using System; using Cpp2IlInjected; using DigitalOpus.MB.Core; using UnityEngine; // Token: 0x0200004F RID: 79 [Token(Token = "0x200004F")] public class AI_Boss_Act01 : AI_NPC { // Token: 0x060002A1 RID: 673 RVA: 0x00008AEC File Offset: 0x00006CEC [Token(Token = "0x60002A1")] [Address(RVA = "0x1A00AA0", Offset = "0x19FFAA0", VA = "0x181A00AA0", Slot = "4")] public override void Start(GameObject This, NPCManage NPCM) { base.Start(This, NPCM); MoveController g_Move = this.g_Move; this.g_fWalkSpeed = 3f; this.g_fRunSpeed = 6f; this.g_fDashSpeed = 35f; g_Move.SetDragMove(8f); BossAct01EffectPlay component = This.GetComponent(); this.g_Effect = component; this.g_Effect.InitData(); VoiceBoss01 component2 = This.GetComponent(); this.g_Voice = component2; this.g_Voice.InitData(); CharacterController component3 = This.transform.Find("PlayerBlock").GetComponent(); this.g_CCBlock = component3; Shake shake = new Shake(); this.g_ShakeHead = shake; Shake shake2 = this.g_ShakeHead; Transform transform = Common.FindChild(This.transform, "Bip001 Head"); int num = 0; shake2.Start(transform, num != 0); Shake shake3 = new Shake(); this.g_ShakeBody = shake3; Shake shake4 = this.g_ShakeBody; Transform transform2 = Common.FindChild(This.transform, "Bip001 Spine"); int num2 = 0; shake4.Start(transform2, num2 != 0); Shake shake5 = new Shake(); this.g_ShakeShoulderR = shake5; Shake shake6 = this.g_ShakeShoulderR; Transform transform3 = Common.FindChild(This.transform, "Bone_Shoulder_R01"); int num3 = 0; shake6.Start(transform3, num3 != 0); Shake shake7 = new Shake(); this.g_ShakeShoulderL = shake7; Shake shake8 = this.g_ShakeShoulderL; Transform transform4 = Common.FindChild(This.transform, "Bone_Shoulder_L01"); int num4 = 0; shake8.Start(transform4, num4 != 0); Shake shake9 = new Shake(); this.g_ShakeHandR = shake9; Shake shake10 = this.g_ShakeHandR; Transform transform5 = Common.FindChild(This.transform, "Bip001 R Forearm"); int num5 = 0; shake10.Start(transform5, num5 != 0); Shake shake11 = new Shake(); this.g_ShakeHandL = shake11; Shake shake12 = this.g_ShakeHandL; Transform transform6 = Common.FindChild(This.transform, "Bip001 L Forearm"); int num6 = 0; shake12.Start(transform6, num6 != 0); Shake shake13 = new Shake(); this.g_ShakeWenpon = shake13; Shake shake14 = this.g_ShakeWenpon; Transform transform7 = Common.FindChild(This.transform, "Bip001 L Hand"); int num7 = 0; shake14.Start(transform7, num7 != 0); Shake shake15 = new Shake(); this.g_ShakeShield = shake15; Shake shake16 = this.g_ShakeShield; Transform transform8 = Common.FindChild(This.transform, "Bip001 R Hand"); int num8 = 0; shake16.Start(transform8, num8 != 0); Shake shake17 = new Shake(); this.g_ShakeSmoke01 = shake17; Shake shake18 = this.g_ShakeSmoke01; Transform transform9 = Common.FindChild(This.transform, "Bone004"); int num9 = 0; shake18.Start(transform9, num9 != 0); Shake shake19 = new Shake(); this.g_ShakeSmoke02 = shake19; Shake shake20 = this.g_ShakeSmoke02; Transform transform10 = Common.FindChild(This.transform, "Bone006"); int num10 = 0; shake20.Start(transform10, num10 != 0); this.g_bSecondMode = false; } // Token: 0x060002A2 RID: 674 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60002A2")] [Address(RVA = "0x1A01100", Offset = "0x1A00100", VA = "0x181A01100", Slot = "5")] public override void Update(float fDeltaTime) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060002A3 RID: 675 RVA: 0x00008DB8 File Offset: 0x00006FB8 [Token(Token = "0x60002A3")] [Address(RVA = "0x1A002D0", Offset = "0x19FF2D0", VA = "0x181A002D0", Slot = "6")] public override void LateUpdate() { this.AEnd(); this.g_ShakeHead.Update(); this.g_ShakeBody.Update(); this.g_ShakeShoulderR.Update(); this.g_ShakeShoulderL.Update(); this.g_ShakeHandR.Update(); this.g_ShakeHandL.Update(); this.g_ShakeWenpon.Update(); this.g_ShakeShield.Update(); this.g_ShakeSmoke01.Update(); this.g_ShakeSmoke02.Update(); } // Token: 0x060002A4 RID: 676 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60002A4")] [Address(RVA = "0x1A005E0", Offset = "0x19FF5E0", VA = "0x181A005E0", Slot = "36")] public override void SetAiStatus(AI_NPC.AIStatus Status) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060002A5 RID: 677 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60002A5")] [Address(RVA = "0x19FE080", Offset = "0x19FD080", VA = "0x1819FE080", Slot = "22")] public override void Fighting() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060002A6 RID: 678 RVA: 0x00008E40 File Offset: 0x00007040 [Token(Token = "0x60002A6")] [Address(RVA = "0x19FE050", Offset = "0x19FD050", VA = "0x1819FE050")] protected void ExitFightStatus(AI_Boss_Act01.AIFighting Status) { this.g_CCBlock.enabled = true; } // Token: 0x060002A7 RID: 679 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60002A7")] [Address(RVA = "0x19FF0E0", Offset = "0x19FE0E0", VA = "0x1819FF0E0", Slot = "38")] protected virtual void InitFightStatus(AI_Boss_Act01.AIFighting Status) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060002A8 RID: 680 RVA: 0x00008E60 File Offset: 0x00007060 [Token(Token = "0x60002A8")] [Address(RVA = "0x19FD3D0", Offset = "0x19FC3D0", VA = "0x1819FD3D0")] private void AWait() { float g_fWaitTime = this.g_fWaitTime; int num = 0; if (g_fWaitTime <= (float)num) { bool doUV = ((MB_IMeshBakerSettings)this).doUV6; return; } this.g_fWaitTime = g_fWaitTime; } // Token: 0x060002A9 RID: 681 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60002A9")] [Address(RVA = "0x29E8B0", Offset = "0x29D8B0", VA = "0x18029E8B0", Slot = "39")] protected virtual void AEnd() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060002AA RID: 682 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60002AA")] [Address(RVA = "0x29E8B0", Offset = "0x29D8B0", VA = "0x18029E8B0", Slot = "40")] protected virtual void ADestoryExplosion() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060002AB RID: 683 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60002AB")] [Address(RVA = "0x19FD410", Offset = "0x19FC410", VA = "0x1819FD410", Slot = "41")] protected virtual void AWatch() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060002AC RID: 684 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60002AC")] [Address(RVA = "0x19FE510", Offset = "0x19FD510", VA = "0x1819FE510", Slot = "42")] protected virtual void FirstMode() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060002AD RID: 685 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60002AD")] [Address(RVA = "0x1A00410", Offset = "0x19FF410", VA = "0x181A00410", Slot = "43")] protected virtual void SecondMode() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060002AE RID: 686 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60002AE")] [Address(RVA = "0x19FD290", Offset = "0x19FC290", VA = "0x1819FD290")] private void ATrack() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060002AF RID: 687 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60002AF")] [Address(RVA = "0x19FDCF0", Offset = "0x19FCCF0", VA = "0x1819FDCF0")] private void Attack() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060002B0 RID: 688 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60002B0")] [Address(RVA = "0x19FD510", Offset = "0x19FC510", VA = "0x1819FD510")] private void Attack02() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060002B1 RID: 689 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60002B1")] [Address(RVA = "0x19FD880", Offset = "0x19FC880", VA = "0x1819FD880", Slot = "44")] protected virtual void AttackAssault() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060002B2 RID: 690 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60002B2")] [Address(RVA = "0x19FDC70", Offset = "0x19FCC70", VA = "0x1819FDC70")] private void AttackDashRoataeReady() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060002B3 RID: 691 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60002B3")] [Address(RVA = "0x19FDA80", Offset = "0x19FCA80", VA = "0x1819FDA80")] private void AttackDashRoataeMove() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060002B4 RID: 692 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60002B4")] [Address(RVA = "0x19FE6A0", Offset = "0x19FD6A0", VA = "0x1819FE6A0", Slot = "33")] public override void Hit(AttackData Data) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060002B5 RID: 693 RVA: 0x00008E8C File Offset: 0x0000708C [Token(Token = "0x60002B5")] [Address(RVA = "0x1A00A60", Offset = "0x19FFA60", VA = "0x181A00A60", Slot = "35")] public override void SetTimeScale(float fTimeScale) { base.SetTimeScale(fTimeScale); this.g_Effect.SetTimeScale(fTimeScale); } // Token: 0x060002B6 RID: 694 RVA: 0x00008EB4 File Offset: 0x000070B4 [Token(Token = "0x60002B6")] [Address(RVA = "0x1A003C0", Offset = "0x19FF3C0", VA = "0x181A003C0", Slot = "32")] public override void Remove() { this.AEnd(); this.g_Effect.CharRemove(); GameObject g_This = this.g_This; int num = 0; g_This.SetActive(num != 0); } // Token: 0x060002B7 RID: 695 RVA: 0x00008EE8 File Offset: 0x000070E8 [Token(Token = "0x60002B7")] [Address(RVA = "0x19FDFF0", Offset = "0x19FCFF0", VA = "0x1819FDFF0", Slot = "31")] public override void Create() { this.AEnd(); this.g_This.SetActive(true); this.g_Effect.Create(); NPCManage g_NPCM = this.g_NPCM; int num = 0; g_NPCM.SetLockPoint(num != 0); } // Token: 0x060002B8 RID: 696 RVA: 0x00008F28 File Offset: 0x00007128 [Token(Token = "0x60002B8")] [Address(RVA = "0x15A7DD0", Offset = "0x15A6DD0", VA = "0x1815A7DD0", Slot = "30")] public override void Resurrection() { base.Resurrection(); NPCManage g_NPCM = this.g_NPCM; int num = 0; g_NPCM.SetLockPoint(num != 0); } // Token: 0x060002B9 RID: 697 RVA: 0x00008F54 File Offset: 0x00007154 [Token(Token = "0x60002B9")] [Address(RVA = "0x1A01250", Offset = "0x1A00250", VA = "0x181A01250")] public AI_Boss_Act01() { } // Token: 0x040003BB RID: 955 [FieldOffset(Offset = "0x180")] [Token(Token = "0x40003BB")] protected BossAct01EffectPlay g_Effect; // Token: 0x040003BC RID: 956 [FieldOffset(Offset = "0x188")] [Token(Token = "0x40003BC")] protected VoiceBoss01 g_Voice; // Token: 0x040003BD RID: 957 [FieldOffset(Offset = "0x190")] [Token(Token = "0x40003BD")] protected float g_fAttackRadiusFar = 6.5f; // Token: 0x040003BE RID: 958 [FieldOffset(Offset = "0x194")] [Token(Token = "0x40003BE")] protected float g_fAttackRadiusNear = 3f; // Token: 0x040003BF RID: 959 [FieldOffset(Offset = "0x198")] [Token(Token = "0x40003BF")] protected float g_fAttackMoveTime; // Token: 0x040003C0 RID: 960 [FieldOffset(Offset = "0x19C")] [Token(Token = "0x40003C0")] protected float g_fAttackTurnTime; // Token: 0x040003C1 RID: 961 [FieldOffset(Offset = "0x1A0")] [Token(Token = "0x40003C1")] protected float g_fComboTime; // Token: 0x040003C2 RID: 962 [FieldOffset(Offset = "0x1A4")] [Token(Token = "0x40003C2")] protected float g_fAniMoveSpeed; // Token: 0x040003C3 RID: 963 [FieldOffset(Offset = "0x1A8")] [Token(Token = "0x40003C3")] protected CharacterController g_CCBlock; // Token: 0x040003C4 RID: 964 [FieldOffset(Offset = "0x1B0")] [Token(Token = "0x40003C4")] protected Shake g_ShakeHead; // Token: 0x040003C5 RID: 965 [FieldOffset(Offset = "0x1B8")] [Token(Token = "0x40003C5")] protected Shake g_ShakeBody; // Token: 0x040003C6 RID: 966 [FieldOffset(Offset = "0x1C0")] [Token(Token = "0x40003C6")] protected Shake g_ShakeShoulderR; // Token: 0x040003C7 RID: 967 [FieldOffset(Offset = "0x1C8")] [Token(Token = "0x40003C7")] protected Shake g_ShakeShoulderL; // Token: 0x040003C8 RID: 968 [FieldOffset(Offset = "0x1D0")] [Token(Token = "0x40003C8")] protected Shake g_ShakeHandR; // Token: 0x040003C9 RID: 969 [FieldOffset(Offset = "0x1D8")] [Token(Token = "0x40003C9")] protected Shake g_ShakeHandL; // Token: 0x040003CA RID: 970 [FieldOffset(Offset = "0x1E0")] [Token(Token = "0x40003CA")] protected Shake g_ShakeWenpon; // Token: 0x040003CB RID: 971 [FieldOffset(Offset = "0x1E8")] [Token(Token = "0x40003CB")] protected Shake g_ShakeShield; // Token: 0x040003CC RID: 972 [FieldOffset(Offset = "0x1F0")] [Token(Token = "0x40003CC")] protected Shake g_ShakeSmoke01; // Token: 0x040003CD RID: 973 [FieldOffset(Offset = "0x1F8")] [Token(Token = "0x40003CD")] protected Shake g_ShakeSmoke02; // Token: 0x040003CE RID: 974 [FieldOffset(Offset = "0x200")] [Token(Token = "0x40003CE")] protected AI_Boss_Act01.AIFighting g_Fightting; // Token: 0x040003CF RID: 975 [FieldOffset(Offset = "0x204")] [Token(Token = "0x40003CF")] protected AI_Boss_Act01.AIFighting g_FightCombo; // Token: 0x040003D0 RID: 976 [FieldOffset(Offset = "0x208")] [Token(Token = "0x40003D0")] protected Vector3 g_v3AttackDashRotateTarget; // Token: 0x040003D1 RID: 977 [FieldOffset(Offset = "0x214")] [Token(Token = "0x40003D1")] protected bool g_bSecondMode; // Token: 0x02000050 RID: 80 [Token(Token = "0x2000050")] protected enum AIFighting { // Token: 0x040003D3 RID: 979 [Token(Token = "0x40003D3")] Null, // Token: 0x040003D4 RID: 980 [Token(Token = "0x40003D4")] Opening01, // Token: 0x040003D5 RID: 981 [Token(Token = "0x40003D5")] Opening02, // Token: 0x040003D6 RID: 982 [Token(Token = "0x40003D6")] AWatch, // Token: 0x040003D7 RID: 983 [Token(Token = "0x40003D7")] ATrack, // Token: 0x040003D8 RID: 984 [Token(Token = "0x40003D8")] Attack01, // Token: 0x040003D9 RID: 985 [Token(Token = "0x40003D9")] Attack02, // Token: 0x040003DA RID: 986 [Token(Token = "0x40003DA")] Attack03, // Token: 0x040003DB RID: 987 [Token(Token = "0x40003DB")] Attack04, // Token: 0x040003DC RID: 988 [Token(Token = "0x40003DC")] ComboAttack02, // Token: 0x040003DD RID: 989 [Token(Token = "0x40003DD")] ComboAttack03, // Token: 0x040003DE RID: 990 [Token(Token = "0x40003DE")] ComboAttack04, // Token: 0x040003DF RID: 991 [Token(Token = "0x40003DF")] AttackShield, // Token: 0x040003E0 RID: 992 [Token(Token = "0x40003E0")] AttackSwordEnergy, // Token: 0x040003E1 RID: 993 [Token(Token = "0x40003E1")] AttackSkill01, // Token: 0x040003E2 RID: 994 [Token(Token = "0x40003E2")] AttackSkill01_02, // Token: 0x040003E3 RID: 995 [Token(Token = "0x40003E3")] AttackAssault, // Token: 0x040003E4 RID: 996 [Token(Token = "0x40003E4")] AttackDashRoataeReady, // Token: 0x040003E5 RID: 997 [Token(Token = "0x40003E5")] AttackDashRoataeMove, // Token: 0x040003E6 RID: 998 [Token(Token = "0x40003E6")] AttackDashRoatae, // Token: 0x040003E7 RID: 999 [Token(Token = "0x40003E7")] ComboAssault, // Token: 0x040003E8 RID: 1000 [Token(Token = "0x40003E8")] Damaged, // Token: 0x040003E9 RID: 1001 [Token(Token = "0x40003E9")] Death, // Token: 0x040003EA RID: 1002 [Token(Token = "0x40003EA")] DeathLoop, // Token: 0x040003EB RID: 1003 [Token(Token = "0x40003EB")] End, // Token: 0x040003EC RID: 1004 [Token(Token = "0x40003EC")] DamagedFast, // Token: 0x040003ED RID: 1005 [Token(Token = "0x40003ED")] DestroyExplosion, // Token: 0x040003EE RID: 1006 [Token(Token = "0x40003EE")] BR_DamageAttack01, // Token: 0x040003EF RID: 1007 [Token(Token = "0x40003EF")] BR_DamageAttack02, // Token: 0x040003F0 RID: 1008 [Token(Token = "0x40003F0")] BR_AttackAssaultCombo } }