using System; using Cpp2IlInjected; using DigitalOpus.MB.Core; using UnityEngine; // Token: 0x02000063 RID: 99 [Token(Token = "0x2000063")] public class AI_DollWeakC : AI_NPC { // Token: 0x060003C8 RID: 968 RVA: 0x0000A710 File Offset: 0x00008910 [Token(Token = "0x60003C8")] [Address(RVA = "0x189F770", Offset = "0x189E770", VA = "0x18189F770", Slot = "4")] public override void Start(GameObject This, NPCManage NPCM) { base.Start(This, NPCM); DollWeakCEffectPlay component = This.GetComponent(); this.g_Effect = component; this.g_Effect.InitData(); MoveController g_Move = this.g_Move; this.g_fDragRotation = 1f; g_Move.SetDragRotation(1f); this.g_Move.SetDragMove(6f); this.g_fVisionDistance = 30f; this.g_fVisionAngle = 100f; this.g_fWalkSpeed = 1f; this.g_fRunSpeed = 6f; this.g_fDashSpeed = 6f; Shake shake = new Shake(); this.g_ShakeHead = shake; GameObject g_This = this.g_This; Shake shake2 = this.g_ShakeHead; Transform transform = Common.FindChild(g_This.transform, "Bip001 Head"); int num = 0; shake2.Start(transform, num != 0); Shake shake3 = new Shake(); this.g_ShakeBody = shake3; GameObject g_This2 = this.g_This; Shake shake4 = this.g_ShakeBody; Transform transform2 = Common.FindChild(g_This2.transform, "Bip001 Spine"); int num2 = 0; shake4.Start(transform2, num2 != 0); Shake shake5 = new Shake(); this.g_ShakeAll = shake5; GameObject g_This3 = this.g_This; Shake shake6 = this.g_ShakeAll; Transform transform3 = Common.FindChild(g_This3.transform, "Bip001"); int num3 = 0; shake6.Start(transform3, num3 != 0); Shake shake7 = new Shake(); this.g_ShakeWeapon = shake7; GameObject g_This4 = this.g_This; Shake shake8 = this.g_ShakeWeapon; Transform transform4 = Common.FindChild(g_This4.transform, "Bip001 R Hand"); int num4 = 0; shake8.Start(transform4, num4 != 0); Shake shake9 = new Shake(); this.g_ShakeShields = shake9; GameObject g_This5 = this.g_This; Shake shake10 = this.g_ShakeShields; Transform transform5 = Common.FindChild(g_This5.transform, "Bip001 L Hand"); int num5 = 0; shake10.Start(transform5, num5 != 0); float uv2UnwrappingParamsHardAngle = ((MB_IMeshBakerSettings)this).uv2UnwrappingParamsHardAngle; } // Token: 0x060003C9 RID: 969 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60003C9")] [Address(RVA = "0x189FB30", Offset = "0x189EB30", VA = "0x18189FB30", Slot = "5")] public override void Update(float fDeltaTime) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060003CA RID: 970 RVA: 0x0000A8EC File Offset: 0x00008AEC [Token(Token = "0x60003CA")] [Address(RVA = "0x189F3E0", Offset = "0x189E3E0", VA = "0x18189F3E0", Slot = "6")] public override void LateUpdate() { this.g_ShakeHead.Update(); this.g_ShakeBody.Update(); this.g_ShakeAll.Update(); this.g_ShakeWeapon.Update(); this.g_ShakeShields.Update(); } // Token: 0x060003CB RID: 971 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60003CB")] [Address(RVA = "0x189EDA0", Offset = "0x189DDA0", VA = "0x18189EDA0", Slot = "38")] public virtual void InitStatus(AI_NPC.AIStatus Status) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060003CC RID: 972 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60003CC")] [Address(RVA = "0x187FE60", Offset = "0x187EE60", VA = "0x18187FE60", Slot = "19")] public override void GoHome() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060003CD RID: 973 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60003CD")] [Address(RVA = "0x189F640", Offset = "0x189E640", VA = "0x18189F640", Slot = "9")] public override void Sky() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060003CE RID: 974 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60003CE")] [Address(RVA = "0x1838DF0", Offset = "0x1837DF0", VA = "0x181838DF0", Slot = "8")] public override void Idle() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060003CF RID: 975 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60003CF")] [Address(RVA = "0x1842680", Offset = "0x1841680", VA = "0x181842680", Slot = "11")] public override void Patrol() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060003D0 RID: 976 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60003D0")] [Address(RVA = "0x18358A0", Offset = "0x18348A0", VA = "0x1818358A0", Slot = "12")] public override void Confirming() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060003D1 RID: 977 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60003D1")] [Address(RVA = "0x1839E60", Offset = "0x1838E60", VA = "0x181839E60", Slot = "16")] public override void LookFor() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060003D2 RID: 978 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60003D2")] [Address(RVA = "0x189CF00", Offset = "0x189BF00", VA = "0x18189CF00", Slot = "22")] public override void Fighting() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060003D3 RID: 979 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60003D3")] [Address(RVA = "0x189E0E0", Offset = "0x189D0E0", VA = "0x18189E0E0")] private void InitFightingType(AI_DollWeakC.AIFighting Type) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060003D4 RID: 980 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60003D4")] [Address(RVA = "0x189F460", Offset = "0x189E460", VA = "0x18189F460")] private void PlayerDead() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060003D5 RID: 981 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60003D5")] [Address(RVA = "0x189C460", Offset = "0x189B460", VA = "0x18189C460")] private void FightWatchInit() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060003D6 RID: 982 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60003D6")] [Address(RVA = "0x189C620", Offset = "0x189B620", VA = "0x18189C620")] private void FightWatch() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060003D7 RID: 983 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60003D7")] [Address(RVA = "0x189C0D0", Offset = "0x189B0D0", VA = "0x18189C0D0")] private void Attack() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060003D8 RID: 984 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60003D8")] [Address(RVA = "0x189BFE0", Offset = "0x189AFE0", VA = "0x18189BFE0")] private void AttackRunReady() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060003D9 RID: 985 RVA: 0x0000A938 File Offset: 0x00008B38 [Token(Token = "0x60003D9")] [Address(RVA = "0x189C430", Offset = "0x189B430", VA = "0x18189C430")] private void Defense() { float g_fWaitTime = this.g_fWaitTime; int num = 0; if (g_fWaitTime <= (float)num) { int num2 = 0; this.InitFightingType((AI_DollWeakC.AIFighting)num2); return; } this.g_fWaitTime = g_fWaitTime; } // Token: 0x060003DA RID: 986 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60003DA")] [Address(RVA = "0x1835B60", Offset = "0x1834B60", VA = "0x181835B60", Slot = "25")] public override void DamagedFly() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060003DB RID: 987 RVA: 0x0000A964 File Offset: 0x00008B64 [Token(Token = "0x60003DB")] [Address(RVA = "0x183AA70", Offset = "0x1839A70", VA = "0x18183AA70", Slot = "27")] public override void Death() { base..ctor(); float g_fWaitTime = this.g_fWaitTime; int num = 0; if (g_fWaitTime <= (float)num) { float uv2UnwrappingParamsHardAngle = ((MB_IMeshBakerSettings)this).uv2UnwrappingParamsHardAngle; return; } this.g_fWaitTime = g_fWaitTime; } // Token: 0x060003DC RID: 988 RVA: 0x0000A994 File Offset: 0x00008B94 [Token(Token = "0x60003DC")] [Address(RVA = "0x1835C50", Offset = "0x1834C50", VA = "0x181835C50", Slot = "28")] public override void Destroy() { float g_fWaitTime = this.g_fWaitTime; int num = 0; if (g_fWaitTime <= (float)num) { GameObject g_This = this.g_This; int num2 = 0; g_This.SetActive(num2 != 0); base..ctor(); return; } this.g_fWaitTime = g_fWaitTime; base..ctor(); } // Token: 0x060003DD RID: 989 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60003DD")] [Address(RVA = "0x187BB30", Offset = "0x187AB30", VA = "0x18187BB30", Slot = "20")] public override void Hear() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060003DE RID: 990 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60003DE")] [Address(RVA = "0x1837A50", Offset = "0x1836A50", VA = "0x181837A50", Slot = "21")] public override void HearCheck() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060003DF RID: 991 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60003DF")] [Address(RVA = "0x189D2B0", Offset = "0x189C2B0", VA = "0x18189D2B0", Slot = "33")] public override void Hit(AttackData Data) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060003E0 RID: 992 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60003E0")] [Address(RVA = "0x183A030", Offset = "0x1839030", VA = "0x18183A030", Slot = "34")] public override void ReceiveSound(Vector3 v3Source, float fSize, SceneManager.SoundWaveType SoundType) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060003E1 RID: 993 RVA: 0x0000A9D8 File Offset: 0x00008BD8 [Token(Token = "0x60003E1")] [Address(RVA = "0x18620E0", Offset = "0x18610E0", VA = "0x1818620E0", Slot = "30")] public override void Resurrection() { base.Resurrection(); this.g_bDeath = false; this.Create(); float uv2UnwrappingParamsHardAngle = ((MB_IMeshBakerSettings)this).uv2UnwrappingParamsHardAngle; } // Token: 0x060003E2 RID: 994 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60003E2")] [Address(RVA = "0x189C2F0", Offset = "0x189B2F0", VA = "0x18189C2F0", Slot = "31")] public override void Create() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060003E3 RID: 995 RVA: 0x0000AA00 File Offset: 0x00008C00 [Token(Token = "0x60003E3")] [Address(RVA = "0x189F4D0", Offset = "0x189E4D0", VA = "0x18189F4D0", Slot = "32")] public override void Remove() { base..ctor(); NPCManage g_NPCM = this.g_NPCM; int num = 0; g_NPCM.SetLockPoint(num != 0); this.g_Effect.Remove(); GameObject g_This = this.g_This; int num2 = 0; g_This.SetActive(num2 != 0); } // Token: 0x060003E4 RID: 996 RVA: 0x0000AA44 File Offset: 0x00008C44 [Token(Token = "0x60003E4")] [Address(RVA = "0x189F600", Offset = "0x189E600", VA = "0x18189F600", Slot = "35")] public override void SetTimeScale(float fTimeScale) { base.SetTimeScale(fTimeScale); this.g_Effect.SetTimeScale(fTimeScale); } // Token: 0x060003E5 RID: 997 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60003E5")] [Address(RVA = "0x189F530", Offset = "0x189E530", VA = "0x18189F530", Slot = "36")] public override void SetAiStatus(AI_NPC.AIStatus Status) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060003E6 RID: 998 RVA: 0x0000AA6C File Offset: 0x00008C6C [Token(Token = "0x60003E6")] [Address(RVA = "0x18A00E0", Offset = "0x189F0E0", VA = "0x1818A00E0")] public AI_DollWeakC() { } // Token: 0x040004F4 RID: 1268 [FieldOffset(Offset = "0x180")] [Token(Token = "0x40004F4")] private DollWeakCEffectPlay g_Effect; // Token: 0x040004F5 RID: 1269 [FieldOffset(Offset = "0x188")] [Token(Token = "0x40004F5")] private float g_fAttackRadius = 3f; // Token: 0x040004F6 RID: 1270 [Token(Token = "0x40004F6")] private const float g_fAttackRadiusNear = 1.5f; // Token: 0x040004F7 RID: 1271 [Token(Token = "0x40004F7")] private const float g_fAttackRadiusNormal = 2.7f; // Token: 0x040004F8 RID: 1272 [Token(Token = "0x40004F8")] private const float g_fAttackRadiusFar = 6f; // Token: 0x040004F9 RID: 1273 [FieldOffset(Offset = "0x18C")] [Token(Token = "0x40004F9")] private float g_fAniMoveSpeed; // Token: 0x040004FA RID: 1274 [FieldOffset(Offset = "0x190")] [Token(Token = "0x40004FA")] private float g_fAniMoveAngle; // Token: 0x040004FB RID: 1275 [FieldOffset(Offset = "0x194")] [Token(Token = "0x40004FB")] private float g_fAniBattleMoveSpeed; // Token: 0x040004FC RID: 1276 [FieldOffset(Offset = "0x198")] [Token(Token = "0x40004FC")] private float g_fAniBattleMoveDirection; // Token: 0x040004FD RID: 1277 [FieldOffset(Offset = "0x19C")] [Token(Token = "0x40004FD")] private float g_fAniAttackRun; // Token: 0x040004FE RID: 1278 [FieldOffset(Offset = "0x1A0")] [Token(Token = "0x40004FE")] private float g_fAniBattle; // Token: 0x040004FF RID: 1279 [FieldOffset(Offset = "0x1A4")] [Token(Token = "0x40004FF")] private Vector3 g_v3PreForward; // Token: 0x04000500 RID: 1280 [FieldOffset(Offset = "0x1B0")] [Token(Token = "0x4000500")] protected float g_fAniDamagedWeight; // Token: 0x04000501 RID: 1281 [FieldOffset(Offset = "0x1B4")] [Token(Token = "0x4000501")] private AI_DollWeakC.AIFighting g_Fightting = (AI_DollWeakC.AIFighting)((ulong)1L); // Token: 0x04000502 RID: 1282 [FieldOffset(Offset = "0x1B8")] [Token(Token = "0x4000502")] private AI_DollWeakC.AIFighting g_AttackType = (AI_DollWeakC.AIFighting)((ulong)3L); // Token: 0x04000503 RID: 1283 [FieldOffset(Offset = "0x1BC")] [Token(Token = "0x4000503")] private AI_DollWeakC.AIFighting g_ComboAttackType = (AI_DollWeakC.AIFighting)((ulong)1L); // Token: 0x04000504 RID: 1284 [FieldOffset(Offset = "0x1C0")] [Token(Token = "0x4000504")] private float g_fComboAttackTime; // Token: 0x04000505 RID: 1285 [FieldOffset(Offset = "0x1C4")] [Token(Token = "0x4000505")] private int g_iBattleWatchType; // Token: 0x04000506 RID: 1286 [FieldOffset(Offset = "0x1C8")] [Token(Token = "0x4000506")] private float g_fAttackMoveTime; // Token: 0x04000507 RID: 1287 [FieldOffset(Offset = "0x1CC")] [Token(Token = "0x4000507")] private float g_fAttackRotateTime; // Token: 0x04000508 RID: 1288 [FieldOffset(Offset = "0x1D0")] [Token(Token = "0x4000508")] private float g_fTrackTime; // Token: 0x04000509 RID: 1289 [FieldOffset(Offset = "0x1D8")] [Token(Token = "0x4000509")] private Shake g_ShakeHead; // Token: 0x0400050A RID: 1290 [FieldOffset(Offset = "0x1E0")] [Token(Token = "0x400050A")] private Shake g_ShakeBody; // Token: 0x0400050B RID: 1291 [FieldOffset(Offset = "0x1E8")] [Token(Token = "0x400050B")] private Shake g_ShakeAll; // Token: 0x0400050C RID: 1292 [FieldOffset(Offset = "0x1F0")] [Token(Token = "0x400050C")] private Shake g_ShakeWeapon; // Token: 0x0400050D RID: 1293 [FieldOffset(Offset = "0x1F8")] [Token(Token = "0x400050D")] private Shake g_ShakeShields; // Token: 0x0400050E RID: 1294 [Token(Token = "0x400050E")] private const float g_fShieldHPScale = 0.0666666f; // Token: 0x0400050F RID: 1295 [FieldOffset(Offset = "0x200")] [Token(Token = "0x400050F")] private float g_fShieldHPVal; // Token: 0x04000510 RID: 1296 [FieldOffset(Offset = "0x204")] [Token(Token = "0x4000510")] private float g_fTyrantsTime; // Token: 0x02000064 RID: 100 [Token(Token = "0x2000064")] private enum AIFighting { // Token: 0x04000512 RID: 1298 [Token(Token = "0x4000512")] WatchFirst, // Token: 0x04000513 RID: 1299 [Token(Token = "0x4000513")] Watch, // Token: 0x04000514 RID: 1300 [Token(Token = "0x4000514")] Attack00, // Token: 0x04000515 RID: 1301 [Token(Token = "0x4000515")] Attack01, // Token: 0x04000516 RID: 1302 [Token(Token = "0x4000516")] Attack02, // Token: 0x04000517 RID: 1303 [Token(Token = "0x4000517")] Attack03, // Token: 0x04000518 RID: 1304 [Token(Token = "0x4000518")] AttackRunReady, // Token: 0x04000519 RID: 1305 [Token(Token = "0x4000519")] AttackRunEnd, // Token: 0x0400051A RID: 1306 [Token(Token = "0x400051A")] Attack00To01, // Token: 0x0400051B RID: 1307 [Token(Token = "0x400051B")] Attack00To02, // Token: 0x0400051C RID: 1308 [Token(Token = "0x400051C")] Attack01To02, // Token: 0x0400051D RID: 1309 [Token(Token = "0x400051D")] Attack02To01, // Token: 0x0400051E RID: 1310 [Token(Token = "0x400051E")] Defense, // Token: 0x0400051F RID: 1311 [Token(Token = "0x400051F")] PlayerDead } }