Add v1.1.0
This commit is contained in:
@@ -2,88 +2,88 @@
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using Cpp2IlInjected;
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using UnityEngine;
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// Token: 0x020000DA RID: 218
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[Token(Token = "0x20000DA")]
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// Token: 0x020000FE RID: 254
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[Token(Token = "0x20000FE")]
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public class GhostDEffectPlay : MonoBehaviour
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{
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// Token: 0x06000BE0 RID: 3040 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000BE0")]
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[Address(RVA = "0x1572D60", Offset = "0x1571560", VA = "0x181572D60")]
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// Token: 0x06000CF7 RID: 3319 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000CF7")]
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[Address(RVA = "0x1633FB0", Offset = "0x1632FB0", VA = "0x181633FB0")]
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public void InitData()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000BE1 RID: 3041 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000BE1")]
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[Address(RVA = "0x1574950", Offset = "0x1573150", VA = "0x181574950")]
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// Token: 0x06000CF8 RID: 3320 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000CF8")]
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[Address(RVA = "0x1635BA0", Offset = "0x1634BA0", VA = "0x181635BA0")]
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private void Update()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000BE2 RID: 3042 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000BE2")]
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[Address(RVA = "0x1572C20", Offset = "0x1571420", VA = "0x181572C20")]
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// Token: 0x06000CF9 RID: 3321 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000CF9")]
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[Address(RVA = "0x1633E70", Offset = "0x1632E70", VA = "0x181633E70")]
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public void CreateEnemy()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000BE3 RID: 3043 RVA: 0x0001D1A8 File Offset: 0x0001B3A8
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[Token(Token = "0x6000BE3")]
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[Address(RVA = "0x1574410", Offset = "0x1572C10", VA = "0x181574410")]
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// Token: 0x06000CFA RID: 3322 RVA: 0x0001E9DC File Offset: 0x0001CBDC
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[Token(Token = "0x6000CFA")]
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[Address(RVA = "0x1635660", Offset = "0x1634660", VA = "0x181635660")]
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public void RemoveEnemy()
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{
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this.g_BodyEffect.Stop(true);
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this.g_DeathEffect.Stop(true);
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}
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// Token: 0x06000BE4 RID: 3044 RVA: 0x0001D1D4 File Offset: 0x0001B3D4
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[Token(Token = "0x6000BE4")]
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[Address(RVA = "0x1574450", Offset = "0x1572C50", VA = "0x181574450")]
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// Token: 0x06000CFB RID: 3323 RVA: 0x0001EA08 File Offset: 0x0001CC08
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[Token(Token = "0x6000CFB")]
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[Address(RVA = "0x16356A0", Offset = "0x16346A0", VA = "0x1816356A0")]
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public void SetFeelPlayer(bool bFeel)
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{
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this.g_bFeelPlayer = bFeel;
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}
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// Token: 0x06000BE5 RID: 3045 RVA: 0x0001D1E8 File Offset: 0x0001B3E8
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[Token(Token = "0x6000BE5")]
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[Address(RVA = "0x1573EF0", Offset = "0x15726F0", VA = "0x181573EF0")]
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// Token: 0x06000CFC RID: 3324 RVA: 0x0001EA1C File Offset: 0x0001CC1C
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[Token(Token = "0x6000CFC")]
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[Address(RVA = "0x1635140", Offset = "0x1634140", VA = "0x181635140")]
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public void PlayEffectDead()
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{
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this.g_bDead = true;
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this.g_EffCharge.Stop(3f);
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}
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// Token: 0x06000BE6 RID: 3046 RVA: 0x0001D214 File Offset: 0x0001B414
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[Token(Token = "0x6000BE6")]
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[Address(RVA = "0x1573F30", Offset = "0x1572730", VA = "0x181573F30")]
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// Token: 0x06000CFD RID: 3325 RVA: 0x0001EA48 File Offset: 0x0001CC48
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[Token(Token = "0x6000CFD")]
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[Address(RVA = "0x1635180", Offset = "0x1634180", VA = "0x181635180")]
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public void PlayEffectDestory()
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{
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this.g_BodyEffect.Stop(true);
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this.g_DeathEffect.Play(true);
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}
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// Token: 0x06000BE7 RID: 3047 RVA: 0x0001D240 File Offset: 0x0001B440
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[Token(Token = "0x6000BE7")]
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[Address(RVA = "0x1567D70", Offset = "0x1566570", VA = "0x181567D70")]
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// Token: 0x06000CFE RID: 3326 RVA: 0x0001EA74 File Offset: 0x0001CC74
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[Token(Token = "0x6000CFE")]
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[Address(RVA = "0xA352A0", Offset = "0xA342A0", VA = "0x180A352A0")]
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public void PlayEffectCharge()
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{
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GameObject gameObject = this.g_EffCharge.NewUse(true);
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}
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// Token: 0x06000BE8 RID: 3048 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000BE8")]
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[Address(RVA = "0x1573F70", Offset = "0x1572770", VA = "0x181573F70")]
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// Token: 0x06000CFF RID: 3327 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000CFF")]
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[Address(RVA = "0x16351C0", Offset = "0x16341C0", VA = "0x1816351C0")]
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public void PlayEffectShot(Vector3 v3Target)
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000BE9 RID: 3049 RVA: 0x0001D260 File Offset: 0x0001B460
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[Token(Token = "0x6000BE9")]
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[Address(RVA = "0x1573E70", Offset = "0x1572670", VA = "0x181573E70")]
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// Token: 0x06000D00 RID: 3328 RVA: 0x0001EA94 File Offset: 0x0001CC94
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[Token(Token = "0x6000D00")]
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[Address(RVA = "0x16350C0", Offset = "0x16340C0", VA = "0x1816350C0")]
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public void PlayEffLightningAttack()
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{
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this.g_SELightningAttack.PlayRandom(1f, 1f);
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@@ -97,9 +97,9 @@ public class GhostDEffectPlay : MonoBehaviour
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}
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}
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// Token: 0x06000BEA RID: 3050 RVA: 0x0001D2C0 File Offset: 0x0001B4C0
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[Token(Token = "0x6000BEA")]
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[Address(RVA = "0x15745E0", Offset = "0x1572DE0", VA = "0x1815745E0")]
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// Token: 0x06000D01 RID: 3329 RVA: 0x0001EAF4 File Offset: 0x0001CCF4
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[Token(Token = "0x6000D01")]
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[Address(RVA = "0x1635830", Offset = "0x1634830", VA = "0x181635830")]
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public void StopEffLightningAttack()
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{
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EffectPool effectPool = this.g_EffLightningAttack;
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@@ -110,17 +110,17 @@ public class GhostDEffectPlay : MonoBehaviour
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}
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}
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// Token: 0x06000BEB RID: 3051 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000BEB")]
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[Address(RVA = "0x1573C70", Offset = "0x1572470", VA = "0x181573C70")]
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// Token: 0x06000D02 RID: 3330 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000D02")]
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[Address(RVA = "0x1634EC0", Offset = "0x1633EC0", VA = "0x181634EC0")]
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public void PlayEffAttackFireDash()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000BEC RID: 3052 RVA: 0x0001D2EC File Offset: 0x0001B4EC
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[Token(Token = "0x6000BEC")]
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[Address(RVA = "0x15745A0", Offset = "0x1572DA0", VA = "0x1815745A0")]
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// Token: 0x06000D03 RID: 3331 RVA: 0x0001EB20 File Offset: 0x0001CD20
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[Token(Token = "0x6000D03")]
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[Address(RVA = "0x16357F0", Offset = "0x16347F0", VA = "0x1816357F0")]
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public void StopEffAttackFireDash()
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{
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EffectPool effectPool = this.g_EffAttackFireDash;
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@@ -131,9 +131,9 @@ public class GhostDEffectPlay : MonoBehaviour
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}
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}
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// Token: 0x06000BED RID: 3053 RVA: 0x0001D318 File Offset: 0x0001B518
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[Token(Token = "0x6000BED")]
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[Address(RVA = "0x1574520", Offset = "0x1572D20", VA = "0x181574520")]
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// Token: 0x06000D04 RID: 3332 RVA: 0x0001EB4C File Offset: 0x0001CD4C
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[Token(Token = "0x6000D04")]
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[Address(RVA = "0x1635770", Offset = "0x1634770", VA = "0x181635770")]
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public void StopAllEffect()
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{
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this.g_EffCharge.Stop(3f);
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@@ -151,26 +151,26 @@ public class GhostDEffectPlay : MonoBehaviour
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}
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}
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// Token: 0x06000BEE RID: 3054 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000BEE")]
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[Address(RVA = "0x1574460", Offset = "0x1572C60", VA = "0x181574460")]
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// Token: 0x06000D05 RID: 3333 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000D05")]
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[Address(RVA = "0x16356B0", Offset = "0x16346B0", VA = "0x1816356B0")]
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public void SetHit()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000BEF RID: 3055 RVA: 0x0001D378 File Offset: 0x0001B578
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[Token(Token = "0x6000BEF")]
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[Address(RVA = "0x15742F0", Offset = "0x1572AF0", VA = "0x1815742F0")]
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// Token: 0x06000D06 RID: 3334 RVA: 0x0001EBAC File Offset: 0x0001CDAC
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[Token(Token = "0x6000D06")]
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[Address(RVA = "0x1635540", Offset = "0x1634540", VA = "0x181635540")]
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public void PlaySEDestory()
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{
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this.g_SEDestory.gameObject.SetActive(true);
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this.g_SEDestory.PlayRandom(1f, 1f);
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}
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// Token: 0x06000BF0 RID: 3056 RVA: 0x0001D3B4 File Offset: 0x0001B5B4
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[Token(Token = "0x6000BF0")]
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[Address(RVA = "0x1574350", Offset = "0x1572B50", VA = "0x181574350")]
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// Token: 0x06000D07 RID: 3335 RVA: 0x0001EBE8 File Offset: 0x0001CDE8
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[Token(Token = "0x6000D07")]
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[Address(RVA = "0x16355A0", Offset = "0x16345A0", VA = "0x1816355A0")]
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public void PlaySEMove()
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{
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SoundEffect soundEffect = this.g_SEMove;
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@@ -183,320 +183,320 @@ public class GhostDEffectPlay : MonoBehaviour
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}
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}
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// Token: 0x06000BF1 RID: 3057 RVA: 0x0001D404 File Offset: 0x0001B604
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[Token(Token = "0x6000BF1")]
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[Address(RVA = "0x15744D0", Offset = "0x1572CD0", VA = "0x1815744D0")]
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// Token: 0x06000D08 RID: 3336 RVA: 0x0001EC38 File Offset: 0x0001CE38
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[Token(Token = "0x6000D08")]
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[Address(RVA = "0x1635720", Offset = "0x1634720", VA = "0x181635720")]
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public void SetSeMoveVolume(float fVolume)
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{
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this.g_fSEMoveVolume = fVolume;
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}
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// Token: 0x06000BF2 RID: 3058 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000BF2")]
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[Address(RVA = "0x1573D00", Offset = "0x1572500", VA = "0x181573D00")]
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// Token: 0x06000D09 RID: 3337 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000D09")]
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[Address(RVA = "0x1634F50", Offset = "0x1633F50", VA = "0x181634F50")]
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public void PlayEffAttackTips()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000BF3 RID: 3059 RVA: 0x0001D418 File Offset: 0x0001B618
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[Token(Token = "0x6000BF3")]
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[Address(RVA = "0x15744E0", Offset = "0x1572CE0", VA = "0x1815744E0")]
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// Token: 0x06000D0A RID: 3338 RVA: 0x0001EC4C File Offset: 0x0001CE4C
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[Token(Token = "0x6000D0A")]
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[Address(RVA = "0x1635730", Offset = "0x1634730", VA = "0x181635730")]
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public void SetTimeScale(float fScale)
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{
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Common.SetEffectTimeScale(this.g_BodyEffect, fScale);
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Common.SetEffectTimeScale(this.g_DeathEffect, fScale);
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}
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// Token: 0x06000BF4 RID: 3060 RVA: 0x0001D440 File Offset: 0x0001B640
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[Token(Token = "0x6000BF4")]
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[Address(RVA = "0x15756E0", Offset = "0x1573EE0", VA = "0x1815756E0")]
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// Token: 0x06000D0B RID: 3339 RVA: 0x0001EC74 File Offset: 0x0001CE74
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[Token(Token = "0x6000D0B")]
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[Address(RVA = "0x1636930", Offset = "0x1635930", VA = "0x181636930")]
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public GhostDEffectPlay()
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{
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}
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|
||||
// Token: 0x04001451 RID: 5201
|
||||
// Token: 0x04001536 RID: 5430
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||||
[FieldOffset(Offset = "0x18")]
|
||||
[Token(Token = "0x4001451")]
|
||||
[Token(Token = "0x4001536")]
|
||||
private WizardGirlManage g_WGM;
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|
||||
// Token: 0x04001452 RID: 5202
|
||||
// Token: 0x04001537 RID: 5431
|
||||
[FieldOffset(Offset = "0x20")]
|
||||
[Token(Token = "0x4001452")]
|
||||
[Token(Token = "0x4001537")]
|
||||
[SerializeField]
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||||
private string effectChargeObjectPath;
|
||||
|
||||
// Token: 0x04001453 RID: 5203
|
||||
// Token: 0x04001538 RID: 5432
|
||||
[FieldOffset(Offset = "0x28")]
|
||||
[Token(Token = "0x4001453")]
|
||||
[Token(Token = "0x4001538")]
|
||||
[SerializeField]
|
||||
private string effectShotObjectPath;
|
||||
|
||||
// Token: 0x04001454 RID: 5204
|
||||
// Token: 0x04001539 RID: 5433
|
||||
[FieldOffset(Offset = "0x30")]
|
||||
[Token(Token = "0x4001454")]
|
||||
[Token(Token = "0x4001539")]
|
||||
[SerializeField]
|
||||
private string effectBulletObjectPath;
|
||||
|
||||
// Token: 0x04001455 RID: 5205
|
||||
// Token: 0x0400153A RID: 5434
|
||||
[FieldOffset(Offset = "0x38")]
|
||||
[Token(Token = "0x4001455")]
|
||||
[Token(Token = "0x400153A")]
|
||||
[SerializeField]
|
||||
private string effectCollisionObjectPath;
|
||||
|
||||
// Token: 0x04001456 RID: 5206
|
||||
// Token: 0x0400153B RID: 5435
|
||||
[FieldOffset(Offset = "0x40")]
|
||||
[Token(Token = "0x4001456")]
|
||||
[Token(Token = "0x400153B")]
|
||||
[SerializeField]
|
||||
private string effectPlayerCollisionObjectPath;
|
||||
|
||||
// Token: 0x04001457 RID: 5207
|
||||
// Token: 0x0400153C RID: 5436
|
||||
[FieldOffset(Offset = "0x48")]
|
||||
[Token(Token = "0x4001457")]
|
||||
[Token(Token = "0x400153C")]
|
||||
[SerializeField]
|
||||
private string effLightningAttackPath;
|
||||
|
||||
// Token: 0x04001458 RID: 5208
|
||||
// Token: 0x0400153D RID: 5437
|
||||
[FieldOffset(Offset = "0x50")]
|
||||
[Token(Token = "0x4001458")]
|
||||
[Token(Token = "0x400153D")]
|
||||
[SerializeField]
|
||||
private string effLightningAttackCollisionPath;
|
||||
|
||||
// Token: 0x04001459 RID: 5209
|
||||
// Token: 0x0400153E RID: 5438
|
||||
[FieldOffset(Offset = "0x58")]
|
||||
[Token(Token = "0x4001459")]
|
||||
[Token(Token = "0x400153E")]
|
||||
[SerializeField]
|
||||
private string effAttackFireDashPath;
|
||||
|
||||
// Token: 0x0400145A RID: 5210
|
||||
// Token: 0x0400153F RID: 5439
|
||||
[FieldOffset(Offset = "0x60")]
|
||||
[Token(Token = "0x400145A")]
|
||||
[Token(Token = "0x400153F")]
|
||||
[SerializeField]
|
||||
private string effAttackFireDashCollisionPath;
|
||||
|
||||
// Token: 0x0400145B RID: 5211
|
||||
// Token: 0x04001540 RID: 5440
|
||||
[FieldOffset(Offset = "0x68")]
|
||||
[Token(Token = "0x400145B")]
|
||||
[Token(Token = "0x4001540")]
|
||||
[SerializeField]
|
||||
private string effAttackTipsPath;
|
||||
|
||||
// Token: 0x0400145C RID: 5212
|
||||
// Token: 0x04001541 RID: 5441
|
||||
[FieldOffset(Offset = "0x70")]
|
||||
[Token(Token = "0x400145C")]
|
||||
[Token(Token = "0x4001541")]
|
||||
[SerializeField]
|
||||
private string sEMoveObjectPath;
|
||||
|
||||
// Token: 0x0400145D RID: 5213
|
||||
// Token: 0x04001542 RID: 5442
|
||||
[FieldOffset(Offset = "0x78")]
|
||||
[Token(Token = "0x400145D")]
|
||||
[Token(Token = "0x4001542")]
|
||||
[SerializeField]
|
||||
private string sEDestoryObjectPath;
|
||||
|
||||
// Token: 0x0400145E RID: 5214
|
||||
// Token: 0x04001543 RID: 5443
|
||||
[FieldOffset(Offset = "0x80")]
|
||||
[Token(Token = "0x400145E")]
|
||||
[Token(Token = "0x4001543")]
|
||||
[SerializeField]
|
||||
private string sEBulletCollisionObjectPath;
|
||||
|
||||
// Token: 0x0400145F RID: 5215
|
||||
// Token: 0x04001544 RID: 5444
|
||||
[FieldOffset(Offset = "0x88")]
|
||||
[Token(Token = "0x400145F")]
|
||||
[Token(Token = "0x4001544")]
|
||||
[SerializeField]
|
||||
private string sEBulletPlayerCollisionObjectPath;
|
||||
|
||||
// Token: 0x04001460 RID: 5216
|
||||
// Token: 0x04001545 RID: 5445
|
||||
[FieldOffset(Offset = "0x90")]
|
||||
[Token(Token = "0x4001460")]
|
||||
[Token(Token = "0x4001545")]
|
||||
[SerializeField]
|
||||
private string sELightningAttackPath;
|
||||
|
||||
// Token: 0x04001461 RID: 5217
|
||||
// Token: 0x04001546 RID: 5446
|
||||
[FieldOffset(Offset = "0x98")]
|
||||
[Token(Token = "0x4001461")]
|
||||
[Token(Token = "0x4001546")]
|
||||
[SerializeField]
|
||||
private string sELightningAttackCollisionPath;
|
||||
|
||||
// Token: 0x04001462 RID: 5218
|
||||
// Token: 0x04001547 RID: 5447
|
||||
[FieldOffset(Offset = "0xA0")]
|
||||
[Token(Token = "0x4001462")]
|
||||
[Token(Token = "0x4001547")]
|
||||
[SerializeField]
|
||||
private string sEAttackTipsPath;
|
||||
|
||||
// Token: 0x04001463 RID: 5219
|
||||
// Token: 0x04001548 RID: 5448
|
||||
[FieldOffset(Offset = "0xA8")]
|
||||
[Token(Token = "0x4001463")]
|
||||
[Token(Token = "0x4001548")]
|
||||
private EffectPool g_EffCharge;
|
||||
|
||||
// Token: 0x04001464 RID: 5220
|
||||
// Token: 0x04001549 RID: 5449
|
||||
[FieldOffset(Offset = "0xB0")]
|
||||
[Token(Token = "0x4001464")]
|
||||
[Token(Token = "0x4001549")]
|
||||
private EffectPool g_EffShot;
|
||||
|
||||
// Token: 0x04001465 RID: 5221
|
||||
// Token: 0x0400154A RID: 5450
|
||||
[FieldOffset(Offset = "0xB8")]
|
||||
[Token(Token = "0x4001465")]
|
||||
[Token(Token = "0x400154A")]
|
||||
private EffectPool g_EffBullet;
|
||||
|
||||
// Token: 0x04001466 RID: 5222
|
||||
// Token: 0x0400154B RID: 5451
|
||||
[FieldOffset(Offset = "0xC0")]
|
||||
[Token(Token = "0x4001466")]
|
||||
[Token(Token = "0x400154B")]
|
||||
private EffectPool g_EffCollision;
|
||||
|
||||
// Token: 0x04001467 RID: 5223
|
||||
// Token: 0x0400154C RID: 5452
|
||||
[FieldOffset(Offset = "0xC8")]
|
||||
[Token(Token = "0x4001467")]
|
||||
[Token(Token = "0x400154C")]
|
||||
private EffectPool g_EffPlayerCollision;
|
||||
|
||||
// Token: 0x04001468 RID: 5224
|
||||
// Token: 0x0400154D RID: 5453
|
||||
[FieldOffset(Offset = "0xD0")]
|
||||
[Token(Token = "0x4001468")]
|
||||
[Token(Token = "0x400154D")]
|
||||
private EffectPool g_EffLightningAttack;
|
||||
|
||||
// Token: 0x04001469 RID: 5225
|
||||
// Token: 0x0400154E RID: 5454
|
||||
[FieldOffset(Offset = "0xD8")]
|
||||
[Token(Token = "0x4001469")]
|
||||
[Token(Token = "0x400154E")]
|
||||
private EffectPool g_EffLightningAttackCollision;
|
||||
|
||||
// Token: 0x0400146A RID: 5226
|
||||
// Token: 0x0400154F RID: 5455
|
||||
[FieldOffset(Offset = "0xE0")]
|
||||
[Token(Token = "0x400146A")]
|
||||
[Token(Token = "0x400154F")]
|
||||
private EffectPool g_EffAttackFireDash;
|
||||
|
||||
// Token: 0x0400146B RID: 5227
|
||||
// Token: 0x04001550 RID: 5456
|
||||
[FieldOffset(Offset = "0xE8")]
|
||||
[Token(Token = "0x400146B")]
|
||||
[Token(Token = "0x4001550")]
|
||||
private EffectPool g_EffAttackFireDashCollision;
|
||||
|
||||
// Token: 0x0400146C RID: 5228
|
||||
// Token: 0x04001551 RID: 5457
|
||||
[FieldOffset(Offset = "0xF0")]
|
||||
[Token(Token = "0x400146C")]
|
||||
[Token(Token = "0x4001551")]
|
||||
private EffectPool g_EffAttackTips;
|
||||
|
||||
// Token: 0x0400146D RID: 5229
|
||||
// Token: 0x04001552 RID: 5458
|
||||
[FieldOffset(Offset = "0xF8")]
|
||||
[Token(Token = "0x400146D")]
|
||||
[Token(Token = "0x4001552")]
|
||||
private SoundEffect g_SEMove;
|
||||
|
||||
// Token: 0x0400146E RID: 5230
|
||||
// Token: 0x04001553 RID: 5459
|
||||
[FieldOffset(Offset = "0x100")]
|
||||
[Token(Token = "0x400146E")]
|
||||
[Token(Token = "0x4001553")]
|
||||
private SoundEffect g_SEDestory;
|
||||
|
||||
// Token: 0x0400146F RID: 5231
|
||||
// Token: 0x04001554 RID: 5460
|
||||
[FieldOffset(Offset = "0x108")]
|
||||
[Token(Token = "0x400146F")]
|
||||
[Token(Token = "0x4001554")]
|
||||
private SoundEffect g_SELightningAttack;
|
||||
|
||||
// Token: 0x04001470 RID: 5232
|
||||
// Token: 0x04001555 RID: 5461
|
||||
[FieldOffset(Offset = "0x110")]
|
||||
[Token(Token = "0x4001470")]
|
||||
[Token(Token = "0x4001555")]
|
||||
private SoundEffect g_SEAttackTips;
|
||||
|
||||
// Token: 0x04001471 RID: 5233
|
||||
// Token: 0x04001556 RID: 5462
|
||||
[FieldOffset(Offset = "0x118")]
|
||||
[Token(Token = "0x4001471")]
|
||||
[Token(Token = "0x4001556")]
|
||||
private SoundEffectPool g_SEBulletCollision;
|
||||
|
||||
// Token: 0x04001472 RID: 5234
|
||||
// Token: 0x04001557 RID: 5463
|
||||
[FieldOffset(Offset = "0x120")]
|
||||
[Token(Token = "0x4001472")]
|
||||
[Token(Token = "0x4001557")]
|
||||
private SoundEffectPool g_SEBulletPlayerCollision;
|
||||
|
||||
// Token: 0x04001473 RID: 5235
|
||||
// Token: 0x04001558 RID: 5464
|
||||
[FieldOffset(Offset = "0x128")]
|
||||
[Token(Token = "0x4001473")]
|
||||
[Token(Token = "0x4001558")]
|
||||
private SoundEffectPool g_SEPLightningAttackCollision;
|
||||
|
||||
// Token: 0x04001474 RID: 5236
|
||||
// Token: 0x04001559 RID: 5465
|
||||
[FieldOffset(Offset = "0x130")]
|
||||
[Token(Token = "0x4001474")]
|
||||
[Token(Token = "0x4001559")]
|
||||
private float g_fSEMoveVolume;
|
||||
|
||||
// Token: 0x04001475 RID: 5237
|
||||
// Token: 0x0400155A RID: 5466
|
||||
[FieldOffset(Offset = "0x138")]
|
||||
[Token(Token = "0x4001475")]
|
||||
[Token(Token = "0x400155A")]
|
||||
private Material g_Mat;
|
||||
|
||||
// Token: 0x04001476 RID: 5238
|
||||
// Token: 0x0400155B RID: 5467
|
||||
[FieldOffset(Offset = "0x140")]
|
||||
[Token(Token = "0x4001476")]
|
||||
[Token(Token = "0x400155B")]
|
||||
private Color g_EyeColor;
|
||||
|
||||
// Token: 0x04001477 RID: 5239
|
||||
// Token: 0x0400155C RID: 5468
|
||||
[FieldOffset(Offset = "0x150")]
|
||||
[Token(Token = "0x4001477")]
|
||||
[Token(Token = "0x400155C")]
|
||||
private Color g_BodyColor;
|
||||
|
||||
// Token: 0x04001478 RID: 5240
|
||||
// Token: 0x0400155D RID: 5469
|
||||
[FieldOffset(Offset = "0x160")]
|
||||
[Token(Token = "0x4001478")]
|
||||
[Token(Token = "0x400155D")]
|
||||
private Color g_DefaultColor;
|
||||
|
||||
// Token: 0x04001479 RID: 5241
|
||||
// Token: 0x0400155E RID: 5470
|
||||
[FieldOffset(Offset = "0x170")]
|
||||
[Token(Token = "0x4001479")]
|
||||
[Token(Token = "0x400155E")]
|
||||
private bool g_bFeelPlayer;
|
||||
|
||||
// Token: 0x0400147A RID: 5242
|
||||
// Token: 0x0400155F RID: 5471
|
||||
[FieldOffset(Offset = "0x171")]
|
||||
[Token(Token = "0x400147A")]
|
||||
[Token(Token = "0x400155F")]
|
||||
private bool g_bDead;
|
||||
|
||||
// Token: 0x0400147B RID: 5243
|
||||
// Token: 0x04001560 RID: 5472
|
||||
[FieldOffset(Offset = "0x178")]
|
||||
[Token(Token = "0x400147B")]
|
||||
[Token(Token = "0x4001560")]
|
||||
private ParticleSystem g_BodyEffect;
|
||||
|
||||
// Token: 0x0400147C RID: 5244
|
||||
// Token: 0x04001561 RID: 5473
|
||||
[FieldOffset(Offset = "0x180")]
|
||||
[Token(Token = "0x400147C")]
|
||||
[Token(Token = "0x4001561")]
|
||||
private ParticleSystem g_DeathEffect;
|
||||
|
||||
// Token: 0x0400147D RID: 5245
|
||||
// Token: 0x04001562 RID: 5474
|
||||
[FieldOffset(Offset = "0x188")]
|
||||
[Token(Token = "0x400147D")]
|
||||
[Token(Token = "0x4001562")]
|
||||
private int g_iBulletNum = (int)((ulong)10L);
|
||||
|
||||
// Token: 0x0400147E RID: 5246
|
||||
// Token: 0x04001563 RID: 5475
|
||||
[FieldOffset(Offset = "0x190")]
|
||||
[Token(Token = "0x400147E")]
|
||||
[Token(Token = "0x4001563")]
|
||||
private Transform g_ShotPoint;
|
||||
|
||||
// Token: 0x0400147F RID: 5247
|
||||
// Token: 0x04001564 RID: 5476
|
||||
[FieldOffset(Offset = "0x198")]
|
||||
[Token(Token = "0x400147F")]
|
||||
[Token(Token = "0x4001564")]
|
||||
public AttackData AD_LightningAttack;
|
||||
|
||||
// Token: 0x04001480 RID: 5248
|
||||
// Token: 0x04001565 RID: 5477
|
||||
[FieldOffset(Offset = "0x1A0")]
|
||||
[Token(Token = "0x4001480")]
|
||||
[Token(Token = "0x4001565")]
|
||||
public AttackData AD_FireDashAttack;
|
||||
|
||||
// Token: 0x04001481 RID: 5249
|
||||
// Token: 0x04001566 RID: 5478
|
||||
[FieldOffset(Offset = "0x1A8")]
|
||||
[Token(Token = "0x4001481")]
|
||||
[Token(Token = "0x4001566")]
|
||||
private bool g_bLightningAttack;
|
||||
|
||||
// Token: 0x04001482 RID: 5250
|
||||
[Token(Token = "0x4001482")]
|
||||
// Token: 0x04001567 RID: 5479
|
||||
[Token(Token = "0x4001567")]
|
||||
private const float g_fLightningAttackRadius = 6.75f;
|
||||
|
||||
// Token: 0x04001483 RID: 5251
|
||||
[Token(Token = "0x4001483")]
|
||||
// Token: 0x04001568 RID: 5480
|
||||
[Token(Token = "0x4001568")]
|
||||
private const float g_fLightningAttackFrequency = 0.18f;
|
||||
|
||||
// Token: 0x04001484 RID: 5252
|
||||
// Token: 0x04001569 RID: 5481
|
||||
[FieldOffset(Offset = "0x1AC")]
|
||||
[Token(Token = "0x4001484")]
|
||||
[Token(Token = "0x4001569")]
|
||||
private float g_fLightningAttackFrequencyVal;
|
||||
|
||||
// Token: 0x04001485 RID: 5253
|
||||
// Token: 0x0400156A RID: 5482
|
||||
[FieldOffset(Offset = "0x1B0")]
|
||||
[Token(Token = "0x4001485")]
|
||||
[Token(Token = "0x400156A")]
|
||||
private bool g_bFireDashAttack;
|
||||
|
||||
// Token: 0x04001486 RID: 5254
|
||||
// Token: 0x0400156B RID: 5483
|
||||
[FieldOffset(Offset = "0x1B4")]
|
||||
[Token(Token = "0x4001486")]
|
||||
[Token(Token = "0x400156B")]
|
||||
private Vector3 g_v3BePoint;
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user