using System; using Cpp2IlInjected; using DigitalOpus.MB.Core; using UnityEngine; // Token: 0x0200006F RID: 111 [Token(Token = "0x200006F")] public class AI_GhostC : AI_NPC { // Token: 0x06000498 RID: 1176 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000498")] [Address(RVA = "0x18621F0", Offset = "0x18611F0", VA = "0x1818621F0", Slot = "4")] public override void Start(GameObject This, NPCManage NPCM) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000499 RID: 1177 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000499")] [Address(RVA = "0x1862C10", Offset = "0x1861C10", VA = "0x181862C10", Slot = "5")] public override void Update(float fDeltaTime) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x0600049A RID: 1178 RVA: 0x0000B8CC File Offset: 0x00009ACC [Token(Token = "0x600049A")] [Address(RVA = "0x1861E50", Offset = "0x1860E50", VA = "0x181861E50", Slot = "6")] public override void LateUpdate() { this.g_ShakeHead.Update(); this.g_ShakeBody.Update(); } // Token: 0x0600049B RID: 1179 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x600049B")] [Address(RVA = "0x18618D0", Offset = "0x18608D0", VA = "0x1818618D0", Slot = "38")] public virtual void InitStatus(AI_NPC.AIStatus Status) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x0600049C RID: 1180 RVA: 0x0000B8F8 File Offset: 0x00009AF8 [Token(Token = "0x600049C")] [Address(RVA = "0x185FC30", Offset = "0x185EC30", VA = "0x18185FC30")] public void EndStatus(AI_NPC.AIStatus Status) { if (Status == AI_NPC.AIStatus.LookFor) { Animator g_Anim = this.g_Anim; int num = 0; g_Anim.CrossFade("IdleOrMove", 0.2f, num); } } // Token: 0x0600049D RID: 1181 RVA: 0x0000B92C File Offset: 0x00009B2C [Token(Token = "0x600049D")] [Address(RVA = "0x183FF10", Offset = "0x183EF10", VA = "0x18183FF10", Slot = "29")] public override void ResurrectionStatus() { base..ctor(); float g_fWaitTime = this.g_fWaitTime; int num = 0; if (g_fWaitTime <= (float)num) { bool doUV = ((MB_IMeshBakerSettings)this).doUV7; return; } this.g_fWaitTime = g_fWaitTime; } // Token: 0x0600049E RID: 1182 RVA: 0x0000B95C File Offset: 0x00009B5C [Token(Token = "0x600049E")] [Address(RVA = "0x1862190", Offset = "0x1861190", VA = "0x181862190", Slot = "7")] public override void Special() { base..ctor(); float g_fWaitTime = this.g_fWaitTime; int num = 0; if (g_fWaitTime <= (float)num) { bool doUV = ((MB_IMeshBakerSettings)this).doUV7; return; } this.g_fWaitTime = g_fWaitTime; } // Token: 0x0600049F RID: 1183 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x600049F")] [Address(RVA = "0x1861500", Offset = "0x1860500", VA = "0x181861500", Slot = "8")] public override void Idle() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060004A0 RID: 1184 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60004A0")] [Address(RVA = "0x1861EE0", Offset = "0x1860EE0", VA = "0x181861EE0", Slot = "11")] public override void Patrol() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060004A1 RID: 1185 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60004A1")] [Address(RVA = "0x1860800", Offset = "0x185F800", VA = "0x181860800", Slot = "19")] public override void GoHome() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060004A2 RID: 1186 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60004A2")] [Address(RVA = "0x185F510", Offset = "0x185E510", VA = "0x18185F510", Slot = "12")] public override void Confirming() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060004A3 RID: 1187 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60004A3")] [Address(RVA = "0x1862980", Offset = "0x1861980", VA = "0x181862980", Slot = "13")] public override void Track() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060004A4 RID: 1188 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60004A4")] [Address(RVA = "0x1862B80", Offset = "0x1861B80", VA = "0x181862B80", Slot = "17")] public override void TurnPlayer() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060004A5 RID: 1189 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60004A5")] [Address(RVA = "0x1861E90", Offset = "0x1860E90", VA = "0x181861E90", Slot = "16")] public override void LookFor() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060004A6 RID: 1190 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60004A6")] [Address(RVA = "0x18602A0", Offset = "0x185F2A0", VA = "0x1818602A0", Slot = "22")] public override void Fighting() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060004A7 RID: 1191 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60004A7")] [Address(RVA = "0x1861550", Offset = "0x1860550", VA = "0x181861550")] private void InitFightingType(AI_GhostC.AIFighting Type) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060004A8 RID: 1192 RVA: 0x0000B98C File Offset: 0x00009B8C [Token(Token = "0x60004A8")] [Address(RVA = "0x1862130", Offset = "0x1861130", VA = "0x181862130", Slot = "39")] protected virtual void SetFightTrackWaitTime() { this.g_fWaitTime = 6f; } // Token: 0x060004A9 RID: 1193 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60004A9")] [Address(RVA = "0x1860130", Offset = "0x185F130", VA = "0x181860130")] private void FWatch() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060004AA RID: 1194 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60004AA")] [Address(RVA = "0x185FFF0", Offset = "0x185EFF0", VA = "0x18185FFF0")] private void FTrack() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060004AB RID: 1195 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60004AB")] [Address(RVA = "0x185FCA0", Offset = "0x185ECA0", VA = "0x18185FCA0")] private void FBite() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060004AC RID: 1196 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60004AC")] [Address(RVA = "0x185FE80", Offset = "0x185EE80", VA = "0x18185FE80")] private void FRunBite01() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060004AD RID: 1197 RVA: 0x0000B9A4 File Offset: 0x00009BA4 [Token(Token = "0x60004AD")] [Address(RVA = "0x185FFC0", Offset = "0x185EFC0", VA = "0x18185FFC0")] private void FRunBite02() { float g_fWaitTime = this.g_fWaitTime; int num = 0; if (g_fWaitTime <= (float)num) { int num2 = 0; this.InitFightingType((AI_GhostC.AIFighting)num2); return; } this.g_fWaitTime = g_fWaitTime; } // Token: 0x060004AE RID: 1198 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60004AE")] [Address(RVA = "0x1860A90", Offset = "0x185FA90", VA = "0x181860A90", Slot = "20")] public override void Hear() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060004AF RID: 1199 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60004AF")] [Address(RVA = "0x1860920", Offset = "0x185F920", VA = "0x181860920", Slot = "21")] public override void HearCheck() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060004B0 RID: 1200 RVA: 0x0000B9D0 File Offset: 0x00009BD0 [Token(Token = "0x60004B0")] [Address(RVA = "0x15B0200", Offset = "0x15AF200", VA = "0x1815B0200", Slot = "23")] public override void Damaged() { float g_fWaitTime = this.g_fWaitTime; int num = 0; if (g_fWaitTime <= (float)num) { bool doUV = ((MB_IMeshBakerSettings)this).doUV7; return; } this.g_fWaitTime = g_fWaitTime; } // Token: 0x060004B1 RID: 1201 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60004B1")] [Address(RVA = "0x185F940", Offset = "0x185E940", VA = "0x18185F940", Slot = "27")] public override void Death() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060004B2 RID: 1202 RVA: 0x0000B9FC File Offset: 0x00009BFC [Token(Token = "0x60004B2")] [Address(RVA = "0x185FA60", Offset = "0x185EA60", VA = "0x18185FA60", Slot = "28")] public override void Destroy() { float g_fWaitTime = this.g_fWaitTime; int num = 0; if (g_fWaitTime <= (float)num) { this.g_DeathEffect.Stop(true); GameObject g_This = this.g_This; int num2 = 0; g_This.SetActive(num2 != 0); if (Game.GetPlayerManager().GetIsDead()) { goto IL_A2; } NPCManage g_NPCM = this.g_NPCM; int num3 = 0; SceneEvent[] deathOpenEvent = g_NPCM.DeathOpenEvent; if (num3 >= deathOpenEvent.Length) { goto IL_A2; } if (g_NPCM.DeathOpenEvent[num3].gameObject.activeSelf) { this.g_NPCM.DeathOpenEvent[num3].OpenEvent(); } NPCManage g_NPCM2 = this.g_NPCM; num3++; } this.g_fWaitTime = g_fWaitTime; IL_A2: base..ctor(); } // Token: 0x060004B3 RID: 1203 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60004B3")] [Address(RVA = "0x1860C30", Offset = "0x185FC30", VA = "0x181860C30", Slot = "33")] public override void Hit(AttackData Data) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060004B4 RID: 1204 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60004B4")] [Address(RVA = "0x183A030", Offset = "0x1839030", VA = "0x18183A030", Slot = "34")] public override void ReceiveSound(Vector3 v3Source, float fSize, SceneManager.SoundWaveType SoundType) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060004B5 RID: 1205 RVA: 0x0000BAB8 File Offset: 0x00009CB8 [Token(Token = "0x60004B5")] [Address(RVA = "0x18620E0", Offset = "0x18610E0", VA = "0x1818620E0", Slot = "30")] public override void Resurrection() { base.Resurrection(); this.g_bDeath = false; this.Create(); bool doUV = ((MB_IMeshBakerSettings)this).doUV7; } // Token: 0x060004B6 RID: 1206 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60004B6")] [Address(RVA = "0x185F710", Offset = "0x185E710", VA = "0x18185F710", Slot = "31")] public override void Create() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060004B7 RID: 1207 RVA: 0x0000BAE0 File Offset: 0x00009CE0 [Token(Token = "0x60004B7")] [Address(RVA = "0x1862040", Offset = "0x1861040", VA = "0x181862040", Slot = "32")] public override void Remove() { base..ctor(); SkinnedMeshRenderer skinnedMeshRenderer = this.g_MeshRender01; int num = 0; skinnedMeshRenderer.enabled = num != 0; CharacterController characterController = this.g_CC; int num2 = 0; characterController.enabled = num2 != 0; CapsuleCollider capsuleCollider = this.g_CC02; int num3 = 0; capsuleCollider.enabled = num3 != 0; NPCManage g_NPCM = this.g_NPCM; int num4 = 0; g_NPCM.SetLockPoint(num4 != 0); this.g_DeathEffect.Stop(true); GameObject g_This = this.g_This; int num5 = 0; g_This.SetActive(num5 != 0); } // Token: 0x060004B8 RID: 1208 RVA: 0x0000BB64 File Offset: 0x00009D64 [Token(Token = "0x60004B8")] [Address(RVA = "0x1862140", Offset = "0x1861140", VA = "0x181862140", Slot = "35")] public override void SetTimeScale(float fTimeScale) { base.SetTimeScale(fTimeScale); Common.SetEffectTimeScale(this.g_BodyEffect, fTimeScale); Common.SetEffectTimeScale(this.g_DeathEffect, fTimeScale); } // Token: 0x060004B9 RID: 1209 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60004B9")] [Address(RVA = "0x183A1B0", Offset = "0x18391B0", VA = "0x18183A1B0", Slot = "36")] public override void SetAiStatus(AI_NPC.AIStatus Status) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060004BA RID: 1210 RVA: 0x0000BB90 File Offset: 0x00009D90 [Token(Token = "0x60004BA")] [Address(RVA = "0x1862DD0", Offset = "0x1861DD0", VA = "0x181862DD0")] public AI_GhostC() { } // Token: 0x0400059D RID: 1437 [FieldOffset(Offset = "0x180")] [Token(Token = "0x400059D")] protected GhostCEffectPlay g_Effect; // Token: 0x0400059E RID: 1438 [FieldOffset(Offset = "0x188")] [Token(Token = "0x400059E")] protected float g_fAttackRadius = 1.2f; // Token: 0x0400059F RID: 1439 [FieldOffset(Offset = "0x18C")] [Token(Token = "0x400059F")] private float g_fAniMoveSpeed; // Token: 0x040005A0 RID: 1440 [FieldOffset(Offset = "0x190")] [Token(Token = "0x40005A0")] protected Material g_Mat; // Token: 0x040005A1 RID: 1441 [FieldOffset(Offset = "0x198")] [Token(Token = "0x40005A1")] protected Color g_EyeColor; // Token: 0x040005A2 RID: 1442 [FieldOffset(Offset = "0x1A8")] [Token(Token = "0x40005A2")] protected Color g_BodyColor; // Token: 0x040005A3 RID: 1443 [FieldOffset(Offset = "0x1B8")] [Token(Token = "0x40005A3")] protected Color g_DefaultColor; // Token: 0x040005A4 RID: 1444 [FieldOffset(Offset = "0x1C8")] [Token(Token = "0x40005A4")] protected SkinnedMeshRenderer g_MeshRender01; // Token: 0x040005A5 RID: 1445 [FieldOffset(Offset = "0x1D0")] [Token(Token = "0x40005A5")] protected CharacterController g_CC; // Token: 0x040005A6 RID: 1446 [FieldOffset(Offset = "0x1D8")] [Token(Token = "0x40005A6")] protected CapsuleCollider g_CC02; // Token: 0x040005A7 RID: 1447 [FieldOffset(Offset = "0x1E0")] [Token(Token = "0x40005A7")] protected ParticleSystem g_BodyEffect; // Token: 0x040005A8 RID: 1448 [FieldOffset(Offset = "0x1E8")] [Token(Token = "0x40005A8")] protected ParticleSystem g_DeathEffect; // Token: 0x040005A9 RID: 1449 [FieldOffset(Offset = "0x1F0")] [Token(Token = "0x40005A9")] protected Shake g_ShakeHead; // Token: 0x040005AA RID: 1450 [FieldOffset(Offset = "0x1F8")] [Token(Token = "0x40005AA")] protected Shake g_ShakeBody; // Token: 0x040005AB RID: 1451 [FieldOffset(Offset = "0x200")] [Token(Token = "0x40005AB")] private AI_GhostC.AIFighting g_Fightting; // Token: 0x040005AC RID: 1452 [FieldOffset(Offset = "0x204")] [Token(Token = "0x40005AC")] private bool g_bRunBite; // Token: 0x040005AD RID: 1453 [FieldOffset(Offset = "0x208")] [Token(Token = "0x40005AD")] protected float g_fAttackMoveTime; // Token: 0x040005AE RID: 1454 [FieldOffset(Offset = "0x20C")] [Token(Token = "0x40005AE")] protected float g_fAttackRotateTime; // Token: 0x02000070 RID: 112 [Token(Token = "0x2000070")] private enum AIFighting { // Token: 0x040005B0 RID: 1456 [Token(Token = "0x40005B0")] Watch, // Token: 0x040005B1 RID: 1457 [Token(Token = "0x40005B1")] Bite, // Token: 0x040005B2 RID: 1458 [Token(Token = "0x40005B2")] RunBite01, // Token: 0x040005B3 RID: 1459 [Token(Token = "0x40005B3")] RunBite02, // Token: 0x040005B4 RID: 1460 [Token(Token = "0x40005B4")] Track } }