using System; using Cpp2IlInjected; using UnityEngine; // Token: 0x0200006E RID: 110 [Token(Token = "0x200006E")] public class AI_GhostB_Red : AI_GhostB { // Token: 0x06000492 RID: 1170 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000492")] [Address(RVA = "0x185DDC0", Offset = "0x185CDC0", VA = "0x18185DDC0", Slot = "38")] protected override void FightStatusInit(AI_GhostB.AIFighting FightStatus) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000493 RID: 1171 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000493")] [Address(RVA = "0x185D830", Offset = "0x185C830", VA = "0x18185D830", Slot = "39")] protected override void FWatch() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000494 RID: 1172 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000494")] [Address(RVA = "0x185D5F0", Offset = "0x185C5F0", VA = "0x18185D5F0", Slot = "40")] protected override void FSong02_01() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000495 RID: 1173 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000495")] [Address(RVA = "0x185D6A0", Offset = "0x185C6A0", VA = "0x18185D6A0", Slot = "41")] protected override void FSong02_02() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000496 RID: 1174 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000496")] [Address(RVA = "0x185D550", Offset = "0x185C550", VA = "0x18185D550", Slot = "42")] protected override void FMagic02() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000497 RID: 1175 RVA: 0x0000B890 File Offset: 0x00009A90 [Token(Token = "0x6000497")] [Address(RVA = "0x185E260", Offset = "0x185D260", VA = "0x18185E260")] public AI_GhostB_Red() { this.g_fAttackRadius = 30f; this.g_bDamagedDownDirection = true; float z = Vector3.zero.z; this.g_v3SeePlayerDirection.z = z; base..ctor(); } }