Add v1.0.3.1
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53
Interop/Assembly-CSharp/GameSceneBase.cs
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53
Interop/Assembly-CSharp/GameSceneBase.cs
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using System;
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using Il2CppInterop.Common.Attributes;
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using Il2CppInterop.Runtime;
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using UnityEngine;
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// Token: 0x0200020C RID: 524
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public class GameSceneBase : MonoBehaviour
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{
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// Token: 0x06004ED5 RID: 20181 RVA: 0x00138C68 File Offset: 0x00136E68
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[CallerCount(0)]
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public unsafe virtual void Enter()
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{
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IL2CPP.Il2CppObjectBaseToPtrNotNull(this);
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IntPtr* ptr = null;
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IntPtr intPtr2;
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IntPtr intPtr = IL2CPP.il2cpp_runtime_invoke(IL2CPP.il2cpp_object_get_virtual_method(IL2CPP.Il2CppObjectBaseToPtr(this), GameSceneBase.NativeMethodInfoPtr_Enter_Public_Abstract_Virtual_New_Void_0), IL2CPP.Il2CppObjectBaseToPtrNotNull(this), (void**)ptr, ref intPtr2);
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Il2CppException.RaiseExceptionIfNecessary(intPtr2);
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}
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// Token: 0x06004ED6 RID: 20182 RVA: 0x00138CB8 File Offset: 0x00136EB8
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[CallerCount(63)]
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[CachedScanResults(RefRangeStart = 222154, RefRangeEnd = 222217, XrefRangeStart = 222154, XrefRangeEnd = 222217, MetadataInitTokenRva = 0L, MetadataInitFlagRva = 0L)]
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public unsafe GameSceneBase()
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: this(IL2CPP.il2cpp_object_new(Il2CppClassPointerStore<GameSceneBase>.NativeClassPtr))
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{
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IntPtr* ptr = null;
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IntPtr intPtr2;
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IntPtr intPtr = IL2CPP.il2cpp_runtime_invoke(GameSceneBase.NativeMethodInfoPtr__ctor_Protected_Void_0, IL2CPP.Il2CppObjectBaseToPtrNotNull(this), (void**)ptr, ref intPtr2);
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Il2CppException.RaiseExceptionIfNecessary(intPtr2);
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}
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// Token: 0x06004ED7 RID: 20183 RVA: 0x00138D04 File Offset: 0x00136F04
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// Note: this type is marked as 'beforefieldinit'.
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static GameSceneBase()
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{
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Il2CppClassPointerStore<GameSceneBase>.NativeClassPtr = IL2CPP.GetIl2CppClass("Assembly-CSharp.dll", "", "GameSceneBase");
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IL2CPP.il2cpp_runtime_class_init(Il2CppClassPointerStore<GameSceneBase>.NativeClassPtr);
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GameSceneBase.NativeMethodInfoPtr_Enter_Public_Abstract_Virtual_New_Void_0 = IL2CPP.GetIl2CppMethodByToken(Il2CppClassPointerStore<GameSceneBase>.NativeClassPtr, 100668477);
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GameSceneBase.NativeMethodInfoPtr__ctor_Protected_Void_0 = IL2CPP.GetIl2CppMethodByToken(Il2CppClassPointerStore<GameSceneBase>.NativeClassPtr, 100668478);
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}
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// Token: 0x06004ED8 RID: 20184 RVA: 0x0000351C File Offset: 0x0000171C
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public GameSceneBase(IntPtr pointer)
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: base(pointer)
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{
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}
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// Token: 0x040033B1 RID: 13233
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private static readonly IntPtr NativeMethodInfoPtr_Enter_Public_Abstract_Virtual_New_Void_0;
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// Token: 0x040033B2 RID: 13234
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private static readonly IntPtr NativeMethodInfoPtr__ctor_Protected_Void_0;
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}
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