using System; using Cpp2IlInjected; using DigitalOpus.MB.Core; using UnityEngine; // Token: 0x0200007C RID: 124 [Token(Token = "0x200007C")] public class AI_GhostD : AI_NPC { // Token: 0x06000519 RID: 1305 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000519")] [Address(RVA = "0x18E6C10", Offset = "0x18E5C10", VA = "0x1818E6C10", Slot = "4")] public override void Start(GameObject This, NPCManage NPCM) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x0600051A RID: 1306 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x600051A")] [Address(RVA = "0x18E7090", Offset = "0x18E6090", VA = "0x1818E7090", Slot = "5")] public override void Update(float fDeltaTime) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x0600051B RID: 1307 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x600051B")] [Address(RVA = "0x18E62C0", Offset = "0x18E52C0", VA = "0x1818E62C0", Slot = "38")] protected virtual void Move() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x0600051C RID: 1308 RVA: 0x0000C3D8 File Offset: 0x0000A5D8 [Token(Token = "0x600051C")] [Address(RVA = "0x18E6260", Offset = "0x18E5260", VA = "0x1818E6260", Slot = "6")] public override void LateUpdate() { this.g_ShakeBody.Update(); } // Token: 0x0600051D RID: 1309 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x600051D")] [Address(RVA = "0x29E8B0", Offset = "0x29D8B0", VA = "0x18029E8B0")] public void EndStatus(AI_NPC.AIStatus Status) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x0600051E RID: 1310 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x600051E")] [Address(RVA = "0x18E5BE0", Offset = "0x18E4BE0", VA = "0x1818E5BE0", Slot = "39")] public virtual void InitStatus(AI_NPC.AIStatus Status) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x0600051F RID: 1311 RVA: 0x0000C3F8 File Offset: 0x0000A5F8 [Token(Token = "0x600051F")] [Address(RVA = "0x18E4980", Offset = "0x18E3980", VA = "0x1818E4980", Slot = "29")] public override void ResurrectionStatus() { int num = 0; this.EndStatus((AI_NPC.AIStatus)num); float g_fWaitTime = this.g_fWaitTime; int num2 = 0; if (g_fWaitTime <= (float)num2) { Vector3 pivotLocation = ((MB_IMeshBakerSettings)this).pivotLocation; return; } this.g_fWaitTime = g_fWaitTime; } // Token: 0x06000520 RID: 1312 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000520")] [Address(RVA = "0x18E57D0", Offset = "0x18E47D0", VA = "0x1818E57D0", Slot = "8")] public override void Idle() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000521 RID: 1313 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000521")] [Address(RVA = "0x18E69F0", Offset = "0x18E59F0", VA = "0x1818E69F0", Slot = "11")] public override void Patrol() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000522 RID: 1314 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000522")] [Address(RVA = "0x18E45F0", Offset = "0x18E35F0", VA = "0x1818E45F0", Slot = "12")] public override void Confirming() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000523 RID: 1315 RVA: 0x0000C42C File Offset: 0x0000A62C [Token(Token = "0x6000523")] [Address(RVA = "0x18E6290", Offset = "0x18E5290", VA = "0x1818E6290", Slot = "16")] public override void LookFor() { int num = 0; this.EndStatus((AI_NPC.AIStatus)num); Vector3 pivotLocation = ((MB_IMeshBakerSettings)this).pivotLocation; } // Token: 0x06000524 RID: 1316 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000524")] [Address(RVA = "0x18E50B0", Offset = "0x18E40B0", VA = "0x1818E50B0", Slot = "20")] public override void Hear() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000525 RID: 1317 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000525")] [Address(RVA = "0x18E4F70", Offset = "0x18E3F70", VA = "0x1818E4F70", Slot = "21")] public override void HearCheck() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000526 RID: 1318 RVA: 0x0000C44C File Offset: 0x0000A64C [Token(Token = "0x6000526")] [Address(RVA = "0x18E4980", Offset = "0x18E3980", VA = "0x1818E4980", Slot = "23")] public override void Damaged() { int num = 0; this.EndStatus((AI_NPC.AIStatus)num); float g_fWaitTime = this.g_fWaitTime; int num2 = 0; if (g_fWaitTime <= (float)num2) { Vector3 pivotLocation = ((MB_IMeshBakerSettings)this).pivotLocation; return; } this.g_fWaitTime = g_fWaitTime; } // Token: 0x06000527 RID: 1319 RVA: 0x0000C480 File Offset: 0x0000A680 [Token(Token = "0x6000527")] [Address(RVA = "0x18A92C0", Offset = "0x18A82C0", VA = "0x1818A92C0", Slot = "27")] public override void Death() { int num = 0; this.EndStatus((AI_NPC.AIStatus)num); float g_fWaitTime = this.g_fWaitTime; int num2 = 0; if (g_fWaitTime <= (float)num2) { Vector3 pivotLocation = ((MB_IMeshBakerSettings)this).pivotLocation; return; } this.g_fWaitTime = g_fWaitTime; } // Token: 0x06000528 RID: 1320 RVA: 0x0000C4B4 File Offset: 0x0000A6B4 [Token(Token = "0x6000528")] [Address(RVA = "0x1835C50", Offset = "0x1834C50", VA = "0x181835C50", Slot = "28")] public override void Destroy() { float g_fWaitTime = this.g_fWaitTime; int num = 0; if (g_fWaitTime <= (float)num) { GameObject g_This = this.g_This; int num2 = 0; g_This.SetActive(num2 != 0); int num3 = 0; this.EndStatus((AI_NPC.AIStatus)num3); return; } this.g_fWaitTime = g_fWaitTime; int num4 = 0; this.EndStatus((AI_NPC.AIStatus)num4); } // Token: 0x06000529 RID: 1321 RVA: 0x0000C504 File Offset: 0x0000A704 [Token(Token = "0x6000529")] [Address(RVA = "0x18E4F30", Offset = "0x18E3F30", VA = "0x1818E4F30", Slot = "22")] public override void Fighting() { AI_GhostD.AIFighting aifighting = this.g_Fightting; if (aifighting == AI_GhostD.AIFighting.WatchFirst || aifighting == AI_GhostD.AIFighting.WatchFirst) { this.FightWatch(); return; } if (aifighting == AI_GhostD.AIFighting.WatchFirst) { this.FightCharge(); return; } if (aifighting == AI_GhostD.AIFighting.Watch) { Vector3 pivotLocation = ((MB_IMeshBakerSettings)this).pivotLocation; return; } } // Token: 0x0600052A RID: 1322 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x600052A")] [Address(RVA = "0x18E5840", Offset = "0x18E4840", VA = "0x1818E5840", Slot = "40")] protected virtual void InitFightingType(AI_GhostD.AIFighting Type) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x0600052B RID: 1323 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x600052B")] [Address(RVA = "0x18E4C60", Offset = "0x18E3C60", VA = "0x1818E4C60")] private void FightWatch() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x0600052C RID: 1324 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x600052C")] [Address(RVA = "0x18E49E0", Offset = "0x18E39E0", VA = "0x1818E49E0")] private void FightCharge() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x0600052D RID: 1325 RVA: 0x0000C540 File Offset: 0x0000A740 [Token(Token = "0x600052D")] [Address(RVA = "0x18E4C20", Offset = "0x18E3C20", VA = "0x1818E4C20", Slot = "41")] protected virtual void FightShot() { float g_fWaitTime = this.g_fWaitTime; int num = 0; if (g_fWaitTime <= (float)num) { Vector3 pivotLocation = ((MB_IMeshBakerSettings)this).pivotLocation; return; } this.g_fWaitTime = g_fWaitTime; } // Token: 0x0600052E RID: 1326 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x600052E")] [Address(RVA = "0x29E8B0", Offset = "0x29D8B0", VA = "0x18029E8B0")] private void FightPlayerDead() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x0600052F RID: 1327 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x600052F")] [Address(RVA = "0x18E5130", Offset = "0x18E4130", VA = "0x1818E5130", Slot = "33")] public override void Hit(AttackData Data) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000530 RID: 1328 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000530")] [Address(RVA = "0x18AD290", Offset = "0x18AC290", VA = "0x1818AD290", Slot = "34")] public override void ReceiveSound(Vector3 v3Source, float fSize, SceneManager.SoundWaveType SoundType) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000531 RID: 1329 RVA: 0x0000C56C File Offset: 0x0000A76C [Token(Token = "0x6000531")] [Address(RVA = "0x18E6B80", Offset = "0x18E5B80", VA = "0x1818E6B80", Slot = "30")] public override void Resurrection() { base.Resurrection(); this.g_bDeath = false; this.Create(); Vector3 pivotLocation = ((MB_IMeshBakerSettings)this).pivotLocation; } // Token: 0x06000532 RID: 1330 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000532")] [Address(RVA = "0x18E47C0", Offset = "0x18E37C0", VA = "0x1818E47C0", Slot = "31")] public override void Create() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000533 RID: 1331 RVA: 0x0000C594 File Offset: 0x0000A794 [Token(Token = "0x6000533")] [Address(RVA = "0x18E6B00", Offset = "0x18E5B00", VA = "0x1818E6B00", Slot = "32")] public override void Remove() { int num = 0; this.EndStatus((AI_NPC.AIStatus)num); SkinnedMeshRenderer skinnedMeshRenderer = this.g_MeshRender01; int num2 = 0; skinnedMeshRenderer.enabled = num2 != 0; CCController cccontroller = this.g_CCC; int num3 = 0; cccontroller.SetEnable(num3 != 0); NPCManage g_NPCM = this.g_NPCM; int num4 = 0; g_NPCM.SetLockPoint(num4 != 0); this.g_Effect.RemoveEnemy(); GameObject g_This = this.g_This; int num5 = 0; g_This.SetActive(num5 != 0); } // Token: 0x06000534 RID: 1332 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000534")] [Address(RVA = "0x18AE460", Offset = "0x18AD460", VA = "0x1818AE460", Slot = "36")] public override void SetAiStatus(AI_NPC.AIStatus Status) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000535 RID: 1333 RVA: 0x0000C608 File Offset: 0x0000A808 [Token(Token = "0x6000535")] [Address(RVA = "0x18E6BD0", Offset = "0x18E5BD0", VA = "0x1818E6BD0", Slot = "35")] public override void SetTimeScale(float fTimeScale) { base.SetTimeScale(fTimeScale); this.g_Effect.SetTimeScale(fTimeScale); } // Token: 0x06000536 RID: 1334 RVA: 0x0000C630 File Offset: 0x0000A830 [Token(Token = "0x6000536")] [Address(RVA = "0x18E7170", Offset = "0x18E6170", VA = "0x1818E7170")] public AI_GhostD() { } // Token: 0x040005FC RID: 1532 [FieldOffset(Offset = "0x180")] [Token(Token = "0x40005FC")] protected GhostDEffectPlay g_Effect; // Token: 0x040005FD RID: 1533 [FieldOffset(Offset = "0x188")] [Token(Token = "0x40005FD")] protected Shake g_ShakeBody; // Token: 0x040005FE RID: 1534 [FieldOffset(Offset = "0x190")] [Token(Token = "0x40005FE")] private float g_fAttackRadius = 5f; // Token: 0x040005FF RID: 1535 [Token(Token = "0x40005FF")] private const float g_fMoveRadius = 5f; // Token: 0x04000600 RID: 1536 [FieldOffset(Offset = "0x194")] [Token(Token = "0x4000600")] protected float g_fPiX; // Token: 0x04000601 RID: 1537 [FieldOffset(Offset = "0x198")] [Token(Token = "0x4000601")] protected float g_fPiY; // Token: 0x04000602 RID: 1538 [FieldOffset(Offset = "0x19C")] [Token(Token = "0x4000602")] protected float g_fPiZ; // Token: 0x04000603 RID: 1539 [FieldOffset(Offset = "0x1A0")] [Token(Token = "0x4000603")] protected float g_fSpeedX; // Token: 0x04000604 RID: 1540 [FieldOffset(Offset = "0x1A4")] [Token(Token = "0x4000604")] protected float g_fSpeedY; // Token: 0x04000605 RID: 1541 [FieldOffset(Offset = "0x1A8")] [Token(Token = "0x4000605")] protected float g_fSpeedZ; // Token: 0x04000606 RID: 1542 [Token(Token = "0x4000606")] private const float g_fPI2 = 6.2831855f; // Token: 0x04000607 RID: 1543 [Token(Token = "0x4000607")] private const float g_fSpeedMin = 1f; // Token: 0x04000608 RID: 1544 [Token(Token = "0x4000608")] private const float g_fSpeedMax = 2f; // Token: 0x04000609 RID: 1545 [FieldOffset(Offset = "0x1AC")] [Token(Token = "0x4000609")] protected Vector3 g_v3CenterPos; // Token: 0x0400060A RID: 1546 [FieldOffset(Offset = "0x1B8")] [Token(Token = "0x400060A")] protected Vector3 g_v3Move; // Token: 0x0400060B RID: 1547 [FieldOffset(Offset = "0x1C4")] [Token(Token = "0x400060B")] protected float g_fMoveVal = 1f; // Token: 0x0400060C RID: 1548 [FieldOffset(Offset = "0x1C8")] [Token(Token = "0x400060C")] protected float g_fPauseMoveTime; // Token: 0x0400060D RID: 1549 [FieldOffset(Offset = "0x1CC")] [Token(Token = "0x400060D")] protected float g_fSEMoveVolume; // Token: 0x0400060E RID: 1550 [FieldOffset(Offset = "0x1D0")] [Token(Token = "0x400060E")] private SkinnedMeshRenderer g_MeshRender01; // Token: 0x0400060F RID: 1551 [FieldOffset(Offset = "0x1D8")] [Token(Token = "0x400060F")] private CCController g_CCC; // Token: 0x04000610 RID: 1552 [FieldOffset(Offset = "0x1E0")] [Token(Token = "0x4000610")] protected float g_fTrackTime; // Token: 0x04000611 RID: 1553 [FieldOffset(Offset = "0x1E4")] [Token(Token = "0x4000611")] protected AI_GhostD.AIFighting g_Fightting = (AI_GhostD.AIFighting)((ulong)1L); // Token: 0x04000612 RID: 1554 [FieldOffset(Offset = "0x1E8")] [Token(Token = "0x4000612")] protected float g_fAttackTips; // Token: 0x0200007D RID: 125 [Token(Token = "0x200007D")] protected enum AIFighting { // Token: 0x04000614 RID: 1556 [Token(Token = "0x4000614")] WatchFirst, // Token: 0x04000615 RID: 1557 [Token(Token = "0x4000615")] Watch, // Token: 0x04000616 RID: 1558 [Token(Token = "0x4000616")] Change, // Token: 0x04000617 RID: 1559 [Token(Token = "0x4000617")] Shot, // Token: 0x04000618 RID: 1560 [Token(Token = "0x4000618")] PlayerDead } }