using System; using Cpp2IlInjected; using DigitalOpus.MB.Core; using UnityEngine; // Token: 0x02000080 RID: 128 [Token(Token = "0x2000080")] public class AI_GhostE : AI_NPC { // Token: 0x0600053F RID: 1343 RVA: 0x0000C90C File Offset: 0x0000AB0C [Token(Token = "0x600053F")] [Address(RVA = "0x18234B0", Offset = "0x18224B0", VA = "0x1818234B0", Slot = "4")] public override void Start(GameObject This, NPCManage NPCM) { base.Start(This, NPCM); Animator component = Common.FindChild(this.g_This.transform, "GhostE_Face").GetComponent(); this.g_AniFace = component; Animator component2 = Common.FindChild(this.g_This.transform, "GhostE_Face_ZWrite").GetComponent(); this.g_AniFaceZWrite = component2; GhostEEffectPlay component3 = This.GetComponent(); this.g_Effect = component3; GhostEEffectPlay ghostEEffectPlay = this.g_Effect; MoveController g_Move = this.g_Move; ghostEEffectPlay.InitData(g_Move); MoveController g_Move2 = this.g_Move; this.g_fDragRotation = 0.6f; g_Move2.SetDragRotation(0.6f); this.g_Move.SetDragMove(9f); MoveController g_Move3 = this.g_Move; int num = 0; this.g_fGravity = (float)num; g_Move3.gravity = (float)num; this.g_fVisionDistance = 200f; this.g_fVisionAngle = 60f; this.g_fWalkSpeed = 6f; this.g_fRunSpeed = 9f; this.g_fDashSpeed = 18f; Shake shake = new Shake(); this.g_ShakeHead = shake; GameObject g_This = this.g_This; Shake shake2 = this.g_ShakeHead; Transform transform = Common.FindChild(g_This.transform, "Bip001 Head"); int num2 = 0; shake2.Start(transform, num2 != 0); Shake shake3 = new Shake(); this.g_ShakeSpine = shake3; GameObject g_This2 = this.g_This; Shake shake4 = this.g_ShakeSpine; Transform transform2 = Common.FindChild(g_This2.transform, "Bip001 Spine1"); int num3 = 0; shake4.Start(transform2, num3 != 0); Shake shake5 = new Shake(); this.g_ShakeUpperArmL = shake5; GameObject g_This3 = this.g_This; Shake shake6 = this.g_ShakeUpperArmL; Transform transform3 = Common.FindChild(g_This3.transform, "Bip001 L UpperArm"); int num4 = 0; shake6.Start(transform3, num4 != 0); Shake shake7 = new Shake(); this.g_ShakeUpperArmR = shake7; GameObject g_This4 = this.g_This; Shake shake8 = this.g_ShakeUpperArmR; Transform transform4 = Common.FindChild(g_This4.transform, "Bip001 R UpperArm"); int num5 = 0; shake8.Start(transform4, num5 != 0); Shake shake9 = new Shake(); this.g_ShakeThighL = shake9; GameObject g_This5 = this.g_This; Shake shake10 = this.g_ShakeThighL; Transform transform5 = Common.FindChild(g_This5.transform, "Bip001 L Thigh"); int num6 = 0; shake10.Start(transform5, num6 != 0); Shake shake11 = new Shake(); this.g_ShakeThighR = shake11; GameObject g_This6 = this.g_This; Shake shake12 = this.g_ShakeThighR; Transform transform6 = Common.FindChild(g_This6.transform, "Bip001 R Thigh"); int num7 = 0; shake12.Start(transform6, num7 != 0); Shake shake13 = new Shake(); this.g_ShakeAll = shake13; GameObject g_This7 = this.g_This; Shake shake14 = this.g_ShakeAll; Transform transform7 = Common.FindChild(g_This7.transform, "Bip_GhostE"); int num8 = 0; shake14.Start(transform7, num8 != 0); Animator g_Anim = this.g_Anim; this.g_fAniSkirtWeights = 1f; g_Anim.SetLayerWeight(1, 1f); this.g_Status = (AI_NPC.AIStatus)((ulong)17L); } // Token: 0x06000540 RID: 1344 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000540")] [Address(RVA = "0x1823A80", Offset = "0x1822A80", VA = "0x181823A80", Slot = "5")] public override void Update(float fDeltaTime) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000541 RID: 1345 RVA: 0x0000CBFC File Offset: 0x0000ADFC [Token(Token = "0x6000541")] [Address(RVA = "0x1823110", Offset = "0x1822110", VA = "0x181823110", Slot = "6")] public override void LateUpdate() { this.g_ShakeHead.Update(); this.g_ShakeSpine.Update(); this.g_ShakeUpperArmL.Update(); this.g_ShakeUpperArmR.Update(); this.g_ShakeThighL.Update(); this.g_ShakeThighR.Update(); this.g_ShakeAll.Update(); } // Token: 0x06000542 RID: 1346 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000542")] [Address(RVA = "0x18219F0", Offset = "0x18209F0", VA = "0x1818219F0", Slot = "22")] public override void Fighting() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000543 RID: 1347 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000543")] [Address(RVA = "0x1822620", Offset = "0x1821620", VA = "0x181822620")] private void InitFightStatus(AI_GhostE.AIFighting Status) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000544 RID: 1348 RVA: 0x0000CC5C File Offset: 0x0000AE5C [Token(Token = "0x6000544")] [Address(RVA = "0x18203C0", Offset = "0x181F3C0", VA = "0x1818203C0")] private void AttackSelect() { int num = UnityEngine.Random.Range(0, 6); if (num == 0) { this.g_NextFighting = (AI_GhostE.AIFighting)((ulong)4L); this.g_fPlayerDistanceFar = 12f; this.g_fPlayerDistanceNear = 9f; return; } if (num == 0) { this.g_NextFighting = (AI_GhostE.AIFighting)((ulong)7L); this.g_fPlayerDistanceNear = 4.5f; this.g_fPlayerDistanceFar = 6f; return; } if (num == 0) { this.g_NextFighting = (AI_GhostE.AIFighting)((ulong)8L); this.g_fPlayerDistanceFar = 15f; this.g_fPlayerDistanceNear = 9f; return; } if (num != 0) { if (num != 1) { this.g_NextFighting = (AI_GhostE.AIFighting)((ulong)11L); } this.g_NextFighting = (AI_GhostE.AIFighting)((ulong)10L); this.g_fPlayerDistanceNear = 6f; this.g_fPlayerDistanceFar = 7.5f; return; } this.g_NextFighting = (AI_GhostE.AIFighting)((ulong)9L); this.g_fPlayerDistanceNear = 12f; this.g_fPlayerDistanceFar = 18f; } // Token: 0x06000545 RID: 1349 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000545")] [Address(RVA = "0x29E8B0", Offset = "0x29D8B0", VA = "0x18029E8B0")] private void FDebut() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000546 RID: 1350 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000546")] [Address(RVA = "0x1821600", Offset = "0x1820600", VA = "0x181821600")] private void FWatch() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000547 RID: 1351 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000547")] [Address(RVA = "0x18208B0", Offset = "0x181F8B0", VA = "0x1818208B0")] private void FAttackMove() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000548 RID: 1352 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000548")] [Address(RVA = "0x18212E0", Offset = "0x18202E0", VA = "0x1818212E0")] private void FDodge() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000549 RID: 1353 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000549")] [Address(RVA = "0x1820C70", Offset = "0x181FC70", VA = "0x181820C70")] private void FAttack() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x0600054A RID: 1354 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x600054A")] [Address(RVA = "0x1820640", Offset = "0x181F640", VA = "0x181820640")] private void FAttack01() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x0600054B RID: 1355 RVA: 0x0000CD38 File Offset: 0x0000AF38 [Token(Token = "0x600054B")] [Address(RVA = "0x18210F0", Offset = "0x18200F0", VA = "0x1818210F0")] private void FDamage() { float g_fWaitTime = this.g_fWaitTime; int num = 0; if (g_fWaitTime <= (float)num) { this.InitFightStatus(AI_GhostE.AIFighting.WatchFast); return; } this.g_fWaitTime = g_fWaitTime; } // Token: 0x0600054C RID: 1356 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x600054C")] [Address(RVA = "0x1821120", Offset = "0x1820120", VA = "0x181821120")] private void FDeath() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x0600054D RID: 1357 RVA: 0x0000CD64 File Offset: 0x0000AF64 [Token(Token = "0x600054D")] [Address(RVA = "0x18212B0", Offset = "0x18202B0", VA = "0x1818212B0")] private void FDestory() { float g_fWaitTime = this.g_fWaitTime; int num = 0; if (g_fWaitTime <= (float)num) { this.InitFightStatus(AI_GhostE.AIFighting.End); return; } this.g_fWaitTime = g_fWaitTime; } // Token: 0x0600054E RID: 1358 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x600054E")] [Address(RVA = "0x1821D00", Offset = "0x1820D00", VA = "0x181821D00", Slot = "33")] public override void Hit(AttackData Data) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x0600054F RID: 1359 RVA: 0x0000CD90 File Offset: 0x0000AF90 [Token(Token = "0x600054F")] [Address(RVA = "0x1823200", Offset = "0x1822200", VA = "0x181823200", Slot = "30")] public override void Resurrection() { this.g_bDeath = false; bool doUV = ((MB_IMeshBakerSettings)this).doUV7; } // Token: 0x06000550 RID: 1360 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000550")] [Address(RVA = "0x18204C0", Offset = "0x181F4C0", VA = "0x1818204C0", Slot = "31")] public override void Create() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000551 RID: 1361 RVA: 0x0000CDAC File Offset: 0x0000AFAC [Token(Token = "0x6000551")] [Address(RVA = "0x18231B0", Offset = "0x18221B0", VA = "0x1818231B0", Slot = "32")] public override void Remove() { NPCManage g_NPCM = this.g_NPCM; int num = 0; g_NPCM.SetLockPoint(num != 0); this.g_Effect.RemoveEnemy(); GameObject g_This = this.g_This; int num2 = 0; g_This.SetActive(num2 != 0); } // Token: 0x06000552 RID: 1362 RVA: 0x0000CDEC File Offset: 0x0000AFEC [Token(Token = "0x6000552")] [Address(RVA = "0x1823460", Offset = "0x1822460", VA = "0x181823460", Slot = "35")] public override void SetTimeScale(float fTimeScale) { this.g_Anim.speed = fTimeScale; this.g_Effect.SetTimeScale(fTimeScale); } // Token: 0x06000553 RID: 1363 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000553")] [Address(RVA = "0x1823220", Offset = "0x1822220", VA = "0x181823220", Slot = "36")] public override void SetAiStatus(AI_NPC.AIStatus Status) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000554 RID: 1364 RVA: 0x0000CE18 File Offset: 0x0000B018 [Token(Token = "0x6000554")] [Address(RVA = "0x1823E70", Offset = "0x1822E70", VA = "0x181823E70")] public AI_GhostE() { } // Token: 0x0400061E RID: 1566 [FieldOffset(Offset = "0x180")] [Token(Token = "0x400061E")] private Animator g_AniFace; // Token: 0x0400061F RID: 1567 [FieldOffset(Offset = "0x188")] [Token(Token = "0x400061F")] private Animator g_AniFaceZWrite; // Token: 0x04000620 RID: 1568 [FieldOffset(Offset = "0x190")] [Token(Token = "0x4000620")] private GhostEEffectPlay g_Effect; // Token: 0x04000621 RID: 1569 [FieldOffset(Offset = "0x198")] [Token(Token = "0x4000621")] private Vector3 g_v3PrePosition; // Token: 0x04000622 RID: 1570 [FieldOffset(Offset = "0x1A4")] [Token(Token = "0x4000622")] private Vector3 g_v3PreForward; // Token: 0x04000623 RID: 1571 [FieldOffset(Offset = "0x1B0")] [Token(Token = "0x4000623")] private float g_fAnifMoveHorizontal; // Token: 0x04000624 RID: 1572 [FieldOffset(Offset = "0x1B4")] [Token(Token = "0x4000624")] private float g_fAnifMoveVertical; // Token: 0x04000625 RID: 1573 [FieldOffset(Offset = "0x1B8")] [Token(Token = "0x4000625")] private float g_fAniTrunAngle; // Token: 0x04000626 RID: 1574 [FieldOffset(Offset = "0x1BC")] [Token(Token = "0x4000626")] private float g_fAniSkirtWeights; // Token: 0x04000627 RID: 1575 [FieldOffset(Offset = "0x1C0")] [Token(Token = "0x4000627")] private Shake g_ShakeHead; // Token: 0x04000628 RID: 1576 [FieldOffset(Offset = "0x1C8")] [Token(Token = "0x4000628")] private Shake g_ShakeSpine; // Token: 0x04000629 RID: 1577 [FieldOffset(Offset = "0x1D0")] [Token(Token = "0x4000629")] private Shake g_ShakeUpperArmL; // Token: 0x0400062A RID: 1578 [FieldOffset(Offset = "0x1D8")] [Token(Token = "0x400062A")] private Shake g_ShakeUpperArmR; // Token: 0x0400062B RID: 1579 [FieldOffset(Offset = "0x1E0")] [Token(Token = "0x400062B")] private Shake g_ShakeThighL; // Token: 0x0400062C RID: 1580 [FieldOffset(Offset = "0x1E8")] [Token(Token = "0x400062C")] private Shake g_ShakeThighR; // Token: 0x0400062D RID: 1581 [FieldOffset(Offset = "0x1F0")] [Token(Token = "0x400062D")] private Shake g_ShakeAll; // Token: 0x0400062E RID: 1582 [FieldOffset(Offset = "0x1F8")] [Token(Token = "0x400062E")] private AI_GhostE.AIFighting g_Fighting = (AI_GhostE.AIFighting)((ulong)1L); // Token: 0x0400062F RID: 1583 [FieldOffset(Offset = "0x1FC")] [Token(Token = "0x400062F")] private AI_GhostE.AIFighting g_NextFighting; // Token: 0x04000630 RID: 1584 [FieldOffset(Offset = "0x200")] [Token(Token = "0x4000630")] private int g_iAWatchMoveDir; // Token: 0x04000631 RID: 1585 [FieldOffset(Offset = "0x204")] [Token(Token = "0x4000631")] private float g_fPlayerDistanceNear; // Token: 0x04000632 RID: 1586 [FieldOffset(Offset = "0x208")] [Token(Token = "0x4000632")] private float g_fPlayerDistanceFar; // Token: 0x04000633 RID: 1587 [FieldOffset(Offset = "0x20C")] [Token(Token = "0x4000633")] private float g_fAttackMove; // Token: 0x04000634 RID: 1588 [FieldOffset(Offset = "0x210")] [Token(Token = "0x4000634")] private float g_fAttackRotate; // Token: 0x04000635 RID: 1589 [FieldOffset(Offset = "0x214")] [Token(Token = "0x4000635")] private float g_fAttackNext; // Token: 0x04000636 RID: 1590 [Token(Token = "0x4000636")] private const float g_fAttack01Number = 6f; // Token: 0x04000637 RID: 1591 [FieldOffset(Offset = "0x218")] [Token(Token = "0x4000637")] private float g_fAttack01NumberVal; // Token: 0x04000638 RID: 1592 [FieldOffset(Offset = "0x21C")] [Token(Token = "0x4000638")] private bool g_bDodge; // Token: 0x04000639 RID: 1593 [FieldOffset(Offset = "0x220")] [Token(Token = "0x4000639")] private int g_iScript; // Token: 0x02000081 RID: 129 [Token(Token = "0x2000081")] private enum AIFighting { // Token: 0x0400063B RID: 1595 [Token(Token = "0x400063B")] Null, // Token: 0x0400063C RID: 1596 [Token(Token = "0x400063C")] Watch, // Token: 0x0400063D RID: 1597 [Token(Token = "0x400063D")] WatchFast, // Token: 0x0400063E RID: 1598 [Token(Token = "0x400063E")] AttackMove, // Token: 0x0400063F RID: 1599 [Token(Token = "0x400063F")] Attack0101, // Token: 0x04000640 RID: 1600 [Token(Token = "0x4000640")] Attack0102, // Token: 0x04000641 RID: 1601 [Token(Token = "0x4000641")] Attack0103, // Token: 0x04000642 RID: 1602 [Token(Token = "0x4000642")] Attack02, // Token: 0x04000643 RID: 1603 [Token(Token = "0x4000643")] Attack03, // Token: 0x04000644 RID: 1604 [Token(Token = "0x4000644")] Attack04, // Token: 0x04000645 RID: 1605 [Token(Token = "0x4000645")] Attack05, // Token: 0x04000646 RID: 1606 [Token(Token = "0x4000646")] Attack06, // Token: 0x04000647 RID: 1607 [Token(Token = "0x4000647")] DodgeL, // Token: 0x04000648 RID: 1608 [Token(Token = "0x4000648")] DodgeR, // Token: 0x04000649 RID: 1609 [Token(Token = "0x4000649")] Damage, // Token: 0x0400064A RID: 1610 [Token(Token = "0x400064A")] Death, // Token: 0x0400064B RID: 1611 [Token(Token = "0x400064B")] Destroy, // Token: 0x0400064C RID: 1612 [Token(Token = "0x400064C")] End, // Token: 0x0400064D RID: 1613 [Token(Token = "0x400064D")] Debut } }