using System; using Cpp2IlInjected; using UnityEngine; // Token: 0x020000A3 RID: 163 [Token(Token = "0x20000A3")] public class AI_BossRush_Boss05 : AI_BossLevel05 { // Token: 0x060006E0 RID: 1760 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60006E0")] [Address(RVA = "0x1351F40", Offset = "0x1350F40", VA = "0x181351F40", Slot = "5")] public override void Update(float fDeltaTime) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060006E1 RID: 1761 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60006E1")] [Address(RVA = "0x134C220", Offset = "0x134B220", VA = "0x18134C220", Slot = "22")] public override void Fighting() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060006E2 RID: 1762 RVA: 0x0000FD24 File Offset: 0x0000DF24 [Token(Token = "0x60006E2")] [Address(RVA = "0x134C1D0", Offset = "0x134B1D0", VA = "0x18134C1D0", Slot = "38")] protected override void EndFightStatus(AI_BossLevel05.AIFighting Status) { base.EndFightStatus(Status); if (Status == AI_BossLevel05.AIFighting.BR_AttackRotateLoop) { this.g_Effect.StopEffAttackRotate(); } } // Token: 0x060006E3 RID: 1763 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60006E3")] [Address(RVA = "0x134D800", Offset = "0x134C800", VA = "0x18134D800", Slot = "39")] protected override void InitFightStatus(AI_BossLevel05.AIFighting Status) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060006E4 RID: 1764 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60006E4")] [Address(RVA = "0x134A0F0", Offset = "0x13490F0", VA = "0x18134A0F0", Slot = "40")] protected override void AFightSelect() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060006E5 RID: 1765 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60006E5")] [Address(RVA = "0x134C960", Offset = "0x134B960", VA = "0x18134C960", Slot = "41")] protected override float GetAttackRadius(AI_BossLevel05.AIFighting AF) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060006E6 RID: 1766 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60006E6")] [Address(RVA = "0x134A1E0", Offset = "0x13491E0", VA = "0x18134A1E0", Slot = "42")] protected override void AWatch() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060006E7 RID: 1767 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60006E7")] [Address(RVA = "0x134A820", Offset = "0x1349820", VA = "0x18134A820", Slot = "43")] protected override void Attack03Loop() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060006E8 RID: 1768 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60006E8")] [Address(RVA = "0x134AC90", Offset = "0x1349C90", VA = "0x18134AC90", Slot = "44")] protected override void Attack04Start() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060006E9 RID: 1769 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60006E9")] [Address(RVA = "0x134BAD0", Offset = "0x134AAD0", VA = "0x18134BAD0")] private void BR_AttackRotateStart() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060006EA RID: 1770 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60006EA")] [Address(RVA = "0x134B920", Offset = "0x134A920", VA = "0x18134B920")] private void BR_AttackRotateLoop() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060006EB RID: 1771 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60006EB")] [Address(RVA = "0x134B5D0", Offset = "0x134A5D0", VA = "0x18134B5D0")] private void BR_AttackCannonStart() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060006EC RID: 1772 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60006EC")] [Address(RVA = "0x134B300", Offset = "0x134A300", VA = "0x18134B300")] private void BR_Attack0X01() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060006ED RID: 1773 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60006ED")] [Address(RVA = "0x134AF60", Offset = "0x1349F60", VA = "0x18134AF60")] protected void BR_Attack0102() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060006EE RID: 1774 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60006EE")] [Address(RVA = "0x134B190", Offset = "0x134A190", VA = "0x18134B190")] private void BR_Attack0202Loop() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060006EF RID: 1775 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60006EF")] [Address(RVA = "0x134C9D0", Offset = "0x134B9D0", VA = "0x18134C9D0", Slot = "33")] public override void Hit(AttackData Data) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060006F0 RID: 1776 RVA: 0x0000FD50 File Offset: 0x0000DF50 [Token(Token = "0x60006F0")] [Address(RVA = "0x1351C30", Offset = "0x1350C30", VA = "0x181351C30", Slot = "32")] public override void Remove() { Animator g_AnimFace = this.g_AnimFace; int num = 0; g_AnimFace.Play("001_Idle", num); SkinnedMeshRenderer component = this.g_AnimFace.GetComponent(); int num2 = 0; int num3 = 0; component.SetBlendShapeWeight(num2, (float)num3); num2++; GameObject g_This = this.g_This; int num4 = 0; g_This.SetActive(num4 != 0); } // Token: 0x060006F1 RID: 1777 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60006F1")] [Address(RVA = "0x134BCC0", Offset = "0x134ACC0", VA = "0x18134BCC0", Slot = "31")] public override void Create() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060006F2 RID: 1778 RVA: 0x0000FDAC File Offset: 0x0000DFAC [Token(Token = "0x60006F2")] [Address(RVA = "0x1351CF0", Offset = "0x1350CF0", VA = "0x181351CF0", Slot = "36")] public override void SetAiStatus(AI_NPC.AIStatus Status) { if (Status != AI_NPC.AIStatus.Fighting) { if (Status == AI_NPC.AIStatus.Special) { int g_iScriptStep = this.g_iScriptStep; if (g_iScriptStep == 0) { this.g_Effect.PlayPSDestoryReady(); return; } if (g_iScriptStep == 1) { this.g_Effect.PlayPSDestoryReady02(); } } return; } this.InitFightStatus((AI_BossLevel05.AIFighting)((uint)2)); CharacterBaseData component = this.g_This.GetComponent(); Func func = new Func(base.GetBossName); Game.SetBossHP(component, func); Game.sceneManager.SetBossDialogue(CombatDialogueType.Stage05Boss); this.g_Effect.ScriptDebutSkip(); GameObject g_This = this.g_This; WizardGirlManage g_WM = this.g_WM; Transform transform = Common.FindChild(g_This.transform, "Bip001 Head"); int num = 0; g_WM.SetScriptLookAtTarget(transform, num != 0); Game.DisableVibration(); Game.GetLockPointsManager().perspectiveLockDistance = 300f; this.g_bTimer = true; } // Token: 0x060006F3 RID: 1779 RVA: 0x0000FE84 File Offset: 0x0000E084 [Token(Token = "0x60006F3")] [Address(RVA = "0x13520F0", Offset = "0x13510F0", VA = "0x1813520F0")] public AI_BossRush_Boss05() { } // Token: 0x04000815 RID: 2069 [FieldOffset(Offset = "0x248")] [Token(Token = "0x4000815")] protected AI_BossLevel05.AIFighting g_NextBRFighting; // Token: 0x04000816 RID: 2070 [FieldOffset(Offset = "0x24C")] [Token(Token = "0x4000816")] private float g_fRemove; // Token: 0x04000817 RID: 2071 [FieldOffset(Offset = "0x250")] [Token(Token = "0x4000817")] private bool g_bTimer; }