Add v1.0.3.1
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@@ -0,0 +1,28 @@
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using System;
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using Cpp2IlInjected;
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using UnityEngine;
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namespace commanastationwww.multistorydungeons
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{
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// Token: 0x0200057A RID: 1402
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[Token(Token = "0x200057A")]
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public class DisableMeshAtRuntime : MonoBehaviour
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{
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// Token: 0x06002E30 RID: 11824 RVA: 0x000629A0 File Offset: 0x00060BA0
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[Token(Token = "0x6002E30")]
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[Address(RVA = "0x13CF9E0", Offset = "0x13CE7E0", VA = "0x1813CF9E0")]
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private void Start()
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{
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Renderer component = base.GetComponent<Renderer>();
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int num = 0;
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component.enabled = num != 0;
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}
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// Token: 0x06002E31 RID: 11825 RVA: 0x000629C4 File Offset: 0x00060BC4
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[Token(Token = "0x6002E31")]
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[Address(RVA = "0x3088F0", Offset = "0x3076F0", VA = "0x1803088F0")]
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public DisableMeshAtRuntime()
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{
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}
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}
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}
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