using System; using Cpp2IlInjected; using DigitalOpus.MB.Core; using UnityEngine; // Token: 0x0200007A RID: 122 [Token(Token = "0x200007A")] public class AI_GhostC_Red : AI_NPC { // Token: 0x060004F5 RID: 1269 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60004F5")] [Address(RVA = "0x18E3B50", Offset = "0x18E2B50", VA = "0x1818E3B50", Slot = "4")] public override void Start(GameObject This, NPCManage NPCM) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060004F6 RID: 1270 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60004F6")] [Address(RVA = "0x18E4350", Offset = "0x18E3350", VA = "0x1818E4350", Slot = "5")] public override void Update(float fDeltaTime) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060004F7 RID: 1271 RVA: 0x0000BF58 File Offset: 0x0000A158 [Token(Token = "0x60004F7")] [Address(RVA = "0x1861E50", Offset = "0x1860E50", VA = "0x181861E50", Slot = "6")] public override void LateUpdate() { this.g_ShakeHead.Update(); this.g_ShakeBody.Update(); } // Token: 0x060004F8 RID: 1272 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60004F8")] [Address(RVA = "0x18E3450", Offset = "0x18E2450", VA = "0x1818E3450", Slot = "38")] public virtual void InitStatus(AI_NPC.AIStatus Status) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060004F9 RID: 1273 RVA: 0x0000BF84 File Offset: 0x0000A184 [Token(Token = "0x60004F9")] [Address(RVA = "0x18E0E90", Offset = "0x18DFE90", VA = "0x1818E0E90")] public void EndStatus(AI_NPC.AIStatus Status) { if (Status == AI_NPC.AIStatus.LookFor) { Animator g_Anim = this.g_Anim; int num = 0; g_Anim.CrossFade("IdleOrMove", 0.2f, num); } } // Token: 0x060004FA RID: 1274 RVA: 0x0000BFB8 File Offset: 0x0000A1B8 [Token(Token = "0x60004FA")] [Address(RVA = "0x183FF10", Offset = "0x183EF10", VA = "0x18183FF10", Slot = "29")] public override void ResurrectionStatus() { base..ctor(); float g_fWaitTime = this.g_fWaitTime; int num = 0; if (g_fWaitTime <= (float)num) { bool doUV = ((MB_IMeshBakerSettings)this).doUV7; return; } this.g_fWaitTime = g_fWaitTime; } // Token: 0x060004FB RID: 1275 RVA: 0x0000BFE8 File Offset: 0x0000A1E8 [Token(Token = "0x60004FB")] [Address(RVA = "0x1862190", Offset = "0x1861190", VA = "0x181862190", Slot = "7")] public override void Special() { base..ctor(); float g_fWaitTime = this.g_fWaitTime; int num = 0; if (g_fWaitTime <= (float)num) { bool doUV = ((MB_IMeshBakerSettings)this).doUV7; return; } this.g_fWaitTime = g_fWaitTime; } // Token: 0x060004FC RID: 1276 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60004FC")] [Address(RVA = "0x1861500", Offset = "0x1860500", VA = "0x181861500", Slot = "8")] public override void Idle() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060004FD RID: 1277 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60004FD")] [Address(RVA = "0x1861EE0", Offset = "0x1860EE0", VA = "0x181861EE0", Slot = "11")] public override void Patrol() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060004FE RID: 1278 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60004FE")] [Address(RVA = "0x18E1E00", Offset = "0x18E0E00", VA = "0x1818E1E00", Slot = "19")] public override void GoHome() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060004FF RID: 1279 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60004FF")] [Address(RVA = "0x18E0770", Offset = "0x18DF770", VA = "0x1818E0770", Slot = "12")] public override void Confirming() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000500 RID: 1280 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000500")] [Address(RVA = "0x18E39D0", Offset = "0x18E29D0", VA = "0x1818E39D0", Slot = "16")] public override void LookFor() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000501 RID: 1281 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000501")] [Address(RVA = "0x18E18A0", Offset = "0x18E08A0", VA = "0x1818E18A0", Slot = "22")] public override void Fighting() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000502 RID: 1282 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000502")] [Address(RVA = "0x18E2DD0", Offset = "0x18E1DD0", VA = "0x1818E2DD0")] private void InitFightingType(AI_GhostC_Red.AIFighting Type) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000503 RID: 1283 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000503")] [Address(RVA = "0x18E1510", Offset = "0x18E0510", VA = "0x1818E1510")] private void FWatch() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000504 RID: 1284 RVA: 0x0000C018 File Offset: 0x0000A218 [Token(Token = "0x6000504")] [Address(RVA = "0x18E20F0", Offset = "0x18E10F0", VA = "0x1818E20F0")] private void HiddenStart() { float g_fWaitTime = this.g_fWaitTime; int num = 0; if (g_fWaitTime <= (float)num) { this.InitFightingType(AI_GhostC_Red.AIFighting.Hidden); return; } this.g_fWaitTime = g_fWaitTime; float num2 = this.g_fAttackMoveTime; while (num2 <= (float)num) { } this.g_fAttackMoveTime = num2; CCController cccontroller = this.g_CCC; int num3 = 0; cccontroller.SetLie(num3); CapsuleCollider capsuleCollider = this.g_CC02; int num4 = 0; capsuleCollider.enabled = num4 != 0; } // Token: 0x06000505 RID: 1285 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000505")] [Address(RVA = "0x18E2190", Offset = "0x18E1190", VA = "0x1818E2190")] private void Hidden() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000506 RID: 1286 RVA: 0x0000C080 File Offset: 0x0000A280 [Token(Token = "0x6000506")] [Address(RVA = "0x18E1F20", Offset = "0x18E0F20", VA = "0x1818E1F20")] private void HiddenEnd() { float g_fWaitTime = this.g_fWaitTime; int num = 0; if (g_fWaitTime <= (float)num) { this.g_Fightting = (AI_GhostC_Red.AIFighting)((ulong)0L); float g_fRunSpeed = this.g_fRunSpeed; this.g_fNavMoveSpeed = g_fRunSpeed; float z = this.g_v3SeePlayerPos.z; this.g_v3NavTarget.z = z; this.g_bNavigation = false; this.g_bLookAtEnable = true; base.NPCNavigation(); return; } this.g_fWaitTime = g_fWaitTime; float num2 = this.g_fAttackMoveTime; while (num2 <= (float)num) { } this.g_fAttackMoveTime = num2; this.g_CCC.SetOriginal(); this.g_CC02.enabled = true; } // Token: 0x06000507 RID: 1287 RVA: 0x0000C118 File Offset: 0x0000A318 [Token(Token = "0x6000507")] [Address(RVA = "0x18E2050", Offset = "0x18E1050", VA = "0x1818E2050")] private void HiddenLookfor() { float g_fWaitTime = this.g_fWaitTime; int num = 0; if (g_fWaitTime <= (float)num) { bool doUV = ((MB_IMeshBakerSettings)this).doUV7; return; } this.g_fWaitTime = g_fWaitTime; float num2 = this.g_fAttackMoveTime; while (num2 <= (float)num) { } this.g_fAttackMoveTime = num2; this.g_CCC.SetOriginal(); this.g_CC02.enabled = true; } // Token: 0x06000508 RID: 1288 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000508")] [Address(RVA = "0x18E0F00", Offset = "0x18DFF00", VA = "0x1818E0F00")] private void HiddenAttack() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000509 RID: 1289 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000509")] [Address(RVA = "0x18E0F00", Offset = "0x18DFF00", VA = "0x1818E0F00")] private void FBite() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x0600050A RID: 1290 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x600050A")] [Address(RVA = "0x18E1170", Offset = "0x18E0170", VA = "0x1818E1170")] private void FRunBite01() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x0600050B RID: 1291 RVA: 0x0000C174 File Offset: 0x0000A374 [Token(Token = "0x600050B")] [Address(RVA = "0x18E1430", Offset = "0x18E0430", VA = "0x1818E1430")] private void FRunBite02() { float g_fWaitTime = this.g_fWaitTime; int num = 0; if (g_fWaitTime <= (float)num) { this.g_Fightting = (AI_GhostC_Red.AIFighting)((ulong)0L); float g_fRunSpeed = this.g_fRunSpeed; this.g_fNavMoveSpeed = g_fRunSpeed; float z = this.g_v3SeePlayerPos.z; this.g_v3NavTarget.z = z; this.g_bNavigation = false; this.g_bLookAtEnable = true; base.NPCNavigation(); return; } this.g_fWaitTime = g_fWaitTime; } // Token: 0x0600050C RID: 1292 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x600050C")] [Address(RVA = "0x1860A90", Offset = "0x185FA90", VA = "0x181860A90", Slot = "20")] public override void Hear() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x0600050D RID: 1293 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x600050D")] [Address(RVA = "0x1860920", Offset = "0x185F920", VA = "0x181860920", Slot = "21")] public override void HearCheck() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x0600050E RID: 1294 RVA: 0x0000C1DC File Offset: 0x0000A3DC [Token(Token = "0x600050E")] [Address(RVA = "0x15B0200", Offset = "0x15AF200", VA = "0x1815B0200", Slot = "23")] public override void Damaged() { float g_fWaitTime = this.g_fWaitTime; int num = 0; if (g_fWaitTime <= (float)num) { bool doUV = ((MB_IMeshBakerSettings)this).doUV7; return; } this.g_fWaitTime = g_fWaitTime; } // Token: 0x0600050F RID: 1295 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x600050F")] [Address(RVA = "0x18E0BA0", Offset = "0x18DFBA0", VA = "0x1818E0BA0", Slot = "27")] public override void Death() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000510 RID: 1296 RVA: 0x0000C208 File Offset: 0x0000A408 [Token(Token = "0x6000510")] [Address(RVA = "0x18E0CC0", Offset = "0x18DFCC0", VA = "0x1818E0CC0", Slot = "28")] public override void Destroy() { float g_fWaitTime = this.g_fWaitTime; int num = 0; if (g_fWaitTime <= (float)num) { this.g_DeathEffect.Stop(true); GameObject g_This = this.g_This; int num2 = 0; g_This.SetActive(num2 != 0); if (Game.GetPlayerManager().GetIsDead()) { goto IL_A2; } NPCManage g_NPCM = this.g_NPCM; int num3 = 0; SceneEvent[] deathOpenEvent = g_NPCM.DeathOpenEvent; if (num3 >= deathOpenEvent.Length) { goto IL_A2; } if (g_NPCM.DeathOpenEvent[num3].gameObject.activeSelf) { this.g_NPCM.DeathOpenEvent[num3].OpenEvent(); } NPCManage g_NPCM2 = this.g_NPCM; num3++; } this.g_fWaitTime = g_fWaitTime; IL_A2: base..ctor(); } // Token: 0x06000511 RID: 1297 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000511")] [Address(RVA = "0x18E24E0", Offset = "0x18E14E0", VA = "0x1818E24E0", Slot = "33")] public override void Hit(AttackData Data) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000512 RID: 1298 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000512")] [Address(RVA = "0x183A030", Offset = "0x1839030", VA = "0x18183A030", Slot = "34")] public override void ReceiveSound(Vector3 v3Source, float fSize, SceneManager.SoundWaveType SoundType) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000513 RID: 1299 RVA: 0x0000C2C4 File Offset: 0x0000A4C4 [Token(Token = "0x6000513")] [Address(RVA = "0x18620E0", Offset = "0x18610E0", VA = "0x1818620E0", Slot = "30")] public override void Resurrection() { base.Resurrection(); this.g_bDeath = false; this.Create(); bool doUV = ((MB_IMeshBakerSettings)this).doUV7; } // Token: 0x06000514 RID: 1300 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000514")] [Address(RVA = "0x18E0970", Offset = "0x18DF970", VA = "0x1818E0970", Slot = "31")] public override void Create() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000515 RID: 1301 RVA: 0x0000C2EC File Offset: 0x0000A4EC [Token(Token = "0x6000515")] [Address(RVA = "0x18E3A20", Offset = "0x18E2A20", VA = "0x1818E3A20", Slot = "32")] public override void Remove() { base..ctor(); SkinnedMeshRenderer skinnedMeshRenderer = this.g_MeshRender01; int num = 0; skinnedMeshRenderer.enabled = num != 0; CCController cccontroller = this.g_CCC; int num2 = 0; cccontroller.SetEnable(num2 != 0); CapsuleCollider capsuleCollider = this.g_CC02; int num3 = 0; capsuleCollider.enabled = num3 != 0; NPCManage g_NPCM = this.g_NPCM; int num4 = 0; g_NPCM.SetLockPoint(num4 != 0); this.g_DeathEffect.Stop(true); GameObject g_This = this.g_This; int num5 = 0; g_This.SetActive(num5 != 0); } // Token: 0x06000516 RID: 1302 RVA: 0x0000C370 File Offset: 0x0000A570 [Token(Token = "0x6000516")] [Address(RVA = "0x18E3AC0", Offset = "0x18E2AC0", VA = "0x1818E3AC0", Slot = "35")] public override void SetTimeScale(float fTimeScale) { base.SetTimeScale(fTimeScale); ParticleSystem.MainModule.set_simulationSpeed_Injected(this.g_BodyEffect.main, 0.001f); ParticleSystem.MainModule.set_simulationSpeed_Injected(this.g_DeathEffect.main, 0.001f); } // Token: 0x06000517 RID: 1303 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000517")] [Address(RVA = "0x183A1B0", Offset = "0x18391B0", VA = "0x18183A1B0", Slot = "36")] public override void SetAiStatus(AI_NPC.AIStatus Status) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000518 RID: 1304 RVA: 0x0000C3B8 File Offset: 0x0000A5B8 [Token(Token = "0x6000518")] [Address(RVA = "0x18E45D0", Offset = "0x18E35D0", VA = "0x1818E45D0")] public AI_GhostC_Red() { } // Token: 0x040005DF RID: 1503 [FieldOffset(Offset = "0x180")] [Token(Token = "0x40005DF")] protected GhostCEffectPlay g_Effect; // Token: 0x040005E0 RID: 1504 [FieldOffset(Offset = "0x188")] [Token(Token = "0x40005E0")] protected float g_fAttackRadius = 2f; // Token: 0x040005E1 RID: 1505 [FieldOffset(Offset = "0x18C")] [Token(Token = "0x40005E1")] private float g_fAniMoveSpeed; // Token: 0x040005E2 RID: 1506 [FieldOffset(Offset = "0x190")] [Token(Token = "0x40005E2")] protected Material g_Mat; // Token: 0x040005E3 RID: 1507 [FieldOffset(Offset = "0x198")] [Token(Token = "0x40005E3")] protected Color g_EyeColor; // Token: 0x040005E4 RID: 1508 [FieldOffset(Offset = "0x1A8")] [Token(Token = "0x40005E4")] protected Color g_BodyColor; // Token: 0x040005E5 RID: 1509 [FieldOffset(Offset = "0x1B8")] [Token(Token = "0x40005E5")] protected Color g_DefaultColor; // Token: 0x040005E6 RID: 1510 [FieldOffset(Offset = "0x1C8")] [Token(Token = "0x40005E6")] protected SkinnedMeshRenderer g_MeshRender01; // Token: 0x040005E7 RID: 1511 [FieldOffset(Offset = "0x1D0")] [Token(Token = "0x40005E7")] protected CapsuleCollider g_CC02; // Token: 0x040005E8 RID: 1512 [FieldOffset(Offset = "0x1D8")] [Token(Token = "0x40005E8")] protected CCController g_CCC; // Token: 0x040005E9 RID: 1513 [FieldOffset(Offset = "0x1E0")] [Token(Token = "0x40005E9")] protected ParticleSystem g_BodyEffect; // Token: 0x040005EA RID: 1514 [FieldOffset(Offset = "0x1E8")] [Token(Token = "0x40005EA")] protected ParticleSystem g_DeathEffect; // Token: 0x040005EB RID: 1515 [FieldOffset(Offset = "0x1F0")] [Token(Token = "0x40005EB")] protected Shake g_ShakeHead; // Token: 0x040005EC RID: 1516 [FieldOffset(Offset = "0x1F8")] [Token(Token = "0x40005EC")] protected Shake g_ShakeBody; // Token: 0x040005ED RID: 1517 [FieldOffset(Offset = "0x200")] [Token(Token = "0x40005ED")] private AI_GhostC_Red.AIFighting g_Fightting; // Token: 0x040005EE RID: 1518 [FieldOffset(Offset = "0x204")] [Token(Token = "0x40005EE")] private bool g_bRunBite; // Token: 0x040005EF RID: 1519 [FieldOffset(Offset = "0x208")] [Token(Token = "0x40005EF")] protected float g_fAttackMoveTime; // Token: 0x040005F0 RID: 1520 [FieldOffset(Offset = "0x20C")] [Token(Token = "0x40005F0")] protected float g_fAttackRotateTime; // Token: 0x0200007B RID: 123 [Token(Token = "0x200007B")] private enum AIFighting { // Token: 0x040005F2 RID: 1522 [Token(Token = "0x40005F2")] Watch, // Token: 0x040005F3 RID: 1523 [Token(Token = "0x40005F3")] Bite, // Token: 0x040005F4 RID: 1524 [Token(Token = "0x40005F4")] RunBite01, // Token: 0x040005F5 RID: 1525 [Token(Token = "0x40005F5")] RunBite02, // Token: 0x040005F6 RID: 1526 [Token(Token = "0x40005F6")] Track, // Token: 0x040005F7 RID: 1527 [Token(Token = "0x40005F7")] HiddenStart, // Token: 0x040005F8 RID: 1528 [Token(Token = "0x40005F8")] Hidden, // Token: 0x040005F9 RID: 1529 [Token(Token = "0x40005F9")] HiddenEnd, // Token: 0x040005FA RID: 1530 [Token(Token = "0x40005FA")] HiddenAttack, // Token: 0x040005FB RID: 1531 [Token(Token = "0x40005FB")] HiddenLookfor } }