using System; using Cpp2IlInjected; using UnityEngine; // Token: 0x0200007E RID: 126 [Token(Token = "0x200007E")] public class AI_GhostD_Lightning : AI_GhostD { // Token: 0x06000537 RID: 1335 RVA: 0x0000C664 File Offset: 0x0000A864 [Token(Token = "0x6000537")] [Address(RVA = "0x181D5C0", Offset = "0x181C5C0", VA = "0x18181D5C0", Slot = "40")] protected override void InitFightingType(AI_GhostD.AIFighting Type) { WizardGirlManage g_WM = this.g_WM; this.g_Fightting = Type; if (!g_WM.GetIsDead() && Game.sceneManager.stageState != SceneManager.GameState.Script) { AI_GhostD.AIFighting g_Fightting = this.g_Fightting; if (g_Fightting == AI_GhostD.AIFighting.WatchFirst) { int num = 0; this.g_fTrackTime = 30f; this.g_fWaitTime = (float)num; return; } if (g_Fightting != AI_GhostD.AIFighting.WatchFirst) { if (g_Fightting != AI_GhostD.AIFighting.WatchFirst) { if (g_Fightting == AI_GhostD.AIFighting.Watch) { Animator g_Anim = this.g_Anim; this.g_fWaitTime = 3.6f; int num2 = 0; int num3 = 0; int num4 = 0; g_Anim.CrossFade("LightningAttack", 0.025f, num4, (float)num3); this.g_fMoveVal = (float)num2; this.g_fPauseMoveTime = 3.6f; } return; } GhostDEffectPlay g_Effect = this.g_Effect; int num5 = 0; this.g_fWaitTime = 3f; this.g_fAttackTips = (float)num5; g_Effect.PlayEffectCharge(); return; } } else { this.g_Fightting = (AI_GhostD.AIFighting)((ulong)1L); } float num6 = UnityEngine.Random.Range(1f, 3f); this.g_fWaitTime = num6; this.g_fTrackTime = 15f; } // Token: 0x06000538 RID: 1336 RVA: 0x0000C76C File Offset: 0x0000A96C [Token(Token = "0x6000538")] [Address(RVA = "0x181D4F0", Offset = "0x181C4F0", VA = "0x18181D4F0", Slot = "41")] protected override void FightShot() { float g_fWaitTime = this.g_fWaitTime; int num = 0; if (g_fWaitTime <= (float)num) { this.g_Effect.StopEffLightningAttack(); this.InitFightingType((AI_GhostD.AIFighting)((uint)1)); Animator g_Anim = this.g_Anim; int num2 = 0; g_Anim.CrossFade("LightningAttack_End", 0.025f, num2, (float)num); return; } this.g_fWaitTime = g_fWaitTime; } // Token: 0x06000539 RID: 1337 RVA: 0x0000C7C4 File Offset: 0x0000A9C4 [Token(Token = "0x6000539")] [Address(RVA = "0x181D7C0", Offset = "0x181C7C0", VA = "0x18181D7C0")] public AI_GhostD_Lightning() { } }