Add v1.1.0
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@@ -9,7 +9,7 @@ public class SoundEffectPool : IDisposable
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{
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// Token: 0x060000CE RID: 206 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x60000CE")]
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[Address(RVA = "0x11CBAE0", Offset = "0x11CA2E0", VA = "0x1811CBAE0")]
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[Address(RVA = "0x1466810", Offset = "0x1465810", VA = "0x181466810")]
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public SoundEffectPool(string soundEffectName, string rootPath, Transform root, int size, bool affectTimeScale = true)
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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@@ -17,15 +17,15 @@ public class SoundEffectPool : IDisposable
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// Token: 0x060000CF RID: 207 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x60000CF")]
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[Address(RVA = "0x11CBD20", Offset = "0x11CA520", VA = "0x1811CBD20")]
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[Address(RVA = "0x1466A50", Offset = "0x1465A50", VA = "0x181466A50")]
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public SoundEffectPool(GameObject soundEffectObj, Transform root, int size, bool affectTimeScale = true)
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x060000D0 RID: 208 RVA: 0x000044CC File Offset: 0x000026CC
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// Token: 0x060000D0 RID: 208 RVA: 0x0000448C File Offset: 0x0000268C
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[Token(Token = "0x60000D0")]
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[Address(RVA = "0x11CBA90", Offset = "0x11CA290", VA = "0x1811CBA90")]
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[Address(RVA = "0x14667C0", Offset = "0x14657C0", VA = "0x1814667C0")]
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public void Update()
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{
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GameObjectPoolLimited<SoundEffect> gameObjectPoolLimited = this.pooledSoundEffects;
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@@ -35,7 +35,7 @@ public class SoundEffectPool : IDisposable
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// Token: 0x060000D1 RID: 209 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x60000D1")]
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[Address(RVA = "0x11CB6E0", Offset = "0x11C9EE0", VA = "0x1811CB6E0")]
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[Address(RVA = "0x1466410", Offset = "0x1465410", VA = "0x181466410")]
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public void NewUse(Vector3 position, Quaternion rotation)
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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@@ -43,7 +43,7 @@ public class SoundEffectPool : IDisposable
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// Token: 0x060000D2 RID: 210 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x60000D2")]
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[Address(RVA = "0x11CB7E0", Offset = "0x11C9FE0", VA = "0x1811CB7E0")]
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[Address(RVA = "0x1466510", Offset = "0x1465510", VA = "0x181466510")]
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public void NewUse(Vector3 position, Quaternion rotation, int clipIndex, float volume = 1f, float pitch = 1f)
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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@@ -51,31 +51,31 @@ public class SoundEffectPool : IDisposable
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// Token: 0x060000D3 RID: 211 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x60000D3")]
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[Address(RVA = "0x11CB5F0", Offset = "0x11C9DF0", VA = "0x1811CB5F0")]
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[Address(RVA = "0x1466320", Offset = "0x1465320", VA = "0x181466320")]
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public SoundEffect GetNewSoundEffect(Vector3 position, Quaternion rotation)
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x060000D4 RID: 212 RVA: 0x000044F4 File Offset: 0x000026F4
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// Token: 0x060000D4 RID: 212 RVA: 0x000044B4 File Offset: 0x000026B4
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[Token(Token = "0x60000D4")]
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[Address(RVA = "0x11CB900", Offset = "0x11CA100", VA = "0x1811CB900")]
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[Address(RVA = "0x1466630", Offset = "0x1465630", VA = "0x181466630")]
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public void ProcessActiveAll(Action<SoundEffect> processor)
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{
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this.pooledSoundEffects.ProcessActivePool(processor);
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}
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// Token: 0x060000D5 RID: 213 RVA: 0x00004514 File Offset: 0x00002714
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// Token: 0x060000D5 RID: 213 RVA: 0x000044D4 File Offset: 0x000026D4
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[Token(Token = "0x60000D5")]
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[Address(RVA = "0x11CB5A0", Offset = "0x11C9DA0", VA = "0x1811CB5A0", Slot = "4")]
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[Address(RVA = "0x14662D0", Offset = "0x14652D0", VA = "0x1814662D0", Slot = "4")]
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public void Dispose()
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{
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this.pooledSoundEffects.Dispose();
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}
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// Token: 0x060000D6 RID: 214 RVA: 0x00004534 File Offset: 0x00002734
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// Token: 0x060000D6 RID: 214 RVA: 0x000044F4 File Offset: 0x000026F4
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[Token(Token = "0x60000D6")]
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[Address(RVA = "0x11CB960", Offset = "0x11CA160", VA = "0x1811CB960")]
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[Address(RVA = "0x1466690", Offset = "0x1465690", VA = "0x181466690")]
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private void RegisterSoundEffectProcessor()
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{
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/*
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