = "0x93A2D0", Offset = "0x9390D0", VA = "0x18093A2D0")]
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public void StopVoiceCharge()
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{
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this.g_SECharge.Stop();
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}
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// Token: 0x0600013E RID: 318 RVA: 0x00005F60 File Offset: 0x00004160
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[Token(Token = "0x600013E")]
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[Address(RVA = "0x93A2A0", Offset = "0x9390A0", VA = "0x18093A2A0")]
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public void PlayVoiceDamageFly()
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{
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this.g_SEDamageFly.PlayRandom(1f, 1f);
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}
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// Token: 0x0600013F RID: 319 RVA: 0x00005F88 File Offset: 0x00004188
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[Token(Token = "0x600013F")]
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[Address(RVA = "0x938E10", Offset = "0x937C10", VA = "0x180938E10")]
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public void PlayVoiceDeath()
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{
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this.g_SEDeath.PlayRandom(1f, 1f);
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}
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// Token: 0x06000140 RID: 320 RVA: 0x00005FB0 File Offset: 0x000041B0
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[Token(Token = "0x6000140")]
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[Address(RVA = "0x3088F0", Offset = "0x3076F0", VA = "0x1803088F0")]
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public VoiceBoss06()
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{
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}
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// Token: 0x0400019D RID: 413
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[FieldOffset(Offset = "0x18")]
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[Token(Token = "0x400019D")]
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public GameObject SE_Attack01;
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// Token: 0x0400019E RID: 414
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[FieldOffset(Offset = "0x20")]
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[Token(Token = "0x400019E")]
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public GameObject SE_Attack02;
|
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// Token: 0x0400019F RID: 415
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[FieldOffset(Offset = "0x28")]
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[Token(Token = "0x400019F")]
|
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public GameObject SE_Attack03;
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// Token: 0x040001A0 RID: 416
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[FieldOffset(Offset = "0x30")]
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[Token(Token = "0x40001A0")]
|
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public GameObject SE_Attack04;
|
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|
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// Token: 0x040001A1 RID: 417
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[FieldOffset(Offset = "0x38")]
|
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[Token(Token = "0x40001A1")]
|
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public GameObject SE_Attack05;
|
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|
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// Token: 0x040001A2 RID: 418
|
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[FieldOffset(Offset = "0x40")]
|
||||
[Token(Token = "0x40001A2")]
|
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public GameObject SE_Dodge;
|
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|
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// Token: 0x040001A3 RID: 419
|
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[FieldOffset(Offset = "0x48")]
|
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[Token(Token = "0x40001A3")]
|
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public GameObject SE_SwitchMagic;
|
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|
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// Token: 0x040001A4 RID: 420
|
||||
[FieldOffset(Offset = "0x50")]
|
||||
[Token(Token = "0x40001A4")]
|
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public GameObject SE_Charge;
|
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|
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// Token: 0x040001A5 RID: 421
|
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[FieldOffset(Offset = "0x58")]
|
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[Token(Token = "0x40001A5")]
|
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public GameObject SE_ChargeShot;
|
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|
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// Token: 0x040001A6 RID: 422
|
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[FieldOffset(Offset = "0x60")]
|
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[Token(Token = "0x40001A6")]
|
||||
public GameObject SE_Damage;
|
||||
|
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// Token: 0x040001A7 RID: 423
|
||||
[FieldOffset(Offset = "0x68")]
|
||||
[Token(Token = "0x40001A7")]
|
||||
public GameObject SE_DamageFly;
|
||||
|
||||
// Token: 0x040001A8 RID: 424
|
||||
[FieldOffset(Offset = "0x70")]
|
||||
[Token(Token = "0x40001A8")]
|
||||
public GameObject SE_Death;
|
||||
|
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// Token: 0x040001A9 RID: 425
|
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[FieldOffset(Offset = "0x78")]
|
||||
[Token(Token = "0x40001A9")]
|
||||
private SoundEffect g_SEAttack01;
|
||||
|
||||
// Token: 0x040001AA RID: 426
|
||||
[FieldOffset(Offset = "0x80")]
|
||||
[Token(Token = "0x40001AA")]
|
||||
private SoundEffect g_SEAttack02;
|
||||
|
||||
// Token: 0x040001AB RID: 427
|
||||
[FieldOffset(Offset = "0x88")]
|
||||
[Token(Token = "0x40001AB")]
|
||||
private SoundEffect g_SEAttack03;
|
||||
|
||||
// Token: 0x040001AC RID: 428
|
||||
[FieldOffset(Offset = "0x90")]
|
||||
[Token(Token = "0x40001AC")]
|
||||
private SoundEffect g_SEAttack04;
|
||||
|
||||
// Token: 0x040001AD RID: 429
|
||||
[FieldOffset(Offset = "0x98")]
|
||||
[Token(Token = "0x40001AD")]
|
||||
private SoundEffect g_SEAttack05;
|
||||
|
||||
// Token: 0x040001AE RID: 430
|
||||
[FieldOffset(Offset = "0xA0")]
|
||||
[Token(Token = "0x40001AE")]
|
||||
private SoundEffect g_SEDodge;
|
||||
|
||||
// Token: 0x040001AF RID: 431
|
||||
[FieldOffset(Offset = "0xA8")]
|
||||
[Token(Token = "0x40001AF")]
|
||||
private SoundEffect g_SESwitchMagic;
|
||||
|
||||
// Token: 0x040001B0 RID: 432
|
||||
[FieldOffset(Offset = "0xB0")]
|
||||
[Token(Token = "0x40001B0")]
|
||||
private SoundEffect g_SECharge;
|
||||
|
||||
// Token: 0x040001B1 RID: 433
|
||||
[FieldOffset(Offset = "0xB8")]
|
||||
[Token(Token = "0x40001B1")]
|
||||
private SoundEffect g_SEChargeShot;
|
||||
|
||||
// Token: 0x040001B2 RID: 434
|
||||
[FieldOffset(Offset = "0xC0")]
|
||||
[Token(Token = "0x40001B2")]
|
||||
private SoundEffect g_SEDamage;
|
||||
|
||||
// Token: 0x040001B3 RID: 435
|
||||
[FieldOffset(Offset = "0xC8")]
|
||||
[Token(Token = "0x40001B3")]
|
||||
private SoundEffect g_SEDamageFly;
|
||||
|
||||
// Token: 0x040001B4 RID: 436
|
||||
[FieldOffset(Offset = "0xD0")]
|
||||
[Token(Token = "0x40001B4")]
|
||||
private SoundEffect g_SEDeath;
|
||||
}
|
||||
Reference in New Issue
Block a user