Add v1.0.3.1
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137
Cpp2IL/Assembly-CSharp/ch/sycoforge/Decal/Demo/PathAgent.cs
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137
Cpp2IL/Assembly-CSharp/ch/sycoforge/Decal/Demo/PathAgent.cs
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using System;
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using System.Collections.Generic;
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using Cpp2IlInjected;
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using UnityEngine;
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using UnityEngine.AI;
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namespace ch.sycoforge.Decal.Demo
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{
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// Token: 0x020005E3 RID: 1507
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[Token(Token = "0x20005E3")]
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[RequireComponent(typeof(LineRenderer))]
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[RequireComponent(typeof(NavMeshAgent))]
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public class PathAgent : MonoBehaviour
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{
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// Token: 0x06002FAB RID: 12203 RVA: 0x00065770 File Offset: 0x00063970
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[Token(Token = "0x6002FAB")]
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[Address(RVA = "0x310410", Offset = "0x30F210", VA = "0x180310410")]
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private void Start()
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{
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GameObject gameObject = this.TargetAimDecal.gameObject;
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int num = 0;
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gameObject.SetActive(num != 0);
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NavMeshAgent component = base.GetComponent<NavMeshAgent>();
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this.agent = component;
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LineRenderer component2 = base.GetComponent<LineRenderer>();
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this.lineRenderer = component2;
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throw new NullReferenceException();
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}
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// Token: 0x06002FAC RID: 12204 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6002FAC")]
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[Address(RVA = "0x3104B0", Offset = "0x30F2B0", VA = "0x1803104B0")]
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private void Update()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06002FAD RID: 12205 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6002FAD")]
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[Address(RVA = "0x310220", Offset = "0x30F020", VA = "0x180310220")]
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private void SetTarget(Ray mouseRay)
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06002FAE RID: 12206 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6002FAE")]
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[Address(RVA = "0x30FB30", Offset = "0x30E930", VA = "0x18030FB30")]
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private void CreatePath(Ray mouseRay)
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06002FAF RID: 12207 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6002FAF")]
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[Address(RVA = "0x3100D0", Offset = "0x30EED0", VA = "0x1803100D0")]
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private void OnDrawGizmos()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06002FB0 RID: 12208 RVA: 0x000657B4 File Offset: 0x000639B4
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[Token(Token = "0x6002FB0")]
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[Address(RVA = "0x310710", Offset = "0x30F510", VA = "0x180310710")]
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public PathAgent()
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{
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List<Vector3> list = new List();
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this.path = list;
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float z = Vector3.up.z;
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this.decalOffset.z = z;
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base..ctor();
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}
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// Token: 0x040039ED RID: 14829
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[FieldOffset(Offset = "0x18")]
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[Token(Token = "0x40039ED")]
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public float PathThickness = 1f;
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// Token: 0x040039EE RID: 14830
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[FieldOffset(Offset = "0x1C")]
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[Token(Token = "0x40039EE")]
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[Tooltip("Distance from the ground.")]
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public float NormalPathOffset;
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// Token: 0x040039EF RID: 14831
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[FieldOffset(Offset = "0x20")]
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[Token(Token = "0x40039EF")]
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[Tooltip("Max radius between segments.")]
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[Range(0.001f, 0.5f)]
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public float Radius = 0.25f;
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// Token: 0x040039F0 RID: 14832
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[FieldOffset(Offset = "0x24")]
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[Token(Token = "0x40039F0")]
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[Tooltip("Discard segments when their angle is smaller than this value.")]
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public float AngleThreshold = 5f;
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// Token: 0x040039F1 RID: 14833
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[FieldOffset(Offset = "0x28")]
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[Token(Token = "0x40039F1")]
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public bool DrawGizmos;
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// Token: 0x040039F2 RID: 14834
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[FieldOffset(Offset = "0x30")]
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[Token(Token = "0x40039F2")]
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public EasyDecal TargetAimDecal;
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// Token: 0x040039F3 RID: 14835
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[FieldOffset(Offset = "0x38")]
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[Token(Token = "0x40039F3")]
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public GameObject TargetPointDecalPrefab;
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// Token: 0x040039F4 RID: 14836
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[FieldOffset(Offset = "0x40")]
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[Token(Token = "0x40039F4")]
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private List<Vector3> path;
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// Token: 0x040039F5 RID: 14837
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[FieldOffset(Offset = "0x48")]
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[Token(Token = "0x40039F5")]
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private NavMeshAgent agent;
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// Token: 0x040039F6 RID: 14838
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[FieldOffset(Offset = "0x50")]
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[Token(Token = "0x40039F6")]
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private LineRenderer lineRenderer;
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// Token: 0x040039F7 RID: 14839
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[FieldOffset(Offset = "0x58")]
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[Token(Token = "0x40039F7")]
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private Vector3 decalOffset;
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// Token: 0x040039F8 RID: 14840
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[Token(Token = "0x40039F8")]
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private const int MAXDISTANCE = 50;
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}
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}
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