Add v1.0.3.1

This commit is contained in:
2023-09-06 22:00:49 +02:00
commit 3aebbbf8f0
2051 changed files with 757425 additions and 0 deletions

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@@ -0,0 +1,137 @@
using System;
using System.Collections.Generic;
using Cpp2IlInjected;
using UnityEngine;
using UnityEngine.AI;
namespace ch.sycoforge.Decal.Demo
{
// Token: 0x020005E3 RID: 1507
[Token(Token = "0x20005E3")]
[RequireComponent(typeof(LineRenderer))]
[RequireComponent(typeof(NavMeshAgent))]
public class PathAgent : MonoBehaviour
{
// Token: 0x06002FAB RID: 12203 RVA: 0x00065770 File Offset: 0x00063970
[Token(Token = "0x6002FAB")]
[Address(RVA = "0x310410", Offset = "0x30F210", VA = "0x180310410")]
private void Start()
{
GameObject gameObject = this.TargetAimDecal.gameObject;
int num = 0;
gameObject.SetActive(num != 0);
NavMeshAgent component = base.GetComponent<NavMeshAgent>();
this.agent = component;
LineRenderer component2 = base.GetComponent<LineRenderer>();
this.lineRenderer = component2;
throw new NullReferenceException();
}
// Token: 0x06002FAC RID: 12204 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6002FAC")]
[Address(RVA = "0x3104B0", Offset = "0x30F2B0", VA = "0x1803104B0")]
private void Update()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06002FAD RID: 12205 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6002FAD")]
[Address(RVA = "0x310220", Offset = "0x30F020", VA = "0x180310220")]
private void SetTarget(Ray mouseRay)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06002FAE RID: 12206 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6002FAE")]
[Address(RVA = "0x30FB30", Offset = "0x30E930", VA = "0x18030FB30")]
private void CreatePath(Ray mouseRay)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06002FAF RID: 12207 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6002FAF")]
[Address(RVA = "0x3100D0", Offset = "0x30EED0", VA = "0x1803100D0")]
private void OnDrawGizmos()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06002FB0 RID: 12208 RVA: 0x000657B4 File Offset: 0x000639B4
[Token(Token = "0x6002FB0")]
[Address(RVA = "0x310710", Offset = "0x30F510", VA = "0x180310710")]
public PathAgent()
{
List<Vector3> list = new List();
this.path = list;
float z = Vector3.up.z;
this.decalOffset.z = z;
base..ctor();
}
// Token: 0x040039ED RID: 14829
[FieldOffset(Offset = "0x18")]
[Token(Token = "0x40039ED")]
public float PathThickness = 1f;
// Token: 0x040039EE RID: 14830
[FieldOffset(Offset = "0x1C")]
[Token(Token = "0x40039EE")]
[Tooltip("Distance from the ground.")]
public float NormalPathOffset;
// Token: 0x040039EF RID: 14831
[FieldOffset(Offset = "0x20")]
[Token(Token = "0x40039EF")]
[Tooltip("Max radius between segments.")]
[Range(0.001f, 0.5f)]
public float Radius = 0.25f;
// Token: 0x040039F0 RID: 14832
[FieldOffset(Offset = "0x24")]
[Token(Token = "0x40039F0")]
[Tooltip("Discard segments when their angle is smaller than this value.")]
public float AngleThreshold = 5f;
// Token: 0x040039F1 RID: 14833
[FieldOffset(Offset = "0x28")]
[Token(Token = "0x40039F1")]
public bool DrawGizmos;
// Token: 0x040039F2 RID: 14834
[FieldOffset(Offset = "0x30")]
[Token(Token = "0x40039F2")]
public EasyDecal TargetAimDecal;
// Token: 0x040039F3 RID: 14835
[FieldOffset(Offset = "0x38")]
[Token(Token = "0x40039F3")]
public GameObject TargetPointDecalPrefab;
// Token: 0x040039F4 RID: 14836
[FieldOffset(Offset = "0x40")]
[Token(Token = "0x40039F4")]
private List<Vector3> path;
// Token: 0x040039F5 RID: 14837
[FieldOffset(Offset = "0x48")]
[Token(Token = "0x40039F5")]
private NavMeshAgent agent;
// Token: 0x040039F6 RID: 14838
[FieldOffset(Offset = "0x50")]
[Token(Token = "0x40039F6")]
private LineRenderer lineRenderer;
// Token: 0x040039F7 RID: 14839
[FieldOffset(Offset = "0x58")]
[Token(Token = "0x40039F7")]
private Vector3 decalOffset;
// Token: 0x040039F8 RID: 14840
[Token(Token = "0x40039F8")]
private const int MAXDISTANCE = 50;
}
}