Add v1.1.0

This commit is contained in:
2023-09-06 22:19:13 +02:00
parent 310f06ecde
commit 4422db7037
2160 changed files with 214256 additions and 178490 deletions

View File

@@ -4,16 +4,16 @@ using UnityEngine;
namespace UnityStandardAssets.ImageEffects
{
// Token: 0x020005DC RID: 1500
[Token(Token = "0x20005DC")]
// Token: 0x0200062B RID: 1579
[Token(Token = "0x200062B")]
[ExecuteInEditMode]
[AddComponentMenu("Image Effects/Camera/Vignette and Chromatic Aberration")]
[RequireComponent(typeof(Camera))]
[AddComponentMenu("Image Effects/Camera/Vignette and Chromatic Aberration")]
public class VignetteAndChromaticAberration : PostEffectsBase
{
// Token: 0x06002F9C RID: 12188 RVA: 0x00065370 File Offset: 0x00063570
[Token(Token = "0x6002F9C")]
[Address(RVA = "0x945020", Offset = "0x943820", VA = "0x180945020", Slot = "4")]
// Token: 0x06003233 RID: 12851 RVA: 0x0006C430 File Offset: 0x0006A630
[Token(Token = "0x6003233")]
[Address(RVA = "0x4B10A0", Offset = "0x4B00A0", VA = "0x1804B10A0", Slot = "4")]
public override bool CheckResources()
{
int num = 0;
@@ -38,100 +38,100 @@ namespace UnityStandardAssets.ImageEffects
return isSupported;
}
// Token: 0x06002F9D RID: 12189 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6002F9D")]
[Address(RVA = "0x9450D0", Offset = "0x9438D0", VA = "0x1809450D0")]
// Token: 0x06003234 RID: 12852 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6003234")]
[Address(RVA = "0x4B1150", Offset = "0x4B0150", VA = "0x1804B1150")]
private void OnRenderImage(RenderTexture source, RenderTexture destination)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06002F9E RID: 12190 RVA: 0x00065404 File Offset: 0x00063604
[Token(Token = "0x6002F9E")]
[Address(RVA = "0x945770", Offset = "0x943F70", VA = "0x180945770")]
// Token: 0x06003235 RID: 12853 RVA: 0x0006C4C4 File Offset: 0x0006A6C4
[Token(Token = "0x6003235")]
[Address(RVA = "0x4B17F0", Offset = "0x4B07F0", VA = "0x1804B17F0")]
public VignetteAndChromaticAberration()
{
}
// Token: 0x040039CD RID: 14797
// Token: 0x04003C75 RID: 15477
[FieldOffset(Offset = "0x28")]
[Token(Token = "0x40039CD")]
[Token(Token = "0x4003C75")]
public VignetteAndChromaticAberration.AberrationMode mode;
// Token: 0x040039CE RID: 14798
// Token: 0x04003C76 RID: 15478
[FieldOffset(Offset = "0x2C")]
[Token(Token = "0x40039CE")]
[Token(Token = "0x4003C76")]
public float intensity = 0.036f;
// Token: 0x040039CF RID: 14799
// Token: 0x04003C77 RID: 15479
[FieldOffset(Offset = "0x30")]
[Token(Token = "0x40039CF")]
[Token(Token = "0x4003C77")]
public float chromaticAberration = 0.2f;
// Token: 0x040039D0 RID: 14800
// Token: 0x04003C78 RID: 15480
[FieldOffset(Offset = "0x34")]
[Token(Token = "0x40039D0")]
[Token(Token = "0x4003C78")]
public float axialAberration = 0.5f;
// Token: 0x040039D1 RID: 14801
// Token: 0x04003C79 RID: 15481
[FieldOffset(Offset = "0x38")]
[Token(Token = "0x40039D1")]
[Token(Token = "0x4003C79")]
public float blur;
// Token: 0x040039D2 RID: 14802
// Token: 0x04003C7A RID: 15482
[FieldOffset(Offset = "0x3C")]
[Token(Token = "0x40039D2")]
[Token(Token = "0x4003C7A")]
public float blurSpread = 0.75f;
// Token: 0x040039D3 RID: 14803
// Token: 0x04003C7B RID: 15483
[FieldOffset(Offset = "0x40")]
[Token(Token = "0x40039D3")]
[Token(Token = "0x4003C7B")]
public float luminanceDependency = 0.25f;
// Token: 0x040039D4 RID: 14804
// Token: 0x04003C7C RID: 15484
[FieldOffset(Offset = "0x44")]
[Token(Token = "0x40039D4")]
[Token(Token = "0x4003C7C")]
public float blurDistance = 2.5f;
// Token: 0x040039D5 RID: 14805
// Token: 0x04003C7D RID: 15485
[FieldOffset(Offset = "0x48")]
[Token(Token = "0x40039D5")]
[Token(Token = "0x4003C7D")]
public Shader vignetteShader;
// Token: 0x040039D6 RID: 14806
// Token: 0x04003C7E RID: 15486
[FieldOffset(Offset = "0x50")]
[Token(Token = "0x40039D6")]
[Token(Token = "0x4003C7E")]
public Shader separableBlurShader;
// Token: 0x040039D7 RID: 14807
// Token: 0x04003C7F RID: 15487
[FieldOffset(Offset = "0x58")]
[Token(Token = "0x40039D7")]
[Token(Token = "0x4003C7F")]
public Shader chromAberrationShader;
// Token: 0x040039D8 RID: 14808
// Token: 0x04003C80 RID: 15488
[FieldOffset(Offset = "0x60")]
[Token(Token = "0x40039D8")]
[Token(Token = "0x4003C80")]
private Material m_VignetteMaterial;
// Token: 0x040039D9 RID: 14809
// Token: 0x04003C81 RID: 15489
[FieldOffset(Offset = "0x68")]
[Token(Token = "0x40039D9")]
[Token(Token = "0x4003C81")]
private Material m_SeparableBlurMaterial;
// Token: 0x040039DA RID: 14810
// Token: 0x04003C82 RID: 15490
[FieldOffset(Offset = "0x70")]
[Token(Token = "0x40039DA")]
[Token(Token = "0x4003C82")]
private Material m_ChromAberrationMaterial;
// Token: 0x020005DD RID: 1501
[Token(Token = "0x20005DD")]
// Token: 0x0200062C RID: 1580
[Token(Token = "0x200062C")]
public enum AberrationMode
{
// Token: 0x040039DC RID: 14812
[Token(Token = "0x40039DC")]
// Token: 0x04003C84 RID: 15492
[Token(Token = "0x4003C84")]
Simple,
// Token: 0x040039DD RID: 14813
[Token(Token = "0x40039DD")]
// Token: 0x04003C85 RID: 15493
[Token(Token = "0x4003C85")]
Advanced
}
}