using System; using Cpp2IlInjected; using UnityEngine; // Token: 0x02000071 RID: 113 [Token(Token = "0x2000071")] public class AI_GhostC_B : AI_GhostC { // Token: 0x060004BB RID: 1211 RVA: 0x0000BBB0 File Offset: 0x00009DB0 [Token(Token = "0x60004BB")] [Address(RVA = "0x18DBE00", Offset = "0x18DAE00", VA = "0x1818DBE00", Slot = "4")] public override void Start(GameObject This, NPCManage NPCM) { base.Start(This, NPCM); this.g_fVisionDistance = 30f; this.g_fAttackRadius = 45f; this.g_fWalkSpeed = 1.5f; this.g_fRunSpeed = 4f; this.g_fDashSpeed = 6f; } // Token: 0x060004BC RID: 1212 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60004BC")] [Address(RVA = "0x18DE7C0", Offset = "0x18DD7C0", VA = "0x1818DE7C0", Slot = "5")] public override void Update(float fDeltaTime) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060004BD RID: 1213 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60004BD")] [Address(RVA = "0x18D9C10", Offset = "0x18D8C10", VA = "0x1818D9C10", Slot = "38")] public override void InitStatus(AI_NPC.AIStatus Status) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060004BE RID: 1214 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60004BE")] [Address(RVA = "0x18D8290", Offset = "0x18D7290", VA = "0x1818D8290", Slot = "12")] public override void Confirming() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060004BF RID: 1215 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60004BF")] [Address(RVA = "0x18D8AC0", Offset = "0x18D7AC0", VA = "0x1818D8AC0", Slot = "22")] public override void Fighting() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060004C0 RID: 1216 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60004C0")] [Address(RVA = "0x18D9970", Offset = "0x18D8970", VA = "0x1818D9970")] private void InitFightingType(AI_GhostC_B.AIFighting Type) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060004C1 RID: 1217 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60004C1")] [Address(RVA = "0x18D8890", Offset = "0x18D7890", VA = "0x1818D8890")] private void FWatch() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060004C2 RID: 1218 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60004C2")] [Address(RVA = "0x18D8710", Offset = "0x18D7710", VA = "0x1818D8710")] private void FTrack() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060004C3 RID: 1219 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60004C3")] [Address(RVA = "0x18D83A0", Offset = "0x18D73A0", VA = "0x1818D83A0")] private void FBite() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060004C4 RID: 1220 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60004C4")] [Address(RVA = "0x18D8580", Offset = "0x18D7580", VA = "0x1818D8580")] private void FSpit() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060004C5 RID: 1221 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60004C5")] [Address(RVA = "0x18D8F80", Offset = "0x18D7F80", VA = "0x1818D8F80", Slot = "33")] public override void Hit(AttackData Data) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060004C6 RID: 1222 RVA: 0x0000BBFC File Offset: 0x00009DFC [Token(Token = "0x60004C6")] [Address(RVA = "0x18DBF70", Offset = "0x18DAF70", VA = "0x1818DBF70")] public AI_GhostC_B() { } // Token: 0x040005B5 RID: 1461 [FieldOffset(Offset = "0x210")] [Token(Token = "0x40005B5")] private AI_GhostC_B.AIFighting g_Fightting; // Token: 0x040005B6 RID: 1462 [Token(Token = "0x40005B6")] private const float g_fNormailVision = 30f; // Token: 0x040005B7 RID: 1463 [Token(Token = "0x40005B7")] private const float g_fFightVision = 40f; // Token: 0x02000072 RID: 114 [Token(Token = "0x2000072")] private enum AIFighting { // Token: 0x040005B9 RID: 1465 [Token(Token = "0x40005B9")] Watch, // Token: 0x040005BA RID: 1466 [Token(Token = "0x40005BA")] Track, // Token: 0x040005BB RID: 1467 [Token(Token = "0x40005BB")] Bite, // Token: 0x040005BC RID: 1468 [Token(Token = "0x40005BC")] Spit } }