using System; using Cpp2IlInjected; using UnityEngine; // Token: 0x02000077 RID: 119 [Token(Token = "0x2000077")] public class AI_GhostC_Dark : AI_GhostC { // Token: 0x060004E2 RID: 1250 RVA: 0x0000BCF4 File Offset: 0x00009EF4 [Token(Token = "0x60004E2")] [Address(RVA = "0x18DE8F0", Offset = "0x18DD8F0", VA = "0x1818DE8F0", Slot = "4")] public override void Start(GameObject This, NPCManage NPCM) { base.Start(This, NPCM); this.g_fWalkSpeed = 4.5f; this.g_fRunSpeed = 9f; this.g_fDashSpeed = 12f; this.g_fVisionDistance = 12f; } // Token: 0x060004E3 RID: 1251 RVA: 0x0000BD38 File Offset: 0x00009F38 [Token(Token = "0x60004E3")] [Address(RVA = "0x18DE8E0", Offset = "0x18DD8E0", VA = "0x1818DE8E0", Slot = "39")] protected override void SetFightTrackWaitTime() { this.g_fWaitTime = 15f; } // Token: 0x060004E4 RID: 1252 RVA: 0x0000BD50 File Offset: 0x00009F50 [Token(Token = "0x60004E4")] [Address(RVA = "0x18DBF70", Offset = "0x18DAF70", VA = "0x1818DBF70")] public AI_GhostC_Dark() { } }