using System; using Cpp2IlInjected; using DigitalOpus.MB.Core; using UnityEngine; // Token: 0x0200008B RID: 139 [Token(Token = "0x200008B")] public class AI_SpecterArmorGirl02 : AI_NPC { // Token: 0x060005DF RID: 1503 RVA: 0x0000DFD8 File Offset: 0x0000C1D8 [Token(Token = "0x60005DF")] [Address(RVA = "0x1889CE0", Offset = "0x1888CE0", VA = "0x181889CE0", Slot = "4")] public override void Start(GameObject This, NPCManage NPCM) { base.Start(This, NPCM); SpecterArmorGirl02EffectPlay component = This.GetComponent(); this.g_Effect = component; SpecterArmorGirl02EffectPlay specterArmorGirl02EffectPlay = this.g_Effect; MoveController g_Move = this.g_Move; specterArmorGirl02EffectPlay.InitData(g_Move); MoveController g_Move2 = this.g_Move; this.g_fDragRotation = 0.3f; g_Move2.SetDragRotation(0.3f); this.g_Move.SetDragMove(9f); this.g_Move.gravity = 15f; this.g_Move.fallSpeedMax = -30f; this.g_fVisionDistance = 60f; this.g_fVisionAngle = 135f; this.g_fWalkSpeed = 2f; this.g_fRunSpeed = 7.5f; this.g_fDashSpeed = 30f; Shake shake = new Shake(); this.g_ShakeBody = shake; GameObject g_This = this.g_This; Shake shake2 = this.g_ShakeBody; Transform transform = Common.FindChild(g_This.transform, "Bip001 Spine1"); int num = 0; shake2.Start(transform, num != 0); Shake shake3 = new Shake(); this.g_ShakeHead = shake3; GameObject g_This2 = this.g_This; Shake shake4 = this.g_ShakeHead; Transform transform2 = Common.FindChild(g_This2.transform, "Bip001 Head"); int num2 = 0; shake4.Start(transform2, num2 != 0); Shake shake5 = new Shake(); this.g_ShakeAll = shake5; GameObject g_This3 = this.g_This; Shake shake6 = this.g_ShakeAll; Transform transform3 = Common.FindChild(g_This3.transform, "Bip001"); int num3 = 0; shake6.Start(transform3, num3 != 0); bool flag = UnityEngine.Random.Range(0, 2) != 0; this.g_bDodgeDirection = flag; bool doUV = ((MB_IMeshBakerSettings)this).doUV7; } // Token: 0x060005E0 RID: 1504 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60005E0")] [Address(RVA = "0x1889FF0", Offset = "0x1888FF0", VA = "0x181889FF0", Slot = "5")] public override void Update(float fDeltaTime) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060005E1 RID: 1505 RVA: 0x0000E17C File Offset: 0x0000C37C [Token(Token = "0x60005E1")] [Address(RVA = "0x1889BF0", Offset = "0x1888BF0", VA = "0x181889BF0", Slot = "6")] public override void LateUpdate() { this.g_ShakeHead.Update(); this.g_ShakeBody.Update(); this.g_ShakeAll.Update(); } // Token: 0x060005E2 RID: 1506 RVA: 0x0000E1B0 File Offset: 0x0000C3B0 [Token(Token = "0x60005E2")] [Address(RVA = "0x1886B20", Offset = "0x1885B20", VA = "0x181886B20")] public void EndStatus(AI_NPC.AIStatus Status) { SpecterArmorGirl02EffectPlay specterArmorGirl02EffectPlay = this.g_Effect; int num = 0; specterArmorGirl02EffectPlay.SetCCCLie(num); } // Token: 0x060005E3 RID: 1507 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60005E3")] [Address(RVA = "0x1889530", Offset = "0x1888530", VA = "0x181889530", Slot = "38")] public virtual void InitStatus(AI_NPC.AIStatus Status) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060005E4 RID: 1508 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60005E4")] [Address(RVA = "0x183A2A0", Offset = "0x18392A0", VA = "0x18183A2A0", Slot = "9")] public override void Sky() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060005E5 RID: 1509 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60005E5")] [Address(RVA = "0x1839D90", Offset = "0x1838D90", VA = "0x181839D90", Slot = "10")] public override void Land() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060005E6 RID: 1510 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60005E6")] [Address(RVA = "0x1838DF0", Offset = "0x1837DF0", VA = "0x181838DF0", Slot = "8")] public override void Idle() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060005E7 RID: 1511 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60005E7")] [Address(RVA = "0x1839EC0", Offset = "0x1838EC0", VA = "0x181839EC0", Slot = "11")] public override void Patrol() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060005E8 RID: 1512 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60005E8")] [Address(RVA = "0x1837920", Offset = "0x1836920", VA = "0x181837920", Slot = "19")] public override void GoHome() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060005E9 RID: 1513 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60005E9")] [Address(RVA = "0x18358A0", Offset = "0x18348A0", VA = "0x1818358A0", Slot = "12")] public override void Confirming() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060005EA RID: 1514 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60005EA")] [Address(RVA = "0x1839E60", Offset = "0x1838E60", VA = "0x181839E60", Slot = "16")] public override void LookFor() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060005EB RID: 1515 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60005EB")] [Address(RVA = "0x187BB30", Offset = "0x187AB30", VA = "0x18187BB30", Slot = "20")] public override void Hear() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060005EC RID: 1516 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60005EC")] [Address(RVA = "0x1837A50", Offset = "0x1836A50", VA = "0x181837A50", Slot = "21")] public override void HearCheck() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060005ED RID: 1517 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60005ED")] [Address(RVA = "0x1835B60", Offset = "0x1834B60", VA = "0x181835B60", Slot = "23")] public override void Damaged() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060005EE RID: 1518 RVA: 0x0000E1D4 File Offset: 0x0000C3D4 [Token(Token = "0x60005EE")] [Address(RVA = "0x15B0200", Offset = "0x15AF200", VA = "0x1815B0200", Slot = "25")] public override void DamagedFly() { float g_fWaitTime = this.g_fWaitTime; int num = 0; if (g_fWaitTime <= (float)num) { bool doUV = ((MB_IMeshBakerSettings)this).doUV7; return; } this.g_fWaitTime = g_fWaitTime; } // Token: 0x060005EF RID: 1519 RVA: 0x0000E200 File Offset: 0x0000C400 [Token(Token = "0x60005EF")] [Address(RVA = "0x1886A80", Offset = "0x1885A80", VA = "0x181886A80", Slot = "27")] public override void Death() { base..ctor(); float g_fWaitTime = this.g_fWaitTime; int num = 0; if (g_fWaitTime <= (float)num) { bool doUV = ((MB_IMeshBakerSettings)this).doUV7; return; } this.g_fWaitTime = g_fWaitTime; float num2 = this.g_fAttackRotate; while (num2 <= (float)num) { } this.g_fAttackRotate = num2; this.g_Effect.Death(); } // Token: 0x060005F0 RID: 1520 RVA: 0x0000E254 File Offset: 0x0000C454 [Token(Token = "0x60005F0")] [Address(RVA = "0x1835C50", Offset = "0x1834C50", VA = "0x181835C50", Slot = "28")] public override void Destroy() { float g_fWaitTime = this.g_fWaitTime; int num = 0; if (g_fWaitTime <= (float)num) { GameObject g_This = this.g_This; int num2 = 0; g_This.SetActive(num2 != 0); base..ctor(); return; } this.g_fWaitTime = g_fWaitTime; base..ctor(); } // Token: 0x060005F1 RID: 1521 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60005F1")] [Address(RVA = "0x1887910", Offset = "0x1886910", VA = "0x181887910", Slot = "22")] public override void Fighting() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060005F2 RID: 1522 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60005F2")] [Address(RVA = "0x1888AD0", Offset = "0x1887AD0", VA = "0x181888AD0")] protected void InitFightingType(AI_SpecterArmorGirl02.AIFighting Type) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060005F3 RID: 1523 RVA: 0x0000E298 File Offset: 0x0000C498 [Token(Token = "0x60005F3")] [Address(RVA = "0x1886DE0", Offset = "0x1885DE0", VA = "0x181886DE0")] private void FightAttackSelect() { float num = UnityEngine.Random.Range((float)0, 1f); float num2 = this.g_fVisionDistance * 0.3333f; this.g_AttackType = (AI_SpecterArmorGirl02.AIFighting)((ulong)5L); } // Token: 0x060005F4 RID: 1524 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60005F4")] [Address(RVA = "0x18871D0", Offset = "0x18861D0", VA = "0x1818871D0")] private void FightWatch() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060005F5 RID: 1525 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60005F5")] [Address(RVA = "0x1886F90", Offset = "0x1885F90", VA = "0x181886F90")] private void FightDodge() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060005F6 RID: 1526 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60005F6")] [Address(RVA = "0x1887120", Offset = "0x1886120", VA = "0x181887120")] private void FightSkyDodgeF() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060005F7 RID: 1527 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60005F7")] [Address(RVA = "0x1886E80", Offset = "0x1885E80", VA = "0x181886E80")] private void FightAttack() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060005F8 RID: 1528 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60005F8")] [Address(RVA = "0x1886B50", Offset = "0x1885B50", VA = "0x181886B50")] private void FightAttackJump() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060005F9 RID: 1529 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60005F9")] [Address(RVA = "0x1887080", Offset = "0x1886080", VA = "0x181887080")] private void FightPlayerDead() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060005FA RID: 1530 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60005FA")] [Address(RVA = "0x1887C30", Offset = "0x1886C30", VA = "0x181887C30", Slot = "33")] public override void Hit(AttackData Data) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060005FB RID: 1531 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60005FB")] [Address(RVA = "0x183A030", Offset = "0x1839030", VA = "0x18183A030", Slot = "34")] public override void ReceiveSound(Vector3 v3Source, float fSize, SceneManager.SoundWaveType SoundType) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060005FC RID: 1532 RVA: 0x0000E2E8 File Offset: 0x0000C4E8 [Token(Token = "0x60005FC")] [Address(RVA = "0x183A160", Offset = "0x1839160", VA = "0x18183A160", Slot = "30")] public override void Resurrection() { base.Resurrection(); this.g_bDeath = false; this.Create(); bool doUV = ((MB_IMeshBakerSettings)this).doUV7; } // Token: 0x060005FD RID: 1533 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60005FD")] [Address(RVA = "0x1886920", Offset = "0x1885920", VA = "0x181886920", Slot = "31")] public override void Create() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060005FE RID: 1534 RVA: 0x0000E310 File Offset: 0x0000C510 [Token(Token = "0x60005FE")] [Address(RVA = "0x1889C40", Offset = "0x1888C40", VA = "0x181889C40", Slot = "32")] public override void Remove() { base..ctor(); NPCManage g_NPCM = this.g_NPCM; int num = 0; g_NPCM.SetLockPoint(num != 0); this.g_Effect.Remove(); GameObject g_This = this.g_This; int num2 = 0; g_This.SetActive(num2 != 0); } // Token: 0x060005FF RID: 1535 RVA: 0x0000E354 File Offset: 0x0000C554 [Token(Token = "0x60005FF")] [Address(RVA = "0x1889CA0", Offset = "0x1888CA0", VA = "0x181889CA0", Slot = "35")] public override void SetTimeScale(float fTimeScale) { base.SetTimeScale(fTimeScale); this.g_Effect.SetTimeScale(fTimeScale); } // Token: 0x06000600 RID: 1536 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000600")] [Address(RVA = "0x183A1B0", Offset = "0x18391B0", VA = "0x18183A1B0", Slot = "36")] public override void SetAiStatus(AI_NPC.AIStatus Status) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000601 RID: 1537 RVA: 0x0000E37C File Offset: 0x0000C57C [Token(Token = "0x6000601")] [Address(RVA = "0x188A210", Offset = "0x1889210", VA = "0x18188A210")] public AI_SpecterArmorGirl02() { } // Token: 0x04000723 RID: 1827 [FieldOffset(Offset = "0x180")] [Token(Token = "0x4000723")] private SpecterArmorGirl02EffectPlay g_Effect; // Token: 0x04000724 RID: 1828 [FieldOffset(Offset = "0x188")] [Token(Token = "0x4000724")] private float g_fAniMoveSpeed; // Token: 0x04000725 RID: 1829 [FieldOffset(Offset = "0x18C")] [Token(Token = "0x4000725")] private float g_fAniMoveAngle; // Token: 0x04000726 RID: 1830 [FieldOffset(Offset = "0x190")] [Token(Token = "0x4000726")] private Vector3 g_v3PreForward; // Token: 0x04000727 RID: 1831 [FieldOffset(Offset = "0x19C")] [Token(Token = "0x4000727")] private AI_SpecterArmorGirl02.AIFighting g_Fightting = (AI_SpecterArmorGirl02.AIFighting)((ulong)1L); // Token: 0x04000728 RID: 1832 [FieldOffset(Offset = "0x1A0")] [Token(Token = "0x4000728")] private AI_SpecterArmorGirl02.AIFighting g_AttackType = (AI_SpecterArmorGirl02.AIFighting)((ulong)3L); // Token: 0x04000729 RID: 1833 [FieldOffset(Offset = "0x1A4")] [Token(Token = "0x4000729")] private float g_fTrackTime; // Token: 0x0400072A RID: 1834 [FieldOffset(Offset = "0x1A8")] [Token(Token = "0x400072A")] private float g_fAttackRotate; // Token: 0x0400072B RID: 1835 [Token(Token = "0x400072B")] private const float g_fAbsorbDodge = 0.2f; // Token: 0x0400072C RID: 1836 [FieldOffset(Offset = "0x1AC")] [Token(Token = "0x400072C")] protected float g_fAbsorbDodgeVal; // Token: 0x0400072D RID: 1837 [FieldOffset(Offset = "0x1B0")] [Token(Token = "0x400072D")] private bool g_bDodgeDirection; // Token: 0x0400072E RID: 1838 [FieldOffset(Offset = "0x1B8")] [Token(Token = "0x400072E")] private Shake g_ShakeHead; // Token: 0x0400072F RID: 1839 [FieldOffset(Offset = "0x1C0")] [Token(Token = "0x400072F")] private Shake g_ShakeBody; // Token: 0x04000730 RID: 1840 [FieldOffset(Offset = "0x1C8")] [Token(Token = "0x4000730")] private Shake g_ShakeAll; // Token: 0x0200008C RID: 140 [Token(Token = "0x200008C")] protected enum AIFighting { // Token: 0x04000732 RID: 1842 [Token(Token = "0x4000732")] WatchFirst, // Token: 0x04000733 RID: 1843 [Token(Token = "0x4000733")] Watch, // Token: 0x04000734 RID: 1844 [Token(Token = "0x4000734")] PlayerDead, // Token: 0x04000735 RID: 1845 [Token(Token = "0x4000735")] Attack01, // Token: 0x04000736 RID: 1846 [Token(Token = "0x4000736")] Attack02, // Token: 0x04000737 RID: 1847 [Token(Token = "0x4000737")] Attack03, // Token: 0x04000738 RID: 1848 [Token(Token = "0x4000738")] AttackJump, // Token: 0x04000739 RID: 1849 [Token(Token = "0x4000739")] AttackDodgeL, // Token: 0x0400073A RID: 1850 [Token(Token = "0x400073A")] AttackDodgeR, // Token: 0x0400073B RID: 1851 [Token(Token = "0x400073B")] AttackKick, // Token: 0x0400073C RID: 1852 [Token(Token = "0x400073C")] DodgeL, // Token: 0x0400073D RID: 1853 [Token(Token = "0x400073D")] DodgeR, // Token: 0x0400073E RID: 1854 [Token(Token = "0x400073E")] DodgeB, // Token: 0x0400073F RID: 1855 [Token(Token = "0x400073F")] AttackDebut, // Token: 0x04000740 RID: 1856 [Token(Token = "0x4000740")] SkyDodgeF } }