using System; using Cpp2IlInjected; using DigitalOpus.MB.Core; using UnityEngine; // Token: 0x02000059 RID: 89 [Token(Token = "0x2000059")] public class AI_Doll02 : AI_NPC { // Token: 0x06000326 RID: 806 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000326")] [Address(RVA = "0x18B8300", Offset = "0x18B7300", VA = "0x1818B8300", Slot = "4")] public override void Start(GameObject This, NPCManage NPCM) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000327 RID: 807 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000327")] [Address(RVA = "0x18B8AA0", Offset = "0x18B7AA0", VA = "0x1818B8AA0", Slot = "5")] public override void Update(float fDeltaTime) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000328 RID: 808 RVA: 0x00009944 File Offset: 0x00007B44 [Token(Token = "0x6000328")] [Address(RVA = "0x18B8030", Offset = "0x18B7030", VA = "0x1818B8030", Slot = "6")] public override void LateUpdate() { this.g_ShakeHead.Update(); this.g_ShakeBody.Update(); this.g_ShakeAll.Update(); this.g_ShakeWeapon.Update(); } // Token: 0x06000329 RID: 809 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000329")] [Address(RVA = "0x29E8B0", Offset = "0x29D8B0", VA = "0x18029E8B0")] public void EndStatus(AI_NPC.AIStatus Status) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x0600032A RID: 810 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x600032A")] [Address(RVA = "0x18B7820", Offset = "0x18B6820", VA = "0x1818B7820", Slot = "38")] public virtual void InitStatus(AI_NPC.AIStatus Status) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x0600032B RID: 811 RVA: 0x00009984 File Offset: 0x00007B84 [Token(Token = "0x600032B")] [Address(RVA = "0x183FF10", Offset = "0x183EF10", VA = "0x18183FF10", Slot = "7")] public override void Special() { int num = 0; this.EndStatus((AI_NPC.AIStatus)num); float g_fWaitTime = this.g_fWaitTime; int num2 = 0; if (g_fWaitTime <= (float)num2) { bool doUV = ((MB_IMeshBakerSettings)this).doUV7; return; } this.g_fWaitTime = g_fWaitTime; } // Token: 0x0600032C RID: 812 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x600032C")] [Address(RVA = "0x187FE60", Offset = "0x187EE60", VA = "0x18187FE60", Slot = "19")] public override void GoHome() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x0600032D RID: 813 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x600032D")] [Address(RVA = "0x18B8220", Offset = "0x18B7220", VA = "0x1818B8220", Slot = "9")] public override void Sky() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x0600032E RID: 814 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x600032E")] [Address(RVA = "0x1838DF0", Offset = "0x1837DF0", VA = "0x181838DF0", Slot = "8")] public override void Idle() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x0600032F RID: 815 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x600032F")] [Address(RVA = "0x1842680", Offset = "0x1841680", VA = "0x181842680", Slot = "11")] public override void Patrol() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000330 RID: 816 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000330")] [Address(RVA = "0x18358A0", Offset = "0x18348A0", VA = "0x1818358A0", Slot = "12")] public override void Confirming() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000331 RID: 817 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000331")] [Address(RVA = "0x1839E60", Offset = "0x1838E60", VA = "0x181839E60", Slot = "16")] public override void LookFor() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000332 RID: 818 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000332")] [Address(RVA = "0x187BB30", Offset = "0x187AB30", VA = "0x18187BB30", Slot = "20")] public override void Hear() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000333 RID: 819 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000333")] [Address(RVA = "0x1837A50", Offset = "0x1836A50", VA = "0x181837A50", Slot = "21")] public override void HearCheck() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000334 RID: 820 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000334")] [Address(RVA = "0x1835B60", Offset = "0x1834B60", VA = "0x181835B60", Slot = "25")] public override void DamagedFly() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000335 RID: 821 RVA: 0x000099B8 File Offset: 0x00007BB8 [Token(Token = "0x6000335")] [Address(RVA = "0x183AA70", Offset = "0x1839A70", VA = "0x18183AA70", Slot = "27")] public override void Death() { int num = 0; this.EndStatus((AI_NPC.AIStatus)num); float g_fWaitTime = this.g_fWaitTime; int num2 = 0; if (g_fWaitTime <= (float)num2) { bool doUV = ((MB_IMeshBakerSettings)this).doUV7; return; } this.g_fWaitTime = g_fWaitTime; } // Token: 0x06000336 RID: 822 RVA: 0x000099EC File Offset: 0x00007BEC [Token(Token = "0x6000336")] [Address(RVA = "0x1835C50", Offset = "0x1834C50", VA = "0x181835C50", Slot = "28")] public override void Destroy() { float g_fWaitTime = this.g_fWaitTime; int num = 0; if (g_fWaitTime <= (float)num) { GameObject g_This = this.g_This; int num2 = 0; g_This.SetActive(num2 != 0); int num3 = 0; this.EndStatus((AI_NPC.AIStatus)num3); return; } this.g_fWaitTime = g_fWaitTime; int num4 = 0; this.EndStatus((AI_NPC.AIStatus)num4); } // Token: 0x06000337 RID: 823 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000337")] [Address(RVA = "0x18B5DA0", Offset = "0x18B4DA0", VA = "0x1818B5DA0", Slot = "22")] public override void Fighting() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000338 RID: 824 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000338")] [Address(RVA = "0x18B6F30", Offset = "0x18B5F30", VA = "0x1818B6F30", Slot = "39")] protected virtual void InitFightingType(AI_Doll02.AIFighting Type) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000339 RID: 825 RVA: 0x00009A3C File Offset: 0x00007C3C [Token(Token = "0x6000339")] [Address(RVA = "0x18B4B90", Offset = "0x18B3B90", VA = "0x1818B4B90", Slot = "40")] protected virtual void FightAttackSelect() { float g_fPlayerDistance = this.g_fPlayerDistance; float num = this.g_fAttackRadius; if (num >= g_fPlayerDistance) { this.g_fAttackDistance = num; float num2 = UnityEngine.Random.Range((float)0, 1f); this.g_AttackType = (AI_Doll02.AIFighting)((uint)4); return; } int num3 = 0; if (num < g_fPlayerDistance) { float num4 = UnityEngine.Random.Range((float)num3, 1f); this.g_AttackType = (AI_Doll02.AIFighting)((ulong)11L); this.g_fAttackDistance = 100f; return; } float num5 = UnityEngine.Random.Range((float)num3, 1f); float num6 = this.g_fAttackRadius; this.g_fAttackDistance = num6; this.g_AttackType = (AI_Doll02.AIFighting)((uint)2); } // Token: 0x0600033A RID: 826 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x600033A")] [Address(RVA = "0x18B57A0", Offset = "0x18B47A0", VA = "0x1818B57A0", Slot = "41")] protected virtual void FightWatch() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x0600033B RID: 827 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x600033B")] [Address(RVA = "0x18B52B0", Offset = "0x18B42B0", VA = "0x1818B52B0")] private void FightDodgeLeft() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x0600033C RID: 828 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x600033C")] [Address(RVA = "0x18B5540", Offset = "0x18B4540", VA = "0x1818B5540")] private void FightDodgeRight() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x0600033D RID: 829 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x600033D")] [Address(RVA = "0x18B5040", Offset = "0x18B4040", VA = "0x1818B5040")] private void FightDodgeBack() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x0600033E RID: 830 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x600033E")] [Address(RVA = "0x18B4700", Offset = "0x18B3700", VA = "0x1818B4700")] private void FightAttackJumpReady() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x0600033F RID: 831 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x600033F")] [Address(RVA = "0x18B4760", Offset = "0x18B3760", VA = "0x1818B4760")] private void FightAttackJump() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000340 RID: 832 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000340")] [Address(RVA = "0x18B4430", Offset = "0x18B3430", VA = "0x1818B4430")] private void FightAttackFall() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000341 RID: 833 RVA: 0x00009B70 File Offset: 0x00007D70 [Token(Token = "0x6000341")] [Address(RVA = "0x18B46C0", Offset = "0x18B36C0", VA = "0x1818B46C0")] private void FightAttackJumpEnd() { float g_fWaitTime = this.g_fWaitTime; int num = 0; if (g_fWaitTime <= (float)num) { bool doUV = ((MB_IMeshBakerSettings)this).doUV7; return; } this.g_fWaitTime = g_fWaitTime; } // Token: 0x06000342 RID: 834 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000342")] [Address(RVA = "0x18B4E40", Offset = "0x18B3E40", VA = "0x1818B4E40")] private void FightAttackThrowDown() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000343 RID: 835 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000343")] [Address(RVA = "0x18B4200", Offset = "0x18B3200", VA = "0x1818B4200")] private void FightAttackDash() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000344 RID: 836 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000344")] [Address(RVA = "0x18B3D90", Offset = "0x18B2D90", VA = "0x1818B3D90", Slot = "42")] protected virtual void FightAttackCombo01() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000345 RID: 837 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000345")] [Address(RVA = "0x18B3FC0", Offset = "0x18B2FC0", VA = "0x1818B3FC0", Slot = "43")] protected virtual void FightAttackCombo02() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000346 RID: 838 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000346")] [Address(RVA = "0x18B4960", Offset = "0x18B3960", VA = "0x1818B4960", Slot = "44")] protected virtual void FightAttackPress() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000347 RID: 839 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000347")] [Address(RVA = "0x18B4490", Offset = "0x18B3490", VA = "0x1818B4490", Slot = "45")] protected virtual void FightAttackFront() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000348 RID: 840 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000348")] [Address(RVA = "0x18B66C0", Offset = "0x18B56C0", VA = "0x1818B66C0", Slot = "33")] public override void Hit(AttackData Data) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000349 RID: 841 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000349")] [Address(RVA = "0x183A030", Offset = "0x1839030", VA = "0x18183A030", Slot = "34")] public override void ReceiveSound(Vector3 v3Source, float fSize, SceneManager.SoundWaveType SoundType) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x0600034A RID: 842 RVA: 0x00009B9C File Offset: 0x00007D9C [Token(Token = "0x600034A")] [Address(RVA = "0x183A160", Offset = "0x1839160", VA = "0x18183A160", Slot = "30")] public override void Resurrection() { base.Resurrection(); this.g_bDeath = false; this.Create(); bool doUV = ((MB_IMeshBakerSettings)this).doUV7; } // Token: 0x0600034B RID: 843 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x600034B")] [Address(RVA = "0x18B3B30", Offset = "0x18B2B30", VA = "0x1818B3B30", Slot = "31")] public override void Create() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x0600034C RID: 844 RVA: 0x00009BC4 File Offset: 0x00007DC4 [Token(Token = "0x600034C")] [Address(RVA = "0x18B8090", Offset = "0x18B7090", VA = "0x1818B8090", Slot = "32")] public override void Remove() { int num = 0; this.EndStatus((AI_NPC.AIStatus)num); SkinnedMeshRenderer skinnedMeshRenderer = this.g_MeshBody01; int num2 = 0; skinnedMeshRenderer.enabled = num2 != 0; SkinnedMeshRenderer skinnedMeshRenderer2 = this.g_MeshBody02; int num3 = 0; skinnedMeshRenderer2.enabled = num3 != 0; SkinnedMeshRenderer skinnedMeshRenderer3 = this.g_MeshHead01; int num4 = 0; skinnedMeshRenderer3.enabled = num4 != 0; SkinnedMeshRenderer skinnedMeshRenderer4 = this.g_MeshHead02; int num5 = 0; skinnedMeshRenderer4.enabled = num5 != 0; SkinnedMeshRenderer skinnedMeshRenderer5 = this.g_MeshWeapon; int num6 = 0; skinnedMeshRenderer5.enabled = num6 != 0; CCController cccontroller = this.g_CCC; int num7 = 0; cccontroller.SetEnable(num7 != 0); CapsuleCollider capsuleCollider = this.g_CCBody; int num8 = 0; capsuleCollider.enabled = num8 != 0; CapsuleCollider capsuleCollider2 = this.g_CCHead; int num9 = 0; capsuleCollider2.enabled = num9 != 0; BoxCollider boxCollider = this.g_BCWeapon01; int num10 = 0; boxCollider.enabled = num10 != 0; BoxCollider boxCollider2 = this.g_BCWeapon02; int num11 = 0; boxCollider2.enabled = num11 != 0; NPCManage g_NPCM = this.g_NPCM; int num12 = 0; g_NPCM.SetLockPoint(num12 != 0); this.g_Effect.Remove(); GameObject g_This = this.g_This; int num13 = 0; g_This.SetActive(num13 != 0); } // Token: 0x0600034D RID: 845 RVA: 0x00009CD8 File Offset: 0x00007ED8 [Token(Token = "0x600034D")] [Address(RVA = "0x18B81E0", Offset = "0x18B71E0", VA = "0x1818B81E0", Slot = "35")] public override void SetTimeScale(float fTimeScale) { base.SetTimeScale(fTimeScale); this.g_Effect.SetTimeScale(fTimeScale); } // Token: 0x0600034E RID: 846 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x600034E")] [Address(RVA = "0x183A1B0", Offset = "0x18391B0", VA = "0x18183A1B0", Slot = "36")] public override void SetAiStatus(AI_NPC.AIStatus Status) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x0600034F RID: 847 RVA: 0x00009D00 File Offset: 0x00007F00 [Token(Token = "0x600034F")] [Address(RVA = "0x18B8CA0", Offset = "0x18B7CA0", VA = "0x1818B8CA0")] public AI_Doll02() { } // Token: 0x0400046D RID: 1133 [FieldOffset(Offset = "0x180")] [Token(Token = "0x400046D")] protected Doll02EffectPlay g_Effect; // Token: 0x0400046E RID: 1134 [FieldOffset(Offset = "0x188")] [Token(Token = "0x400046E")] protected float g_fAttackRadius = 3f; // Token: 0x0400046F RID: 1135 [FieldOffset(Offset = "0x18C")] [Token(Token = "0x400046F")] protected float g_fAniMoveSpeed; // Token: 0x04000470 RID: 1136 [FieldOffset(Offset = "0x190")] [Token(Token = "0x4000470")] protected float g_fAniMoveAngle; // Token: 0x04000471 RID: 1137 [FieldOffset(Offset = "0x194")] [Token(Token = "0x4000471")] protected Vector3 g_v3PreForward; // Token: 0x04000472 RID: 1138 [FieldOffset(Offset = "0x1A0")] [Token(Token = "0x4000472")] private SkinnedMeshRenderer g_MeshBody01; // Token: 0x04000473 RID: 1139 [FieldOffset(Offset = "0x1A8")] [Token(Token = "0x4000473")] private SkinnedMeshRenderer g_MeshBody02; // Token: 0x04000474 RID: 1140 [FieldOffset(Offset = "0x1B0")] [Token(Token = "0x4000474")] private SkinnedMeshRenderer g_MeshHead01; // Token: 0x04000475 RID: 1141 [FieldOffset(Offset = "0x1B8")] [Token(Token = "0x4000475")] private SkinnedMeshRenderer g_MeshHead02; // Token: 0x04000476 RID: 1142 [FieldOffset(Offset = "0x1C0")] [Token(Token = "0x4000476")] private SkinnedMeshRenderer g_MeshWeapon; // Token: 0x04000477 RID: 1143 [FieldOffset(Offset = "0x1C8")] [Token(Token = "0x4000477")] protected AI_Doll02.AIFighting g_Fightting = (AI_Doll02.AIFighting)((ulong)1L); // Token: 0x04000478 RID: 1144 [FieldOffset(Offset = "0x1CC")] [Token(Token = "0x4000478")] protected AI_Doll02.AIFighting g_AttackType = (AI_Doll02.AIFighting)((ulong)15L); // Token: 0x04000479 RID: 1145 [FieldOffset(Offset = "0x1D0")] [Token(Token = "0x4000479")] protected float g_fAttackDistance = 3f; // Token: 0x0400047A RID: 1146 [FieldOffset(Offset = "0x1D4")] [Token(Token = "0x400047A")] protected float g_fTrackTime; // Token: 0x0400047B RID: 1147 [FieldOffset(Offset = "0x1D8")] [Token(Token = "0x400047B")] protected float g_fAttackMove; // Token: 0x0400047C RID: 1148 [FieldOffset(Offset = "0x1DC")] [Token(Token = "0x400047C")] protected float g_fAttackRotate; // Token: 0x0400047D RID: 1149 [Token(Token = "0x400047D")] private const float g_fAbsorbDodge = 0.2f; // Token: 0x0400047E RID: 1150 [FieldOffset(Offset = "0x1E0")] [Token(Token = "0x400047E")] protected float g_fAbsorbDodgeVal; // Token: 0x0400047F RID: 1151 [FieldOffset(Offset = "0x1E8")] [Token(Token = "0x400047F")] protected CCController g_CCC; // Token: 0x04000480 RID: 1152 [FieldOffset(Offset = "0x1F0")] [Token(Token = "0x4000480")] private CapsuleCollider g_CCBody; // Token: 0x04000481 RID: 1153 [FieldOffset(Offset = "0x1F8")] [Token(Token = "0x4000481")] private CapsuleCollider g_CCHead; // Token: 0x04000482 RID: 1154 [FieldOffset(Offset = "0x200")] [Token(Token = "0x4000482")] private BoxCollider g_BCWeapon01; // Token: 0x04000483 RID: 1155 [FieldOffset(Offset = "0x208")] [Token(Token = "0x4000483")] private BoxCollider g_BCWeapon02; // Token: 0x04000484 RID: 1156 [FieldOffset(Offset = "0x210")] [Token(Token = "0x4000484")] protected Shake g_ShakeHead; // Token: 0x04000485 RID: 1157 [FieldOffset(Offset = "0x218")] [Token(Token = "0x4000485")] protected Shake g_ShakeBody; // Token: 0x04000486 RID: 1158 [FieldOffset(Offset = "0x220")] [Token(Token = "0x4000486")] protected Shake g_ShakeAll; // Token: 0x04000487 RID: 1159 [FieldOffset(Offset = "0x228")] [Token(Token = "0x4000487")] protected Shake g_ShakeWeapon; // Token: 0x04000488 RID: 1160 [FieldOffset(Offset = "0x230")] [Token(Token = "0x4000488")] protected float g_fModelSize = 1f; // Token: 0x0200005A RID: 90 [Token(Token = "0x200005A")] protected enum AIFighting { // Token: 0x0400048A RID: 1162 [Token(Token = "0x400048A")] WatchFirst, // Token: 0x0400048B RID: 1163 [Token(Token = "0x400048B")] Watch, // Token: 0x0400048C RID: 1164 [Token(Token = "0x400048C")] DodgeRight, // Token: 0x0400048D RID: 1165 [Token(Token = "0x400048D")] DodgeLeft, // Token: 0x0400048E RID: 1166 [Token(Token = "0x400048E")] DodgeBack, // Token: 0x0400048F RID: 1167 [Token(Token = "0x400048F")] AttackJumpReady, // Token: 0x04000490 RID: 1168 [Token(Token = "0x4000490")] AttackJump, // Token: 0x04000491 RID: 1169 [Token(Token = "0x4000491")] AttackJumpFall, // Token: 0x04000492 RID: 1170 [Token(Token = "0x4000492")] AttackJumpEnd, // Token: 0x04000493 RID: 1171 [Token(Token = "0x4000493")] PlayerDead, // Token: 0x04000494 RID: 1172 [Token(Token = "0x4000494")] AttackThrowDown, // Token: 0x04000495 RID: 1173 [Token(Token = "0x4000495")] AttackDash, // Token: 0x04000496 RID: 1174 [Token(Token = "0x4000496")] AttackCombo01, // Token: 0x04000497 RID: 1175 [Token(Token = "0x4000497")] AttackCombo02, // Token: 0x04000498 RID: 1176 [Token(Token = "0x4000498")] AttackPress, // Token: 0x04000499 RID: 1177 [Token(Token = "0x4000499")] AttackFront, // Token: 0x0400049A RID: 1178 [Token(Token = "0x400049A")] StoneMoveStart, // Token: 0x0400049B RID: 1179 [Token(Token = "0x400049B")] StoneMove, // Token: 0x0400049C RID: 1180 [Token(Token = "0x400049C")] StoneMoveEnd, // Token: 0x0400049D RID: 1181 [Token(Token = "0x400049D")] StoneTurn } }