Add v1.0.3.1
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27
Cpp2IL/Assembly-CSharp/csDestroyEffect.cs
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27
Cpp2IL/Assembly-CSharp/csDestroyEffect.cs
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using System;
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using Cpp2IlInjected;
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using UnityEngine;
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// Token: 0x02000324 RID: 804
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[Token(Token = "0x2000324")]
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public class csDestroyEffect : MonoBehaviour
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{
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// Token: 0x0600203A RID: 8250 RVA: 0x0004D26C File Offset: 0x0004B46C
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[Token(Token = "0x600203A")]
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[Address(RVA = "0x604BA0", Offset = "0x6039A0", VA = "0x180604BA0")]
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private void Update()
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{
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if (Input.GetKeyDownInt(KeyCode.X) || Input.GetKeyDownInt(KeyCode.Z) || Input.GetKeyDownInt(KeyCode.C))
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{
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UnityEngine.Object.Destroy(base.gameObject);
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return;
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}
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}
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// Token: 0x0600203B RID: 8251 RVA: 0x0004D2A4 File Offset: 0x0004B4A4
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[Token(Token = "0x600203B")]
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[Address(RVA = "0x3088F0", Offset = "0x3076F0", VA = "0x1803088F0")]
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public csDestroyEffect()
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{
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}
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}
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