using System; using Cpp2IlInjected; using UnityEngine; // Token: 0x02000062 RID: 98 [Token(Token = "0x2000062")] public class AI_DollWeakB : AI_DollWeakA { // Token: 0x060003BB RID: 955 RVA: 0x0000A4E0 File Offset: 0x000086E0 [Token(Token = "0x60003BB")] [Address(RVA = "0x189BF60", Offset = "0x189AF60", VA = "0x18189BF60", Slot = "4")] public override void Start(GameObject This, NPCManage NPCM) { base.Start(This, NPCM); MoveController g_Move = this.g_Move; this.g_fDragRotation = 1.2f; g_Move.SetDragRotation(1.2f); this.g_fVisionDistance = 30f; this.g_fVisionAngle = 100f; this.g_fWalkSpeed = 0.4f; this.g_fRunSpeed = 0.8f; this.g_fDashSpeed = 0.8f; } // Token: 0x060003BC RID: 956 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60003BC")] [Address(RVA = "0x189BDF0", Offset = "0x189ADF0", VA = "0x18189BDF0", Slot = "7")] public override void Special() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060003BD RID: 957 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60003BD")] [Address(RVA = "0x189B840", Offset = "0x189A840", VA = "0x18189B840", Slot = "39")] protected override void FightWatchInit() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060003BE RID: 958 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60003BE")] [Address(RVA = "0x189B8A0", Offset = "0x189A8A0", VA = "0x18189B8A0", Slot = "40")] protected override void FightWatch() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060003BF RID: 959 RVA: 0x0000A550 File Offset: 0x00008750 [Token(Token = "0x60003BF")] [Address(RVA = "0x189B080", Offset = "0x189A080", VA = "0x18189B080", Slot = "41")] protected override void Attack01Init() { this.g_fAttackMoveTime = 0.9f; this.g_fAttackRotateTime = 0.8f; this.g_fWaitTime = 2.3f; this.g_fTyrantsTime = 2f; } // Token: 0x060003C0 RID: 960 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60003C0")] [Address(RVA = "0x189B0B0", Offset = "0x189A0B0", VA = "0x18189B0B0", Slot = "42")] protected override void Attack01() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060003C1 RID: 961 RVA: 0x0000A58C File Offset: 0x0000878C [Token(Token = "0x60003C1")] [Address(RVA = "0x189B290", Offset = "0x189A290", VA = "0x18189B290", Slot = "43")] protected override void Attack02Init() { this.g_fAttackMoveTime = 0.6f; this.g_fAttackRotateTime = 0.6f; this.g_fWaitTime = 2.3f; this.g_fTyrantsTime = 1.83f; } // Token: 0x060003C2 RID: 962 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60003C2")] [Address(RVA = "0x189B2C0", Offset = "0x189A2C0", VA = "0x18189B2C0", Slot = "44")] protected override void Attack02() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060003C3 RID: 963 RVA: 0x0000A5C8 File Offset: 0x000087C8 [Token(Token = "0x60003C3")] [Address(RVA = "0x189B6C0", Offset = "0x189A6C0", VA = "0x18189B6C0", Slot = "47")] protected override void AttackMagic01ReadyInit() { Animator g_Anim = this.g_Anim; this.g_bNavigation = false; this.g_bLookAtEnable = false; this.g_fAniDamagedWeight = 0f; int num = 0; int num2 = 0; g_Anim.SetLayerWeight(1, (float)num); Animator g_Anim2 = this.g_Anim; float g_fTimeScale = this.g_fTimeScale; int num3 = 0; float num4 = g_fTimeScale * 0.025f; g_Anim2.CrossFade("Magic01Ready", num4, num3, (float)num2); this.g_fAttackMoveTime = 0.5f; this.g_fWaitTime = 1.75f; this.g_fTyrantsTime = 1.75f; } // Token: 0x060003C4 RID: 964 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60003C4")] [Address(RVA = "0x189B790", Offset = "0x189A790", VA = "0x18189B790", Slot = "48")] protected override void AttackMagic01Ready() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060003C5 RID: 965 RVA: 0x0000A654 File Offset: 0x00008854 [Token(Token = "0x60003C5")] [Address(RVA = "0x189B4A0", Offset = "0x189A4A0", VA = "0x18189B4A0", Slot = "49")] protected override void AttackMagic01FireInit() { Animator g_Anim = this.g_Anim; this.g_bNavigation = false; this.g_bLookAtEnable = false; this.g_fAniDamagedWeight = 0f; int num = 0; int num2 = 0; g_Anim.SetLayerWeight(1, (float)num); Animator g_Anim2 = this.g_Anim; float g_fTimeScale = this.g_fTimeScale; int num3 = 0; float num4 = g_fTimeScale * 0.025f; g_Anim2.CrossFade("Magic01Fire", num4, num3, (float)num2); DollWeakEffectPlay g_Effect = this.g_Effect; this.g_fAttackMoveTime = 0.9f; this.g_fAttackRotateTime = 0.8f; this.g_fWaitTime = 2.45f; this.g_fTyrantsTime = 2.4f; g_Effect.PlayMagicSuccess(); } // Token: 0x060003C6 RID: 966 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60003C6")] [Address(RVA = "0x189B590", Offset = "0x189A590", VA = "0x18189B590", Slot = "50")] protected override void AttackMagic01Fire() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060003C7 RID: 967 RVA: 0x0000A6FC File Offset: 0x000088FC [Token(Token = "0x60003C7")] [Address(RVA = "0x189BFD0", Offset = "0x189AFD0", VA = "0x18189BFD0")] public AI_DollWeakB() { } // Token: 0x040004F3 RID: 1267 [Token(Token = "0x40004F3")] private const float g_fAttackMagicRadius = 40f; }